User:Fang: Difference between revisions

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=Satsuki Notes=
==Notes==
===2C after 623C and 2[C] after 5[C]===
Picture
===Minor Routing Optimizations===
Raw data is presented for various situations where variations in routing exist. Analysis is provided, so you don't have to interpret the data yourself.
 
*Accidentally rebeating after a jump-in has very little effect.
*5A in a string ending in 236C will do more damage than without 236C, but it does gimp damage a lot compared to omitting it.
*Adding 5B between 2C and 5C in most ender sequences affects meter gain much more meaningfully than it does the damage.
*Sideswap choice does not matter very much as long as it is one of the 214A(w) variants.
*OTG route after an anti-air CH does very meaningful extra damage.
*OTG route after a shield anti-air CH does NOT do very meaningful extra damage.
 
====Ground String====
*j.C Jump-in > [SEE BELOW] > 623[A] > [regular combo]
**2C 3C: 4752|100.0%
**5A 5B 2B 2C 3C: 5095|117.8%
**5A(rebeat) 5B 2B 2C 3C: 5076|117.8%
**5A 5B 5C 2C 3C: 5298|121.8%
**5A(rebeat) 5B 5C 2C 3C: 5279|121.8%
**5B 5C 2C 3C: 5730|119.0%
**5B(rebeat) 5C 2C 3C: 5574|119.0%
**5A 5B 2B 5C 236C 2C 3C: 5304|-16.1%
**5A(rebeat) 5B 2B 5C 236C: 5285|-16.9%
**5B 5C 236C: 6306|-25.9%
**5B(rebeat) 5C 236C: 5804|-25.9%
**2C(1) 5B 3C: 5158|103.0%
====Corner Ender====
*[regular combo] > 2[C](1), 2C > [SEE BELOW]
**3C 623[A] 421A: 4107|90.0%
**3C 623[A] 421C: 4298|-26.0%
**5C 421A: 4004|86.0%
**5C 5A 421A: 4037|88.8%
**5B 5C 421A: 4117|94.0%
**5C 5A 623[A]: 4096|72.8%
**5C 623[B] 5B 2A 2C 623C: 4509|-9.0%
**5B 5C 623[B] 5B 2A 2C 623C: 4587|-1.0%
**5C 623[B] 22C 66 2C 3C 623[A] 421A: 4518|-22.3%
**5C 623[B] 214C 2C(1): 4261|-29.1%
=====Side Swap=====
*[regular combo] > j.[C] > j.[C] > [SEE BELOW] > 421A
**dash 5A: 3106|54.8%
**dash 5C: 3266|63.0%
**dash 2C 3C 623[A]: 3646|76.0%
**dash 2C 5C: 3533|72.0%
**dash 2C 5C 5A: 3571|74.8%
**5[C] 214A(w) 5A: 3407|65.8%
**5[C] 214A(w) 2C 3C 623[A]: 3939|87.0%
**5[C] 214(w) 2C 5C 5A: 3866|85.8%
**5[C] 214A(w) 2C 5B 5C: 3949|91.0%
====CH 5A====
*5A > [SEE BELOW] > 2C 3C 623[A] > [regular combo] > 421A
**nothing: 3791|92.8%
**5B 623[B] 5B 623C: 4441|-36.1%
**623[B] 5B 623C: 4251|44.1%
**623C: 3602|-52.1%
====Shield CH 5A====
*5D 5A > [SEE BELOW] > 2C 3C 623[A] > [regular combo] > 421A
**nothing: 3630|97.8%
**5B 623[B] 5B 623C: 3964|-31.1%
====CH 22A====
*5A > [SEE BELOW] > 2C 3C 623[A] > [regular combo] > 421A
**nothing: 4431|100.0%
**5B 623[B] 5B 623C: 5414|-28.9%
====Shield CH 22A====
*5D 5A > [SEE BELOW] > 2C 3C 623[A] > [regular combo] > 421A
**nothing: 4173|-
**5B 623[B] 5B 623C: 4752|%
 
 
===Stuff I Want to Play With More===
blocked 623[A] into reaction 623C
5A 623[B] in pressure
is 5AAAA easily hitconfirmable in a real match
is there a good way to discourage dodging 3c after 2c

Revision as of 22:45, 14 November 2023

Satsuki Notes

Notes

2C after 623C and 2[C] after 5[C]

Picture

Minor Routing Optimizations

Raw data is presented for various situations where variations in routing exist. Analysis is provided, so you don't have to interpret the data yourself.

  • Accidentally rebeating after a jump-in has very little effect.
  • 5A in a string ending in 236C will do more damage than without 236C, but it does gimp damage a lot compared to omitting it.
  • Adding 5B between 2C and 5C in most ender sequences affects meter gain much more meaningfully than it does the damage.
  • Sideswap choice does not matter very much as long as it is one of the 214A(w) variants.
  • OTG route after an anti-air CH does very meaningful extra damage.
  • OTG route after a shield anti-air CH does NOT do very meaningful extra damage.

Ground String

  • j.C Jump-in > [SEE BELOW] > 623[A] > [regular combo]
    • 2C 3C: 4752|100.0%
    • 5A 5B 2B 2C 3C: 5095|117.8%
    • 5A(rebeat) 5B 2B 2C 3C: 5076|117.8%
    • 5A 5B 5C 2C 3C: 5298|121.8%
    • 5A(rebeat) 5B 5C 2C 3C: 5279|121.8%
    • 5B 5C 2C 3C: 5730|119.0%
    • 5B(rebeat) 5C 2C 3C: 5574|119.0%
    • 5A 5B 2B 5C 236C 2C 3C: 5304|-16.1%
    • 5A(rebeat) 5B 2B 5C 236C: 5285|-16.9%
    • 5B 5C 236C: 6306|-25.9%
    • 5B(rebeat) 5C 236C: 5804|-25.9%
    • 2C(1) 5B 3C: 5158|103.0%

Corner Ender

  • [regular combo] > 2[C](1), 2C > [SEE BELOW]
    • 3C 623[A] 421A: 4107|90.0%
    • 3C 623[A] 421C: 4298|-26.0%
    • 5C 421A: 4004|86.0%
    • 5C 5A 421A: 4037|88.8%
    • 5B 5C 421A: 4117|94.0%
    • 5C 5A 623[A]: 4096|72.8%
    • 5C 623[B] 5B 2A 2C 623C: 4509|-9.0%
    • 5B 5C 623[B] 5B 2A 2C 623C: 4587|-1.0%
    • 5C 623[B] 22C 66 2C 3C 623[A] 421A: 4518|-22.3%
    • 5C 623[B] 214C 2C(1): 4261|-29.1%
Side Swap
  • [regular combo] > j.[C] > j.[C] > [SEE BELOW] > 421A
    • dash 5A: 3106|54.8%
    • dash 5C: 3266|63.0%
    • dash 2C 3C 623[A]: 3646|76.0%
    • dash 2C 5C: 3533|72.0%
    • dash 2C 5C 5A: 3571|74.8%
    • 5[C] 214A(w) 5A: 3407|65.8%
    • 5[C] 214A(w) 2C 3C 623[A]: 3939|87.0%
    • 5[C] 214(w) 2C 5C 5A: 3866|85.8%
    • 5[C] 214A(w) 2C 5B 5C: 3949|91.0%

CH 5A

  • 5A > [SEE BELOW] > 2C 3C 623[A] > [regular combo] > 421A
    • nothing: 3791|92.8%
    • 5B 623[B] 5B 623C: 4441|-36.1%
    • 623[B] 5B 623C: 4251|44.1%
    • 623C: 3602|-52.1%

Shield CH 5A

  • 5D 5A > [SEE BELOW] > 2C 3C 623[A] > [regular combo] > 421A
    • nothing: 3630|97.8%
    • 5B 623[B] 5B 623C: 3964|-31.1%

CH 22A

  • 5A > [SEE BELOW] > 2C 3C 623[A] > [regular combo] > 421A
    • nothing: 4431|100.0%
    • 5B 623[B] 5B 623C: 5414|-28.9%

Shield CH 22A

  • 5D 5A > [SEE BELOW] > 2C 3C 623[A] > [regular combo] > 421A
    • nothing: 4173|-
    • 5B 623[B] 5B 623C: 4752|%


Stuff I Want to Play With More

blocked 623[A] into reaction 623C 5A 623[B] in pressure is 5AAAA easily hitconfirmable in a real match is there a good way to discourage dodging 3c after 2c