Theatre of Light/FAQ: Difference between revisions

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What does (X) Status do?
What does (X) Status do?


Strength - Do (Potency x 10)% more damage.
* '''Strength''' - Do (Potency x 10)% more damage. <br>
Feeble - Do (Potency x 10)% less damage
* '''Feeble''' - Do (Potency x 10)% less damage <br>
Protection - Take (Potency x 10)% less damage
* '''Protection''' - Take (Potency x 10)% less damage <br>
Fragile - Take (Potency x 10)% more damage.
* '''Fragile''' - Take (Potency x 10)% more damage. <br>
* '''Haste''' - Faster movement and a longer dash cooldown <br>
* '''Bind''' - Slowed movement and a shorter dash cooldown <br>
''The cooldown reduction is not applied to SP dashes, but the movement changes are''


Haste - Faster movement and a longer dash cooldown
* '''Paralysis''' - Deal Potency less damage per hit after scaling is applied <br>
Bind - Slowed movement and a shorter dash cooldown
* '''Burn''' - On turn end, take damage equal to potency then cut by 1/3 <br>
The cooldown reduction is not applied to SP dashes, but the movement changes are
* '''Bleed''' - Whenever you land a move, take damage equal to potency, then reduce potency by 1/3, Cut by 1/3 on turn end. <br>
 
''All removal effects are rounding down''
Paralysis - Deal Potency less damage per hit after scaling is applied
Burn - On turn end, take damage equal to potency then cut by 1/3
Bleed - Whenever you land a move, take damage equal to potency, then reduce potency by 1/3, Cut by 1/3 on turn end.
All removal effects are rounding down

Revision as of 11:25, 18 March 2024

What does (X) Status do?

  • Strength - Do (Potency x 10)% more damage.
  • Feeble - Do (Potency x 10)% less damage
  • Protection - Take (Potency x 10)% less damage
  • Fragile - Take (Potency x 10)% more damage.
  • Haste - Faster movement and a longer dash cooldown
  • Bind - Slowed movement and a shorter dash cooldown

The cooldown reduction is not applied to SP dashes, but the movement changes are

  • Paralysis - Deal Potency less damage per hit after scaling is applied
  • Burn - On turn end, take damage equal to potency then cut by 1/3
  • Bleed - Whenever you land a move, take damage equal to potency, then reduce potency by 1/3, Cut by 1/3 on turn end.

All removal effects are rounding down