Exceed Fighting System/Sol Badguy: Difference between revisions

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(Created page with "{{MoveData-Exceed |name=Bandit Bringer / Free |image=EXCEED_SOL_BANDIT_BRINGER.png |data= {{AttackData-Exceed |version=Bandit Bringer |range=1 |power=4 |speed=3 |armor=0 |guard=4 |gaugecost=- |forcecost=- |description= Ignore Guard. BEFORE: Advance 2. * Description of shape and so on. }} {{BoostData-Exceed |version=Free |boosttype=Instant |gaugecost=0 |forcecost=0 |cancellable=Yes |description=Advance or Retreat up to 2. * Description of uses and s...")
 
No edit summary
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{{MoveData-Exceed
{{MoveData-Exceed
|name=Bandit Bringer / Free
|name=Night Raid Vortex / Keep Yourself Alive
|image=EXCEED_SOL_BANDIT_BRINGER.png
|image=EXCEED_SOL_NIGHT_RAID_VORTEX.png
|data=
|data=
  {{AttackData-Exceed
  {{AttackData-Exceed
  |version=Bandit Bringer
  |version=Night Raid Vortex
  |range=1
  |range=1
  |power=4
  |power=4
  |speed=3
  |speed=2
  |armor=0
  |armor=0
  |guard=4
  |guard=6
  |gaugecost=-
  |gaugecost=-
  |forcecost=-
  |forcecost=-
  |description=
  |description=BEFORE: Close 3; if you Closed fewer than 3 spaces, draw 1.
Ignore Guard.  


BEFORE: Advance 2.
* Description of shape and so on.
}}
{{BoostData-Exceed
|version=Keep Yourself Alive
|boosttype=Continuous
|gaugecost=0
|forcecost=0
|cancellable=Yes
|description=+2 Power. NOW: Draw 2.
 
* Description of uses and so on.
}}
{{MoveData-Exceed
|name=Volcanic Viper / Bandit Revolver
|image=EXCEED_SOL_VOLCANIC_VIPER.png
|data=
{{AttackData-Exceed
|version=Volcanic Viper
|range=1-2
|power=3
|speed=5
|armor=0
|guard=3
|gaugecost=-
|forcecost=-
|description=If you initiated, +2 Power. Otherwise, +2 Armor.


* Description of shape and so on.
* Description of shape and so on.
  }}
  }}
  {{BoostData-Exceed
  {{BoostData-Exceed
  |version=Free
  |version=Bandit Revolver
  |boosttype=Instant
  |boosttype=Continuous
  |gaugecost=0
  |gaugecost=0
  |forcecost=0
  |forcecost=0
  |cancellable=Yes
  |cancellable=Yes
  |description=Advance or Retreat up to 2.
  |description=NOW: Close 1. Draw 1.
 
HIT: The opponent must discard a random card.


* Description of uses and so on.
* Description of uses and so on.
Line 32: Line 58:


{{MoveData-Exceed
{{MoveData-Exceed
|name=Fafnir / Outrage
|name=Wild Throw / Smell of the Game
|image=EXCEED_SOL_FAFNIR.png
|image=EXCEED_SOL_WILD_THROW.png
|data=
|data=
  {{AttackData-Exceed
  {{AttackData-Exceed
  |version=Fafnir
  |version=Wild Throw
  |range=1-2
  |range=1
  |power=5
  |power=5
  |speed=4
  |speed=3
  |armor=0
  |armor=0
  |guard=0
  |guard=3
  |gaugecost=-
  |gaugecost=-
  |forcecost=-
  |forcecost=-
  |description=
  |description= Ignore Armor. You cannot be Pushed or Pulled.  
BEFORE: Close 1.  


HIT: Push 1. Close 1.
HIT: Pull 1. Gain Advantage


* Description of shape and so on.
* Description of shape and so on.
  }}
  }}
  {{BoostData-Exceed
  {{BoostData-Exceed
  |version=Outrage
  |version=Smell of the Game
  |boosttype=Instant
  |boosttype=Continuous
  |gaugecost=0
  |gaugecost=0
  |forcecost=0
  |forcecost=0
  |cancellable=No
  |cancellable=Yes
  |description=Add a card from your hand to your Gauge. Take another action.
  |description=HIT: +1 Power. Add this to your Gauge.


* Description of uses and so on.
* Description of uses and so on.
  }}
  }}
}}
{{MoveData-Exceed
{{MoveData-Exceed
|name=Gun Flame / Rock You
|name=Heavy Mob Cemetery / Find Your One Way
|image=EXCEED_SOL_GUN_FLAME.png
|image=EXCEED_SOL_HEAVY_MOB_CEMETARY.png
|data=
|data=
  {{AttackData-Exceed
  {{AttackData-Exceed
  |version=Gun Flame
  |version=Heavy Mob Cemetery
  |range=1-3
  |range=1
  |power=4
  |power=5
  |speed=5
  |speed=3
  |armor=0
  |armor=0
  |guard=0
  |guard=3
  |gaugecost=-
  |gaugecost=3
  |forcecost=-
  |forcecost=-
  |description=HIT: Gain Advantage.  
  |description=BEFORE: If you initiated, Close 3.  


AFTER: +2 Armor. Close 2.
HIT: Draw 4.


* Description of shape and so on.
* Description of shape and so on.
  }}
  }}
  {{BoostData-Exceed
  {{BoostData-Exceed
  |version=Rock You
  |version=Find Your One Way
  |boosttype=Continuous
  |boosttype=Continuous
  |gaugecost=0
  |gaugecost=0
  |forcecost=0
  |forcecost=0
  |cancellable=No
  |cancellable=Yes
  |description=HIT: +1 Power. Draw 1.  
  |description=HIT: +1 Power. Draw 2.


AFTER: If the opponent is stunned, gain Advantage.
* Description of uses and so on.
}}
}}
{{MoveData-Exceed
|name=Tyrant Rave / Flame of Corruption
|image=EXCEED_SOL_HEAVY_MOB_CEMETARY.png
|data=
{{AttackData-Exceed
|version=Tyrant Rave
|range=1-2
|power=3
|speed=7
|armor=0
|guard=0
|gaugecost=2
|forcecost=-
|description=HIT: Push 2; if the opponent was Pushed fewer than 2 spaces, +2 Power.
* Description of shape and so on.
}}
{{BoostData-Exceed
|version=Flame of Corruption
|boosttype=Continuous
|gaugecost=0
|forcecost=0
|cancellable=Yes
|description=BEFORE: Close 1; if you Closed fewer than 1 space, +2 Power.


* Description of uses and so on.
* Description of uses and so on.
  }}
  }}
}}
}}

Revision as of 15:25, 17 February 2024

{{MoveData-Exceed |name=Night Raid Vortex / Keep Yourself Alive |image=EXCEED_SOL_NIGHT_RAID_VORTEX.png |data=

|- style="font-size:80%; line-height:1em"

! style="font-size:125%; min-width:70px;" rowspan=4 | Night Raid Vortex ! style="width:14%" | Range ! style="width:14%" | Power ! style="width:14%" | Speed ! style="width:14%" | Armor ! style="width:14%" | Guard ! style="width:14%" | Gauge Cost ! style="width:14%" | Force Cost |- | 1 | 4 | 2 | 0 | 6 | - | - |- | style="width:100%; border-top:solid 1px #aaa; text-align:left" colspan=7 | BEFORE: Close 3; if you Closed fewer than 3 spaces, draw 1.

  • Description of shape and so on.

|-


|- style="font-size:80%; line-height:1em"

! style="font-size:125%; min-width:70px;" rowspan=4 | Keep Yourself Alive ! style="width:14%" | Type ! style="width:14%" | Gauge Cost ! style="width:14%" | Force Cost ! style="width:14%" | Cancellable |- | Continuous | 0 | 0 | Yes |- | style="width:100%; border-top:solid 1px #aaa; text-align:left" colspan=4 | +2 Power. NOW: Draw 2.

  • Description of uses and so on.
Volcanic Viper / Bandit Revolver
EXCEED SOL VOLCANIC VIPER.png
Volcanic Viper Range Power Speed Armor Guard Gauge Cost Force Cost
1-2 3 5 0 3 - -

If you initiated, +2 Power. Otherwise, +2 Armor.

  • Description of shape and so on.
Bandit Revolver Type Gauge Cost Force Cost Cancellable
Continuous 0 0 Yes

NOW: Close 1. Draw 1.

HIT: The opponent must discard a random card.

  • Description of uses and so on.

{{MoveData-Exceed |name=Wild Throw / Smell of the Game |image=EXCEED_SOL_WILD_THROW.png |data=

|- style="font-size:80%; line-height:1em"

! style="font-size:125%; min-width:70px;" rowspan=4 | Wild Throw ! style="width:14%" | Range ! style="width:14%" | Power ! style="width:14%" | Speed ! style="width:14%" | Armor ! style="width:14%" | Guard ! style="width:14%" | Gauge Cost ! style="width:14%" | Force Cost |- | 1 | 5 | 3 | 0 | 3 | - | - |- | style="width:100%; border-top:solid 1px #aaa; text-align:left" colspan=7 | Ignore Armor. You cannot be Pushed or Pulled.

HIT: Pull 1. Gain Advantage

  • Description of shape and so on.

|-


|- style="font-size:80%; line-height:1em"

! style="font-size:125%; min-width:70px;" rowspan=4 | Smell of the Game ! style="width:14%" | Type ! style="width:14%" | Gauge Cost ! style="width:14%" | Force Cost ! style="width:14%" | Cancellable |- | Continuous | 0 | 0 | Yes |- | style="width:100%; border-top:solid 1px #aaa; text-align:left" colspan=4 | HIT: +1 Power. Add this to your Gauge.

  • Description of uses and so on.
Heavy Mob Cemetery / Find Your One Way
EXCEED SOL HEAVY MOB CEMETARY.png
Heavy Mob Cemetery Range Power Speed Armor Guard Gauge Cost Force Cost
1 5 3 0 3 3 -

BEFORE: If you initiated, Close 3.

HIT: Draw 4.

  • Description of shape and so on.
Find Your One Way Type Gauge Cost Force Cost Cancellable
Continuous 0 0 Yes

HIT: +1 Power. Draw 2.

  • Description of uses and so on.
Tyrant Rave / Flame of Corruption
EXCEED SOL HEAVY MOB CEMETARY.png
Tyrant Rave Range Power Speed Armor Guard Gauge Cost Force Cost
1-2 3 7 0 0 2 -

HIT: Push 2; if the opponent was Pushed fewer than 2 spaces, +2 Power.

  • Description of shape and so on.
Flame of Corruption Type Gauge Cost Force Cost Cancellable
Continuous 0 0 Yes

BEFORE: Close 1; if you Closed fewer than 1 space, +2 Power.

  • Description of uses and so on.