Module:Script-IS: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
No edit summary |
||
Line 4: | Line 4: | ||
--split multiple properties passed as a single param to a template call and return the converted property text | --split multiple properties passed as a single param to a template call and return the converted property text | ||
--local functions used by p.gameInput() | |||
local function getColor(btn) | local function getColor(btn) | ||
Line 35: | Line 38: | ||
return ctext | return ctext | ||
end | end | ||
local function chargedFormat(str) | |||
local button | |||
--handle [X] and {X} inputs | |||
if string.sub(input, -1, -1) == "]" or string.sub(input, -1, -1) == "}" then | |||
button = string.sub(input, -2, -2) | |||
else | |||
button = string.sub(input, -1, -1) | |||
end | |||
local ctext = colorFormat(button, str) | |||
return ctext | |||
end | |||
--actual method functions | |||
function p.multiprop(frame) | function p.multiprop(frame) | ||
Line 74: | Line 95: | ||
for index, input in ipairs(inputs) do | for index, input in ipairs(inputs) do | ||
local cterm = chargedFormat(input) | |||
local cterm = | |||
inputs[index] = cterm | inputs[index] = cterm | ||
end | end |
Revision as of 08:33, 27 May 2023
Documentation for this module may be created at Module:Script-IS/doc
local p = {}
--custom script for the IS wiki, feel free to make a copy of it or take any part of the code for other wikis
--split multiple properties passed as a single param to a template call and return the converted property text
--local functions used by p.gameInput()
local function getColor(btn)
--recognized buttons
switch = {
["L"] = "#81D5FE",
["M"] = "#FEFE20",
["H"] = "#FE8E71",
["S"] = "#F3A4FE",
["G"] = "#F3A4FE",
["X"] = "#808080"
}
local color = switch[btn]
if (color==nil) then
color = "#000000"
end
return color
end
local function colorFormat(button, text)
local clr = getColor(button)
local start = "<span style=\"font-weight:bold;color:"
local mid = ";\">"
local endstr = "</span>"
local ctext = start .. clr .. mid .. text .. endstr
return ctext
end
local function chargedFormat(str)
local button
--handle [X] and {X} inputs
if string.sub(input, -1, -1) == "]" or string.sub(input, -1, -1) == "}" then
button = string.sub(input, -2, -2)
else
button = string.sub(input, -1, -1)
end
local ctext = colorFormat(button, str)
return ctext
end
--actual method functions
function p.multiprop(frame)
local str = frame.args[1]
local sep = ","
local t={}
--split properties
for str in string.gmatch(str, "([^"..sep.."]+)") do
table.insert(t, str)
end
--get the string done
for index, prop in ipairs(t) do
if prop:sub(1,1) == "%s" then
prop = prop:sub(2,-1)
end
expanded = frame:expandTemplate{ title="Property-IS", args={prop,"IGNOREPROPERTYERROR"}}
t[index] = expanded
end
ret = table.concat(t,", ")
return ret
end
--color code and format game inputs.
--supports entire combos as arguments.
function p.gameInput(frame)
local str = frame.args[1]
local sep = " "
local inputs = {}
--split combo terms
for str in string.gmatch(str, "([^"..sep.."]+)") do
table.insert(inputs, str)
end
for index, input in ipairs(inputs) do
local cterm = chargedFormat(input)
inputs[index] = cterm
end
local ret = table.concat(inputs, " ")
return ret
end
return p