Pokemon: Close Combat/Poliwrath: Difference between revisions

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   |description= Sweep follow-up to 2A.
   |description= Sweep follow-up to 2A.
*Builds a bar on hit, but very unsafe on block.
*Builds a bar on hit, but very unsafe on block.
}}
}}
<br>
{{MoveData
|input  = 3A
|image  = PKMNCC_Poliwrath_3A.png
|caption =
|hitbox  = PKMNCC_Poliwrath_3AHitbox.png
|hitboxCaption =
|linkname=
|data    =
{{AttackData-PKMNCC
  |damage    = 2
  |grddamage  =
  |guard      = Low
  |cancel    =
  |invul      =
  |property  = Knockdown
  |cost      =
<!------------>
  |startup    = 17
  |active    = 44
  |recovery  = 17
  |advantage  = +27 [-43]
|framedata={{#invoke:FrameChart-PKMNCC|drawFrameData
|startup        = 17
|active          = 44
|recovery        = 17
}}
  |description= Poliwrath slips and slides on his belly nearly fullscreen.
*Builds a bar on hit, but very unsafe on block.
*Can be made safe on block by hitting with the tip of its range, or by placing a hazard behind the opponent.
}}
}}
<br>
{{MoveData
|input  = j5A
|image  = PKMNCC_Poliwrath_j5A.png
|caption =
|hitbox  = PKMNCC_Poliwrath_j5AHitbox.png
|hitboxCaption =
|linkname=
|data    =
{{AttackData-PKMNCC
  |damage    = 2
  |grddamage  =
  |guard      = High
  |cancel    =
  |invul      =
  |property  =
  |cost      =
<!------------>
  |startup    = 15
  |active    = 17
  |recovery  = 6
  |advantage  = +20 [+11]
|framedata={{#invoke:FrameChart-PKMNCC|drawFrameData
|startup        = 15
|active          = 17
|recovery        = 6
}}
  |description= Standard jump-in, Poliwrath kicks forward midair.
*Frame data assumes hitting at lowest possible height.
*Juggles very well from air-to-air j.B.
*Can cross-up.
}}
}}
<br>
{{MoveData
|input  = j2A
|image  = PKMNCC_Poliwrath_j2A.png
|caption =
|hitbox  = PKMNCC_Poliwrath_j2AHitbox.png
|hitboxCaption =
|linkname=
|data    =
{{AttackData-PKMNCC
  |damage    = 2
  |grddamage  =
  |guard      = High
  |cancel    =
  |invul      =
  |property  =
  |cost      =
<!------------>
  |startup    = 8
  |active    = ∞
  |recovery  = 16
  |advantage  = +10 [+1]
|framedata={{#invoke:FrameChart-PKMNCC|drawFrameData
|startup        = 16
|active          = 12
|recovery        = 33
}}
  |description= Poliwrath cuts his air momentum and bellyflops towards the ground.
*Frame data assumes hitting at lowest possible height.
*Can cross up, easier than with j5A.
*Usually minus on block/unable to combo on hit, despite the frame data.
}}
}}
}}
}}
<br>
<br>

Revision as of 11:49, 7 December 2023

PKMNCC Poliwrath Portrait.png
Archetype: Zoner/Mixup
Health: 31
Guard Health: 13
Walk Speed: 4.3/-3.0
Prejump Frames: 6
Fastest Attack: 5A (7f)


Introduction

The Gen 1 amphibian wonder joins the roster as Fighter #11!

Being amphibious isn't just flavour; Poliwrath is well adapted for all the ebbs and flows of combat having offensive and defensive tools at every range.

Although its damage output and movement seem below average at first, like its pollywog cousins, it quickly develops into a fighter of frightening speed and power. Power-Up Punch strengthens all of its punching attacks every time it connects, and setting up a Whirlpool allows Poliwrath to Dive underwater and cross the stage at speeds that would make G.Zapdos dizzy!

If you're a more cautious type of player, you can choose to blow Bubbles and watch your opponent dash themselves against the rocks of your defense.

There's something for everyone here so we hope you give Poliwrath a spin!


Playstyle
PKMNCC Poliwrath Navboxicon.png Poliwrath is a tricky zoner that can use his strong space-control tools to set up advantageous positions for himself.
Pick if you like Avoid if you dislike
  • Bubble Trouble: Poliwrath's 5B/4B are top-notch projectiles, lingering on screen for a long time and enabling approaches/conversions.
  • Thoroughly Painful Throw: Poliwrath's Forward Throw can be C-Cancelled, enabling a very strong combo afterward.
  • Rough Rapids: Hitting low multiple times and pulling the opponent towards him, Poliwrath's Whirlpool is a nightmare to deal with as a defender.
  • Anti-Air Issues: Poliwrath's grounded anti-airs are slow and do not yield high reward on hit. Poliwrath can alleviate this issue by going for air-to-airs, but that requires him to be preemptive.

Normals

5A
PKMNCC Poliwrath 5A.png
PKMNCC Poliwrath 5AHitbox.png
Damage Endurance Damage Guard Cancel Invul Property
1 - Mid 5AA, Special - -
Startup Active Recovery Advantage Cost
7 2 13 +1 [+3] -
Total: 21

A quick slap, Poliwrath's main combo-starter and quickest button to challenge.

Toggle Hitboxes
Toggle Hitboxes
5AA
PKMNCC Poliwrath 5AA.png
PKMNCC Poliwrath 5AAHitbox.png
Damage Endurance Damage Guard Cancel Invul Property
1 - Mid Special - -
Startup Active Recovery Advantage Cost
4 3 19 +1 [-4] -
Total: 25

Poliwrath slaps again, letting you hit confirm into specials.

Toggle Hitboxes
Toggle Hitboxes


PKMNCC Poliwrath 4A.png
Damage Endurance Damage Guard Cancel Invul Property
2+1 - Mid C-Cancel (First-Hit) - Knockdown (Air Hit)
Startup Active Recovery Advantage Cost
16 24 17 +10 [+5] -
Total: 56

Poliwrath chops the space in front of him, knocking the opponent out of the sky.

  • Extremely advantageous, allowing Poliwrath to continue pressure afterwards.
  • Tons of active frames, hitting late into the animation will allow Poliwrath's frame data to skyrocket.
  • Allows for a link into 2a in the corner.
Toggle Hitboxes
Toggle Hitboxes


PKMNCC Poliwrath 6A.png
PKMNCC Poliwrath 6AHitbox.png
Duff City
Damage Endurance Damage Guard Cancel Invul Property
2-6 - Mid C-Cancel, Special - -
Startup Active Recovery Advantage Cost
11 8 24 +6 [+1] -
Total: 42

A powerful punch, Poliwrath's safest poke.

  • Damage increases with each stock of Power-Up Punch.
  • Very damaging combo ender when cancelled into Power-Up Punch.
Toggle Hitboxes
Toggle Hitboxes


PKMNCC Poliwrath 2A.png
PKMNCC Poliwrath 2AHitbox.png
Damage Endurance Damage Guard Cancel Invul Property
1 - Low Special, 2AA - -
Startup Active Recovery Advantage Cost
8 5 12 +3 [+1] -
Total: 24

A kick at the opponent's feet.

  • Essential pressure button, very useful in strike-throw & preventing the opponent from holding up-back.
Toggle Hitboxes
Toggle Hitboxes
2AA
PKMNCC Poliwrath 2AA.png
Damage Endurance Damage Guard Cancel Invul Property
1 - Low - - Knockdown
Startup Active Recovery Advantage Cost
16 12 33 +43 [-27] -
Total: 60

Sweep follow-up to 2A.

  • Builds a bar on hit, but very unsafe on block.
Toggle Hitboxes
Toggle Hitboxes


3A
PKMNCC Poliwrath 3A.png
PKMNCC Poliwrath 3AHitbox.png
Damage Endurance Damage Guard Cancel Invul Property
2 - Low - - Knockdown
Startup Active Recovery Advantage Cost
17 44 17 +27 [-43] -
Total: 77

Poliwrath slips and slides on his belly nearly fullscreen.

  • Builds a bar on hit, but very unsafe on block.
  • Can be made safe on block by hitting with the tip of its range, or by placing a hazard behind the opponent.
Toggle Hitboxes
Toggle Hitboxes


j5A
PKMNCC Poliwrath j5A.png
PKMNCC Poliwrath j5AHitbox.png
Damage Endurance Damage Guard Cancel Invul Property
2 - High - - -
Startup Active Recovery Advantage Cost
15 17 6 +20 [+11] -
Total: 37

Standard jump-in, Poliwrath kicks forward midair.

  • Frame data assumes hitting at lowest possible height.
  • Juggles very well from air-to-air j.B.
  • Can cross-up.
Toggle Hitboxes
Toggle Hitboxes


j2A
PKMNCC Poliwrath j2A.png
PKMNCC Poliwrath j2AHitbox.png
Damage Endurance Damage Guard Cancel Invul Property
2 - High - - -
Startup Active Recovery Advantage Cost
8 16 +10 [+1] -
Total: 60

Poliwrath cuts his air momentum and bellyflops towards the ground.

  • Frame data assumes hitting at lowest possible height.
  • Can cross up, easier than with j5A.
  • Usually minus on block/unable to combo on hit, despite the frame data.
Toggle Hitboxes
Toggle Hitboxes