Template:FlagData-SCON4: Difference between revisions
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{{!}}+ Flag Data | {{!}}+ Flag Data | ||
{{!}}- | {{!}}- | ||
{{#if: {{{highcrush|}}} | <nowiki /> | {{#if: {{{stanceflip|}}} | <nowiki /> | ||
{{!}}- | |||
{{!}} style="background-color:#E6E6FA; color:#000;" {{!}} '''Stance Flip''' | |||
{{!}} {{{stanceflip|}}} }} | |||
{{!}}-<!-- | |||
-->{{#if: {{{highcrush|}}} | <nowiki /> | |||
{{!}}- | {{!}}- | ||
{{!}} style="background-color:#E6E6FA; color:#000;" {{!}} '''High Crush''' | {{!}} style="background-color:#E6E6FA; color:#000;" {{!}} '''High Crush''' | ||
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-->{{#if: {{{throwinvul|}}} | <nowiki /> | -->{{#if: {{{throwinvul|}}} | <nowiki /> | ||
{{!}}- | {{!}}- | ||
{{!}} style="background-color:#E6E6FA; color:#000;" {{!}} '''Throw Immunity | {{!}} style="background-color:#E6E6FA; color:#000;" {{!}} '''Throw Immunity''' | ||
{{!}} {{{throwinvul|}}} }} | {{!}} {{{throwinvul|}}} }} | ||
{{!}}- | {{!}}- | ||
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<pre> | <pre> | ||
{{FlagData-SCON4 | {{FlagData-SCON4 | ||
|highcrush = The amount of frames a move has the High Crush Property | |stanceflip = Notes if the move changes the orientation of the character's idle stance. | ||
|midcrush = The amount of frames a move has the Mid Crush Property | |highcrush = The amount of frames a move has the High Crush Property. | ||
|lowcrush = The amount of frames a move has the Low Crush Property | |midcrush = The amount of frames a move has the Mid Crush Property. | ||
|chipdmg = The amount of Chip Damage a move does | |lowcrush = The amount of frames a move has the Low Crush Property. | ||
|unsub = Notes if a move has the Unsubbable Property | |chipdmg = The amount of Chip Damage a move does. | ||
|meterdrain = The amount of meter a move steals | |unsub = Notes if a move has the Unsubbable Property. | ||
|throwinvul = Notes if an opponent can throw the character during this attack | |meterdrain = The amount of meter a move steals. | ||
|throwinvul = Notes if an opponent can throw the character during this attack. | |||
}} | }} | ||
</pre> | </pre> | ||
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<pre> | <pre> | ||
{{FlagData-SCON4 | {{FlagData-SCON4 | ||
|stanceflip = | |||
|highcrush = | |highcrush = | ||
|lowcrush = | |lowcrush = | ||
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* Can go into {{NotationIcon-SCON4|B}}({{NotationIcon-SCON4|B}}) on whiff. | * Can go into {{NotationIcon-SCON4|B}}({{NotationIcon-SCON4|B}}) on whiff. | ||
{{FlagData-SCON4 | {{FlagData-SCON4 | ||
|stanceflip = No | |||
|highcrush = some amount | |highcrush = some amount | ||
|lowcrush = some amount | |lowcrush = some amount |
Revision as of 09:52, 3 July 2023
Explanation
{{FlagData-SCON4 |stanceflip = Notes if the move changes the orientation of the character's idle stance. |highcrush = The amount of frames a move has the High Crush Property. |midcrush = The amount of frames a move has the Mid Crush Property. |lowcrush = The amount of frames a move has the Low Crush Property. |chipdmg = The amount of Chip Damage a move does. |unsub = Notes if a move has the Unsubbable Property. |meterdrain = The amount of meter a move steals. |throwinvul = Notes if an opponent can throw the character during this attack. }}
Usage
{{FlagData-SCON4 |stanceflip = |highcrush = |lowcrush = |midcrush = |chipdmg = |unsub = |meterdrain = |throwinvul = }}
Example
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