Template:AttackData-Fraymakers: Difference between revisions

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(Rework AttackData -> (Adds angle and onhit columns. Default values are now ?. BKB is now before KBG. onBlock param is now camel case. hitstun/stop/selfhitstop/limb are now nerd stats. Along with reversible angle and element. Nerd stats are handled by a collapsed table in the last column. ))
m (Fix rendering bug with nerd stats / also simplify if statements a bit)
Line 35: Line 35:
{| class="wikitable mw-collapsible mw-collapsed" style="width: 100%;"
{| class="wikitable mw-collapsible mw-collapsed" style="width: 100%;"
|+ class="nowrap" style="font-size:0.9em" | Stats for Nerds
|+ class="nowrap" style="font-size:0.9em" | Stats for Nerds
{{#if: {{{reversible|}}}
{{#if: {{{reversible|}}} | {{!}}-
|{{space}}
  {{!}} {{Tooltip | text=Reversible| hovertext=Whether the angle flips if the opponent is behind the attacker.}} {{!}}{{!}} {{{reversible}}} }}
  {{!}}-
  {{!}} {{Tooltip | text=Reversible| hovertext=Whether the angle flips if the opponent is behind the attacker.}} {{!}}{{!}} {{{reversible}}}
|
}}
|-
|-
| {{Tooltip | text=Hitstop| hovertext=How long the opponent will freeze upon being hit.}} || {{{hitstop|?}}}
| {{Tooltip | text=Hitstop| hovertext=How long the opponent will freeze upon being hit.}} || {{{hitstop|?}}}
Line 46: Line 42:
| {{Tooltip | text=Self Hitstop| hovertext=How much the attacker freezes after landing an attack.}} || {{{selfHitstop|?}}}
| {{Tooltip | text=Self Hitstop| hovertext=How much the attacker freezes after landing an attack.}} || {{{selfHitstop|?}}}
|-
|-
| {{Tooltip | text=Hitstun| hovertext=How long the opponent is in stun for after being hit.}} || {{{hitstun|?}}} {{#if: {{{limb|}}}
| {{Tooltip | text=Hitstun| hovertext=How long the opponent is in stun for after being hit.}} || {{{hitstun|?}}} {{#if: {{{limb|}}}  
|{{space}}
|{{space}}<!--necessary to invoke the new line here, not putting the if on a newline bc that adds a weird extra p tag that adds space -->
  {{!}}-
  {{!}}-
  {{!}} {{Tooltip | text=Limb| hovertext=The limb being used for the attack. Currently only used for SFX}} {{!}}{{!}} {{{limb}}}
  {{!}} {{Tooltip | text=Limb| hovertext=The limb being used for the attack. Currently only used for SFX.}} {{!}}{{!}} {{{limb}}} }} {{#if: {{{element|}}}  
|}} {{#if: {{{element|}}}
|{{space}}<!--necessary to invoke the new line here, not putting the if on a newline bc that adds a weird extra p tag that adds space -->
|{{space}}
  {{!}}-
  {{!}}-
  {{!}} {{Tooltip | text=Element| hovertext=The element being used for the attack. Currently only used for SFX.}} {{!}}{{!}} {{{element}}} }}
  {{!}} {{Tooltip | text=Element| hovertext=The element being used for the attack. Currently only used for SFX} {{!}}{{!}} {{{element}}}
|}}
|}
|}
|-
|-

Revision as of 05:21, 25 December 2023