Module:Script-IS: Difference between revisions

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(debugging)
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--split multiple properties passed as a single param to a template call and return the converted property text
--split multiple properties passed as a single param to a template call and return the converted property text
local function getColor(btn)
--recognized buttons
switch = {
["L"] = "#81D5FE",
["M"] = "#FEFE20",
["H"] = "#FE8E71",
["S"] = "#F3A4FE",
["G"] = "#F3A4FE",
["X"] = "#808080"
}
local color = switch[btn]
if (color==nil) then
color = "#000000"
end
return color
end
function p.multiprop(frame)
function p.multiprop(frame)
Line 28: Line 49:


--color code and format game inputs
--color code and format game inputs
--supports entire combos as arguments
function p.gameInput(frame)
function p.gameInput(frame)
Line 53: Line 73:
return ret
return ret
end
local function getColor(btn)
--recognized buttons
switch = {
["L"] = "#81D5FE",
["M"] = "#FEFE20",
["H"] = "#FE8E71",
["S"] = "#F3A4FE",
["G"] = "#F3A4FE",
["X"] = "#808080"
}
local color = switch[btn]
if (color==nil) then
color = "#000000"
end
return color
end
end


return p
return p

Revision as of 07:01, 27 May 2023

Documentation for this module may be created at Module:Script-IS/doc

local p = {}

--custom script for the IS wiki, feel free to make a copy of it or take any part of the code for other wikis

--split multiple properties passed as a single param to a template call and return the converted property text

local function getColor(btn)

	--recognized buttons
	switch = {
		["L"] = "#81D5FE",
		["M"] = "#FEFE20",
		["H"] = "#FE8E71",
		["S"] = "#F3A4FE",
		["G"] = "#F3A4FE",
		["X"] = "#808080"
	}

	local color = switch[btn]
	if (color==nil) then
		color = "#000000"
	end
	
	return color
end

function p.multiprop(frame)
	
	local str = frame.args[1]
	local sep = ","
	local t={}
	--split properties
	for str in string.gmatch(str, "([^"..sep.."]+)") do
			table.insert(t, str)
	end
	--get the string done
	for index, prop in ipairs(t) do
		if prop:sub(1,1) == "%s" then
			prop = prop:sub(2,-1)
		end
		expanded = frame:expandTemplate{ title="Property-IS", args={prop,"IGNOREPROPERTYERROR"}}
		t[index] = expanded
	end
	
	ret = table.concat(t,", ")
	
	return ret
end

--color code and format game inputs
function p.gameInput(frame)
	
	
	local str = frame.args[1]
	local sep = " "
	local inputs = {}
	--split combo terms
	for str in string.gmatch(str, "([^"..sep.."]+)") do
			table.insert(inputs, str)
	end
	
	for index, input in ipairs(inputs) do
		local button = string.sub(input, -1, -1)
		local clr = getColor(button)
		local start = "<span style=\"font-weight:bold;color:"
		local mid = ";\">"
		local endstr = "</span>"
		local cterm = start .. clr .. mid .. input .. endstr
		inputs[index] = cterm
	end
	
	local ret = table.concat(inputs, " ")
	
	return ret
end

return p