Dong Dong Never Die/Wu Liao Jun: Difference between revisions
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Hailing from Nankang City in Jiangxi Province, Wu Liao Jun (无聊君, ''lit. "Boring Guy" or "Bored Guy"'') is a feared "snake" in the criminal underworld... or so he says. In reality, he is the mild-mannered owner of a small clothing factory. He enters the 2009 Street Fighting Tournament in an effort to break up the monotony and find some excitement in his life. | Hailing from Nankang City in Jiangxi Province, Wu Liao Jun (无聊君, ''lit. "Boring Guy" or "Bored Guy"'') is a feared "snake" in the criminal underworld... or so he says. In reality, he is the mild-mannered owner of a small clothing factory. He enters the 2009 Street Fighting Tournament in an effort to break up the monotony and find some excitement in his life. | ||
In gameplay, Wu Liao Jun keeps a balance of all-out rushdown and more reserved poking and space control. | In gameplay, Wu Liao Jun keeps a balance of all-out rushdown and more reserved poking and space control. At full to mid screen, his primary objective is to use his movement options to work his way in on the opponent, while using his 236B to control their movement and punish whiffs. Once he gets close enough, he can begin leveraging his superior range and frame data on his normals to outpoke the opponent and keep them on the back foot. And if he scores a knockdown at close range and manages to get up in the opponent's face, | ||
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Revision as of 19:13, 25 January 2024
Wu Liao Jun | |||
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Character Type: Rushdown/Poking | |||
Home Province: Jiangxi | |||
Power: ⭐⭐ | |||
Speed: ⭐⭐⭐⭐ | |||
Health: ⭐⭐ | |||
Spirit: ⭐⭐ |
Character Overview
Hailing from Nankang City in Jiangxi Province, Wu Liao Jun (无聊君, lit. "Boring Guy" or "Bored Guy") is a feared "snake" in the criminal underworld... or so he says. In reality, he is the mild-mannered owner of a small clothing factory. He enters the 2009 Street Fighting Tournament in an effort to break up the monotony and find some excitement in his life.
In gameplay, Wu Liao Jun keeps a balance of all-out rushdown and more reserved poking and space control. At full to mid screen, his primary objective is to use his movement options to work his way in on the opponent, while using his 236B to control their movement and punish whiffs. Once he gets close enough, he can begin leveraging his superior range and frame data on his normals to outpoke the opponent and keep them on the back foot. And if he scores a knockdown at close range and manages to get up in the opponent's face,
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