Idol Showdown/News & Updates: Difference between revisions
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=== {{Date|May|22|2023}} Update/Hotfix Version 1.2.2, 1.2.3=== | |||
:Hotfix v1.2.3 - Thank you for playing our public beta. Based off of reports from the beta we have added the following bugfixes: | |||
:Gameplay Bugfixes | |||
::1. Fixed issue where you could bypass move cancel rules on wakeup if the first hit is performed on the first possible frame | |||
::2. Fixed issue where landing a projectile while performing a different move would allow you to cancel the other move. | |||
::3. Fixed issue where you could create multiple STAR Special VFX if performed during the opponent's Superfreeze. | |||
::4. Fixed issue where you could bypass move cancel rules if a move is performed during opponent's superfreeze. | |||
::5. Fixed issue where summoning an off collab or call in while throwing a projectile will result in the projectile losing its "on hit" properties. This includes applying damage Scaling or triggering followup animations (such as with Fubuki's Super STAR Attack) | |||
:Collab Update 1.2.2 - This patch is intended to focus more on Collabs, with a later patch focusing on Systems issues and Character adjustments. | |||
:General Features: | |||
::Input Rebinding - Added functionality for a second controller to have input rebindings | |||
::Input Rebinding - Added ability to remove/delete a binding | |||
::Settings Option- You can now specify whether you want the game to mute or not when the game is out of focus | |||
::Voicelines - New Aki voicelines | |||
::Voicelines - New Fubuki Voicelines | |||
::Soundtrack - New Song for Gangtown stage | |||
::Soundtrack - New Song for Main Stage stage | |||
:General Bugfixes | |||
::Performance Improvements | |||
::CPU Usage Improvements (steam should take up less CPU) | |||
::General Online stability updates | |||
::General Localization and text fixes. | |||
:General Gameplay Bugfixes | |||
::Reversals can be performed on Frame 1 after knockdown | |||
::Resolved issue where performing a call-in can make your next move cancellable into moves it was not intended to. | |||
::IPS can no longer be triggered by Dash or Backdash | |||
::You can no longer OTG an opponent after Burst. | |||
::Improved input buffering system: now restricts infinitely holding diagonal inputs, allowing smooth execution of motion inputs by only accepting continuous inputs of back, down, or forward inputs. | |||
::Resolved issue where defeating an opponent after Time out would result in time slow carrying over to the next round. | |||
::Errorlog saving is reenabled, but will delete all but the last 3 logs on launch/close | |||
::Fixed stage specific knockdown inconsistencies. | |||
::Stage - Eternity Bright - Lowered brightness during Super Flash animations | |||
:Gameplay Bugfixes and Adjustments | |||
::* Fubuki | |||
:::Oruyanke (medium): no longer breaks Projectile invulnerability | |||
:::Back + Heavy can no longer counter burst. | |||
:::Standing Heavy: fixed issue where the move would inconsistently have attacks whiff on it. | |||
:::Universal Overhead: no longer incorrectly displays Invincible flag | |||
::* Suisei | |||
:::Super : Anti Air version of super now has 0.4x minimum scaling | |||
:::Kyou mo kawaii | |||
::* Ayame | |||
:::QCB Heavy: Juggle frames and blockstun frames increased (it was incorrectly set to almost nothing) | |||
:Collab Adjustments | |||
::* Risu | |||
:::Off Collab: increased active frames on Nuts (starts 4 frames earlier, ends 2 frames later) | |||
:::Call In: Removed Freeze frames before Truck comes out | |||
::* Roboco | |||
:::Off Collab: Missiles will no longer hit on the way up | |||
:::Call In: | |||
::::Bugfix: beam will not reverse direction if the opponent crosses up on the player | |||
::::Bugfix: beam will not deal additional hits if hit later in the animation | |||
::* Marine | |||
:::Off Collab: | |||
::::Now costs 3 bars | |||
::::Applies 50% proration on hit | |||
::* Kiara | |||
:::Call In: Now explodes after a few hits, allowing users to follow up with a combo | |||
::* Iroha | |||
:::Off Collab | |||
::::Ninjas now spawn at a 66% higher rate | |||
::::Each Ninja now deals 30 damage (down from 40) | |||
:::Call In | |||
::::Slash is now air unblockable. | |||
::::Startup reduced from 33f to 21f | |||
::* Mio | |||
:::Call In: Mid-Animation Superfreeze removed. As a result, the move has longer effective startup. | |||
::* Miko | |||
:::Off Collab: reduced overall duration from 500 to 300 frames | |||
:Single Player Bug Fixes | |||
::Fixed issue with softlock during the “Comets Straddle the Night” fight. | |||
::Resolved issue where you could skip the final boss with multiple copies of Pedas Manja | |||
::Fixed issue where Pedas Manja effect could carry over between runs. | |||
:Single Player Adjustments | |||
::* AI Adjustments | |||
:::For easier difficulties: | |||
::::Lowered the rate at which the AI grabs. | |||
::::Lowered the rate at which the AI grab breaks. | |||
::::The AI will follow up on its attacks somewhat less often. | |||
:::For all difficulties | |||
::::Slightly lowered the rate at which the AI will jump in response to command grabs. | |||
::* Item Adjustments | |||
:::Light Armor: now grants a 25% defense buff | |||
:::Tokino Soda: You can no longer take damage from Aura effects while snack is active. | |||
=== {{Date|May|13|2023}} Update Version 1.1.1=== | === {{Date|May|13|2023}} Update Version 1.1.1=== | ||
:Features | :Features |
Revision as of 22:02, 29 August 2023
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News and update items for Idol Showdown.
May 22, 2023 Update/Hotfix Version 1.2.2, 1.2.3
- Hotfix v1.2.3 - Thank you for playing our public beta. Based off of reports from the beta we have added the following bugfixes:
- Gameplay Bugfixes
- 1. Fixed issue where you could bypass move cancel rules on wakeup if the first hit is performed on the first possible frame
- 2. Fixed issue where landing a projectile while performing a different move would allow you to cancel the other move.
- 3. Fixed issue where you could create multiple STAR Special VFX if performed during the opponent's Superfreeze.
- 4. Fixed issue where you could bypass move cancel rules if a move is performed during opponent's superfreeze.
- 5. Fixed issue where summoning an off collab or call in while throwing a projectile will result in the projectile losing its "on hit" properties. This includes applying damage Scaling or triggering followup animations (such as with Fubuki's Super STAR Attack)
- Collab Update 1.2.2 - This patch is intended to focus more on Collabs, with a later patch focusing on Systems issues and Character adjustments.
- General Features:
- Input Rebinding - Added functionality for a second controller to have input rebindings
- Input Rebinding - Added ability to remove/delete a binding
- Settings Option- You can now specify whether you want the game to mute or not when the game is out of focus
- Voicelines - New Aki voicelines
- Voicelines - New Fubuki Voicelines
- Soundtrack - New Song for Gangtown stage
- Soundtrack - New Song for Main Stage stage
- General Bugfixes
- Performance Improvements
- CPU Usage Improvements (steam should take up less CPU)
- General Online stability updates
- General Localization and text fixes.
- General Gameplay Bugfixes
- Reversals can be performed on Frame 1 after knockdown
- Resolved issue where performing a call-in can make your next move cancellable into moves it was not intended to.
- IPS can no longer be triggered by Dash or Backdash
- You can no longer OTG an opponent after Burst.
- Improved input buffering system: now restricts infinitely holding diagonal inputs, allowing smooth execution of motion inputs by only accepting continuous inputs of back, down, or forward inputs.
- Resolved issue where defeating an opponent after Time out would result in time slow carrying over to the next round.
- Errorlog saving is reenabled, but will delete all but the last 3 logs on launch/close
- Fixed stage specific knockdown inconsistencies.
- Stage - Eternity Bright - Lowered brightness during Super Flash animations
- Gameplay Bugfixes and Adjustments
- Fubuki
- Oruyanke (medium): no longer breaks Projectile invulnerability
- Back + Heavy can no longer counter burst.
- Standing Heavy: fixed issue where the move would inconsistently have attacks whiff on it.
- Universal Overhead: no longer incorrectly displays Invincible flag
- Suisei
- Super : Anti Air version of super now has 0.4x minimum scaling
- Kyou mo kawaii
- Ayame
- QCB Heavy: Juggle frames and blockstun frames increased (it was incorrectly set to almost nothing)
- Collab Adjustments
- Risu
- Off Collab: increased active frames on Nuts (starts 4 frames earlier, ends 2 frames later)
- Call In: Removed Freeze frames before Truck comes out
- Roboco
- Off Collab: Missiles will no longer hit on the way up
- Call In:
- Bugfix: beam will not reverse direction if the opponent crosses up on the player
- Bugfix: beam will not deal additional hits if hit later in the animation
- Marine
- Off Collab:
- Now costs 3 bars
- Applies 50% proration on hit
- Kiara
- Call In: Now explodes after a few hits, allowing users to follow up with a combo
- Iroha
- Off Collab
- Ninjas now spawn at a 66% higher rate
- Each Ninja now deals 30 damage (down from 40)
- Call In
- Slash is now air unblockable.
- Startup reduced from 33f to 21f
- Mio
- Call In: Mid-Animation Superfreeze removed. As a result, the move has longer effective startup.
- Miko
- Off Collab: reduced overall duration from 500 to 300 frames
- Single Player Bug Fixes
- Fixed issue with softlock during the “Comets Straddle the Night” fight.
- Resolved issue where you could skip the final boss with multiple copies of Pedas Manja
- Fixed issue where Pedas Manja effect could carry over between runs.
- Single Player Adjustments
- AI Adjustments
- For easier difficulties:
- Lowered the rate at which the AI grabs.
- Lowered the rate at which the AI grab breaks.
- The AI will follow up on its attacks somewhat less often.
- For all difficulties
- Slightly lowered the rate at which the AI will jump in response to command grabs.
- For all difficulties
- Item Adjustments
- Light Armor: now grants a 25% defense buff
- Tokino Soda: You can no longer take damage from Aura effects while snack is active.
May 13, 2023 Update Version 1.1.1
- Features
- General Features:
- - Lobbies - Added ability to assign a tag to a Lobby
- - Possible tags are: none, newcomer, casual, veteran, god
- - Lobbies - Added ability to filter lobbies based on tags.
- - Online - added GGPO Frame Delay option
- - Training Room - Frame Advantage - this feature is currently a work in progress and is known to be inaccurate for ground/wallbounces (such as Aki’s Standing Heavy).
- Gameplay Features:
- Teching:
- - Air Tech and Ground techs are now performed by holding any attack button when a tech is possible.
- - You are still able to influence the direction of an air tech by holding the respective direction while teching
- - After an Air Tech, you are now invulnerable until hitting the ground OR performing any aerial action
- Teching:
- Infinite Prevention System (IPS)
- - When IPS invulnerability is triggered in midair, you are now invulnerable until either teching or hitting the ground.
- - This contrasts with the old IPS System, where invulnerability would run out as soon as the tech window began.
- Infinite Prevention System (IPS)
- Bugfixes
- General Bugfixes
- - System Mechanics - STAR Meter - Fixed issue where having exactly 250 meter would not allow you to perform an EX move.
- - System Mechanics - Burst - Fixed issue where Burst would not cancel out knockback momentum
- - Stage - Fixed bug where certain combos could not be performed on the Idol Showdown Stage. Now all stages should be identical.
- - Tutorial - Bugfix where Superchat cancel and Combo into specials tutorials would sometimes not pass the player when the condition was performed.
- - Fixed issue where frame data could be inconsistent at the start of a match
- - General Online stability updates
- - General Localization and text fixes.
- General Bugfixes
- Gameplay Bugfixes
- For this patch, our focus was on resolving attacks or character gameplay mechanics that were not working as intended and fixing bugs. Balancing adjustments will come in a future patch.
- Fubuki:
- - Lucky 22H - SSR Yukkuri Flip- Now is Air Unblockable, just like the other versions of Pachi
- - Lucky 214X - Grounded SSR Blizzard Swirl - Now has projectile invulnerability frames that match the other versions of Blizzard Swirl
- - Lucky 214X - Grounded SSR Blizzard Swirl - Fixed bug where attempting to Burst the lucky tail swirl would leave the opponent unable to move.
- - 236L/M Oruyanke (all variants) - Fixed issue where Hitstun and Blockstun were incorrectly set far below the intended values
- Suisei:
- - 5M - Resolved bug where Hitstun and Blockstun could be very inconsistent.
- Sora
- - 236M - On Stage! (High) - Fixed issue where the Blockstun was higher than hitstun.
- - 22M - A-egis Reflector! - Fixed issue when reflecting Ayame’s Ghost where even after reflect you would still be cursed
- Botan
- - j.H - Fixed issue where normal could deal chip damage.
- - j.2H - Lead Curtain - Correct sprite offset to better reflect Hitbox and Hurtbox.
- - j.2H - Lead Curtain - reduced visual hitstop
- Aki
- - j.S/ - Going Down - Removed STAR meter gain on execution. This will now match the STAR meter gain of Aki’s other teleport special moves
- - 236M - Bad Boy - Fixed bug where the move was not obeying projectile limits. It will now behave similarly to Good Boy
- Korone
- - 6M - Orayo! - Will now connect both hits more consistently
- - 5M - Fixed issue where normal could deal chip damage
- Coco:
- - 22H - Essence of Insertion: Tail-Slam - Fixed issue that was causing the opponent to be sent much further than expected.
- Virtual Frontier Bugfixes
- - Collections Screen - Fixed issue where the Collections screen would sometimes display only the KFP bucket
May 9, 2023 - Hotfix 1.0.7, 1.0.8
- Hotfix Version 1.0.8
- Bugfixes:
- 1. Fixed softlock when going from any mode to Tutorial or Training Mode
- 2. Fixed Credits scroll
- Hotfix Version 1.0.7
- Gameplay Adjustments:
- 1. Botan: Standing Medium followup attack: Reduced blockstun frames
- Gameplay Bugfixes:
- 1. Fixed Issue where after a victory you would be unable to control your character if a victory did not occur on the other player's end
- 2. General Online Net Stability improvements
- Other Bugfixes:
- 1. Fixed "black screen" issue on startup caused by settings load failure.
- 2. Removed Houshou Marine's AI exploit with Botan
- 3. General Localization improvements
May 7, 2023 - Hotfix 1.0.4, 1.0.5, 1.0.6
- Hotfix Version 1.0.6
- Additions:
- Sora new voice lines added
- Gameplay Bugfixes
- 1. Fixed issue where the winning player would sometimes lose control after a KO, allowing the other player to win
- 2. Command grabs should now beat normal grabs when both players grab simultaneously
- 3. Resolved issue that allowed players to gain multiple superchats during superfreeze
- 4. Resolved issue where Effect from being in an Infinite combo loop would not reflect the actual invincibility period.
- 5. Resolved issue with performance caused by Star Specials and Super Star specials
- 6. Resolved issue where certain sequences could cause Grabs could do double or Triple damage
- 7. Sora: Re:Play - Resolved bug that was causing mines to do less damage then intended
- 8. Botan: Forward + Medium: Resolved issue causing Botan to cross up with the opponent in the Corner
- Other Bugfixes
- 1. Resolved issue with Error Logs taking up a lot of disk space.
- 2. General Online stability improvements
- 3. Tutorial Logic update
- Developer Note
- 1. We are currently investigating the Infinite Prevention System and will be likely putting out an update in a future update.
- Hotfix Version 1.0.5
- Features:
- Started Replacing Botan Voice lines with Botan's Requested voicelines. (Thank You So much!)
- Bugfixes:
- - Resolved issue where Botan's POIs were not detected as projectiles by AI
- - Resolved issue in Training Mode where Instant Block setting would not reduce pushback
- - Resolved issue causing launch problems on some systems.
- - General Online bugfixes
- Hotfix Version 1.0.4
- - Added New Song to Collections Screen
- Bugfixes:
- - General Online stability bugfixes
- - General Localization updates
- - Resolved issue where the AI would not be disabled upon going to Tutorial after playing Arcade Mode
- - Botan: Resolved issue where you could be grabbed while in knockdown
May 6, 2023 - Hotfix 1.0.3
- Hotfix Version 1.0.3
- UI Bugfixes:
- - Fixed issue where Character Select and Stage Select could sometimes be loaded during match
- - Fixed Leave panel displaying behind lobby button
- - Arcade Mode now displays correct stage number.
- - Various Localization adjustments
- - Fixed issue where Match start banner would still display when entering Training Mode
- - Fixed issue where stage select will crash for certain systems. Stage previews will be temporarily disabled while we resolve this issue
- General Gameplay Bugfixes:
- - Burst: Resolved issue with burst destroying your own Projectiles
- - Burst: Resolved issue that allowed you to combo out of burst
- - Fixed bug that allowed you to preserve jump momentum after certain performing jump S attacks
- - Fixed issue where air attacks could sometimes be performed on the ground.
- Character Bugfixes:
- - Suisei: Fixed Error in Suisei's Command list description for Forward + Heavy
- - Botan: Fixed issue where Botan's Super could be cancelled mid animation.
- - Korone: Super: Fixed issue where you could be interrupted after the Super Animation confirm animation began.
- - Sora: Updated Command list descriptions for 214H
- - Sora: 236L: Resolved issue where you could not detonate the mine
- - Sora: 22M Fixed issue with Hitstop
- - Collab: Kanata: Call-In: Resolved issue when the person summoning Kanata was hit after Kanata grabs the opponent.
- - Collab: Ame: Off-Collab: Resolved issue where opponents under the effect of timestop always be counted as being in a combo
- - Collab: Kanata: Off-Collab: Resolved issue with waves and scaling
- Known Issues in Progress:
- - Issue with binding keys to Arrow Keys
- - Issue with Collabs displaying in Command List
- - Issue with Performance when using repeated Star Specials and Super Star Specials
May 5, 2023 - Release!
- Idol Showdown is now available on Steam!