Module:Script-IS: Difference between revisions

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--split multiple properties passed as a single param to a template call and return the converted property text
--split multiple properties passed as a single param to a template call and return the converted property text
--local functions used by p.gameInput()


local function getColor(btn)
local function getColor(btn)
Line 35: Line 38:
return ctext
return ctext
end
end
local function chargedFormat(str)
local button
--handle [X] and {X} inputs
if string.sub(input, -1, -1) == "]" or string.sub(input, -1, -1) == "}" then
button = string.sub(input, -2, -2)
else
button = string.sub(input, -1, -1)
end
local ctext = colorFormat(button, str)
return ctext
end
--actual method functions
function p.multiprop(frame)
function p.multiprop(frame)
Line 74: Line 95:
for index, input in ipairs(inputs) do
for index, input in ipairs(inputs) do
local button
local cterm = chargedFormat(input)
--handle [X] inputs
if string.sub(input, -1, -1) == "]" or string.sub(input, -1, -1) == "}" then
button = string.sub(input, -2, -2)
else
button = string.sub(input, -1, -1)
end
local cterm = colorFormat(button, input)
inputs[index] = cterm
inputs[index] = cterm
end
end

Revision as of 08:33, 27 May 2023

Documentation for this module may be created at Module:Script-IS/doc

local p = {}

--custom script for the IS wiki, feel free to make a copy of it or take any part of the code for other wikis

--split multiple properties passed as a single param to a template call and return the converted property text


--local functions used by p.gameInput()

local function getColor(btn)

	--recognized buttons
	switch = {
		["L"] = "#81D5FE",
		["M"] = "#FEFE20",
		["H"] = "#FE8E71",
		["S"] = "#F3A4FE",
		["G"] = "#F3A4FE",
		["X"] = "#808080"
	}

	local color = switch[btn]
	if (color==nil) then
		color = "#000000"
	end
	
	return color
end

local function colorFormat(button, text)
	
	local clr = getColor(button)
	local start = "<span style=\"font-weight:bold;color:"
	local mid = ";\">"
	local endstr = "</span>"
	local ctext = start .. clr .. mid .. text .. endstr
	
	return ctext
end

local function chargedFormat(str)

	local button

	--handle [X] and {X} inputs
	if string.sub(input, -1, -1) == "]" or string.sub(input, -1, -1) == "}" then
		button = string.sub(input, -2, -2)
	else
		button = string.sub(input, -1, -1)
	end
	
	local ctext = colorFormat(button, str)
	
	return ctext
end
	
--actual method functions
	
function p.multiprop(frame)
	
	local str = frame.args[1]
	local sep = ","
	local t={}
	--split properties
	for str in string.gmatch(str, "([^"..sep.."]+)") do
			table.insert(t, str)
	end
	--get the string done
	for index, prop in ipairs(t) do
		if prop:sub(1,1) == "%s" then
			prop = prop:sub(2,-1)
		end
		expanded = frame:expandTemplate{ title="Property-IS", args={prop,"IGNOREPROPERTYERROR"}}
		t[index] = expanded
	end
	
	ret = table.concat(t,", ")
	
	return ret
end

--color code and format game inputs.
--supports entire combos as arguments.
function p.gameInput(frame)
	
	
	local str = frame.args[1]
	local sep = " "
	local inputs = {}
	--split combo terms
	for str in string.gmatch(str, "([^"..sep.."]+)") do
			table.insert(inputs, str)
	end
	
	for index, input in ipairs(inputs) do
	
		local cterm = chargedFormat(input)
		inputs[index] = cterm
	end
	
	local ret = table.concat(inputs, " ")
	
	return ret
end

return p