Under Night In-Birth/UNIEL/Gordeau: Difference between revisions
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= Move List = | = Move List = | ||
'''L''' = Low, '''H''' = High, '''UNB''' = Unblockable, '''CS''' = Chain Shift | |||
'''Startup includes the first active frame.''' | |||
==Normal Moves== | ==Normal Moves== | ||
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|data= | |data= | ||
{{UNIEL-Data | {{UNIEL-Data | ||
|damage= | |damage=180 | ||
|cancel= | |cancel=Sp,EX,CS | ||
|guard= | |guard=L | ||
|startup= | |startup=6 | ||
|active= | |active=2 | ||
|recovery= | |recovery=12 | ||
|frameAdv= | |frameAdv=-1 | ||
|hitbox= | |hitbox= | ||
|description=Low kick. Gordeau's fastest normal and works like many standing light kicks in other fighters. | |description=Low kick. Gordeau's fastest normal and works like many standing light kicks in other fighters. | ||
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|data= | |data= | ||
{{UNIEL-Data | {{UNIEL-Data | ||
|damage= | |damage=160 | ||
|cancel= | |cancel=Se,Sp,EX,CS | ||
|guard= | |guard=HL | ||
|startup= | |startup=7 | ||
|active= | |active=2 | ||
|recovery= | |recovery=13 | ||
|frameAdv= | |frameAdv=-3 | ||
|hitbox= | |hitbox= | ||
|description=Crouches and does a jab. Longer reach than 5A and can be rapid-fired. Standard pressure tool. | |description=Crouches and does a jab. Longer reach than 5A and can be rapid-fired. Standard pressure tool. | ||
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|data= | |data= | ||
{{UNIEL-Data | {{UNIEL-Data | ||
|damage= | |damage=510 | ||
|cancel= | |cancel=Sp,EX,CS | ||
|guard= | |guard=HL | ||
|startup= | |startup=9 | ||
|active= | |active=4 | ||
|recovery= | |recovery=17 | ||
|frameAdv= | |frameAdv=0 | ||
|hitbox= | |hitbox= | ||
|description=Steps forward and punches the opponent's stomach area. Short reach. | |description=Steps forward and punches the opponent's stomach area. Short reach. | ||
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|data= | |data= | ||
{{UNIEL-Data | {{UNIEL-Data | ||
|damage= | |damage=490 | ||
|cancel= | |cancel=Sp,EX,CS | ||
|guard= | |guard=L | ||
|startup= | |startup=8 | ||
|active= | |active=3 | ||
|recovery= | |recovery=17 | ||
|frameAdv= | |frameAdv=-4 | ||
|hitbox= | |hitbox= | ||
|description=Forward low kick with a decent reach. Standard crouching medium kick normal. | |description=Forward low kick with a decent reach. Standard crouching medium kick normal. | ||
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|data= | |data= | ||
{{UNIEL-Data | {{UNIEL-Data | ||
|damage= | |damage=690 | ||
|cancel= | |cancel=Sp,EX,CS | ||
|guard= | |guard=HLA | ||
|startup= | |startup=16 | ||
|active= | |active=6 | ||
|recovery= | |recovery=38 | ||
|frameAdv= | |frameAdv=-26 | ||
|hitbox= | |hitbox= | ||
|description=Steps forward to slam his scythe down. Has a long reach, but is air-blockable. | |description=Steps forward to slam his scythe down. Has a long reach, but is air-blockable. | ||
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|data= | |data= | ||
{{UNIEL-Data | {{UNIEL-Data | ||
|damage= | |damage=950 | ||
|cancel= | |cancel=Sp,EX,CS | ||
|guard= | |guard=H | ||
|startup= | |startup=35 | ||
|active= | |active=17 | ||
|recovery= | |recovery=42 | ||
|frameAdv= | |frameAdv=-30 | ||
|hitbox= | |hitbox= | ||
|description=Same as 5C, but overhead if fully charged. | |description=Same as 5C, but overhead if fully charged. | ||
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|data= | |data= | ||
{{UNIEL-Data | {{UNIEL-Data | ||
|damage= | |damage=350,420 | ||
|cancel= | |cancel=Sp,EX,CS | ||
|guard= | |guard=HL | ||
|startup= | |startup=8 | ||
|active= | |active=3 | ||
|recovery= | |recovery=33 | ||
|frameAdv= | |frameAdv=-10 | ||
|hitbox= | |hitbox= | ||
|description=Swings his scythe right above him in an outward arc. Useful anti-aerial and works to get the opponent airborne during a combo. | |description=Swings his scythe right above him in an outward arc. Useful anti-aerial and works to get the opponent airborne during a combo. | ||
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|data= | |data= | ||
{{UNIEL-Data | {{UNIEL-Data | ||
|damage= | |damage=140 | ||
|cancel= | |cancel=Sp,EX,CS | ||
|guard= | |guard=H/AS | ||
|startup= | |startup=8 | ||
|active= | |active=4 | ||
|recovery= | |recovery=X+2 | ||
|frameAdv= | |frameAdv=Varies | ||
|hitbox= | |hitbox= | ||
|description=Punches downwards. Standard air-to-ground light punch attack. | |description=Punches downwards. Standard air-to-ground light punch attack. | ||
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|data= | |data= | ||
{{UNIEL-Data | {{UNIEL-Data | ||
|damage= | |damage=250,350 | ||
|cancel= | |cancel=Sp,EX,CS | ||
|guard= | |guard=H/AS | ||
|startup= | |startup=8 | ||
|active= | |active=2*2 | ||
|recovery= | |recovery=X+3 | ||
|frameAdv= | |frameAdv=Varies | ||
|hitbox= | |hitbox= | ||
|description=Two horizontally long forward kicks. Decent air-to-air and air-combo filler. | |description=Two horizontally long forward kicks. Decent air-to-air and air-combo filler. | ||
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|data= | |data= | ||
{{UNIEL-Data | {{UNIEL-Data | ||
|damage= | |damage=610 | ||
|cancel= | |cancel=Sp,EX,CS | ||
|guard= | |guard=H/AS | ||
|startup= | |startup=13 | ||
|active= | |active=4 | ||
|recovery= | |recovery=X+4 | ||
|frameAdv= | |frameAdv=Varies | ||
|hitbox= | |hitbox= | ||
|description=An aerial ax kick laced with darkness. | |description=An aerial ax kick laced with darkness. | ||
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|data= | |data= | ||
{{UNIEL-Data | {{UNIEL-Data | ||
|damage= | |damage=750 | ||
|cancel= | |cancel=Sp,EX,CS | ||
|guard= | |guard=H/AS | ||
|startup= | |startup=21 | ||
|active= | |active=5 | ||
|recovery= | |recovery=X+4 | ||
|frameAdv= | |frameAdv=Varies | ||
|hitbox= | |hitbox= | ||
|description=Same as j.C, fully charged version slams the opponent to the ground making it possible to continue the combo. | |description=Same as j.C, fully charged version slams the opponent to the ground making it possible to continue the combo. | ||
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|data= | |data= | ||
{{UNIEL-Data | {{UNIEL-Data | ||
|damage= | |damage=720 | ||
|cancel= | |cancel=Sp,EX,CS | ||
|guard= | |guard=H | ||
|startup= | |startup=27 | ||
|active= | |active=5 | ||
|recovery= | |recovery=16 | ||
|frameAdv= | |frameAdv=-3 | ||
|hitbox= | |hitbox= | ||
|description=Steps forward and punches down. Hits overhead. Can be cancelled to specials on hit. | |description=Steps forward and punches down. Hits overhead. Can be cancelled to specials on hit. | ||
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|data= | |data= | ||
{{UNIEL-Data | {{UNIEL-Data | ||
|damage= | |damage=610 | ||
|cancel= | |cancel=(Sp),(EX),(CS) | ||
|guard= | |guard=L | ||
|startup= | |startup=11 | ||
|active= | |active=10 | ||
|recovery= | |recovery=13 | ||
|frameAdv= | |frameAdv=+4 to -5 | ||
|hitbox= | |hitbox= | ||
|description=Sliding kick with long reach. Move stays active for a long period of time and sweeps on hit. Cannnot be cancelled on block. | |description=Sliding kick with long reach. Move stays active for a long period of time and sweeps on hit. Cannnot be cancelled on block. | ||
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|data= | |data= | ||
{{UNIEL-Data | {{UNIEL-Data | ||
|damage= | |damage=660 | ||
|cancel= | |cancel=Sp,EX,CS | ||
|guard= | |guard=HL | ||
|startup= | |startup=10 | ||
|active= | |active=2 | ||
|recovery= | |recovery=12 | ||
|frameAdv= | |frameAdv=-2 | ||
|hitbox= | |hitbox= | ||
|description=Yakuza kick. | |description=Yakuza kick. Safe move even if guarded. | ||
}} | }} | ||
}} | }} | ||
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|data= | |data= | ||
{{UNIEL-Data | {{UNIEL-Data | ||
|damage= | |damage=980 | ||
|cancel= | |cancel=Sp,EX,CS | ||
|guard= | |guard=HL | ||
|startup= | |startup=11 | ||
|active= | |active=12 | ||
|recovery= | |recovery=12 | ||
|frameAdv= | |frameAdv=+2 to -8 | ||
|hitbox= | |hitbox= | ||
|description=Tackles the opponent with a shoulder charge. Causes wallbounce if the move hits. Cancellable on block. | |description=Tackles the opponent with a shoulder charge. Causes wallbounce if the move hits. Cancellable on block. | ||
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|data= | |data= | ||
{{UNIEL-Data | {{UNIEL-Data | ||
|damage= | |damage=1221 | ||
|cancel= | |cancel=(CS) | ||
|guard= | |guard=HL | ||
|startup= | |startup=26 | ||
|active= | |active=4*2 | ||
|recovery= | |recovery=25 | ||
|frameAdv= | |frameAdv=-1 | ||
|hitbox= | |hitbox= | ||
|description=Uses his claws for three long slashes. Move has a long hitbox, but it can be dodged by crouching right in front of Gordeau. Crumples on hit, making it easy to follow-up. | |description=Uses his claws for three long slashes. Move has a long hitbox, but it can be dodged by crouching right in front of Gordeau. Crumples on hit, making it easy to follow-up. | ||
* Frame data note: Hits 2 and 3 are simultaneous, so the active duration of the move is just hits 1 and hits 2, 4 frames each. | |||
}} | }} | ||
}} | }} | ||
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|data= | |data= | ||
{{UNIEL-Data | {{UNIEL-Data | ||
|damage= | |damage=1390 | ||
|cancel= | |cancel=- | ||
|guard= | |guard=UNB | ||
|startup= | |startup=5 | ||
|active= | |active=1 | ||
|recovery= | |recovery=22 | ||
|frameAdv= | |frameAdv=Normal: +19 (combo stun)<br>[2]: +6 (combo stun) | ||
|hitbox= | |hitbox= | ||
|description=Grabs the opponent in a one-handed hold, chokes them with a single grasp, and then throws them towards the edge of screen with an underhanded throw. Can combo in corner. | |description=Grabs the opponent in a one-handed hold, chokes them with a single grasp, and then throws them towards the edge of screen with an underhanded throw. Can combo in corner. | ||
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==Special Moves== | ==Special Moves== | ||
{{UNIEL-Move | {{UNIEL-Move | ||
|name=Mortal Slide<br>「モータルスライド」<br> | |name=Mortal Slide<br>「モータルスライド」<br>Air O.K. | ||
|input=236X | |input=236X | ||
|image= | |image= | ||
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{{UNIEL-Data | {{UNIEL-Data | ||
|version=A | |version=A | ||
|damage= | |damage=1434 | ||
|cancel= | |cancel=Ground: Sp,EX,CS<br>Air: EX,CS | ||
|guard= | |guard=HL | ||
|startup= | |startup=Ground: 16<br>Air: 7 | ||
|active= | |active=4 | ||
|recovery= | |recovery=Ground: 25<br>Air: X+9 | ||
|frameAdv= | |frameAdv=Ground: -3<br>Air: -10 | ||
|hitbox= | |hitbox= | ||
|description=Swings his scythe forward to catch the opponent. Sends the opponent airborne on hit if the command for follow-up isn't inputted. Fast start-up and can be comboed from 5C. | |description=Swings his scythe forward to catch the opponent. Sends the opponent airborne on hit if the command for follow-up isn't inputted. Fast start-up and can be comboed from 5C. | ||
* The air versions have no follow-ups. It is, however, air unblockable and air unshieldable. | |||
* Frame data note: If you do no follow-up, the opponent is pushed away on blockstun, but you have slightly more advantage. Alternatively, you do the follow-up (Shade Harvest) and pull them inward at the cost of some advantage. | |||
}} | }} | ||
{{UNIEL-Data | {{UNIEL-Data | ||
|version=B | |version=B | ||
|damage= | |damage=1434 | ||
|cancel= | |cancel=Ground: Sp,EX,CS<br>Air: EX,CS | ||
|guard= | |guard=HL | ||
|startup= | |startup=Ground: 22<br>Air: 7 | ||
|active= | |active=4 | ||
|recovery= | |recovery=Ground: 27<br>Air: X+9 | ||
|frameAdv= | |frameAdv=Ground: -5<br>Air: -19 | ||
|hitbox= | |hitbox= | ||
|description=Slower then A version causing a slight variation in combo paths. Has longer reach. | |description=Slower then A version causing a slight variation in combo paths. Has longer reach. | ||
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{{UNIEL-Data | {{UNIEL-Data | ||
|version=EX | |version=EX | ||
|damage= | |damage=2039 | ||
|cancel= | |cancel=(CS) | ||
|guard= | |guard=HL | ||
|startup= | |startup=14 | ||
|active= | |active=Ground: 2*2<br>Air: 9 | ||
|recovery= | |recovery=Ground: 34<br>Air: X+9 | ||
|frameAdv= | |frameAdv=Ground: +5<br>Air: +8 | ||
|hitbox= | |hitbox= | ||
|description=EX version locks to the opponent and does a combination of Gordeau launching the opponent and following up with a midair Assimilation, a kick afterwards, and an aerial Mortal Slide to end. | |description=EX version locks to the opponent and does a combination of Gordeau launching the opponent and following up with a midair Assimilation, a kick afterwards, and an aerial Mortal Slide to end. | ||
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|data= | |data= | ||
{{UNIEL-Data | {{UNIEL-Data | ||
|damage= | |damage=799 | ||
|cancel= | |cancel=Sp,EX,CS | ||
|guard= | |guard=HL | ||
|startup= | |startup=9 | ||
|active= | |active=2 | ||
|recovery= | |recovery=27 | ||
|frameAdv= | |frameAdv=-6 | ||
|hitbox= | |hitbox= | ||
|description=Follow-up for the ground version. Swings the scythe back dragging the opponent right before Gordeau. Can be comboed with normals on hit. | |description=Follow-up for the ground version. The button used has no effect on the move's properties. Swings the scythe back dragging the opponent right before Gordeau. Can be comboed with normals on hit. | ||
}} | }} | ||
}} | }} | ||
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|data= | |data= | ||
{{UNIEL-Data | {{UNIEL-Data | ||
|damage= | |damage=1600 | ||
|cancel= | |cancel=(CS) | ||
|guard= | |guard=UNB | ||
|startup= | |startup=16 | ||
|active= | |active=4 | ||
|recovery= | |recovery=30 | ||
|frameAdv= | |frameAdv=+14 (combo stun) | ||
|hitbox= | |hitbox= | ||
|description=Shade Harvest's follow-up. Same move as his special Assimilation. Grabs the opponent, absorbs 1 GRD block and forces them down. Does a little more damage than the normal one. | |description=Shade Harvest's follow-up. Same move as his special Assimilation. Grabs the opponent, absorbs 1 GRD block and forces them down. Does a little more damage than the normal one. | ||
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{{UNIEL-Data | {{UNIEL-Data | ||
|version=A | |version=A | ||
|damage= | |damage=1345 | ||
|cancel= | |cancel=EX,CS | ||
|guard= | |guard=HL | ||
|startup= | |startup=15 | ||
|active= | |active=6*2 | ||
|recovery= | |recovery=31 | ||
|frameAdv= | |frameAdv=-6 | ||
|hitbox= | |hitbox= | ||
|description=Moves forward while doing a really big spinning swing with his scythe. Second swing causes wall bounce. Works as an excellent anti-aerial since the move is aerial unblockable. Slow startup but fast recovery. | |description=Moves forward while doing a really big spinning swing with his scythe. Second swing causes wall bounce. Works as an excellent anti-aerial since the move is aerial unblockable. Slow startup but fast recovery. | ||
* 623A is whiff cancellable, allowing you to follow-up with 236C to make it safe provided you have meter. | |||
}} | }} | ||
{{UNIEL-Data | {{UNIEL-Data | ||
|version=B | |version=B | ||
|damage= | |damage=1415 | ||
|cancel= | |cancel=EX,CS | ||
|guard= | |guard=HL | ||
|startup= | |startup=9 | ||
|active= | |active=6*2 | ||
|recovery= | |recovery=40 | ||
|frameAdv= | |frameAdv=-15 | ||
|hitbox= | |hitbox= | ||
|description=Starts up faster then A version but with longer recovery. | |description=Starts up faster then A version but with longer recovery. | ||
* 623B is whiff cancellable, allowing you to follow-up with 236C to make it safe provided you have meter. | |||
}} | }} | ||
{{UNIEL-Data | {{UNIEL-Data | ||
|version=EX | |version=EX | ||
|damage= | |damage=2074 | ||
|cancel= | |cancel=(CS) | ||
|guard= | |guard=HL | ||
|startup= | |startup=7 | ||
|active= | |active=6*4 | ||
|recovery= | |recovery=73 | ||
|frameAdv= | |frameAdv=-18 | ||
|hitbox= | |hitbox= | ||
|description=EX version has some invincibility. In the EX version Gordeau does four swings instead of two. | |description=EX version has some invincibility. In the EX version Gordeau does four swings instead of two. | ||
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{{UNIEL-Data | {{UNIEL-Data | ||
|version=A | |version=A | ||
|damage= | |damage=1400 | ||
|cancel= | |cancel=(CS) | ||
|guard= | |guard=UNB | ||
|startup= | |startup=12 | ||
|active= | |active=2 | ||
|recovery= | |recovery=25 | ||
|frameAdv= | |frameAdv=+14 (combo stun) | ||
|hitbox= | |hitbox= | ||
|description=Command grab where Gordeau uses his free hand to dig into the opponent and rips out a part of their soul, which absorbs 1/2 GRD block. Move can't be followed without Chain Shift and does lower damage than Gordeau's normal grab, but has longer reach than his normal grab. | |description=Command grab where Gordeau uses his free hand to dig into the opponent and rips out a part of their soul, which absorbs 1/2 GRD block. Move can't be followed without Chain Shift and does lower damage than Gordeau's normal grab, but has longer reach than his normal grab. | ||
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{{UNIEL-Data | {{UNIEL-Data | ||
|version=B | |version=B | ||
|damage= | |damage=1500 | ||
|cancel= | |cancel=(CS) | ||
|guard= | |guard=UNB | ||
|startup= | |startup=8 | ||
|active= | |active=4 | ||
|recovery= | |recovery=27 | ||
|frameAdv= | |frameAdv=+13 (combo stun) | ||
|hitbox= | |hitbox= | ||
|description=An anti-aerial version of Assimilation. Opponent can recover sooner then A or EX version. | |description=An anti-aerial version of Assimilation. Opponent can recover sooner then A or EX version. | ||
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{{UNIEL-Data | {{UNIEL-Data | ||
|version=EX | |version=EX | ||
|damage= | |damage=1600 | ||
|cancel= | |cancel=(CS) | ||
|guard= | |guard=UNB | ||
|startup= | |startup=12 | ||
|active= | |active=2 | ||
|recovery= | |recovery=25 | ||
|frameAdv= | |frameAdv=+28 (combo stun) | ||
|hitbox= | |hitbox= | ||
|description=EX version's start-up has some invincibility. If EX version is used the opponent can't use roll to recover. | |description=EX version's start-up has some invincibility. If EX version is used the opponent can't use roll to recover. | ||
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{{UNIEL-Data | {{UNIEL-Data | ||
|version=A | |version=A | ||
|damage= | |damage=550 | ||
|cancel= | |cancel=EX,CS | ||
|guard= | |guard=HL | ||
|startup= | |startup=21 | ||
|active= | |active=3 | ||
|recovery= | |recovery=15 | ||
|frameAdv= | |frameAdv=+7 | ||
|hitbox= | |hitbox= | ||
|description=Slams the top of the scythe on the ground. | |description=Slams the top of the scythe on the ground. | ||
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{{UNIEL-Data | {{UNIEL-Data | ||
|version=B | |version=B | ||
|damage= | |damage=1484 | ||
|cancel= | |cancel=EX,CS | ||
|guard= | |guard=H | ||
|startup= | |startup=14 | ||
|active= | |active=4 (last hit) | ||
|recovery= | |recovery=84<br>Landing: 48 | ||
|frameAdv= | |frameAdv=-9<br>(22F gap before overhead) | ||
|hitbox= | |hitbox= | ||
|description=After the scythe hits the ground Gordeau picks it back up to continue witn an aerial swing. Last hit is overhead. | |description=After the scythe hits the ground Gordeau picks it back up to continue witn an aerial swing. Last hit is overhead. | ||
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{{UNIEL-Data | {{UNIEL-Data | ||
|version=EX | |version=EX | ||
|damage= | |damage=2005 | ||
|cancel= | |cancel=(CS) | ||
|guard= | |guard=H | ||
|startup= | |startup=10 | ||
|active= | |active=5 (last hit) | ||
|recovery= | |recovery=113<br>Landing: 45 | ||
|frameAdv= | |frameAdv=-23 | ||
|hitbox= | |hitbox= | ||
|description=EX version has invincibility and its final slash is air-unblockable. | |description=EX version has invincibility and its final slash is air-unblockable. | ||
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|data= | |data= | ||
{{UNIEL-Data | {{UNIEL-Data | ||
|damage= | |damage=3095 | ||
|cancel= | |cancel=- | ||
|guard= | |guard=HLA | ||
|startup= | |startup=13 | ||
|active= | |active=3 (last hit) | ||
|recovery= | |recovery=131 | ||
|frameAdv= | |frameAdv=-4<br>(13F gap before 2nd scythe swing) | ||
|hitbox= | |hitbox= | ||
|description=Twirls the scythe around after four quick slashes. First slash has a horizontally wide reach so it is pretty easy to combo into. Move also has good invincibility and a wallbounce at the end if the last hit connects. | |description=Twirls the scythe around after four quick slashes. First slash has a horizontally wide reach so it is pretty easy to combo into. Move also has good invincibility and a wallbounce at the end if the last hit connects. | ||
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|data= | |data= | ||
{{UNIEL-Data | {{UNIEL-Data | ||
|damage= | |damage=3623 | ||
|cancel= | |cancel=- | ||
|guard= | |guard=HLA | ||
|startup= | |startup=16 | ||
|active= | |active=3 | ||
|recovery= | |recovery=49 | ||
|frameAdv= | |frameAdv=-26 | ||
|hitbox= | |hitbox= | ||
|description=Starts with a purple pillar of light. If it hits, a special animation will be shown and around 3500 damage is dealt. Use of the move will cause GRD Break, except if the user is in a Vorpal state before using it. If used within a combo, damage of the move is greatly reduced. | |description=Starts with a purple pillar of light. If it hits, a special animation will be shown and around 3500 damage is dealt. Use of the move will cause GRD Break, except if the user is in a Vorpal state before using it. If used within a combo, damage of the move is greatly reduced. |
Revision as of 17:19, 8 January 2015
Introduction
Pre-Match Character Description:
The harvester desires. Harvesting everything to satisfy his own deepest desire.
Wishing for a tribute for his old friend. A gift for the old friend.
Flying high, looking out on the far horizon, pursue through the long time.
Aiming at the infinite fruits. He sharply raises the sickle.
Story
lol anime story
Unique Trait/Health
Gordeau has the only move in the game which can steal GRD from the opponent.
Assimilation: Steals grid from the opponent on successful command throw.
Health: 10,500
Gameplay
Overview
Move List
L = Low, H = High, UNB = Unblockable, CS = Chain Shift
Startup includes the first active frame.
Normal Moves
5A |
---|
2A |
---|
5B |
---|
2B |
---|
5C |
---|
5[C] |
---|
2C |
---|
j.A |
---|
j.B |
---|
j.C |
---|
j.[C] |
---|
Command Normals
6B |
---|
3C |
---|
Dash Normals
66B |
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66C |
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Universal Mechanics
Force Function B+C |
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Throw A+D |
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Special Moves
Mortal Slide 「モータルスライド」 Air O.K. 236X |
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Shade Harvest 「シェイドハーベスト」 236X After Mortal Slide |
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Assimilation 「アシミレイション」 236X After Shade Harvest |
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Grim Reaper 「グリムリーパー」 623X |
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Assimilation 「アシミレイション」 214X |
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Aim Opening 「エイムオーペニング」 22X |
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Infinite Worth
Turbulence 「タービュランス」 41236D |
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Infinite Worth EXS
Soul Vanish 「ソウルヴァニッシュ」 A+B+C+D |
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Combos
BASIC COMBOS
5A>5B>5C>236A>236A>236A
2B>5B>5C>3C>2B>3C>2C>Charged j.C
5C>236A>236A>2B>2C>j.B>j.C>5B>214B
MID-SCREEN
- 5A Starter
5A>5B>2B>5C>3C>236A>236A>2C>Charged j.C>3C>236A>236A>236A
- 2A Starter
2A (Up to 3 times)>5B>5C>3C>236A>236A>2C>Charged j.C>3C>236A>236A>236A
- 5B Starter
5B>2B>5C>3C>236A>236A>3C>2C>Charged j.C>j.A>j.B>3C>236A>236A>236A
5B>2B>5C>3C>236A>236A>3C>2C(1)>j.B>j.C>3C>236A>236A>236A
- 2B Starter
2B>5B>2C(1)>5C>3C>236B>236B>2C>Charged j.C>j.A>j.B>3C>236A>236A>236A
2B(Hit with the tip)>5C>3C>236A>236A>3C>2C>Charged j.C>j.A>j.B>3C>236A>236A>236A
- 2C Starter
2C>j.B>j.C>3C>2B>Delay 3C>3C>236A>236A>236A
2C>Charged j.C>(3C>)>236A>236A>2C>236B>236B>236B
2C>5A (Whiff)>5B>j.B>j.C>3C>2B>Delay 3C>3C>236A>236A>236A
- 3C Starter
3C>236A>236A>2B>5C>j.B>j.C>3C>236B>236B>236B
3C>2B>3C>236A>236A>2B>5C>j.B>j.C>3C>236A>236A>236A
- 6B Starter
6B>22A>2B>236A>236A>2C>Charged j.C>j.A>j.B>3C>236A>236A>236A
6B>22A>3C>2B>5C>j.B>j.C>3C>236A>236A>236A
- Assault Starter
Assault j.C>5A>5B>5C>3C>236A>236A>2C>Charged j.C>3C>236A>236A>236A
Assault j.C>5B>2B>5C>3C>236A>236A>2C>Charged j.C>3C>236A>236A>236A
- Mortal Slide Starter
236A/B>236A/B>3C>2C>Charged j.C>3C>236A>236A>236A
236A/B>236A/B>3C>2B>5C>j.B>j.C>3C>236A>236A>236A
- Grim Reaper Starter
623A/B/C (Chain Shift)>(Dash)>j.B>j.C>5B>236B>236B>2C>Charged j.C>j.A>j.B>3C>236A>236A>236A
623A/B/C (Chain Shift)>(Dash>j.B>j.C>3C>236A>236A>2C>Charged j.C>j.A>j.B>3C>236A>236A>236A
623A/B/C (Chain Shift)>(Dash)>j.B>j.C>5B>236B>236B>2B>5C>j.B>j.C>3C>236A>236A>236A
623A/B/C (Chain Shift)>(Dash)>j.B>j.C>3C>236A>236A>2B>5C>j.B>j.C>3C>236A>236A>236A
623A/B (Aerial hit)>22C>(Dash)>2C>Charged j.C>j.A>j.B>3C>236A>236A>236A
623A/B (Aerial hit)>22C>(Dash)>2B>5C>j.B>j.C>3C>236A>236A>236A
- A or EX Assimilation Starter
214A/C (Chain Shift)>5C>3C>236A>236A>2B>5C>j.B>j.C>3C>236B>236B>236B
214A/C (Chain Shift)>22A>2C>236B>236B>2B>5C>j.B>j.C>3C>236A>236A>236A
- Throw Starter
Throw (Hold the stick down)>5A>5B>2C>2B>5C>3C>236B>236B>236B (Doesn't work on Linne)
Throw (Hold the stick down)>5A>2C>Charged j.C>3C>236A>236A>236A
- Notes:
2C>Charged j.C>j.A>j.B drops really easily against Vatista and Chaos. Recommended to use other routes against them.
2B>5C>j.B>j.C>3C often drops against Eltnum. Try to evade using that route.
CORNER COMBOS
- 5B Starter
5B>2B>5C>236A>236A>Dash C>22A>5B>j.B>j.C>3C>236A>236A>236A
5B>5C>3C>22B>2B>22A>5B>j.B>j.C>3C>236A>236A>236A
- 2B Starter
2B>5C>3C>22B>2C>22A>5B>j.B>j.C>3C>236A>236A>236A
Filler:
Combo 1: [j.C] > 3C > 236A > 236A > 236A
Combo 2: j.B(2) > j.C > 3C > 236A > 236A > 236A
Combo 3: [j.C] > j.A > j.B(1) > 3C > 236A > 236A > 236A
Combo 4: j.B(2nd hit only) > j.C > j.B(2) > j.C > 5B > 236A > 236A > 236A (might be char specific?)
Combo 5: j.B(2) > j.C > 3C > 2B > 3C > 3C > 236A > 236A > 236A
Starters:
2Ax3 > 2B > 5C > 236A > 236A > 2C > Combo 1
5A > 5B > 5C > 236A > 236A > 2C > Combo 1
(near corner) 5B > 5C > 236A > 236A > dash C > 22A > 5B > Combo 2
2B > 5C > (3C) > 236A > 236A > 3C > 2C(1) > Combo 2
236A > 236A > 2C > Combos 1-4
236A > 236A > 3C > 2B > 5C > Combo 2
(near corner) 236A > 236A > 3C > 22B > 2B > 5C > Combo 2
B+C > 236A > 236A > 2C > Combo 1
Throw (hold 2) > 5A > 2C > Combo 1
Throw (hold 2) > 5A > 5B > 2B > 5C > 3C > 22B > (41236D)
(corner) 22B > 2B > 5C > Combo 2
6B > 22A > 2B > 236A > 236A > 2C > Combo 3
6B > 22A > 3C > 2B > 5C > Combo 2
(near corner) dash C > 22A > 5B > 236A > 236A > 2B > 5C > Combo 2
2C > Combo 5
623A/B > 236C
Chain Shift:
5A > 5B > 5C > 3C > 236A > 236A > 2C > j.%5BC%5D > j.A > j.B(1) > 5B > 22C > CS > Veil Off > 41236D
Throw (hold 2) > 5A > 5B > 2B > 2C > 5C > 3C > 22B > 22C > CS > Veil Off > 41236D
(corner only?) 214A > CS > 22A > 2C(1) > 236A > 236A > 2B > 5C > Combo 2
(side switch combo) 214A > CS > 6D > j.%5BC%5D > 5C > 236A > 236A > 2B > 5C > Combo 2
623A/B > CS > dash j.B(2) > j.C > 5B > 236A > 236A > 2B > 5C > Combo 2
623A/B(only specific version?) > CS > j.B(2) > j.C > 3C > 236A > 236A > 2B > 5C > j.B(2) > j.C > 3C > 22B > (214C)
(near corner) 623A/B > CS > 22A > 3C > 22B > 2B > 5C > j.B(2) > j.C > 3C > 22B > (41236D)
623A/B > 236C > CS > Assault > j.%5BC%5D > dash 2B > 5C > Combo 2
623C > CS > dash j.B(2) > j.C > 5B > 236B > 236B > 2C(2) > Combo 3
(corner) 623C > CS > 22A > 3C > 22B > 2B > 22A > 5B > Combo 2
Colors
Robbery Purple | The Baron of Night | Poseidon | Red Azrael | Thunderbird |
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Vampire and Alcohol | Lancelot du Lac | Bamboo Scythe | Season of Harvest | Legend Vermilion |
Scharlachrot | Fresco Verde | Shadow Vice | Emperor of Walnut | Mischievous Firefly |
Turquoise Blue | Atonement Blood | Golden Summer | Hard Sleet | Frost Skeleton |