Template:AttackData-Fraymakers: Difference between revisions

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<includeonly>{| class="wikitable" style="table-layout:fixed; text-align:center; vertical-align:top; margin:0; width:100%; height:100%; border:none;"
<includeonly>
|- style="font-size:80%;"
{| class="wikitable" style="table-layout:fixed; text-align:center; vertical-align:top; margin:0; min-width:100%; height:100%; border:none;"
{{#if:{{{version|}}}|! style="font-size:125%; width:auto; min-width:45px; border-left:none; border-bottom:none; border-top:none;" rowspan="5" {{!}} {{{version|}}}|}}


! style="border-top:none; border-left:none;" | Damage|
{{#if:{{{noheader|}}}
! style="border-top:none;" | {{Tooltip | text=Startup| hovertext=The amount of frames it takes for a move to start}}
| {{!}}- style="font-size:93%;"
! style="border-top:none;" | {{Tooltip | text=Recovery| hovertext=The amount of frames you're vulnerable after an attack (end lag).}}
{{#if:{{{version|}}}
! style="border-top:none;" | {{Tooltip | text=Knockback Growth| hovertext=How much the KB grows with percent.}}
|! style="font-size:125%; width: 10%; min-width:45px; border-left:none; border-bottom:none; border-top:none;" rowspan="4" {{!}} {{{version|}}}
! style="border-top:none;" | {{Tooltip | text=Base Knockback| hovertext= The minimum amount of KB a move will do.}}
|}}
! style="border-top:none;" | {{Tooltip | text=Hitstop| hovertext=How long the opponent will freeze upon being hit.}}
| {{!}}- style="font-size:80%;"
! style="border-top:none;" | {{Tooltip | text=Self Hitstop| hovertext=How much the attacker freezes after landing an attack.}}
{{#if:{{{version|}}}
! style="border-top:none;" | {{Tooltip | text=On Block| hovertext=How + or - a move is.}}
|! style="font-size:145.3125%; width:10%; min-width:45px; border-left:none; border-bottom:none; border-top:none;" rowspan="5" {{!}} {{{version|}}}
! style=" border-right:none;" | {{Tooltip | text=Limb | hovertext=The limb being used for the attack.}}
|}}
|- style="font-size:93%;"
! style="border-top:none; border-left:none; width:9%;" {{!}} Damage
| style=" border-left:none" | {{{dmg}}}
! style="border-top:none; width:9%;" {{!}} {{Tooltip | text=Startup| hovertext=The amount of frames it takes for a move to start}}
| {{{startup}}}
! style="border-top:none; width:9%;" {{!}} {{Tooltip | text=Active| hovertext=The amount of frames a move is active for.}}
| {{{recovery}}}
! style="border-top:none; width:9%;" {{!}} {{Tooltip | text=Recovery| hovertext=The amount of frames you're vulnerable after an attack (end lag).}}
| {{{kbGrowth}}}
! style="border-top:none; width:9%;" {{!}} {{Tooltip | text=Base Knockback| hovertext= The minimum amount of KB a move will do.}}
| {{{baseKb}}}
! style="border-top:none; width:9%;" {{!}} {{Tooltip | text=Knockback Growth| hovertext=How much the KB grows with percent.}}
| {{{hitstop}}}
! style="border-top:none; width:9%;" {{!}} {{Tooltip | text=Angle| hovertext=The angle that the move will send at.}}
| {{{selfHitStop}}}
! style="border-top:none; width:9%;" {{!}} {{Tooltip | text=On Hit| hovertext=Maximum number of frames the attacker can act before the opponent on hit. Minimum can be found using last active frame intsead}}
| {{{onblock}}}
! style="border-top:none; width:9%;" {{!}} {{Tooltip | text=On Block| hovertext=Maximum number of frames the attacker can act before the opponent on blocked hit. Minimum can be found using last active frame intsead}}
| {{{limb}}}
! style="border-top:none; width:9%; border-right:none;" {{!}} Properties
{{!}}- style="font-size:93%;"
}}
| style="border-left:none; width: 9%;" | {{{dmg|?}}}
| style="width: 9%;" | {{{startup|?}}}
| style="width: 9%;" | {{{active|?}}}
| style="width: 9%;" | {{{recovery|?}}}
| style="width: 9%;" | {{{baseKb|?}}}
| style="width: 9%;" | {{{kbGrowth|?}}}
| style="width: 9%;" | {{{angle|?}}}
| style="width: 9%;" | {{{onHit|?}}}
| style="width: 9%;" | {{{onBlock|?}}}
| style="width: 9%;" |
{| class="wikitable mw-collapsible mw-collapsed" style="width: 100%;"
|+ class="nowrap" style="font-size:0.9em" | Stats for Nerds
{{#if: {{{reversible|}}} | {{!}}-
  {{!}} {{Tooltip | text=Reversible| hovertext=Whether the angle flips if the opponent is behind the attacker.}} {{!}}{{!}} {{{reversible}}} }}
|-
|-
{{#if:{{{framedata|}}}|{{!}} style="background-color:#53575c; text-align:left; vertical-align:middle; border-right:none; border-left:none; border-bottom:none; padding-bottom:0;" colspan="7" {{!}} <div style="overflow-x:auto; width:100%">{{{framedata|}}}</div><!--
| {{Tooltip | text=Hitstop| hovertext=How long the opponent will freeze upon being hit.}} || {{{hitstop|?}}}
--else-->|{{!}} style="border-right:none; border-left:none; border-bottom:none; display:none;" colspan="7" {{!}}
|-
| {{Tooltip | text=Self Hitstop| hovertext=How much the attacker freezes after landing an attack.}} || {{{selfHitstop|?}}}
|-
| {{Tooltip | text=Hitstun| hovertext=How long the opponent is in stun for after being hit.}} || {{{hitstun|?}}} {{#if: {{{limb|}}}
|{{space}}<!--necessary to invoke the new line here, not putting the if on a newline bc that adds a weird extra p tag that adds space -->
  {{!}}-
  {{!}} {{Tooltip | text=Limb| hovertext=The limb being used for the attack. Currently only used for SFX.}} {{!}}{{!}} {{{limb}}} }} {{#if: {{{element|}}}
|{{space}}<!--necessary to invoke the new line here, not putting the if on a newline bc that adds a weird extra p tag that adds space -->
  {{!}}-
  {{!}} {{Tooltip | text=Element| hovertext=The element being used for the attack. Currently only used for SFX.}} {{!}}{{!}} {{{element}}} }}
|}
|-
{{#if:{{{framedata|}}}|{{!}} style="background-color:#53575c; text-align:left; vertical-align:middle; border-right:none; border-left:none; border-bottom:none; padding-bottom:0;" colspan="10" {{!}} <div style="overflow-x:auto; width:100%">{{{framedata|}}}</div><!--
--else-->|{{!}} style="border-right:none; border-left:none; border-bottom:none; display:none;" colspan="10" {{!}}}}
|}</includeonly><noinclude>
|}</includeonly><noinclude>
[[Category:Templates]]
[[Category:Templates]]
[[Category:Fraymakers]]
[[Category:Fraymakers]]
<!-- TODO: Should put some documentation here and probably some documentation -->
</noinclude>
</noinclude>

Latest revision as of 02:10, 11 March 2024