YomiHustle/Cowboy: Difference between revisions
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*''' | *'''All-Rounder''': Cowboy sports a good variety of strong options for neutral, offense, defense, advantage, disavantage, combos and setplay, being able to do well both on air and on ground, from roundstart to the end-game. | ||
*'''Sword''': | *'''Gun''': Gives Cowboy ways to setplay and enhance their options, being the main neutral on the kit. By managing, shooting and manipulating bullets with ricochets, rifts and temporal shots cowboy can perform blockstings, pokes, zoning, traps, pressure, combo extensions, combo breakers and multi-porpuse setups. | ||
*'''Sword''': Enables access to a good combination of range, speed and damage on their attacks, letting them press buttons where some other characters might not have any options and inflict consistent damage. | |||
*'''Teleports''': Instant Teleport and Foresight gives cowboy unmatched repositioning and area control compared with the rest of the cast, allowing for tricky escapes and approaches on neutral and amazing consistency on combo routes. | |||
|cons= | |cons= | ||
*''' | *'''Technical''': Cowboy is very much easy to learn but hard to master. At higher levels, you are expected to know how to manipulate your bullets well enough to guarantee your way in, because they are cowboy's only way to get a comparable advantage to the other character's neutral tools. | ||
*'''Bullet Reliant''': Without the presence of a reload function, you are stuck with 6 bullets. They are enough only if you are make them enough, and wasting even a single one can be very punishing because without them Cowboy becomes much more reliant on riskier, less rewarding strategies. | |||
*'''Meter Reliant''': Instant Teleport glues your combos and neutral movement together, Temporal Round gives you access to potent defense and offense, and 1000 Cuts can be your only way to return to the game once you are low on bullets. | |||
*'''Inconsistent Movement''': Without Bullets and Meter to make up for your lack of movement options comparable to other chararacters, Cowboy can often feel predictable and risky to play. | |||
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Revision as of 21:32, 15 October 2023
Under Construction
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Profile
Cowboy is one of the four playable characters in Yomi Hustle. His good movement combined with large disjointed hit boxes, the best projectile setup route in the game, and good combo routes let you play the game at your own pace and dictate the flow of neutral as you see fit.
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Move List
Movement
Walk
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Back Walk
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Super Dash
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Dash
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Jump
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Super Jump
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Teleport
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Spot Dodge
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Normals
Pommel
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Horiz. Slash
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Vert. Slash
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Upward Swipe
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Stinger
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Ankle Cutter
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Downward Cleave
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Throw
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Specials
Lightning Slice
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Impale
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BackSlash
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3Combo
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Quickdraw
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Lasso
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Foresight
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Gun Throw
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Supers
Instant Teleport
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Temporal Round
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1000Cuts
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Taunt
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