Pokemon: Close Combat/Poliwrath: Difference between revisions
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|description= Sweep follow-up to 2A. | |description= Sweep follow-up to 2A. | ||
*Builds a bar on hit, but very unsafe on block. | *Builds a bar on hit, but very unsafe on block. | ||
}} | |||
}} | |||
<br> | |||
{{MoveData | |||
|input = 3A | |||
|image = PKMNCC_Poliwrath_3A.png | |||
|caption = | |||
|hitbox = PKMNCC_Poliwrath_3AHitbox.png | |||
|hitboxCaption = | |||
|linkname= | |||
|data = | |||
{{AttackData-PKMNCC | |||
|damage = 2 | |||
|grddamage = | |||
|guard = Low | |||
|cancel = | |||
|invul = | |||
|property = Knockdown | |||
|cost = | |||
<!------------> | |||
|startup = 17 | |||
|active = 44 | |||
|recovery = 17 | |||
|advantage = +27 [-43] | |||
|framedata={{#invoke:FrameChart-PKMNCC|drawFrameData | |||
|startup = 17 | |||
|active = 44 | |||
|recovery = 17 | |||
}} | |||
|description= Poliwrath slips and slides on his belly nearly fullscreen. | |||
*Builds a bar on hit, but very unsafe on block. | |||
*Can be made safe on block by hitting with the tip of its range, or by placing a hazard behind the opponent. | |||
}} | |||
}} | |||
<br> | |||
{{MoveData | |||
|input = j5A | |||
|image = PKMNCC_Poliwrath_j5A.png | |||
|caption = | |||
|hitbox = PKMNCC_Poliwrath_j5AHitbox.png | |||
|hitboxCaption = | |||
|linkname= | |||
|data = | |||
{{AttackData-PKMNCC | |||
|damage = 2 | |||
|grddamage = | |||
|guard = High | |||
|cancel = | |||
|invul = | |||
|property = | |||
|cost = | |||
<!------------> | |||
|startup = 15 | |||
|active = 17 | |||
|recovery = 6 | |||
|advantage = +20 [+11] | |||
|framedata={{#invoke:FrameChart-PKMNCC|drawFrameData | |||
|startup = 15 | |||
|active = 17 | |||
|recovery = 6 | |||
}} | |||
|description= Standard jump-in, Poliwrath kicks forward midair. | |||
*Frame data assumes hitting at lowest possible height. | |||
*Juggles very well from air-to-air j.B. | |||
*Can cross-up. | |||
}} | |||
}} | |||
<br> | |||
{{MoveData | |||
|input = j2A | |||
|image = PKMNCC_Poliwrath_j2A.png | |||
|caption = | |||
|hitbox = PKMNCC_Poliwrath_j2AHitbox.png | |||
|hitboxCaption = | |||
|linkname= | |||
|data = | |||
{{AttackData-PKMNCC | |||
|damage = 2 | |||
|grddamage = | |||
|guard = High | |||
|cancel = | |||
|invul = | |||
|property = | |||
|cost = | |||
<!------------> | |||
|startup = 8 | |||
|active = ∞ | |||
|recovery = 16 | |||
|advantage = +10 [+1] | |||
|framedata={{#invoke:FrameChart-PKMNCC|drawFrameData | |||
|startup = 16 | |||
|active = 12 | |||
|recovery = 33 | |||
}} | |||
|description= Poliwrath cuts his air momentum and bellyflops towards the ground. | |||
*Frame data assumes hitting at lowest possible height. | |||
*Can cross up, easier than with j5A. | |||
*Usually minus on block/unable to combo on hit, despite the frame data. | |||
}} | }} | ||
}} | }} | ||
<br> | <br> |
Revision as of 11:49, 7 December 2023
Archetype: | Zoner/Mixup |
Health: | 31 |
Guard Health: | 13 |
Walk Speed: | 4.3/-3.0 |
Prejump Frames: | 6 |
Fastest Attack: | 5A (7f) |
Introduction
The Gen 1 amphibian wonder joins the roster as Fighter #11!
Being amphibious isn't just flavour; Poliwrath is well adapted for all the ebbs and flows of combat having offensive and defensive tools at every range.
Although its damage output and movement seem below average at first, like its pollywog cousins, it quickly develops into a fighter of frightening speed and power. Power-Up Punch strengthens all of its punching attacks every time it connects, and setting up a Whirlpool allows Poliwrath to Dive underwater and cross the stage at speeds that would make G.Zapdos dizzy!
If you're a more cautious type of player, you can choose to blow Bubbles and watch your opponent dash themselves against the rocks of your defense.
There's something for everyone here so we hope you give Poliwrath a spin!
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Pick if you like | Avoid if you dislike |
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Normals
5A
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5AA
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Duff City
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2AA
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3A
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j5A
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j2A
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