Battle Craze!!/Goliath/L-Side: Difference between revisions
< Battle Craze!! | Goliath
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(Created page with "==Overview== {{StrengthsAndWeaknesses |intro=link|50px '''L-Goliath''' exists |pros= * Something cool :) |cons= * Something not cool :( |tablewidth=80}} ==Statistics== {| class= cellspacing="8" style="width:300px;border:2px solid silver;" | style="background-color:#AFAFAF;" | '''Trait''' | style="background-color:#F8F8F8;text-align:center;" | '''"Static Cling"''': Goliath’s Craze Technique applies Static Cling to his opponent. While they are c...") |
(Added move data) |
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| style="background-color:#FFFFFF;text-align:center;" | Dash | | style="background-color:#FFFFFF;text-align:center;" | Dash | ||
|} | |} | ||
==Move Overview== | ==Move Overview== | ||
===Universal Mechanics=== | ===Universal Mechanics=== | ||
====Craze Tech==== | ====Craze Tech==== | ||
{{MoveData | |||
|image=Golxctech 1.png | |||
|name=Thunder Ball | |||
|input= 5CT | |||
|data= | |||
{{AttackData(Special)-BC | |||
| damage= 96 | |||
| guard= Mid | |||
| startup= 12 | |||
| advHit= +0 | |||
| advBlock= -28 | |||
| punishState= Dire | |||
| direEffect= Stagger | |||
| description= Goliath channels a lightning orb, good to end combos because you can go into CT~K for some magnetized mix. Frame data assumes you don't go into any follow-ups. | |||
}} | |||
}} | |||
{{MoveData | |||
|image=Golxctech 2.png | |||
|name=Thunder Shoot | |||
|input= 5CT~P | |||
|data= | |||
{{AttackData(Special)-BC | |||
| damage= 96 | |||
| guard= Mid | |||
| startup= 14 | |||
| advHit= | |||
| advBlock= | |||
| punishState= Dire | |||
| direEffect= Crumple | |||
| description= Throws the lightning orb, good way to get charge. | |||
}} | |||
}} | |||
{{MoveData | |||
|image=Golxctech 3.png | |||
|caption=Oki? In Battle Craze? | |||
|name=Thunder Struck | |||
|input= 5CT~P | |||
|data= | |||
{{AttackData(Special)-BC | |||
| damage= 99 | |||
| guard= Mid | |||
| startup= 14 | |||
| advHit= | |||
| advBlock= | |||
| punishState= Dire | |||
| direEffect= Crumple | |||
| description= Slams the lightning orb into the ground, if the opponent is charged they'll be pulled into the field. | |||
}} | |||
}} | |||
====Throws==== | |||
{{MoveData | |||
|image=GoliThrowF.png | |||
|caption= | |||
|name=Grub Buster | |||
|input= 5GP | |||
|data= | |||
{{AttackData-BC | |||
| damage= 120 | |||
| guard= Throw Tech | |||
| startup= 4 | |||
| advHit= +28 | |||
| advBlock= N/A | |||
| description= Goliath's forward throw, knocks the opponent away. | |||
}} | |||
}} | |||
{{MoveData | |||
|image=GoliThrowB.png | |||
|caption= | |||
|name=Apex Thrash | |||
|input= 4GP | |||
|data= | |||
{{AttackData-BC | |||
| damage= 120 | |||
| guard= Throw Tech | |||
| startup= 4 | |||
| advHit= +15 | |||
| advBlock= N/A | |||
| description= Goliath's back throw, knocks the opponent far behind him. | |||
}} | |||
}} | |||
{{MoveData | |||
|image=GoliThrowJu.png | |||
|caption= | |||
|name= Beetle Basher | |||
|input= j.5GP | |||
|data= | |||
{{AttackData-BC | |||
| damage= 120 | |||
| guard= Throw Tech | |||
| startup= 2 | |||
| advHit= +16 | |||
| advBlock= N/A | |||
| description= Goliath's air throw, if it's hit raw it floor splats. | |||
}} | |||
}} | |||
====Heartbreaker==== | |||
{{MoveData | |||
|image=GoliHB.png | |||
|caption= | |||
|name= Heartbreaker | |||
|input= 5CT while blocking | |||
|data= | |||
{{AttackData-BC | |||
| damage= 32 | |||
| guard= Mid | |||
| startup= 2 | |||
| advHit= +1 | |||
| advBlock= -23 | |||
| description= Goliath's heartbreaker, uses 5SP's animation. | |||
}} | |||
}} | |||
===Normals=== | |||
====Standing==== | |||
{{MoveData | |||
|image=Goli5LP.png | |||
|caption= | |||
|name=5LP | |||
|data= | |||
{{AttackData-BC | |||
| damage= 44 | |||
| guard= Mid | |||
| startup= 6 | |||
| advHit= +3 | |||
| advBlock= -1 | |||
| description= Combo filler, almost entirely outclassed by 2LP in neutral. | |||
}} | |||
}}<br> | |||
{{MoveData | |||
|image=Goli5SP.png | |||
|caption= | |||
|name=5SP | |||
|data= | |||
{{AttackData-BC | |||
| damage= 96 | |||
| guard= Mid | |||
| startup= 11 | |||
| advHit= +3 | |||
| advBlock= -1 | |||
| description= Reaches a good distance in front of Goliath, pretty good for blockstrings and keeping the opponent out. | |||
}} | |||
}}<br> | |||
{{MoveData | |||
|image=Goli5LK.png | |||
|caption= | |||
|name= 5LK | |||
|data= | |||
{{AttackData-BC | |||
| damage= 44 | |||
| guard= Mid | |||
| startup= 5 | |||
| advHit= +2 | |||
| advBlock= -2 | |||
| description= Goliath moving forward makes this move very good for pressure and combos. | |||
}} | |||
}}<br> | |||
{{MoveData | |||
|image=GoliclSK.png | |||
|name=5SK (close) | |||
|data= | |||
{{AttackData-BC | |||
| damage= 104 | |||
| guard= Mid | |||
| startup= 7 | |||
| advHit= +4 | |||
| advBlock= -1 | |||
| description= Goliath's main combo filler normal. Pretty good in juggles. | |||
}} | |||
}} | |||
{{MoveData | |||
|image=Goli5SK.png | |||
|name=5SK (far) | |||
|data= | |||
{{AttackData-BC | |||
| damage= 104 | |||
| guard= Mid | |||
| startup= 15 | |||
| advHit= +17 | |||
| advBlock= -1 | |||
| description= Reaches very far, good for shutting down aggression. Also knocks the opponent away. | |||
}} | |||
}} | |||
====Crouching==== | |||
{{MoveData | |||
|image=Goli2LP.png | |||
|caption= | |||
|name=2LP | |||
|data= | |||
{{AttackData-BC | |||
| damage= 40 | |||
| guard= Mid | |||
| startup= 5 | |||
| advHit= +3 | |||
| advBlock= -2 | |||
| description= Faster and reaches farther than 5LP, use this to start pressure and poke. | |||
}} | |||
}}<br> | |||
{{MoveData | |||
|image=Goli2SP 1.png | |||
|image2=Goli2SP 2.png | |||
|caption2= | |||
|name=2SP | |||
|data= | |||
{{AttackData-BC | |||
| damage= 96 | |||
| guard= Mid | |||
| startup= 11 | |||
| advHit= +4 | |||
| advBlock= -3 | |||
| description= Pretty small for an anti-air button. | |||
}} | |||
}}<br> | |||
{{MoveData | |||
|image=Goli2LK.png | |||
|caption= | |||
|name=2LK | |||
|data= | |||
{{AttackData-BC | |||
| damage= 40 | |||
| guard= Low | |||
| startup= 7 | |||
| advHit= +1 | |||
| advBlock= -3 | |||
| description= A bit slow but has a good disjoint in front of Goliath making it harder to challenge. | |||
}} | |||
}}<br> | |||
{{MoveData | |||
|image=Goli2SK.png | |||
|caption= | |||
|name=2SK | |||
|data= | |||
{{AttackData-BC | |||
| damage= 120 | |||
| guard= Low | |||
| startup= 14 | |||
| advHit= +42 | |||
| advBlock= -6 | |||
| description= Goliath's sweep, notably reaches a lot farther than other sweeps. | |||
}} | |||
}}<br> | |||
====Jumping==== | |||
{{MoveData | |||
|image=GolijuLP.png | |||
|caption= | |||
|name=j.5LP | |||
|data= | |||
{{AttackData-BC | |||
| damage= 44 | |||
| guard= Overhead | |||
| startup= 6 | |||
| advHit= - | |||
| advBlock= - | |||
| description= Good air-to-air. | |||
}} | |||
}}<br> | |||
{{MoveData | |||
|image=GolijuSP.png | |||
|caption= | |||
|name=j.5SP | |||
|data= | |||
{{AttackData-BC | |||
| damage= 96 | |||
| guard= Overhead | |||
| startup= 10 | |||
| advHit= - | |||
| advBlock= - | |||
| description= Pushes Goliath back, letting him mix his air momentum up even more than he already can. Also tumbles - making this really good for corner combos. | |||
}} | |||
}}<br> | |||
{{MoveData | |||
|image=GolijuLK.png | |||
|caption= | |||
|name=j.5LK | |||
|data= | |||
{{AttackData-BC | |||
| damage= 44 | |||
| guard= Overhead | |||
| startup= 7 | |||
| advHit= - | |||
| advBlock= - | |||
| description= Okay jump-in. Mostly outclassed by j.SK | |||
}} | |||
}}<br> | |||
{{MoveData | |||
|image=GolijuSK.png | |||
|caption= | |||
|name=j.5SK | |||
|data= | |||
{{AttackData-BC | |||
| damage= 96 | |||
| guard= Overhead | |||
| startup= 7 | |||
| advHit= - | |||
| advBlock= - | |||
| description= Reaches very low below Goliath pretty quickly, making this his best jump-in. | |||
}} | |||
}}<br> | |||
====Command Normals==== | |||
{{MoveData | |||
|image=Goli6SP 1.png | |||
|image2=Goli6SP 2.png | |||
|caption= | |||
|name=Exo-Headbutt | |||
|input=6SP | |||
|data= | |||
{{AttackData(Special)-BC | |||
| damage= 100 | |||
| guard= Overhead | |||
| startup= 22 | |||
| advHit= +4 | |||
| advBlock= -4 | |||
| punishState = Dire | |||
| direEffect = Ground Bounce | |||
| description= Floor splatting overhead. Advances Goliath forward a lot and also can be linked into lights if it's hit at certain heights. Can also hold SP to feint it. | |||
}} | |||
}}<br> | |||
{{MoveData | |||
|image=Goli6LP 1.png | |||
|image2=Goli6LP 2.png | |||
|image3=Goli6LP 3.png | |||
|image4=Goli6LP 4.png | |||
|caption= | |||
|name=Raw Claw | |||
|input=6LP | |||
|data= | |||
{{AttackData(Special)-BC | |||
| damage= 54,18,18,18 (108) | |||
| guard= Mid | |||
| startup= 13 | |||
| advHit= +2 | |||
| advBlock= -9 | |||
| punishState = Dire | |||
| direEffect = Ground Bounce | |||
| description= Multi-hitting command normal, gives you enough time to charge before canceling into a special. | |||
}} | |||
}}<br> | |||
===Specials=== | |||
{{MoveData | |||
|image=Goli46P.png | |||
|caption= | |||
|name=Volt Lancer | |||
|input=[4]6P | |||
|data= | |||
{{AttackData(Special)-BC | |||
| version= LP | |||
| damage= 136 | |||
| guard= Mid | |||
| startup= 9 | |||
| advHit= +3, +19 powered | |||
| advBlock= -2, 0 powered | |||
| punishState = Dire | |||
| direEffect = Crumple | |||
| description= Essentially a dash punch, essential for Goliath's approach. Goes a quarter across the screen. Power makes this move a lot better for combos. | |||
}} | |||
{{AttackData(Special)-BC | |||
| header= no | |||
| version= SP | |||
| damage= 136 | |||
| guard= Mid | |||
| startup= 16 | |||
| advHit= +3, +19 powered | |||
| advBlock= -2, 0 powered | |||
| punishState = Dire | |||
| direEffect = Crumple | |||
| description= Essentially a dash punch, essential for Goliath's approach. Goes nearly halfway across the screen. Power makes this move a lot better for combos. | |||
}} | |||
}}<br> | |||
{{MoveData | |||
|image=Goli46K.png | |||
|image2=Goli46K K.png | |||
|caption= | |||
|name=Volt Javelin, Volt Slicer | |||
|input=[4]6K~6K | |||
|data= | |||
{{AttackData(Special)-BC | |||
| version= LP | |||
| damage= 136 | |||
| guard= Low | |||
| startup= 9 | |||
| advHit= 0, +8 powered | |||
| advBlock= -6, -3 powered | |||
| punishState = Dire | |||
| direEffect = Crumple | |||
| description= Low version of lancer, power makes this super plus on hit allowing for a very easy link. Volt Slicer knocks the opponent down. | |||
}} | |||
{{AttackData(Special)-BC | |||
| header= no | |||
| version= SK | |||
| damage= 136 | |||
| guard= Low | |||
| startup= 9 | |||
| advHit= 0, +8 powered | |||
| advBlock= -6, -3 powered | |||
| punishState = Dire | |||
| direEffect = Crumple | |||
| description= Low version of lancer, power makes this super plus on hit allowing for a very easy link. Goes nearly halfway across the screen. | |||
}} | |||
}}<br> | |||
{{MoveData | |||
|image=Goli28P 1.png | |||
|image2=Goli28P 2.png | |||
|caption= | |||
|name=Volt Riser | |||
|input=[2]8P | |||
|data= | |||
{{AttackData(Special)-BC | |||
| version= LP | |||
| damage= 136 | |||
| guard= Mid | |||
| startup= 7 | |||
| advHit= +17, +26 powered | |||
| advBlock= -30, -26 powered | |||
| punishState = Dire | |||
| direEffect = Power Launch | |||
| description= Flash kick(?), Power makes the opponent pause before getting launched for a significant amount of time, allowing you to start a juggle. | |||
}} | |||
{{AttackData(Special)-BC | |||
| header=no | |||
| version= SP | |||
| damage= 136 | |||
| guard= Mid | |||
| startup= 10 | |||
| advHit= +17, +24 powered | |||
| advBlock= -39, -35 powered | |||
| punishState = Dire | |||
| direEffect = Power Launch | |||
| description= Actual reversal, worse for combos than the light version due to the lower amount of powered hitstun. | |||
}} | |||
}}<br> | |||
{{MoveData | |||
|image=Goli28K 1.png | |||
|image2=Goli28K 2.png | |||
|caption= | |||
|name=Volt Halberd | |||
|input=[2]8K | |||
|data= | |||
{{AttackData(Special)-BC | |||
| damage= 128 | |||
| guard= Overhead | |||
| startup= 31 | |||
| advHit= +19, +37 powered | |||
| advBlock= -3, +1 powered | |||
| punishState = Dire | |||
| direEffect = Stagger | |||
| description= Jump into a dive, basically a really slow overhead. Good for certain combos. '''Doesn't actually hit anything on the jumping part despite what the display shows'''. | |||
}} | |||
}}<br> | |||
{{MoveData | |||
|image=Goli28K 2.png | |||
|caption= | |||
|name=Volt Zweihander | |||
|input=[8]2K | |||
|data= | |||
{{AttackData(Special)-BC | |||
| damage= 128 | |||
| guard= Overhead | |||
| startup= 16 | |||
| advHit= | |||
| advBlock= | |||
| punishState = Dire | |||
| direEffect = Stagger | |||
| description= Dive... kick? Light goes backward, heavy goes forward . | |||
}} | |||
}} | |||
===Supers=== | |||
====All-Out Attack==== | |||
{{MoveData | |||
|image=Goli236236P.png | |||
|caption= | |||
|name=Volt Flamberge | |||
|input=236236P | |||
|data= | |||
{{AttackData(Special)-BC | |||
| damage= 224 | |||
| guard= Mid | |||
| startup= 7 | |||
| advHit= +49 | |||
| advBlock= -15 | |||
| punishState = Dire | |||
| direEffect = N/A | |||
| description= Big dash stab super, main combo ender. | |||
}} | |||
}}<br> | |||
{{MoveData | |||
|image=Goli236236K.png | |||
|caption3= | |||
|name= Lightning Bunker | |||
|input= 236236K (air OK) | |||
|data= | |||
{{AttackData(Special)-BC | |||
| damage= 208, 216 (air) | |||
| guard= Mid | |||
| startup= 4, 17 (air) | |||
| advHit= +24, +34 (air) | |||
| advBlock= -20, -30 (air) | |||
| punishState = Dire | |||
| direEffect = N/A | |||
| description= Reversal super, can be done in the air for more damage. The grounded version has a window where you the opponent can air grab you for an extremely high damage Dire punish. | |||
}} | |||
}}<br> | |||
====All-Out EX==== | |||
{{MoveData | |||
|image=Golx214214PP.png | |||
|caption= | |||
|name=Thunder Kaiser | |||
|input=214214PP | |||
|data= | |||
{{AttackData(Special)-BC | |||
| damage= 160 | |||
| guard= Mid | |||
| startup= 7 | |||
| advHit= +75 | |||
| advBlock= +35 | |||
| punishState = Dire | |||
| direEffect = N/A | |||
| description= Combo extender, usually worth doing over level 3. Could also be used in blockstrings. | |||
}} | |||
}}<br> | |||
====All-Out Destruction==== | |||
{{MoveData | |||
|image=Goli28P 1.png | |||
|image2=Goli28P 2.png | |||
|caption2= beetle | |||
|name= King of Voltage | |||
|input= 214214KK | |||
|data= | |||
{{AttackData(Special)-BC | |||
| damage= 400 | |||
| guard= Mid | |||
| startup= 6 | |||
| advHit= +24 | |||
| advBlock= -33 | |||
| punishState = Dire | |||
| direEffect = N/A | |||
| description= Big damage and reversal, looks cool too. Beetle. | |||
}} | |||
}} | |||
[[Category:Battle Craze!!]] | |||
[[Category:Goliath]] |
Revision as of 13:11, 20 September 2023
Overview
Playstyle
![]() |
|
Pros | Cons |
|
|
Statistics
Trait | "Static Cling": Goliath’s Craze Technique applies Static Cling to his opponent.
While they are charged: Goliath moves towards his opponent faster. Thunder Shoot follows the opponent and is active longer. Thunder Struck pulls the opponent in. Special moves have increased advantage on contact, but consume the charge. |
Health | 1000 |
Mobility | Dash |
Move Overview
Universal Mechanics
Craze Tech
Thunder Ball
5CT |
---|
Thunder Shoot
5CT~P |
---|
Thunder Struck 5CT~P Oki? In Battle Craze? Oki? In Battle Craze?
|
---|
Throws
Grub Buster
5GP |
---|
Apex Thrash
4GP |
---|
Beetle Basher
j.5GP |
---|
Heartbreaker
Heartbreaker
5CT while blocking |
---|
Normals
Standing
5LP
|
---|
5SP
|
---|
5LK
|
---|
5SK (close)
|
---|
5SK (far)
|
---|
Crouching
2LP
|
---|
2SP
|
---|
2LK
|
---|
2SK
|
---|
Jumping
j.5LP
|
---|
j.5SP
|
---|
j.5LK
|
---|
j.5SK
|
---|
Command Normals
Exo-Headbutt
6SP |
---|
Raw Claw
6LP |
---|
Specials
Volt Lancer
[4]6P |
---|
Volt Javelin, Volt Slicer
[4]6K~6K |
---|
Volt Riser
[2]8P |
---|
Volt Halberd
[2]8K |
---|
Volt Zweihander
[8]2K |
---|
Supers
All-Out Attack
Volt Flamberge
236236P |
---|
Lightning Bunker
236236K (air OK) |
---|
All-Out EX
Thunder Kaiser
214214PP |
---|
All-Out Destruction
King of Voltage 214214KK beetle beetle
|
---|