Template:FlagData-SCON4: Difference between revisions

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{{#if: {{{stanceflip|}}} | <nowiki />
{{#if: {{{stanceflip|}}} | <nowiki />
{{!}}-
{{!}}-
{{!}} style="background-color:#E6E6FA; color:#000;" {{!}} '''Stance Flip'''
{{!}} style="background-color:#E6E6FA; color:#000;" {{!}} '''{{Tooltip |color=purple | text=Stance Flip | hovertext=Notes if the move changes the orientation of the character's idle stance.}}'''
{{!}} {{{stanceflip|}}} }}
{{!}} {{{stanceflip|}}} }}
{{!}}-<!--
{{!}}-<!--
-->{{#if: {{{highcrush|}}} | <nowiki />
-->{{#if: {{{highcrush|}}} | <nowiki />
{{!}}-
{{!}}-
{{!}} style="background-color:#E6E6FA; color:#000;" {{!}} '''High Crush'''
{{!}} style="background-color:#E6E6FA; color:#000;" {{!}} '''{{Tooltip |color=purple | text=High Crush | hovertext=The amount of time (measured in frames) where a given move has the High Crush Property.}}'''
{{!}} {{{highcrush|}}} }}
{{!}} {{{highcrush|}}} }}
{{!}}-<!--
{{!}}-<!--
-->{{#if: {{{midcrush|}}} | <nowiki />
-->{{#if: {{{midcrush|}}} | <nowiki />
{{!}}-
{{!}}-
{{!}} style="background-color:#E6E6FA; color:#000;" {{!}} '''Mid Crush'''
{{!}} style="background-color:#E6E6FA; color:#000;" {{!}} '''{{Tooltip |color=purple | text=Mid Crush | hovertext=The amount of time (measured in frames) where a given move has the Mid Crush Property.}}'''
{{!}} {{{midcrush|}}} }}
{{!}} {{{midcrush|}}} }}
{{!}}-<!--
{{!}}-<!--
-->{{#if: {{{lowcrush|}}} | <nowiki />
-->{{#if: {{{lowcrush|}}} | <nowiki />
{{!}}-
{{!}}-
{{!}} style="background-color:#E6E6FA; color:#000;" {{!}} '''Low Crush'''
{{!}} style="background-color:#E6E6FA; color:#000;" {{!}} '''{{Tooltip |color=purple | text=Low Crush | hovertext=The amount of time (measured in frames) where a given move has the Low Crush Property.}}'''
{{!}} {{{lowcrush|}}} }}
{{!}} {{{lowcrush|}}} }}
{{!}}-<!--
{{!}}-<!--
-->{{#if: {{{autoguard|}}} | <nowiki />
-->{{#if: {{{autoguard|}}} | <nowiki />
{{!}}-
{{!}}-
{{!}} style="background-color:#E6E6FA; color:#000;" {{!}} '''Autoguard'''
{{!}} style="background-color:#E6E6FA; color:#000;" {{!}} '''{{Tooltip |color=purple | text=Autoguard | hovertext=Notes the amount of time (measured in frames) where a character will automatically block incoming attacks during a given move.}}'''
{{!}} {{{autoguard|}}} }}
{{!}} {{{autoguard|}}} }}
{{!}}-<!--
{{!}}-<!--
-->{{#if: {{{chipdmg|}}} | <nowiki />
-->{{#if: {{{chipdmg|}}} | <nowiki />
{{!}}-
{{!}}-
{{!}} style="background-color:#E6E6FA; color:#000;" {{!}} '''Chip Damage'''
{{!}} style="background-color:#E6E6FA; color:#000;" {{!}} '''{{Tooltip |color=purple | text=Chip Damage | hovertext=Notes the amount of Chip Damage dealt by a given move.}}'''
{{!}} {{{chipdmg|}}} }}
{{!}} {{{chipdmg|}}} }}
{{!}}-<!--
{{!}}-<!--
-->{{#if: {{{unsub|}}} | <nowiki />
-->{{#if: {{{unsub|}}} | <nowiki />
{{!}}-
{{!}}-
{{!}} style="background-color:#E6E6FA; color:#000;" {{!}} '''Unsubbable'''
{{!}} style="background-color:#E6E6FA; color:#000;" {{!}} '''{{Tooltip |color=purple | text=Unsubbable | hovertext=Notes if a given move has the Unsubbable Property.}}'''
{{!}} {{{unsub|}}} }}
{{!}} {{{unsub|}}} }}
{{!}}-<!--
{{!}}-<!--
-->{{#if: {{{meterdrain|}}} | <nowiki />
-->{{#if: {{{meterdrain|}}} | <nowiki />
{{!}}-
{{!}}-
{{!}} style="background-color:#E6E6FA; color:#000;" {{!}} '''Meter Drain'''
{{!}} style="background-color:#E6E6FA; color:#000;" {{!}} '''{{Tooltip |color=purple | text=Chakra Drain | hovertext=Notes the amount of Chakra stolen by a given move on hit (measured in units; for context, a full Chakra Gauge has 15,360 units.)}}'''
{{!}} {{{meterdrain|}}} }}
{{!}} {{{meterdrain|}}} }}
{{!}}-<!--
{{!}}-<!--
-->{{#if: {{{throwinvul|}}} | <nowiki />
-->{{#if: {{{throwinvul|}}} | <nowiki />
{{!}}-
{{!}}-
{{!}} style="background-color:#E6E6FA; color:#000;" {{!}} '''Throw Immunity'''
{{!}} style="background-color:#E6E6FA; color:#000;" {{!}} '''{{Tooltip |color=purple | text=Throw Immunity | hovertext=Notes if an opponent can throw the character during this attack.}}'''
{{!}} {{{throwinvul|}}} }}
{{!}} {{{throwinvul|}}} }}
{{!}}-<!--
{{!}}-<!--
-->{{#if: {{{techallow|}}} | <nowiki />
-->{{#if: {{{techallow|}}} | <nowiki />
{{!}}-
{{!}}-
{{!}} style="background-color:#E6E6FA; color:#000;" {{!}} '''Allows Ground Tech'''
{{!}} style="background-color:#E6E6FA; color:#000;" {{!}} '''{{Tooltip |color=purple | text=Allows Ground Tech | hovertext=Notes if an opponent can perform a tech upon touching the ground after being hit by this attack.}}'''
{{!}} {{{techallow|}}} }}
{{!}} {{{techallow|}}} }}
{{!}}-<!--
{{!}}-<!--
-->{{#if: {{{throwtech|}}} | <nowiki />
-->{{#if: {{{throwlock|}}} | <nowiki />
{{!}}-
{{!}}-
{{!}} style="background-color:#E6E6FA; color:#000;" {{!}} '''Allows Throw Escape'''
{{!}} style="background-color:#E6E6FA; color:#000;" {{!}} '''{{Tooltip |color=purple | text=Throw Escape Lockout | hovertext=Notes the period of time during this attack (measured in frames) in which a character cannot escape the opponent's throw.}}'''
{{!}} {{{throwtech|}}} }}
{{!}} {{{throwlock|}}} }}
{{!}}-
{{!}}-
|}
|}
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{{FlagData-SCON4
{{FlagData-SCON4
|stanceflip = Notes if the move changes the orientation of the character's idle stance.
|stanceflip = Notes if the move changes the orientation of the character's idle stance.
|highcrush = The amount of frames a move has the High Crush Property.
|highcrush = Notes the amount of time (measured in frames) where a given move has the High Crush Property.
|midcrush = The amount of frames a move has the Mid Crush Property.
|midcrush = Notes the amount of time (measured in frames) where a given move has the Mid Crush Property.
|lowcrush = The amount of frames a move has the Low Crush Property.
|lowcrush = Notes the amount of time (measured in frames) where a given move has the Low Crush Property.
|autoguard = The amount of frames that a move will automatically block incoming attacks.
|autoguard = Notes the amount of time (measured in frames) where a character will automatically block incoming attacks during a given move.
|chipdmg = The amount of Chip Damage a move does.
|chipdmg = Notes the amount of Chip Damage dealt by a given move.
|unsub = Notes if a move has the Unsubbable Property.
|unsub = Notes if a given move has the Unsubbable Property.
|meterdrain = The amount of meter a move steals.
|meterdrain = Notes the amount of Chakra stolen by a given move on hit (measured in units).
|throwinvul = Notes if an opponent can throw the character during this attack.
|throwinvul = Notes if an opponent can throw the character during this attack.
|techallow = Notes if an opponent can perform a tech upon touching the ground after being hit by this attack.
|techallow = Notes if an opponent can perform a tech upon touching the ground after being hit by this attack.
|throwtech = Notes if a character can escape the opponent's throw during this attack.
|throwlock = Notes the period of time during this attack (measured in frames) in which a character cannot escape the opponent's throw.
}}
}}
</pre>
</pre>
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|throwinvul =  
|throwinvul =  
|techallow =  
|techallow =  
|throwtech =  
|throwlock =  
}}
}}
</pre>
</pre>
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  |throwinvul = Yes
  |throwinvul = Yes
  |techallow = Yes
  |techallow = Yes
  |throwtech = Yes
  |throwlock = Frames 3-14
  }}
  }}
  }}
  }}

Latest revision as of 09:04, 26 March 2024


Explanation

{{FlagData-SCON4
|stanceflip = Notes if the move changes the orientation of the character's idle stance.
|highcrush = Notes the amount of time (measured in frames) where a given move has the High Crush Property.
|midcrush = Notes the amount of time (measured in frames) where a given move has the Mid Crush Property.
|lowcrush = Notes the amount of time (measured in frames) where a given move has the Low Crush Property.
|autoguard = Notes the amount of time (measured in frames) where a character will automatically block incoming attacks during a given move.
|chipdmg = Notes the amount of Chip Damage dealt by a given move.
|unsub = Notes if a given move has the Unsubbable Property.
|meterdrain = Notes the amount of Chakra stolen by a given move on hit (measured in units).
|throwinvul = Notes if an opponent can throw the character during this attack.
|techallow = Notes if an opponent can perform a tech upon touching the ground after being hit by this attack.
|throwlock = Notes the period of time during this attack (measured in frames) in which a character cannot escape the opponent's throw.
}}

Usage

{{FlagData-SCON4
|stanceflip = 
|highcrush = 
|lowcrush = 
|midcrush = 
|autoguard =
|chipdmg = 
|unsub = 
|meterdrain = 
|throwinvul = 
|techallow = 
|throwlock = 
}}

Example

B Button
SCON4 Kakashi 5B.png
Damage Hit Level Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block
TBD - TBD TBD TBD TBD 20 +7 (+12) -6
  • Primary Jab.
  • Can go into B Button(B Button) on whiff.
Flag Data
Stance Flip No
High Crush some amount
Mid Crush lol
Low Crush some amount
Autoguard none
Chip Damage 2
Unsubbable True
Chakra Drain 234
Throw Immunity Yes
Allows Ground Tech Yes
Throw Escape Lockout Frames 3-14