User talk:606HiHats: Difference between revisions
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== Super Desperation Moves == | == Super Desperation Moves == | ||
YamiGari - 6321463214B Command grab SDM | '''YamiGari - 6321463214B''' Command grab SDM | ||
== Unique to this character == | == Unique to this character == |
Revision as of 08:48, 24 May 2017
- everything here is a work in progress. Rough it out first, clean it up later.
ADD POUNCE ATTACK SECTION TO EACH CHARACTERS PAGE!
Intro Page. Basic background of the game
The Last Blade
The Last Blade is a 2D fighting game developed and published by SNK for its Neo Geo hardware. Originally released in Japan in 1997, the game has since been ported and re-released countless times on various platforms. It was followed by its more popular sequel, The Last Blade 2, in 1998.
Although often mentioned amongst SNK's flagship titles, The Last Blade finds itself today a lost classic, buried under other great titles such as various entries in The King of Fighters series, the Samurai Shodown series, Garou: Mark of the Wolves, and of course, The Last Blade 2. Those games each have a ton of online resources to learn from, and a plethora of tournament match footage on youtube. But outside of a few basic Gamefaqs movelists and very few casual match videos on youtube, the first Last Blade has virtually no online resources to speak of. Thus, the creation of this wiki: To serve as the ultimate gameplay resource for one of SNK's gems.
FAQ
What is The Last Blade?
The Last Blade is the first installment of a 2D fighting game series developed and published by SNK. It was released in 1997 for SNK's Neo Geo hardware, followed by its sequel, The Last Blade 2, in 1998, and eventually, a portable rendition, The Last Blade: Beyond the Destiny, released for the Neo Geo Pocket Color in 2000. It is often compared to SNK's Samurai Shodown series because its fighters use weapons to do battle. Unlike the Samurai Shodown series however, The Last Blade is not set during Japan's feudal era, but rather the Bakumatsu period, in which Japan's strict policy of isolationism was coming to an end, the Tokugawa Shogunate would soon fall, and Western influence would begin to shape Japan. As such, the game has a drastically different aesthetic and tone than the Samurai Shodown series.
What is the storyline of the game?
This wiki has been created specifically as in-depth gameplay resource for the game, as there is no other online. For information regarding the storyline of the game and each of its characters, check out the following link: [1]
How would you describe the gameplay of the Last Blade in comparison to other fighting games?
- It has the pace/speed, importance of normals, pokes, and spacing from various Street Fighter and Samurai Shodown games
- A short hop from the King of Fighters series
- A high risk/reward deflect mechanic that works somewhat like the parry system in 3rd Srike
- Short chain combos similar to those of Vampire Savior
As such, the game is not all offense and not all defense, but a balance between the two. Traditional fireball/dragon punch wars do not really take place in the game, and the deflect mechanic tones down aggressive rushdown styles of play in favor of more calculated offensive approaches. I will add that, more than most fighting games, air-to-air combat is prominent in the Last Blade. Not air combos or anything like that, but rather, air footsies. Cross-ups and ambiguous cross-ups are also a huge part of the game, more so than just about any fighting game I have played. Like all fighting games, you never want to be stuck in the corner, but in The Last Blade, being cornered is not the nightmare it is in Street Fighter. Sweeps, being a huge part of combat in Street Fighter, are not a very big part of the game.
One thing to note would be that games like Street Fighter often have clearly defined roles for each character. Dhalsim is a zoner. Zangief is a grappler. Their gameplay designs are tailored for each to be played in specific ways. These designations/distinctions are less apparent in the Last Blade. In Street Fighter, you play Ryu, or Dhalsim, or Zangief, or Guile, or Ibuki. Each, in a sense, its own system. In the Last Blade, you play the game's system. The characters are of course different from one another, but the differences are more subtle, and the approaches are more or less the same. Think of games like Marvel vs. Capcom, in which each character is obviously different, but the end goal is to get into your launcher/combos/air combos/infinites.
I've only played the Last Blade 2 (Or I've never played either). What are the main differences between The Last Blade and The Last Blade 2?
There are too many to list, but here are some of the main ones:
- The Last Blade, as a whole, is a simpler game than The Last Blade 2. It has fewer mechanics and fewer combo possibilities, and, in a lot of cases, less special moves.
- The Last Blade plays at a much slower and controlled pace than The Last Blade 2. There are no air and ground recoveries in the first game, resulting in more breaks in the action. You end up with a less hectic, frantic pace.
- Air combat is very different between the two games. You cannot deflect while in the air in the first game, only in the second game. And so, although air combat remains important in the first game, it is not as sophisticated as it is in the second game.
- When playing in Speed Mode, The Last Blade employs a Custom Combo system akin to that of Street Fighter Alpha 2. The Last Blade 2 replaced this with a totally different system.
- The Last Blade has fewer characters than the second. The characters that both games do share, play differently between the two games, some slightly, and some being almost completely rebuilt for the second game. For specifics, see the individual character pages.
- In the Last Blade, each character has their own stage. In the Last Blade 2, characters share stages.
- Dizzies and Guard Breaks occur fairly often in the first game, at both low and high level play. I have rarely seen dizzies occur in the Last Blade 2, even when an expert is destroying a beginner. I am not even sure if the Last Blade 2 has Guard Breaks, because I cannot remember ever seeing one. For more on this, check out the System Mechanics page.
- The Last Blade 2 is full of game defining glitches, some infinites, and horrible game balance, with a God tier similar to that of Marvel vs. Capcom 2. The Last Blade, although not perfectly balanced, is a more balanced and polished game.
- In the Last Blade, Power Mode has, in general, far fewer combo/link possibilities compared to second game, in which Power Mode is defined by links.
- The Last Blade 2 has dash moves, meaning, dashing A is different from standing A. The first game does not have dash moves. If you dash and hit A, standing A will come out.
- Short hops are much easier to execute in the first game.
For more specific information, I advise checking out the Last Blade 2 guide on the Shoryuken Wiki. It is an excellent resource and goes into great detail about the Last Blade 2's system mechanics.
How can I play?'
Since it's original release, The Last Blade has been ported several times, first to the Playstation in Japan, then for the Playstation 2 in Japan (packaged with the Last Blade 2 as a collection), and more recently through various online platforms such as Steam, the Wii's Virtual Console, etc.
But the best way to play today would be through the online client known as Fightcade. It's free, has excellent online play, and is not a port, but the original game itself, in file form, running on perfect emulation of the Neo Geo. So you get to play the real game, as it was played in arcades in 1997, with your own arcade stick, gamepad, or keyboard.
Is there a Training Mode?
Yes. To access the training mode through fightcade, launch the game, go to Game, Set Dipswitches, change from MVS to AES, then press F3 to reset the emulator. The training mode will be in the main menu.
If you want to then play online, make sure to go to Set Dipswitches again, reset to defaults, and press F3 to reset the emulator. If you don't do this, you will get desync issues with your opponent.
Controls
Notation
(Put the numpad and buttons here)
The numbers above correspond to the numpad on a standard computer keyboard, each number representing a directional input on an arcade stick or video game controller, 5 being the neutral position (no directional input being made). The letters above represent the Neo Geo's four buttons, each of which has a specific gameplay function.
IMPORTANT: The remainder of this guide will be written from the perspective of PLAYER 1 FACING RIGHT. So if you see 6B for instance, which translates to the forward direction and the B button, this command must be done in reverse if you are the player facing LEFT, so 6C becomes 4C. Everything just flips when facing left.
(Put all universal control stuff here. what each button does, how to dash, jump, short hop, all universal command normals like 6B, 4A, sweep, throws,
System Mechanics
Each character in The Last Blade can be played in one of two modes: Power or Speed.
Power Mode
- Attacks do more damage than in Speed Mode and normal attacks cause chip damage
- No Chain Combos, only Links (see individual character pages)
- Each character has one Special Move that can be canceled into their Desperation Move, also known as a Super Cancel (see individual character pages)
- Access to Desperation Moves (require a full super meter to be done once, or can be done an infinite number of times when health is low/flashing)
- Access to Super Desperation Moves (require a full super meter and low/flashing health)
(Super Cancels. What Links are, whatever else is Power Mode specific. Maybe the full Super Cancel movelist, just as a quick reference, which can also be showed in inidividual character pages)
Speed Mode
- Attacks do less damage than in Power Mode and normal attacks do not cause chip damage
- Access to both Chain Combos and Links, and the ability to combine the two (more on this in the individual character pages)
- No Super Cancels, but the ability to finish chain combos with Desperation Moves (see individual character pages)
- Access to Desperation Moves (require a full super meter to be done once, or can be done an infinite number of times when health is low/flashing)
- No access to Super Desperation Moves, instead access to a Custom Combo (requires a full super meter and low/flashing health. Must be activated. Meter drains over time and drains further when attacks are used. Light attacks will drain small portions of the meter while strong attacks will drain larger portions of the meter)
(Universal Speed Chain system should be put right here. And Custom Combo system details and rules. Little details like being able to cancel crouch C into any/all specials)
Repel/Deflect
Throws
Ground Attacks/Pursuit Attacks
Guard Breaks
Dizzy/Stun
Tiers
TOP Yuki, Kaede, Moriya
HIGH Zantetsu, Shikyoh
MID Washizuka, Lee, Akari, Amano
LOW Shigen, Juzoh, Okina
Tier Analysis
Keep it short and simple. Details will go in the character pages. More comprehensive tier list will be worked out.
Kaede
Introduction NO STORY STUFF ONLY BASIC CHARACTER INTRO, NOT STRATEGY. Maybe pros and cons? those are always simple and nice to have
Normal Moves
Standing
Crouching
Jumping
Special Moves
Ittou Hayate - 236A/B fireball
Ittou Kuga - 623A/B Shoryuken
Ittou RenjinZan - 214A/B (x3) rekka, super cancel
Ittou TabaKaze - 214C command roll
Ittou ArashiUchi - 41236C command grab
Ittou RaiTei 4/2/6B (air) Air Throw
Desperation Moves
Kakusei - BCD awakened kaede transformation
Kasshin FukuRyu - 21416AB lighting bolt dm, hold to delay
Super Desperation Moves
Kasshin KouRyu - 21416AB lighting bolt sdm, hold to delay
Unique to this character
By Pressing BCD, Kaede "Awakens", transforming into a superior version of himself. All his moves are faster and stronger in every way, with the tradeoff being that his health slowly ticks away until there is a pixel left (health will not tick to 0).
Awakened Kaede
Introduction
Special Moves
Shinmei Hayate - 236A/B
Shinmei Kuga - 623A/B
Shinmei RenjinZan - 214A/B (x3)
Shinmei TabaKaze - 214C command roll
Shinmei ArashiUchi - 41236C command grab
Ittou RaiTei - 4/2/6B (air) Air Throw
Desperation Moves
Kasshin FukuRyu - 21416AB lightning bolt DM, hold to delay
Kasshin SeiRyu - 236236AB lightsaber slash DM hold to delay
Super Desperation Moves
Kasshin KouRyu - 21416B lightning bolt SMD hold to delay
Kasshin SouRyu - 236236B hold to delay, other SMD, i think it's the gut stab one from LB2, must double check
Strategy
Power Mode (analysis)
power mode strategy and such here
Combos
power combos here
Speed Mode (anaysis)
speed mode strategy and analysis here
Combos
speed combos here
Differences from Last Blade 2 Kaede
differences here. Don't get too nitty gritty. Main key differences that affect his basic design and gameplay. Don't make this section too big.
Yuki
Introduction
Normal Moves
Standing
Crouching
Jumping
Special Moves
HyouJin - 236A/B fireball
SouKa - 623A/B DP
ShunSetsuZan - 214A/B dash slash
HyouKyou - 41236C reflector
Suizan - 63214C command grab
Desperation Moves
YukishiMaki - 21416AB DM slash, follow with 236B/C
Super Desperation Moves
Shin YukishiMaki - 21416B Blizzard Cyclone Crystal SDM
Unique to this character
Strategy
Power Mode (analysis)
Combos
Speed Mode (anaysis)
Combos
Differences from Last Blade 2 Yuki
Juzoh
Introduction (character story, gameplay basics)
Normal Moves
Standing
Crouching
Jumping
Special Moves
Geki Shin - 623A/B ground pound
GouDanShou - hold A/B/C hold/release slam thing
Fugaku - 63214B command grab. follow up with 236B for the club swing, and 236B for the fireball. then include the pounce/pursuit attack
Kongou JuTsui - 236A/B the running club swing combo thing
Desperation Moves
KatsuMoku DaiGekidou - 21416AB follow with 236B
Super Desperation Moves
KatsuMoku ChoGekidou - 6321463214B Command grab SDM
Unique to this character
Include all his various pounce/pursuits here. he has a ton.
Strategy
Power Mode (analysis)
Combos
Speed Mode (anaysis)
Combos
Differences from Last Blade 2 Juzoh
Akari
Introduction (character story, gameplay basics)
Normal Moves
Standing
Crouching
Jumping
Special Moves
ShikiGami Tenku - 236A/B fireball
Tenmon Hoshi no Meguri - 28C sparkly up and down move
Gaiki DorotaBou - 623A/B/C portal moves. include the various follow ups. MeiRyu Mari Otoshi - 1/2/3C MeiRyu Mari Houri - 7/8/9C MeiRyu Mari Koroge - hold A/B
Gaiki KiyoHime - 63214A command grab
Mamori HitoGata - 63214B paper thing... dont know what it does still
Henka HitoGata - 63214C transforms into opponent
Desperation Moves
ShikiGami Rikugou - 21416AB demon centipede DM
Super Desperation Moves
ShikiGami HyakkiYakou - 632146B Shinto Ghost parade SDM
Unique to this character
Strategy
Power Mode
Combos
Speed Mode (anaysis)
Combos
Differences from Last Blade 2 Akari
Amano
Introduction (character story, gameplay basics)
Normal Moves
Standing
Crouching
Jumping
Special Moves
Keima no Taka - 623C uppercut DP punch move
Suzume Sashi - 616A/B stick charge! can be done with 646 as well, no issue.
Shougi Doushi - 33C command grab headbutts
Ibisha Anaguma - tap A repeatedly hundred hand slap move. can finish with Anaguma no Fudoshi Nugi - 236B for a final hit to the gut
Hisshi - 63214B stick swing wind up. hold to delay and build power
Takabisha - 63214C Counter move. use sparingly if at all.
Desperation Moves
Banjo Kono Itte "Tokin" - 6321463214AB his DM, hold to delay
Super Desperation Moves
Banjo Kono Itte "Hisha"/"Kaku" - 6321463214A/B his SDM. each version does a different disc throw. pretty terrible SDM.
Unique to this character
Strategy
Power Mode (analysis)
Combos
Speed Mode (anaysis)
Combos
Differences from Last Blade 2 Amano
Moriya
Introduction (character story, gameplay basics)
Normal Moves
Standing
Crouching
Jumping
Special Moves
Ittou Oboro Jodan/Chuudan/Gedan - 214A/B/C yamazaki zoning sword whip moves. can be held to delay, and canceled with D.
Ittou Shingetsu (Ura) - 623A/B A version can be followed with Ittou Sogetsu - 623B only in Speed Mode. HIS MOON ARC DP!
Ittou TsukiKage - 236A/B (x3) rekka series. elite.can be stopped short to finish with DP, or even reset with another rekka slash.
Taitou Hogetsu - 412A/B/C teleport. A is away from opponent, B is right in front, C is behind. C version is most useful for a teleport into a throw. really good option and integral to his game.
Desperation Moves
Kassatsu Izayoi Gekka - 641236AB million slash DM. hold to delay.
Super Desperation Moves
Kassatsu MidareSetsu Gekka - 641236B Raging Demon looking SDM
Unique to this character
Strategy
Power Mode (analysis)
Combos
Speed Mode (anaysis)
Combos
Differences from Last Blade 2 Moriya
Okina
Introduction (character story, gameplay basics)
Normal Moves
Standing
Crouching
Jumping
Special Moves
Ki Paku - 236A/B/C turtles
Kame Mai Chi - 63214A/B basket spin
Make Mai Ten - 63214C cyclone spin overhead, great move, great anti air
Muku Yu - 22C drops from sky on opponent's head, very unsafe gimmick
Desperation Moves
Genbu no Hoko - 641236AB Hurricane spin DM
Super Desperation Moves
Genbu no Ikari - 641236B Giant dragon turtle SDM
Unique to this character
Strategy
Power Mode (analysis)
Combos
Speed Mode (anaysis)
Combos
Differences from Last Blade 2 Okina
Lee
Introduction (character story, gameplay basics)
Normal Moves
Standing
Crouching
Jumping
Special Moves
Ryu Tsui Sen- 214C (x3) rekka kick series
En Sen Shou - 623B DP fire kick, follow with 2B
Kasumi - AB dodge move. has various follow ups: Hokage - A/B/C Homura - 214B Senpuu - 1/2/3C
Enryu Haibi - 63214A/B firepalm dash charge thing. follow B version with another 63214B
Muei Kyaku - 2C (air) divekick series
Ibuki - Hold Start dont know what this does. need to check in training mode
Desperation Moves
Ougi Enryu Tenshin - 21416AB fan toss dash with fire trail DM
Super Desperation Moves
Hiougi Soten Muei Kyaku - 21416B Dashes to opponent and does insane combo, similar to Moriya SDM
Unique to this character
Strategy
Power Mode (analysis)
Combos
Speed Mode (anaysis)
Combos
Differences from Last Blade 2 Lee
Washizuka
Introduction (character story, gameplay basics)
Normal Moves
Standing
Crouching
Jumping
Special Moves
Shikku Satsu - 46A/B fireball
Koku Satsu - 28A/B flashkick charge down up sword slash anti air move
RouGa - 46C shoulder charge, follow ups are: Rouga Shashiki - 214C Rouga Onshiki - 236C
Shun Satsu - 214A/B flash poke medium range thing. follow with tap A/B repeatedly
Desperation Moves
Shin RouGa - 21416AB Shoulder tackle charge DM
Super Desperation Moves
Saishu RouGa - 21416B single slash mega damage SDM across screen. hold to delay
Unique to this character
Strategy
Power Mode (analysis)
Combos
Speed Mode (anaysis)
Combos
Differences from Last Blade 2 Washizuka
Shikyoh
Introduction (character story, gameplay basics)
Normal Moves
Standing
Crouching
Jumping
Special Moves
Hage Washi - 214A/B boomerang throw, can lose weapon. follow with Tsuibami - 8B
Kaiten Kimo Eguri - 623A/B cyclone spin thing tap A/B repeatedly to follow
ZanNiku Kamaitachi - 41236A/B crawl grab bite. not a throw, can be blocked. amazing special for both combos and punishing whiffs and dashes and such.
Ji Name Subari - 646C Crawl move. Lasts as long as you hold forward. sets up all sorts of mix ups and mind games.
ZanNiku Obasami - (air) 214B sword dive from the air, diagonal angle, fast
Mujihi Sashi - 63214C Command grab
Desperation Moves
MeiKyoShisui Kyoki - 236236AB juggling cyclone sword throw. lose weapon. can follow with Kosho - press Start then follow with KeiKyoShisui Kyoki - 63214AB
Super Desperation Moves
Kyoki Mijin Kizami - 236236B just like moriya and lee SDM, but faster and way more damage.
Unique to this character
Strategy
Power Mode (analysis)
Combos
Speed Mode (anaysis)
Combos
Differences from Last Blade 2 Mukuro
Zantetsu
Introduction (character story, gameplay basics)
Normal Moves
Standing
Crouching
Jumping
Special Moves
Ryuei Jin - 236A/B arc slash, reflects fireballs. follow with 236A/B for a second slash, combos with the first.
Hagane Tachi Kai - 641236B Moon Crescent fireball
Tenma Otoshi - 63214C command grab
Kikou Hou - 214B shuriken flash toss, short range, super fast, super cancelable in power mode
Minamo Gakure - 421A invisibility
Mukuro Nui - (air) 236A/B in air, throw shurikens unto ground
Tenma Kyaku - (air) 2C divekick series, follow with 2C for a moon kick
Oboro Giri - 623C moonsault kick DP move
Desperation Moves
Toro Soujin - 21416AB multi slash close range DM, follow with 236B or 236B 236B or 236C 236C or 236C. need to work this out, confusing.
Super Desperation Moves
YamiGari - 6321463214B Command grab SDM
Unique to this character
Strategy
Power Mode (analysis)
Combos
Speed Mode (anaysis)
Combos
Differences from Last Blade 2 Zantetsu
Shigen
Introduction (character story, gameplay basics)
Normal Moves
Standing
Crouching
Jumping
Special Moves
Desperation Moves
Super Desperation Moves
Unique to this character
Strategy
Power Mode (analysis)
Combos
Speed Mode (anaysis)
Combos