Theatre of Light/FAQ: Difference between revisions
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m (please fix and add the fancy coding to the page, someone) |
BopperDuppet (talk | contribs) (line breaks n such) |
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What does (X) Status do? | What does (X) Status do? | ||
Strength - Do (Potency x 10)% more damage. | * '''Strength''' - Do (Potency x 10)% more damage. <br> | ||
Feeble - Do (Potency x 10)% less damage | * '''Feeble''' - Do (Potency x 10)% less damage <br> | ||
Protection - Take (Potency x 10)% less damage | * '''Protection''' - Take (Potency x 10)% less damage <br> | ||
Fragile - Take (Potency x 10)% more damage. | * '''Fragile''' - Take (Potency x 10)% more damage. <br> | ||
* '''Haste''' - Faster movement and a longer dash cooldown <br> | |||
* '''Bind''' - Slowed movement and a shorter dash cooldown <br> | |||
''The cooldown reduction is not applied to SP dashes, but the movement changes are'' | |||
* '''Paralysis''' - Deal Potency less damage per hit after scaling is applied <br> | |||
* '''Burn''' - On turn end, take damage equal to potency then cut by 1/3 <br> | |||
* '''Bleed''' - Whenever you land a move, take damage equal to potency, then reduce potency by 1/3, Cut by 1/3 on turn end. <br> | |||
''All removal effects are rounding down'' | |||
Paralysis - Deal Potency less damage per hit after scaling is applied | |||
Burn - On turn end, take damage equal to potency then cut by 1/3 | |||
Bleed - Whenever you land a move, take damage equal to potency, then reduce potency by 1/3, Cut by 1/3 on turn end. | |||
All removal effects are rounding down |
Revision as of 11:25, 18 March 2024
What does (X) Status do?
- Strength - Do (Potency x 10)% more damage.
- Feeble - Do (Potency x 10)% less damage
- Protection - Take (Potency x 10)% less damage
- Fragile - Take (Potency x 10)% more damage.
- Haste - Faster movement and a longer dash cooldown
- Bind - Slowed movement and a shorter dash cooldown
The cooldown reduction is not applied to SP dashes, but the movement changes are
- Paralysis - Deal Potency less damage per hit after scaling is applied
- Burn - On turn end, take damage equal to potency then cut by 1/3
- Bleed - Whenever you land a move, take damage equal to potency, then reduce potency by 1/3, Cut by 1/3 on turn end.
All removal effects are rounding down