Template:AttackDataCargo-ROA: Difference between revisions

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{{#vardefine:cargoTable|ROA_MoveData}}
{{#vardefine:cargoTable|ROA_MoveData}}
'''''This part is just for testing and isnt actually included in the template!!!'''''
'''''This part is just for testing and isnt actually included in the template!!!'''''
inputs: {{#invoke:MoveDataParser_ROA|inputsToIcons|C+8B A B X Y 6- 8- 4- 2- 2-+2- C+C}}
{{MoveDataCargo
{{MoveDataCargo
| title    =  
| title    =  
| subtitle = Jab Combo
| subtitle = Jab Combo
| input    = Attack > Attack > Attack
| input    =  
| images  =  
| images  =  
{{MoveDataCargoImage_ROA|goat_jab1|caption = Jab 1}}
{{MoveDataCargoImage_ROA|goat_jab1|caption = Jab 1}}
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! style="width:20%" | {{Tooltip | text = KB (Base+Scaling)      | hovertext = This is the amount of base knockback and knockback scaling the move's hitbox(s) has 
(formula = BKB + Damage * Knockback_Scaling * 0.12 * Knockback_Adj)}}
! style="width:20%" | {{Tooltip | text = KB (Base+Scaling)      | hovertext = This is the amount of base knockback and knockback scaling the move's hitbox(s) has 
(formula = BKB + Damage * Knockback_Scaling * 0.12 * Knockback_Adj)}}
|- style="text-align: center; height: 30px;"
|- style="text-align: center; height: 30px;"
| {{#if:{{{damage}}}        | {{{damage}}}        | }}
| {{#if:{{{damage}}}        | {{{damage}}}        | }}
| {{#if:{{{active}}}        | {{{active}}}        | }}
| {{#if:{{{active}}}        | {{{active}}}        | }}
| {{#if:{{{endlag}}}        | {{{endlag}}}        | }}
| {{#if:{{{endlag}}}        | {{{endlag}}}        | }}
| {{#if:{{{angle}}}        | {{{angle}}}        | }}
| {{#if:{{{angle}}}        | {{{angle}}}        | }}
| {{#if:{{{knockback}}}    | {{{knockback}}}    | }}
| {{#if:{{{knockback}}}    | {{{knockback}}}    | }}
|- style="font-size: 90%; height: 20px; margin: 0px;"
|- style="font-size: 90%; height: 20px; margin: 0px;"
! style="width:20%" | {{Tooltip | text = Startup                | hovertext = The time in frames before the move's first hitbox activates}}
! style="width:20%" | {{Tooltip | text = Startup                | hovertext = The time in frames before the move's first hitbox activates}}
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! style="width:20%" | {{Tooltip | text = FAF                    | hovertext = "First Actionable Frame": the number of frames it takes for you to be actionable after using the move (without the move being interrupted)}}
! style="width:20%" | {{Tooltip | text = FAF                    | hovertext = "First Actionable Frame": the number of frames it takes for you to be actionable after using the move (without the move being interrupted)}}
! style="width:20%" | {{Tooltip | text = Angle Flipper          | hovertext = 0 - Sends at the exact knockback_angle every time
1 - Sends away from center of the enemy player
2 - Sends toward center of the enemy player
3 - Horizontal knockback sends away from the center of the hitbox
4 - Horizontal knockback sends toward the center of the hitbox
5 - Horizontal knockback is reversed
6 - Horizontal knockback sends away from the enemy player
7 - Horizontal knockback sends toward the enemy player
8 - Sends away from the center of the hitbox
9 - Hits toward the center of the hitbox
10 - Sends in the direction the player is moving
}}
! style="width:20%" | {{Tooltip | text = Angle Flipper          | hovertext = 0 - Sends at the exact knockback_angle every time
1 - Sends away from center of the enemy player
2 - Sends toward center of the enemy player
3 - Horizontal knockback sends away from the center of the hitbox
4 - Horizontal knockback sends toward the center of the hitbox
5 - Horizontal knockback is reversed
6 - Horizontal knockback sends away from the enemy player
7 - Horizontal knockback sends toward the enemy player
8 - Sends away from the center of the hitbox
9 - Hits toward the center of the hitbox
10 - Sends in the direction the player is moving
}}
! style="width:20%" | {{Tooltip | text = Hitstun (Base+Scaling) | hovertext = formula = BKB * 4 * ((Knockback_Adj - 1) * 0.6 + 1) + Damage * 0.12 * Knockback_scaling * 4 * 0.65 * Knockback_Adj}}
! style="width:20%" | {{Tooltip | text = Hitstun | hovertext = formula = BKB * 4 * ((Knockback_Adj - 1) * 0.6 + 1) + Damage * 0.12 * Knockback_scaling * 4 * 0.65 * Knockback_Adj}}
|- style="text-align: center; height: 30px;"
|- style="text-align: center; height: 30px;"
| {{#if:{{{startup}}}      | {{{startup}}}      | }}
| {{#if:{{{startup}}}      | {{{startup}}}      | }}

Latest revision as of 22:07, 15 December 2023


This part is just for testing and isnt actually included in the template!!!

inputs: Roa input charge.pngRoa input plus.pngRoa input up soft.pngRoa input xbox b.pngRoa input next.pngRoa input xbox a.pngRoa input next.pngRoa input xbox b.pngRoa input next.pngRoa input xbox x.pngRoa input next.pngRoa input xbox y.pngRoa input next.pngRoa input right hard.pngRoa input next.pngRoa input up hard.pngRoa input next.pngRoa input left hard.pngRoa input next.pngRoa input down hard.pngRoa input next.pngRoa input down hard.pngRoa input plus.pngRoa input down hard.pngRoa input next.pngRoa input charge.pngRoa input plus.pngRoa input charge.png

Jab Combo
Roa abs jab1.png
Jab 1
Roa abs jab2.png
Jab 2
Roa abs jab1 h.png
Jab 1
Roa abs jab2 h.png
Jab 2
Hitboxes Off
Hitboxes On

Jab 1

Damage Active Endlag Angle KB (Base+Scaling)
4 5-6 14 361 4
Startup Landing Lag FAF Angle Flipper Hitstun
4 6 1x

Hitpause (Base + Scaling) Parry Stun Type Priority
4 None 2
Hit Lockout Force Flinch Value Kills Projectiles?
Yes True


there is text here



goat_jab2

Damage Active Endlag Angle KB (Base+Scaling)
4 14-16 15 361 4+0
Startup Landing Lag FAF Angle Flipper Hitstun
0 6 1x

Hitpause (Base + Scaling) Parry Stun Type Priority
1
Hit Lockout Force Flinch Value Kills Projectiles?
Y


there is text here