Template:AttackDataHeader-BBBR: Difference between revisions
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(Created page with "{{#if:{{{version|}}}|! Version }} ! height="25px" |<span style="color: purple; cursor:help" title="How much damage this move does assuming no scaling.
Tested vs Otto">Damage</span> ! <span style="color: purple; cursor:help" title="Denotes whether high guard (H), low guard (L) or air guard (A) is required to block this attack.">Guard</span> ! <span style="color: purple; cursor:help" title="If the move is invulnerable I or has Guard Point GP.">Property</span> ! <span...") |
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! <span style="color: purple; cursor:help" title="How long the hitboxes will be active on screen.">Active</span> | ! <span style="color: purple; cursor:help" title="How long the hitboxes will be active on screen.">Active</span> | ||
! <span style="color: purple; cursor:help" title="How many frames it takes to go back neutral on whiff.">Recovery</span> | ! <span style="color: purple; cursor:help" title="How many frames it takes to go back neutral on whiff.">Recovery</span> | ||
! <span style="color: purple; cursor:help" title="How many frames the Attacker can act before the Defender. If negative, Defender can act first.">Block Adv</span> | ! <span style="color: purple; cursor:help" title="How many frames the Attacker can act before the Defender. If negative, Defender can act first.">Block Adv</span> | ||
! <span style="color: purple; cursor:help" title="S= Self Cancel 
J= Jump Cancel 
N= Normal Cancel (A>B>C>V) 
Sp= Special Cancel 
Su = Super Cancel 
U = Unique Cancel
NC= No Cancel 
">Cancel</span> | ! <span style="color: purple; cursor:help" title="S= Self Cancel 
J= Jump Cancel 
N= Normal Cancel (A>B>C>V) 
Sp= Special Cancel 
Su = Super Cancel 
U = Unique Cancel
NC= No Cancel 
">Cancel</span> |
Revision as of 19:04, 23 March 2024
! height="25px" |Damage ! Guard ! Property ! Startup ! Active ! Recovery ! Block Adv ! Cancel
Usage
Determines the columns to be used for Big Bang Beat Revolve move lists.