Template:AttackDataHeader-BBBR: Difference between revisions

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(Created page with "{{#if:{{{version|}}}|! Version }} ! height="25px" |<span style="color: purple; cursor:help" title="How much damage this move does assuming no scaling. Tested vs Otto">Damage</span> ! <span style="color: purple; cursor:help" title="Denotes whether high guard (H), low guard (L) or air guard (A) is required to block this attack.">Guard</span> ! <span style="color: purple; cursor:help" title="If the move is invulnerable I or has Guard Point GP.">Property</span> ! <span...")
 
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! <span style="color: purple; cursor:help" title="How long the hitboxes will be active on screen.">Active</span>
! <span style="color: purple; cursor:help" title="How long the hitboxes will be active on screen.">Active</span>
! <span style="color: purple; cursor:help" title="How many frames it takes to go back neutral on whiff.">Recovery</span>
! <span style="color: purple; cursor:help" title="How many frames it takes to go back neutral on whiff.">Recovery</span>
! <span style="color: purple; cursor:help" title="How many frames the Attacker can act before the Hitstun ends. If negative, Defender can act first.">Hit Adv</span>
! <span style="color: purple; cursor:help" title="How many frames the Attacker can act before the Defender. If negative, Defender can act first.">Block Adv</span>
! <span style="color: purple; cursor:help" title="How many frames the Attacker can act before the Defender. If negative, Defender can act first.">Block Adv</span>
! <span style="color: purple; cursor:help" title="S= Self Cancel &#010;J= Jump Cancel &#010;N= Normal Cancel &#040;A&gt;B&gt;C&gt;V&#041; &#010;Sp= Special Cancel &#010;Su = Super Cancel &#010;U = Unique Cancel&#010;NC= No Cancel &#010;">Cancel</span>
! <span style="color: purple; cursor:help" title="S= Self Cancel &#010;J= Jump Cancel &#010;N= Normal Cancel &#040;A&gt;B&gt;C&gt;V&#041; &#010;Sp= Special Cancel &#010;Su = Super Cancel &#010;U = Unique Cancel&#010;NC= No Cancel &#010;">Cancel</span>

Revision as of 19:04, 23 March 2024

! height="25px" |Damage ! Guard ! Property ! Startup ! Active ! Recovery ! Block Adv ! Cancel

Usage

Determines the columns to be used for Big Bang Beat Revolve move lists.