Template:FlagData-SCON4: Difference between revisions
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==Example== | ==Example== | ||
{{MoveData | {{MoveData | ||
|image = | |image = SCON4_Kakashi_5B.png | ||
|caption = | |caption = | ||
|name = {{NotationIcon-SCON4|B}} | |name = {{NotationIcon-SCON4|B}} | ||
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{{AttackData-SCON4 | {{AttackData-SCON4 | ||
|damage = TBD | |damage = TBD | ||
|startup =TBD | |startup = TBD | ||
|active = TBD | |active = TBD | ||
|recovery = TBD | |recovery = TBD |
Revision as of 11:57, 23 October 2023
Explanation
{{FlagData-SCON4 |stanceflip = Notes if the move changes the orientation of the character's idle stance. |highcrush = The amount of frames a move has the High Crush Property. |midcrush = The amount of frames a move has the Mid Crush Property. |lowcrush = The amount of frames a move has the Low Crush Property. |autoguard = The amount of frames that a move will automatically block incoming attacks. |chipdmg = The amount of Chip Damage a move does. |unsub = Notes if a move has the Unsubbable Property. |meterdrain = The amount of meter a move steals. |throwinvul = Notes if an opponent can throw the character during this attack. }}
Usage
{{FlagData-SCON4 |stanceflip = |highcrush = |lowcrush = |midcrush = |autoguard = |chipdmg = |unsub = |meterdrain = |throwinvul = }}
Example
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