Template:FlagData-SCON4: Difference between revisions

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{{!}}+ Flag Data
{{!}}+ Flag Data
{{!}}-
{{!}}-
{{#if: {{{highcrush|}}} | <nowiki />
{{#if: {{{stanceflip|}}} | <nowiki />
{{!}}-
{{!}} style="background-color:#E6E6FA; color:#000;" {{!}} '''Stance Flip'''
{{!}} {{{stanceflip|}}} }}
{{!}}-<!--
-->{{#if: {{{highcrush|}}} | <nowiki />
{{!}}-
{{!}}-
{{!}} style="background-color:#E6E6FA; color:#000;" {{!}} '''High Crush'''
{{!}} style="background-color:#E6E6FA; color:#000;" {{!}} '''High Crush'''
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-->{{#if: {{{throwinvul|}}} | <nowiki />
-->{{#if: {{{throwinvul|}}} | <nowiki />
{{!}}-
{{!}}-
{{!}} style="background-color:#E6E6FA; color:#000;" {{!}} '''Throw Immunity?'''
{{!}} style="background-color:#E6E6FA; color:#000;" {{!}} '''Throw Immunity'''
{{!}} {{{throwinvul|}}} }}
{{!}} {{{throwinvul|}}} }}
{{!}}-
{{!}}-
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<pre>
<pre>
{{FlagData-SCON4
{{FlagData-SCON4
|highcrush = The amount of frames a move has the High Crush Property
|stanceflip = Notes if the move changes the orientation of the character's idle stance.
|midcrush = The amount of frames a move has the Mid Crush Property
|highcrush = The amount of frames a move has the High Crush Property.
|lowcrush = The amount of frames a move has the Low Crush Property
|midcrush = The amount of frames a move has the Mid Crush Property.
|chipdmg = The amount of Chip Damage a move does
|lowcrush = The amount of frames a move has the Low Crush Property.
|unsub = Notes if a move has the Unsubbable Property
|chipdmg = The amount of Chip Damage a move does.
|meterdrain = The amount of meter a move steals
|unsub = Notes if a move has the Unsubbable Property.
|throwinvul = Notes if an opponent can throw the character during this attack
|meterdrain = The amount of meter a move steals.
|throwinvul = Notes if an opponent can throw the character during this attack.
}}
}}
</pre>
</pre>
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<pre>
<pre>
{{FlagData-SCON4
{{FlagData-SCON4
|stanceflip =
|highcrush =  
|highcrush =  
|lowcrush =  
|lowcrush =  
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* Can go into {{NotationIcon-SCON4|B}}({{NotationIcon-SCON4|B}}) on whiff.
* Can go into {{NotationIcon-SCON4|B}}({{NotationIcon-SCON4|B}}) on whiff.
  {{FlagData-SCON4
  {{FlagData-SCON4
|stanceflip = No
  |highcrush = some amount
  |highcrush = some amount
  |lowcrush = some amount
  |lowcrush = some amount

Revision as of 09:52, 3 July 2023


Explanation

{{FlagData-SCON4
|stanceflip = Notes if the move changes the orientation of the character's idle stance.
|highcrush = The amount of frames a move has the High Crush Property.
|midcrush = The amount of frames a move has the Mid Crush Property.
|lowcrush = The amount of frames a move has the Low Crush Property.
|chipdmg = The amount of Chip Damage a move does.
|unsub = Notes if a move has the Unsubbable Property.
|meterdrain = The amount of meter a move steals.
|throwinvul = Notes if an opponent can throw the character during this attack.
}}

Usage

{{FlagData-SCON4
|stanceflip = 
|highcrush = 
|lowcrush = 
|midcrush = 
|chipdmg = 
|unsub = 
|meterdrain = 
|throwinvul = 
}}

Example

B Button
CONR3 Anbu Kakashi 5B.png
Damage Hit Level Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block
TBD - TBD TBD TBD TBD 20 +7 (+12) -6
  • Primary Jab.
  • Can go into B Button(B Button) on whiff.
Flag Data
Stance Flip No
High Crush some amount
Mid Crush lol
Low Crush some amount
Chip Damage 2
Unsubbable True
Meter Drain 234
Throw Immunity Yes