AzuFight: Taisen Shiyo/Systems: Difference between revisions

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(Added the metered options and got rid of the placeholder, probably gonna go back and add more to the system mechanics later)
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==Meter System==
==Meter System==
Meter build in Azufight is extremely high and most of the time you probably won't be too worried about not having it
Meter build in Azufight is extremely high and most of the time you probably won't be too worried about not having it
Meter in AzuFight is built by:
<br>Meter in AzuFight is built by:
* Landing an attack (hit or block)
* Landing an attack (hit or block)
* Getting hit
* Getting hit

Revision as of 10:09, 28 January 2024

Meter System

Meter build in Azufight is extremely high and most of the time you probably won't be too worried about not having it
Meter in AzuFight is built by:

  • Landing an attack (hit or block)
  • Getting hit
  • Blocking
  • Doing specials at all (exclusive to both Osakas)

Stylish Cancel

Stylish Cancels (commonly abbreviated to SC) are performed by pressing D after certain actions at any point (on whiff, hit, block, etc.). Performing one will cancel one action into another. Cancelling between attacks costs half a gauge, however cancelling into a dash or jump costs a full gauge. If an action puts you in the air and any sort of momentum (e.g. Yomi's 236D) they will keep the momentum. When a cancel is successful a "Let's Rock!!" will appear on screen.

Skylab

Initiate a Skylab by pressing 236D in the air with a full bar of meter. Landing this move on an opponent that's already in the air will display "Show Time!!" at the side of the screen and allow you to follow up with a chain of attacks inputted with AABBC and then an ender inputted with A, B, or C. Landing this move on an opponent on the ground will make it minus on hit, don't do this.

Slash Beat

Initiate a Slash Beat by pressing 5D in a neutral grounded state with a full bar of meter. Landing this move on an opponent that's on the ground will display "Show Time!!" at the side of the screen and allow you to follow up with a chain of attacks inputted with ABAAB and then an ender inputted with C or you could go into Skylab by spending another bar and ending the Slash Beat with D. Unlike Skylab, the only way to combo into this move is by linking into it. Landing the starter on an opponent in the air will start a juggle you can actually combo from.

Outburst

Outburst is the closest thing this game has to a comeback mechanic, performed by pressing 22D with 3 or more gauges and 20% health. Doing so will give certain characters special traits and boost their stats. Being in Outburst also lets you use as much meter as you'd like but it'll take some of the time away from the Outburst depending on how much meter the action would've spent without it.

The amount of time you have in Outburst is depending on how much meter you spent to initiate it.

  • 5 Gauges: 16 seconds
  • 4 Gauges: 13 seconds
  • 3 Gauges: 9 seconds

When the time runs out you will not be able to use meter for the rest of the round.

If the round ends when outburst was in play for either side, the person who won the round will win the game. This lets you close out games way faster than if you were just let them play out.

Guard Push

This game's guard cancel, pressing 6D while blocking with a bar of meter will make you cancel your guard with an attack.This can clash with the opponent's attack and most of the time you will lose that clash, so use this very wisely. Landing a Guard Push will launch the opponent away from you.

Crash Attack

Crash attack is done by inputting 236D on the ground with a bar of meter. This is a typically slow attack that will break the opponent guard if they block it.