YomiHustle/FAQ: Difference between revisions

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After that, relaunch the game and you should be greeted by the main menu screen. Have fun!
After that, relaunch the game and you should be greeted by the main menu screen. Have fun!
=== What fighting game mechanics does YOMIH share with othe fighting games? ===
Although compared to the gameplay of YOMIH, It shares a fair bit of mechanics with other fighting games, listed below.
:* Air actions
:* Attack cancels (instant cancel, whiff cancel)
:* Block/parry can grant frame advantage
:* Burst
:* Clash - attacks clash and cancel when landing on the same frame
:* Dodge
:* Ground wake-up and tech options
:* High/low attacks
:* Invulnerability frames
:* Projectiles
:* Super attacks with meter
:* Taunt (called "Hustle") increases super meter
:* Throws cancel each other, no throw immunity in neutral


==Navigation==
==Navigation==

Revision as of 19:22, 15 October 2023

FAQs

Here you can find answers to some questions people frequently have while scrolling by.

What is Yomi Hustle?

Quote the developer:

"Your Only Move Is Hustle is an online, turn-based fighting game and superpowered fight scene simulator. Using a unique and accessible control scheme, harness the power of precognition to land the perfect blow."

Where can I get Yomi Hustle?

It is currently available on itch.io, as well as Steam as of early February, 2023.

I'm stuck on the title screen, please help!

If you're stuck on the title screen and have a NVIDIA graphics card, there is a known fix from the developer that works with the current version of the game.

  1. Open NVIDIA Control Panel
  2. Navigate to Manage 3D Settings > Program Settings
  3. Select the .exe file to customize (likely named "...\youronlymoveishustle.exe")
  4. Turn "Antialiasing - Mode" to Off
  5. Click Apply

After that, relaunch the game and you should be greeted by the main menu screen. Have fun!

What fighting game mechanics does YOMIH share with othe fighting games?

Although compared to the gameplay of YOMIH, It shares a fair bit of mechanics with other fighting games, listed below.

  • Air actions
  • Attack cancels (instant cancel, whiff cancel)
  • Block/parry can grant frame advantage
  • Burst
  • Clash - attacks clash and cancel when landing on the same frame
  • Dodge
  • Ground wake-up and tech options
  • High/low attacks
  • Invulnerability frames
  • Projectiles
  • Super attacks with meter
  • Taunt (called "Hustle") increases super meter
  • Throws cancel each other, no throw immunity in neutral


Navigation

General
FAQ
Glossary
HUD
Community
Characters
Ninja
Cowboy
Wizard
Robot
Mutant
Mechanics