Template:AttackDataHeader-ASBR: Difference between revisions
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{{#if:{{{version|}}}|! Version }} | {{#if:{{{version|}}}|! {{Tooltip | text=Version | hovertext=Which version of the attack is being described in each row, if applicable.}} }} | ||
! height="25px" |{{Tooltip | text=Damage | hovertext=How much damage this attack deals upon hitting the opponent.}} | ! height="25px" |{{Tooltip | text=Damage | hovertext=How much damage this attack deals upon hitting the opponent. Attacks that hit multiple times will feature both their full damage and the individual damage of each hit.}} | ||
! {{Tooltip | text=Guard| hovertext=How an opposing character must block this attack.

・Overhead (labeled as Middle in-game) - Must be blocked while standing.
・Low - Must be blocked while crouching.
・Mid (labeled as High in-game) - Can be blocked while either standing or crouching.
・Unblockable - The attack cannot be blocked by normal means, requiring special abilities or character-specific maneuvers.
・Throw - The attack is considered a Throw. Therefore, it cannot be blocked at all.}} | ! {{Tooltip | text=Guard| hovertext=How an opposing character must block this attack.

・Overhead (labeled as Middle in-game) - Must be blocked while standing.
・Low - Must be blocked while crouching.
・Mid (labeled as High in-game) - Can be blocked while either standing or crouching.
・Unblockable - The attack cannot be blocked by normal means, requiring special abilities or character-specific maneuvers.
・Throw - The attack is considered a Throw. Therefore, it cannot be blocked at all.}} | ||
! {{Tooltip | text=Startup | hovertext=How many frames it takes for this attack to become active.}} | ! {{Tooltip | text=Startup | hovertext=How many frames it takes for this attack to become active.}} |
Revision as of 09:56, 11 December 2023
! height="25px" |Damage ! Guard ! Startup ! Active ! Recovery ! Block Adv. ! Hit Adv.
Usage
Determines the columns to be used for JoJo's Bizarre Adventure: All-Star Battle R move lists.