Template:FlagData-SCON4: Difference between revisions

From Mizuumi Wiki
Jump to navigation Jump to search
No edit summary
No edit summary
Line 53: Line 53:
{{!}} {{{techallow|}}} }}
{{!}} {{{techallow|}}} }}
{{!}}-<!--
{{!}}-<!--
-->{{#if: {{{throwtech|}}} | <nowiki />
-->{{#if: {{{throwlock|}}} | <nowiki />
{{!}}-
{{!}}-
{{!}} style="background-color:#E6E6FA; color:#000;" {{!}} '''Allows Throw Escape'''
{{!}} style="background-color:#E6E6FA; color:#000;" {{!}} '''Throw Escape Lockout'''
{{!}} {{{throwtech|}}} }}
{{!}} {{{throwlock|}}} }}
{{!}}-
{{!}}-
|}
|}
Line 74: Line 74:
|throwinvul = Notes if an opponent can throw the character during this attack.
|throwinvul = Notes if an opponent can throw the character during this attack.
|techallow = Notes if an opponent can perform a tech upon touching the ground after being hit by this attack.
|techallow = Notes if an opponent can perform a tech upon touching the ground after being hit by this attack.
|throwtech = Notes if a character can escape the opponent's throw during this attack.
|throwlock = Notes the period of time during this attack in which a character cannot escape the opponent's throw.
}}
}}
</pre>
</pre>
Line 91: Line 91:
|throwinvul =  
|throwinvul =  
|techallow =  
|techallow =  
|throwtech =  
|throwlock =  
}}
}}
</pre>
</pre>
Line 126: Line 126:
  |throwinvul = Yes
  |throwinvul = Yes
  |techallow = Yes
  |techallow = Yes
  |throwtech = Yes
  |throwlock = Frames 3-14
  }}
  }}
  }}
  }}

Revision as of 12:47, 25 March 2024


Explanation

{{FlagData-SCON4
|stanceflip = Notes if the move changes the orientation of the character's idle stance.
|highcrush = The amount of frames a move has the High Crush Property.
|midcrush = The amount of frames a move has the Mid Crush Property.
|lowcrush = The amount of frames a move has the Low Crush Property.
|autoguard = The amount of frames that a move will automatically block incoming attacks.
|chipdmg = The amount of Chip Damage a move does.
|unsub = Notes if a move has the Unsubbable Property.
|meterdrain = The amount of meter a move steals.
|throwinvul = Notes if an opponent can throw the character during this attack.
|techallow = Notes if an opponent can perform a tech upon touching the ground after being hit by this attack.
|throwlock = Notes the period of time during this attack in which a character cannot escape the opponent's throw.
}}

Usage

{{FlagData-SCON4
|stanceflip = 
|highcrush = 
|lowcrush = 
|midcrush = 
|autoguard =
|chipdmg = 
|unsub = 
|meterdrain = 
|throwinvul = 
|techallow = 
|throwlock = 
}}

Example

B Button
SCON4 Kakashi 5B.png
Damage Hit Level Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block
TBD - TBD TBD TBD TBD 20 +7 (+12) -6
  • Primary Jab.
  • Can go into B Button(B Button) on whiff.
Flag Data
Stance Flip No
High Crush some amount
Mid Crush lol
Low Crush some amount
Autoguard none
Chip Damage 2
Unsubbable True
Meter Drain 234
Throw Immunity Yes
Allows Ground Tech Yes
Throw Escape Lockout Frames 3-14