Among Us Arena/Impostor: Difference between revisions
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m (→Supers) |
(updated frame data and damage values for 5L, 5H and 5K, still need startup for 5K and 5{K}) |
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|data= | |data= | ||
{{AttackData-AUA | {{AttackData-AUA | ||
|damage= | |damage=50 | ||
|startup=3 | |startup=3 | ||
|active=4 | |active=4 | ||
|recovery= | |recovery=12 | ||
|onhit=+ | |onhit=+3 | ||
|onblock=±0 | |onblock=±0 | ||
|guard=Mid | |guard=Mid | ||
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|data= | |data= | ||
{{AttackData-AUA | {{AttackData-AUA | ||
|damage= | |damage=115 | ||
|startup=11 | |startup=11 | ||
|active=5 | |active=5 | ||
|recovery= | |recovery=9 | ||
|onhit=+ | |onhit=+7 | ||
|onblock=- | |onblock=-4 | ||
|guard=Mid | |guard=Mid | ||
|chip=0 | |chip=0 | ||
Line 99: | Line 99: | ||
{{AttackData-AUA | {{AttackData-AUA | ||
|version=5K | |version=5K | ||
|damage= | |damage=175 | ||
|startup=9~22 | |startup=9~22 | ||
|active=2 | |active=2 | ||
|recovery= | |recovery=16 | ||
|onhit=Launch | |onhit=Launch | ||
|onblock=- | |onblock=-7 | ||
|guard=Mid | |guard=Mid | ||
|chip= | |chip=50 | ||
|property=Launch | |property=Launch | ||
|invuln= | |invuln= | ||
Line 113: | Line 113: | ||
|header=no | |header=no | ||
|version=5{K} | |version=5{K} | ||
|damage= | |damage=250 | ||
|startup=23~47 | |startup=23~47 | ||
|active=2 | |active=2 | ||
|recovery= | |recovery=16 | ||
|onhit=Launch | |onhit=Launch | ||
|onblock=- | |onblock=-7 | ||
|guard=Overhead | |guard=Overhead | ||
|chip=50 | |chip=50 | ||
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|header=no | |header=no | ||
|version=5[K] | |version=5[K] | ||
|damage= | |damage=500 | ||
|startup= | |startup=40 | ||
|active=2 | |active=2 | ||
|recovery= | |recovery=23 | ||
|onhit=Launch | |onhit=Launch | ||
|onblock=- | |onblock=-9 | ||
|guard=Overhead | |guard=Overhead | ||
|chip= | |chip=200 | ||
|property= | |property= | ||
|invuln= | |invuln= | ||
|description= | |description= | ||
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* Overhead if partially or fully charged. | * Overhead if partially or fully charged. | ||
* K input in the table above represents uncharged version; {K} input corresponds to partial charge and [K] to full charge | * K input in the table above represents uncharged version; {K} input corresponds to partial charge and [K] to full charge | ||
Super-armored, holdable knife stab that becomes an overhead if you charge it. (It doesn't need to be fully charged to become overhead.) Fully charged, this does hefty damage but | Super-armored, holdable knife stab that becomes an overhead if you charge it. (It doesn't need to be fully charged to become overhead.) Fully charged, this does hefty damage but is slow. | ||
* If any version of the move hits a midair enemy, they will be grounded. | |||
If your armor is hit once, you can cancel the startup of the move by dashing, allowing for the '''[https://www.youtube.com/watch?v=H5hSWst1YL4 KADC technique.]''' | If your armor is hit once, you can cancel the startup of the move by dashing, allowing for the '''[https://www.youtube.com/watch?v=H5hSWst1YL4 KADC technique.]''' |
Revision as of 21:20, 21 March 2024
Impostor | |
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Health | 3000 |
Profile
The Impostor from Innersloth's online multiplayer deduction game Among Us is the main (and only) character in Among Us Arena.
While there is only one playable character, you can select 20 different colors, each with their own dedicated special move and unique taunt, performed using the Sus button and quickly tapping down three times in a row respectively.
Basics
Strengths | Weaknesses |
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Move List
Standing Normals
5L
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5H
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5K
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5G the G stands for gat the G stands for gat
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Crouching Normals
2L
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2H Second scariest move in the entire game Second scariest move in the entire game
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2K Scariest move in the entire game Scariest move in the entire game
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2G Poor Man's DP Poor Man's DP
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Jumping Normals
j.L the dumpy hit you the dumpy hit you
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j.H
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j.K
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j.G
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Universal Mechanics
Throw
4S |
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Counter 2S Spam 5L tickthrow :) Spam 5L tickthrow :)
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Burst
Any attack + S (While getting hit) |
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Supers
Super 1: RHM Laser
Any other attack button + S |
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Super 2: Sabotage Install
Any other attack button + S |
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Super 3: Report Cancel (Megaphone)
Any other attack button + S |
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Gatling Table
L | H | K | G | Cancel | |
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5L | 5L | 5H, 2H | 5K, 2K | 5G, 2G | Sus |
2L | 5L | 5H, 2H | 5K, 2K | 5G, 2G | Sus |
5H | - | 2H | 5K, 2K | 5G, 2G | Sus |
2H | - | - | 5K[-], 2K[-] | 5G[-], 2G[-] | Jump[-], Dash[-], Sus[-] |
5K | - | - | 2K[-] | 5G[-], 2G[-] | Sus[-] |
5[K] | - | 2H[-] | 2K[-] | 5G[-], 2G[-] | Sus[-] |
2K | - | - | - | 5G[-], 2G[-] | Jump[-], Dash[-],Sus[-] |
5G | - | - | 5K[1~2], 2K[1~2] | 2G[2] | Sus[1~2] |
2G | - | - | 5K[1~2], 2K[1~2] | 5G[2] | Jump[2],Dash[2],Sus[1~2] |
L | H | K | G | Cancel | |
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j.L | - | j.H[-] | j.K[-] | j.G[-] | Sus |
j.H | - | - | j.K[-] | j.G[-] | Sus |
j.K | - | - | - | - | Sus[-] |
j.G | - | j.H[-] | j.K[-] | - | Sus |
- X = X is available on hit or block
- X[-] = X is available only on hit
- X[#~#] = X is available only on hit between # hit and # hit (for multi-hit moves)