Template:AttackDataCargo-ROA: Difference between revisions
Jump to navigation
Jump to search
mNo edit summary |
No edit summary |
||
(32 intermediate revisions by 5 users not shown) | |||
Line 1: | Line 1: | ||
<includeonly><div class="movedata-flex-framedata"> | <noinclude> | ||
{| class="wikitable movedata-flex-framedata-table" | {{#vardefine:cargoTable|ROA_MoveData}} | ||
|- style="font-size: | '''''This part is just for testing and isnt actually included in the template!!!''''' | ||
! style="width: | |||
inputs: {{#invoke:MoveDataParser_ROA|inputsToIcons|C+8B A B X Y 6- 8- 4- 2- 2-+2- C+C}} | |||
! style="width: | |||
! style="width: | {{MoveDataCargo | ||
! style="width: | | title = | ||
! style="width: | | subtitle = Jab Combo | ||
| input = | |||
|- style="text-align:center; height: | | images = | ||
| {{#if:{{{damage | {{MoveDataCargoImage_ROA|goat_jab1|caption = Jab 1}} | ||
| {{#if:{{{ | {{MoveDataCargoImage_ROA|goat_jab2|caption = Jab 2}} | ||
| {{#if:{{{ | | hitboxes = | ||
| {{#if:{{{ | {{MoveDataCargoImage_ROA|goat_jab1|caption = Jab 1|hitbox=yes}} | ||
| {{#if:{{{endlag | {{MoveDataCargoImage_ROA|goat_jab2|caption = Jab 2|hitbox=yes}} | ||
| {{#if:{{{ | | info = | ||
| {{#if:{{{angle|}}}|{{{ | {{AttackDataCargo-ROA/Query|bug_jab1}} | ||
|} | there is text here | ||
{{AttackDataCargo-ROA/Query|goat_jab2}} | |||
there is text here | |||
}} | |||
</noinclude> | |||
<includeonly> | |||
<!-- this divider shows general move info (move name, damage, startup, endlag, etc.) --> | |||
<div class="movedata-flex-framedata" style="margin: 0px;"> | |||
<div class="movedata-flex-framedata-name"> | |||
<div id="id-{{{move_id}}}" class="movedata-flex-framedata-name-item movedata-flex-framedata-name-item-topright"> | |||
<!-- if the move has an input, add a link at the top right to move's data page (doesnt work because we dont have the headings set as the move's input!!!!!!!!!!) --> | |||
<!-- {{#if: {{{input}}} | {{#invoke:MoveDataParser_ROA|createFrameDataLink|cargoTable=ROA_MoveData|move_id={{{move_id}}} }}|- }} --> | |||
</div> | |||
<div class="movedata-flex-framedata-name-item movedata-flex-framedata-name-item-middle"> | |||
<div> | |||
<!-- if the move has an name, add bold text of the move's name, otherwise add bold text of the move's id --> | |||
'''{{#if:{{{name}}} | {{{name}}} | {{{move id}}} }}''' | |||
</div> | |||
</div> | |||
</div> | |||
{| class="wikitable movedata-flex-framedata-table" | |||
|- style="font-size: 90%; height: 20px; margin: 0px;" | |||
! style="width:20%" | {{Tooltip | text = Damage | hovertext = The amount of damage that the move inflicts, usually formatted as: normal hit % {sour spot %} [sweet spot %]. different hits are separated by /'s}} | |||
! style="width:20%" | {{Tooltip | text = Active | hovertext = The frames that the move's hitbox(s) last relative to the move's first frame}} | |||
! style="width:20%" | {{Tooltip | text = Endlag | hovertext = The amount of frames between the last active frame and the first actionable frame of a move}} | |||
! style="width:20%" | {{Tooltip | text = Angle | hovertext = The angle in which the move's hitbox(s) send (for 361 degree angles, the hitbox sends at a 45 degree angle if the opponent is aerial, and 40 if grounded)}} | |||
! style="width:20%" | {{Tooltip | text = KB (Base+Scaling) | hovertext = This is the amount of base knockback and knockback scaling the move's hitbox(s) has 
(formula = BKB + Damage * Knockback_Scaling * 0.12 * Knockback_Adj)}} | |||
|- style="text-align: center; height: 30px;" | |||
| {{#if:{{{damage}}} | {{{damage}}} | }} | |||
| {{#if:{{{active}}} | {{{active}}} | }} | |||
| {{#if:{{{endlag}}} | {{{endlag}}} | }} | |||
| {{#if:{{{angle}}} | {{{angle}}} | }} | |||
| {{#if:{{{knockback}}} | {{{knockback}}} | }} | |||
|- style="font-size: 90%; height: 20px; margin: 0px;" | |||
! style="width:20%" | {{Tooltip | text = Startup | hovertext = The time in frames before the move's first hitbox activates}} | |||
! style="width:20%" | {{Tooltip | text = Landing Lag | hovertext = The amount of inactionable frames caused if the move ends during its active frames from landing}} | |||
! style="width:20%" | {{Tooltip | text = FAF | hovertext = "First Actionable Frame": the number of frames it takes for you to be actionable after using the move (without the move being interrupted)}} | |||
! style="width:20%" | {{Tooltip | text = Angle Flipper | hovertext = 0 - Sends at the exact knockback_angle every time
1 - Sends away from center of the enemy player
2 - Sends toward center of the enemy player
3 - Horizontal knockback sends away from the center of the hitbox
4 - Horizontal knockback sends toward the center of the hitbox
5 - Horizontal knockback is reversed
6 - Horizontal knockback sends away from the enemy player
7 - Horizontal knockback sends toward the enemy player
8 - Sends away from the center of the hitbox
9 - Hits toward the center of the hitbox
10 - Sends in the direction the player is moving
}} | |||
! style="width:20%" | {{Tooltip | text = Hitstun | hovertext = formula = BKB * 4 * ((Knockback_Adj - 1) * 0.6 + 1) + Damage * 0.12 * Knockback_scaling * 4 * 0.65 * Knockback_Adj}} | |||
|- style="text-align: center; height: 30px;" | |||
| {{#if:{{{startup}}} | {{{startup}}} | }} | |||
| {{#if:{{{endlag land}}} | {{{endlag land}}} | }} | |||
| {{#if:{{{faf}}} | {{{faf}}} | }} | |||
| {{#if:{{{angle flipper}}} | {{{angle flipper}}} | }} | |||
| {{#if:{{{hitstun}}} | {{{hitstun}}} | }} | |||
|} | |||
</div> | </div> | ||
<div class="mw-collapsible mw-collapsed | |||
{| class="wikitable | <!-- this divider shows more move info --> | ||
<div class="mw-collapsible mw-collapsed" data-expandtext="Show Stats for Nerds" data-collapsetext="Hide Additional Data"> | |||
! | <span class="mw-collapsible-toggle"/> | ||
{| class="wikitable" style="margin: -10px; text-align: center;" | |||
! | ! Hitpause (Base + Scaling) | ||
! | ! Parry Stun Type | ||
! Priority | |||
|- | |||
|- | | {{#if:{{{hitpause}}} | {{{hitpause}}} | }} | ||
| {{#if:{{{ | | {{#if:{{{stun type}}} | {{{stun type}}} | }} | ||
| {{#if:{{{ | | {{#if:{{{priority}}} | {{{priority}}} | }} | ||
| {{#if:{{{ | |- | ||
| {{#if:{{{ | ! Hit Lockout | ||
| {{#if:{{{ | ! Force Flinch Value | ||
| {{#if:{{{ | ! Kills Projectiles? | ||
|} | |- | ||
</div></includeonly><noinclude>[[Category:Rivals | | {{#if:{{{hit lockout}}} | {{{hit lockout}}} | }} | ||
| {{#if:{{{force flinch}}} | {{{force flinch}}} | }} | |||
| {{#if:{{{can kill proj}}} | {{{can kill proj}}} | }} | |||
|} | |||
</div> | |||
</includeonly> | |||
<noinclude> | |||
[[Category:Rivals of Aether]] | |||
</noinclude> |
Latest revision as of 22:07, 15 December 2023
This part is just for testing and isnt actually included in the template!!!
Jab 1
Damage | Active | Endlag | Angle | KB (Base+Scaling) |
---|---|---|---|---|
4 | 5-6 | 14 | 361 | 4 |
Startup | Landing Lag | FAF | Angle Flipper | Hitstun |
4 | 6 | 1x |
Hitpause (Base + Scaling) | Parry Stun Type | Priority |
---|---|---|
4 | None | 2 |
Hit Lockout | Force Flinch Value | Kills Projectiles? |
Yes | True |
there is text here
goat_jab2
Damage | Active | Endlag | Angle | KB (Base+Scaling) |
---|---|---|---|---|
4 | 14-16 | 15 | 361 | 4+0 |
Startup | Landing Lag | FAF | Angle Flipper | Hitstun |
0 | 6 | 1x |
Hitpause (Base + Scaling) | Parry Stun Type | Priority |
---|---|---|
1 | ||
Hit Lockout | Force Flinch Value | Kills Projectiles? |
Y |