Under Night In-Birth/UNIEL/Orie: Difference between revisions
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= Move List = | = Move List = | ||
'''L''' = Low, '''H''' = High, '''UNB''' = Unblockable, '''CS''' = Chain Shift | |||
'''Startup includes the first active frame.''' | |||
==Normal Moves== | ==Normal Moves== | ||
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{{UNIEL-Data | {{UNIEL-Data | ||
|damage=x | |damage=x | ||
|cancel= | |cancel=Sp,EX,CS | ||
|guard=HL | |guard=HL | ||
|startup=6 | |startup=6 | ||
|active= | |active=2 | ||
|recovery= | |recovery=13 | ||
|frameAdv=-3 | |frameAdv=-3 | ||
|hitbox= | |hitbox= | ||
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{{UNIEL-Data | {{UNIEL-Data | ||
|damage=x | |damage=x | ||
|cancel= | |cancel=Se,Sp,EX,CS | ||
|guard=L | |guard=L | ||
|startup=5 | |startup=5 | ||
|active= | |active=2 | ||
|recovery= | |recovery=12 | ||
|frameAdv=-2 | |frameAdv=-2 | ||
|hitbox= | |hitbox= | ||
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{{UNIEL-Data | {{UNIEL-Data | ||
|damage=x | |damage=x | ||
|cancel= | |cancel=Sp,EX,CS | ||
|guard=HL | |guard=HL | ||
|startup=9 | |startup=9 | ||
|active= | |active=2 | ||
|recovery= | |recovery=19 | ||
|frameAdv=-4 | |frameAdv=-4 | ||
|hitbox= | |hitbox= | ||
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{{UNIEL-Data | {{UNIEL-Data | ||
|damage=x | |damage=x | ||
|cancel= | |cancel=Sp,EX,CS | ||
|guard=HL | |guard=HL | ||
|startup=9 | |startup=9 | ||
|active= | |active=3 | ||
|recovery= | |recovery=17 | ||
|frameAdv=-8 | |frameAdv=-8 | ||
|hitbox= | |hitbox= | ||
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{{UNIEL-Data | {{UNIEL-Data | ||
|damage=x | |damage=x | ||
|cancel= | |cancel=Sp,EX,CS | ||
|guard=HL | |guard=HL | ||
|startup=12 | |startup=12 | ||
|active= | |active=4 | ||
|recovery= | |recovery=23 | ||
|frameAdv=-9 | |frameAdv=-9 | ||
|hitbox= | |hitbox= | ||
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{{UNIEL-Data | {{UNIEL-Data | ||
|damage=x | |damage=x | ||
|cancel= | |cancel=Sp,EX,CS | ||
|guard=L | |guard=L | ||
|startup=9 | |startup=9 | ||
|active= | |active=5 | ||
|recovery= | |recovery=23 | ||
|frameAdv=-10 | |frameAdv=-10 | ||
|hitbox= | |hitbox= | ||
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{{UNIEL-Data | {{UNIEL-Data | ||
|damage=x | |damage=x | ||
|cancel= | |cancel=Sp,EX,CS | ||
|guard=H* | |guard=H*/AS | ||
|startup=8 | |startup=8 | ||
|active= | |active=2 | ||
|recovery= | |recovery=X+2 | ||
|frameAdv= | |frameAdv=Varies | ||
|hitbox= | |hitbox= | ||
|description=Downward-angled stab. Very good downward hitbox that can hit opponents on the way up (although it won't hit overhead if done while rising). Note that the sword hitbox is very narrow and can whiff at point-blank so make sure you space it well. | |description=Downward-angled stab. Very good downward hitbox that can hit opponents on the way up (although it won't hit overhead if done while rising). Note that the sword hitbox is very narrow and can whiff at point-blank so make sure you space it well. | ||
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{{UNIEL-Data | {{UNIEL-Data | ||
|damage=x | |damage=x | ||
|cancel= | |cancel=Sp,EX,CS | ||
|guard=H* | |guard=H*/AS | ||
|startup=9 | |startup=9 | ||
|active= | |active=3 | ||
|recovery= | |recovery=X+3 | ||
|frameAdv= | |frameAdv=Varies | ||
|hitbox= | |hitbox= | ||
|description=Upward kick that hits in front of and above Orie. Good for air-to-air, but won't hit grounded opponents unless you do it fairly deep. | |description=Upward kick that hits in front of and above Orie. Good for air-to-air, but won't hit grounded opponents unless you do it fairly deep. | ||
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{{UNIEL-Data | {{UNIEL-Data | ||
|damage=x | |damage=x | ||
|cancel= | |cancel=Sp,EX,CS | ||
|guard=H* | |guard=H*/AS | ||
|startup=12 | |startup=12 | ||
|active= | |active=6 | ||
|recovery= | |recovery=X+4 | ||
|frameAdv= | |frameAdv=Varies | ||
|hitbox= | |hitbox= | ||
|description=Downwards stab with a more horizontal angle than j.A. Has good forward range but a fairly narrow downwards hitbox so not so great for jump-in. | |description=Downwards stab with a more horizontal angle than j.A. Has good forward range but a fairly narrow downwards hitbox so not so great for jump-in. | ||
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{{UNIEL-Data | {{UNIEL-Data | ||
|damage=x | |damage=x | ||
|cancel= | |cancel=Sp,EX,CS | ||
|guard=H | |guard=H | ||
|startup=27 | |startup=27 | ||
|active= | |active=4 | ||
|recovery= | |recovery=20 | ||
|frameAdv=-7 | |frameAdv=-7 | ||
|hitbox= | |hitbox= | ||
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{{UNIEL-Data | {{UNIEL-Data | ||
|damage=x | |damage=x | ||
|cancel= | |cancel=Sp,EX,CS | ||
|guard=HL | |guard=HL | ||
|startup=7 | |startup=7 | ||
|active= | |active=3 | ||
|recovery= | |recovery=22 | ||
|frameAdv=-7 | |frameAdv=-7 | ||
|hitbox= | |hitbox= | ||
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{{UNIEL-Data | {{UNIEL-Data | ||
|damage=x | |damage=x | ||
|cancel= | |cancel=- | ||
|guard=HL | |guard=HL | ||
|startup=16 | |startup=16 | ||
|active= | |active=4 | ||
|recovery= | |recovery=11 | ||
|frameAdv=-3 | |frameAdv=-3 | ||
|hitbox= | |hitbox= | ||
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{{UNIEL-Data | {{UNIEL-Data | ||
|damage=x | |damage=x | ||
|cancel= | |cancel=Sp,EX,CS | ||
|guard=HL | |guard=HL | ||
|startup=16 | |startup=16 | ||
|active= | |active=5 | ||
|recovery= | |recovery=18 | ||
|frameAdv=-7 | |frameAdv=-7 | ||
|hitbox= | |hitbox= | ||
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{{UNIEL-Data | {{UNIEL-Data | ||
|damage=x | |damage=x | ||
|cancel= | |cancel=Sp,EX,CS | ||
|guard=HL | |guard=HL/AS | ||
|startup=14 | |startup=14 | ||
|active= | |active=6 | ||
|recovery= | |recovery=X+5 | ||
|frameAdv= | |frameAdv=Varies | ||
|hitbox= | |hitbox= | ||
|description=Downwards axe kick. Halts Orie's momentum in midair, allowing it to hit grounded opponents quickly and safely. Note that this move does NOT hit overhead; primarily used to knock down the opponent as an air combo ender. | |description=Downwards axe kick. Halts Orie's momentum in midair, allowing it to hit grounded opponents quickly and safely. Note that this move does NOT hit overhead; primarily used to knock down the opponent as an air combo ender. | ||
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{{UNIEL-Data | {{UNIEL-Data | ||
|damage=x | |damage=x | ||
|cancel= | |cancel=Sp,EX,CS | ||
|guard=HL | |guard=HL | ||
|startup=10 | |startup=10 | ||
|active= | |active=2 | ||
|recovery= | |recovery=12 | ||
|frameAdv=-2 | |frameAdv=-2 | ||
|hitbox= | |hitbox= | ||
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{{UNIEL-Data | {{UNIEL-Data | ||
|damage=x | |damage=x | ||
|cancel= | |cancel=Sp,EX,CS | ||
|guard=HL | |guard=HL | ||
|startup=12 | |startup=12 | ||
|active= | |active=24 | ||
|recovery= | |recovery=23 | ||
|frameAdv=-6 | |frameAdv=-6 | ||
|hitbox= | |hitbox= | ||
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|data= | |data= | ||
{{UNIEL-Data | {{UNIEL-Data | ||
|damage= | |damage=- | ||
|cancel= | |cancel=- | ||
|guard= | |guard=- | ||
|startup= | |startup=1 | ||
|active= | |active=- | ||
|recovery= | |recovery=16 | ||
|frameAdv= | |frameAdv=- | ||
|hitbox= | |hitbox= | ||
|description=Orie flips forward while sparkling fabulously; can do air actions on the way down. If she goes over the opponent, she will automatically turn around making this usable as a crossup (albeit a very obvious one). Can be used to "jump cancel" blockstrings or to escape pressure, but be careful since it doesn't actually have invul. | |description=Orie flips forward while sparkling fabulously; can do air actions on the way down. If she goes over the opponent, she will automatically turn around making this usable as a crossup (albeit a very obvious one). Can be used to "jump cancel" blockstrings or to escape pressure, but be careful since it doesn't actually have invul. | ||
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|data= | |data= | ||
{{UNIEL-Data | {{UNIEL-Data | ||
|damage= | |damage=1450 | ||
|cancel= | |cancel=- | ||
|guard= | |guard=UNB | ||
|startup= | |startup=5 | ||
|active= | |active=1 | ||
|recovery= | |recovery=22 | ||
|frameAdv= | |frameAdv=+12 (hit) | ||
|hitbox= | |hitbox= | ||
|description=Standard throw. Knocks down and blows away the opponent. | |description=Standard throw. Knocks down and blows away the opponent. |
Revision as of 17:31, 8 January 2015
Introduction
fluff
Story
lol anime story
Unique Trait/Health
unique trait stuff
Health: 9,450
Gameplay
fluff
Move List
L = Low, H = High, UNB = Unblockable, CS = Chain Shift
Startup includes the first active frame.
Normal Moves
5A |
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2A |
---|
5B |
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2B |
---|
5C |
---|
2C |
---|
j.A |
---|
j.B |
---|
j.C |
---|
Command Normals
6B |
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3B |
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3C |
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4C |
---|
j.2C |
---|
Dash Normals
66B |
---|
66C |
---|
Universal Mechanics
Force Function B+C |
---|
Throw A+D |
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Special Moves
Divine Thrust 「ディバインスラスト」 236X |
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Sacred Arrow 「セイクリッドアロー」 623X |
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Command Order 「コマンドオーダー」 214X |
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Thick and Fast 「シックアンドファースト」 214A After Command Order |
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Succession 「サクセッション」 214B/C After Command Order |
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Command Order (air) 「コマンドオーダー」 j.214X |
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Sealing Hoplon 「シーリングホプロン」 22X |
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Sacred Spire 「セイクリッドスパイア」 41236C |
---|
Infinite Worth
Luminous Embrace 「ルミナスエンブレイス」 41236D |
---|
Infinite Worth EXS
Rest In Peace 「レストインピース」 A+B+C+D |
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Combos
Midscreen Starter
5A
5A 5B 5C 2C 4C j.delayBC 3B 214B 2C > ender 5A 5C 2C 4C delay 623A 5A 5C 214B 2C > ender
5B
5B 2C 5C 3C 623A 5A 5C 214B 2C > ender
Special
236A/B 236C dash 2C 5C 623A 5A 5C 214B 2C > ender 236[B] 5A 5C 623A 5A 5C 214B 2C > ender 22A/B 5C 623A 5A 5C 214B 2C > ender
Overhead
6B 236B 236C 5A 5C 623A 5A 5C 214B 2C > ender
Corner Starter
5B starter
5B 5C 214A~214B 623A 5A 5C 214B 2C > ender
Enders
delay 22B 4C 214B 5C 4C 623B 41236C 4C 214B 214A xx 41236C (only if proration allows)
Colors
Justice Sprite | Night Shade | Tears of Salamander | Saint's Mother | Storm Sylphid |
---|---|---|---|---|
Undine Rain | Athena Light | Evil Knight | Scamper Emerald | Efreet Flare |
Rizo de Agua | Fallen Angels | Dios de la Muerte | Calm Pink | Orange Yogurt |
Crimson Rouge | Mistiltein | Green Magnolia | Lluvia Medium | Moon Water |