Exceed Fighting System/Sol Badguy: Difference between revisions
SarahCBunny (talk | contribs) (Created page with "{{MoveData-Exceed |name=Bandit Bringer / Free |image=EXCEED_SOL_BANDIT_BRINGER.png |data= {{AttackData-Exceed |version=Bandit Bringer |range=1 |power=4 |speed=3 |armor=0 |guard=4 |gaugecost=- |forcecost=- |description= Ignore Guard. BEFORE: Advance 2. * Description of shape and so on. }} {{BoostData-Exceed |version=Free |boosttype=Instant |gaugecost=0 |forcecost=0 |cancellable=Yes |description=Advance or Retreat up to 2. * Description of uses and s...") |
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{{MoveData-Exceed | {{MoveData-Exceed | ||
|name= | |name=Night Raid Vortex / Keep Yourself Alive | ||
|image= | |image=EXCEED_SOL_NIGHT_RAID_VORTEX.png | ||
|data= | |data= | ||
{{AttackData-Exceed | {{AttackData-Exceed | ||
|version= | |version=Night Raid Vortex | ||
|range=1 | |range=1 | ||
|power=4 | |power=4 | ||
|speed= | |speed=2 | ||
|armor=0 | |armor=0 | ||
|guard= | |guard=6 | ||
|gaugecost=- | |gaugecost=- | ||
|forcecost=- | |forcecost=- | ||
|description= | |description=BEFORE: Close 3; if you Closed fewer than 3 spaces, draw 1. | ||
* Description of shape and so on. | |||
}} | |||
{{BoostData-Exceed | |||
|version=Keep Yourself Alive | |||
|boosttype=Continuous | |||
|gaugecost=0 | |||
|forcecost=0 | |||
|cancellable=Yes | |||
|description=+2 Power. NOW: Draw 2. | |||
* Description of uses and so on. | |||
}} | |||
{{MoveData-Exceed | |||
|name=Volcanic Viper / Bandit Revolver | |||
|image=EXCEED_SOL_VOLCANIC_VIPER.png | |||
|data= | |||
{{AttackData-Exceed | |||
|version=Volcanic Viper | |||
|range=1-2 | |||
|power=3 | |||
|speed=5 | |||
|armor=0 | |||
|guard=3 | |||
|gaugecost=- | |||
|forcecost=- | |||
|description=If you initiated, +2 Power. Otherwise, +2 Armor. | |||
* Description of shape and so on. | * Description of shape and so on. | ||
}} | }} | ||
{{BoostData-Exceed | {{BoostData-Exceed | ||
|version= | |version=Bandit Revolver | ||
|boosttype= | |boosttype=Continuous | ||
|gaugecost=0 | |gaugecost=0 | ||
|forcecost=0 | |forcecost=0 | ||
|cancellable=Yes | |cancellable=Yes | ||
|description= | |description=NOW: Close 1. Draw 1. | ||
HIT: The opponent must discard a random card. | |||
* Description of uses and so on. | * Description of uses and so on. | ||
Line 32: | Line 58: | ||
{{MoveData-Exceed | {{MoveData-Exceed | ||
|name= | |name=Wild Throw / Smell of the Game | ||
|image= | |image=EXCEED_SOL_WILD_THROW.png | ||
|data= | |data= | ||
{{AttackData-Exceed | {{AttackData-Exceed | ||
|version= | |version=Wild Throw | ||
|range=1 | |range=1 | ||
|power=5 | |power=5 | ||
|speed= | |speed=3 | ||
|armor=0 | |armor=0 | ||
|guard= | |guard=3 | ||
|gaugecost=- | |gaugecost=- | ||
|forcecost=- | |forcecost=- | ||
|description= | |description= Ignore Armor. You cannot be Pushed or Pulled. | ||
HIT: | HIT: Pull 1. Gain Advantage | ||
* Description of shape and so on. | * Description of shape and so on. | ||
}} | }} | ||
{{BoostData-Exceed | {{BoostData-Exceed | ||
|version= | |version=Smell of the Game | ||
|boosttype= | |boosttype=Continuous | ||
|gaugecost=0 | |gaugecost=0 | ||
|forcecost=0 | |forcecost=0 | ||
|cancellable= | |cancellable=Yes | ||
|description=Add | |description=HIT: +1 Power. Add this to your Gauge. | ||
* Description of uses and so on. | * Description of uses and so on. | ||
}} | }} | ||
{{MoveData-Exceed | {{MoveData-Exceed | ||
|name= | |name=Heavy Mob Cemetery / Find Your One Way | ||
|image= | |image=EXCEED_SOL_HEAVY_MOB_CEMETARY.png | ||
|data= | |data= | ||
{{AttackData-Exceed | {{AttackData-Exceed | ||
|version= | |version=Heavy Mob Cemetery | ||
|range=1 | |range=1 | ||
|power= | |power=5 | ||
|speed= | |speed=3 | ||
|armor=0 | |armor=0 | ||
|guard= | |guard=3 | ||
|gaugecost= | |gaugecost=3 | ||
|forcecost=- | |forcecost=- | ||
|description= | |description=BEFORE: If you initiated, Close 3. | ||
HIT: Draw 4. | |||
* Description of shape and so on. | * Description of shape and so on. | ||
}} | }} | ||
{{BoostData-Exceed | {{BoostData-Exceed | ||
|version= | |version=Find Your One Way | ||
|boosttype=Continuous | |boosttype=Continuous | ||
|gaugecost=0 | |gaugecost=0 | ||
|forcecost=0 | |forcecost=0 | ||
|cancellable= | |cancellable=Yes | ||
|description=HIT: +1 Power. Draw | |description=HIT: +1 Power. Draw 2. | ||
* Description of uses and so on. | |||
}} | |||
}} | |||
{{MoveData-Exceed | |||
|name=Tyrant Rave / Flame of Corruption | |||
|image=EXCEED_SOL_HEAVY_MOB_CEMETARY.png | |||
|data= | |||
{{AttackData-Exceed | |||
|version=Tyrant Rave | |||
|range=1-2 | |||
|power=3 | |||
|speed=7 | |||
|armor=0 | |||
|guard=0 | |||
|gaugecost=2 | |||
|forcecost=- | |||
|description=HIT: Push 2; if the opponent was Pushed fewer than 2 spaces, +2 Power. | |||
* Description of shape and so on. | |||
}} | |||
{{BoostData-Exceed | |||
|version=Flame of Corruption | |||
|boosttype=Continuous | |||
|gaugecost=0 | |||
|forcecost=0 | |||
|cancellable=Yes | |||
|description=BEFORE: Close 1; if you Closed fewer than 1 space, +2 Power. | |||
* Description of uses and so on. | * Description of uses and so on. | ||
}} | }} | ||
}} | }} |
Revision as of 15:25, 17 February 2024
{{MoveData-Exceed |name=Night Raid Vortex / Keep Yourself Alive |image=EXCEED_SOL_NIGHT_RAID_VORTEX.png |data=
|- style="font-size:80%; line-height:1em"
! style="font-size:125%; min-width:70px;" rowspan=4 | Night Raid Vortex ! style="width:14%" | Range ! style="width:14%" | Power ! style="width:14%" | Speed ! style="width:14%" | Armor ! style="width:14%" | Guard ! style="width:14%" | Gauge Cost ! style="width:14%" | Force Cost |- | 1 | 4 | 2 | 0 | 6 | - | - |- | style="width:100%; border-top:solid 1px #aaa; text-align:left" colspan=7 | BEFORE: Close 3; if you Closed fewer than 3 spaces, draw 1.
- Description of shape and so on.
|-
|- style="font-size:80%; line-height:1em"
! style="font-size:125%; min-width:70px;" rowspan=4 | Keep Yourself Alive ! style="width:14%" | Type ! style="width:14%" | Gauge Cost ! style="width:14%" | Force Cost ! style="width:14%" | Cancellable |- | Continuous | 0 | 0 | Yes |- | style="width:100%; border-top:solid 1px #aaa; text-align:left" colspan=4 | +2 Power. NOW: Draw 2.
- Description of uses and so on.
Volcanic Viper / Bandit Revolver
|
---|
{{MoveData-Exceed |name=Wild Throw / Smell of the Game |image=EXCEED_SOL_WILD_THROW.png |data=
|- style="font-size:80%; line-height:1em"
! style="font-size:125%; min-width:70px;" rowspan=4 | Wild Throw ! style="width:14%" | Range ! style="width:14%" | Power ! style="width:14%" | Speed ! style="width:14%" | Armor ! style="width:14%" | Guard ! style="width:14%" | Gauge Cost ! style="width:14%" | Force Cost |- | 1 | 5 | 3 | 0 | 3 | - | - |- | style="width:100%; border-top:solid 1px #aaa; text-align:left" colspan=7 | Ignore Armor. You cannot be Pushed or Pulled.
HIT: Pull 1. Gain Advantage
- Description of shape and so on.
|-
|- style="font-size:80%; line-height:1em"
! style="font-size:125%; min-width:70px;" rowspan=4 | Smell of the Game ! style="width:14%" | Type ! style="width:14%" | Gauge Cost ! style="width:14%" | Force Cost ! style="width:14%" | Cancellable |- | Continuous | 0 | 0 | Yes |- | style="width:100%; border-top:solid 1px #aaa; text-align:left" colspan=4 | HIT: +1 Power. Add this to your Gauge.
- Description of uses and so on.
Heavy Mob Cemetery / Find Your One Way
|
---|
Tyrant Rave / Flame of Corruption
|
---|