Template:FlagData-SCON4: Difference between revisions
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{{#if: {{{stanceflip|}}} | <nowiki /> | {{#if: {{{stanceflip|}}} | <nowiki /> | ||
{{!}}- | {{!}}- | ||
{{!}} style="background-color:#E6E6FA; color:#000;" {{!}} '''Stance Flip''' | {{!}} style="background-color:#E6E6FA; color:#000;" {{!}} '''{{Tooltip |color=purple | text=Stance Flip | hovertext=Notes if the move changes the orientation of the character's idle stance.}}''' | ||
{{!}} {{{stanceflip|}}} }} | {{!}} {{{stanceflip|}}} }} | ||
{{!}}-<!-- | {{!}}-<!-- | ||
-->{{#if: {{{highcrush|}}} | <nowiki /> | -->{{#if: {{{highcrush|}}} | <nowiki /> | ||
{{!}}- | {{!}}- | ||
{{!}} style="background-color:#E6E6FA; color:#000;" {{!}} '''High Crush''' | {{!}} style="background-color:#E6E6FA; color:#000;" {{!}} '''{{Tooltip |color=purple | text=High Crush | hovertext=The amount of time (measured in frames) where a given move has the High Crush Property.}}''' | ||
{{!}} {{{highcrush|}}} }} | {{!}} {{{highcrush|}}} }} | ||
{{!}}-<!-- | {{!}}-<!-- | ||
-->{{#if: {{{midcrush|}}} | <nowiki /> | -->{{#if: {{{midcrush|}}} | <nowiki /> | ||
{{!}}- | {{!}}- | ||
{{!}} style="background-color:#E6E6FA; color:#000;" {{!}} '''Mid Crush''' | {{!}} style="background-color:#E6E6FA; color:#000;" {{!}} '''{{Tooltip |color=purple | text=Mid Crush | hovertext=The amount of time (measured in frames) where a given move has the Mid Crush Property.}}''' | ||
{{!}} {{{midcrush|}}} }} | {{!}} {{{midcrush|}}} }} | ||
{{!}}-<!-- | {{!}}-<!-- | ||
-->{{#if: {{{lowcrush|}}} | <nowiki /> | -->{{#if: {{{lowcrush|}}} | <nowiki /> | ||
{{!}}- | {{!}}- | ||
{{!}} style="background-color:#E6E6FA; color:#000;" {{!}} '''Low Crush''' | {{!}} style="background-color:#E6E6FA; color:#000;" {{!}} '''{{Tooltip |color=purple | text=Low Crush | hovertext=The amount of time (measured in frames) where a given move has the Low Crush Property.}}''' | ||
{{!}} {{{lowcrush|}}} }} | {{!}} {{{lowcrush|}}} }} | ||
{{!}}-<!-- | {{!}}-<!-- | ||
-->{{#if: {{{autoguard|}}} | <nowiki /> | -->{{#if: {{{autoguard|}}} | <nowiki /> | ||
{{!}}- | {{!}}- | ||
{{!}} style="background-color:#E6E6FA; color:#000;" {{!}} '''Autoguard''' | {{!}} style="background-color:#E6E6FA; color:#000;" {{!}} '''{{Tooltip |color=purple | text=Autoguard | hovertext=Notes the amount of time (measured in frames) where a character will automatically block incoming attacks during a given move.}}''' | ||
{{!}} {{{autoguard|}}} }} | {{!}} {{{autoguard|}}} }} | ||
{{!}}-<!-- | {{!}}-<!-- | ||
-->{{#if: {{{chipdmg|}}} | <nowiki /> | -->{{#if: {{{chipdmg|}}} | <nowiki /> | ||
{{!}}- | {{!}}- | ||
{{!}} style="background-color:#E6E6FA; color:#000;" {{!}} '''Chip Damage''' | {{!}} style="background-color:#E6E6FA; color:#000;" {{!}} '''{{Tooltip |color=purple | text=Chip Damage | hovertext=Notes the amount of Chip Damage dealt by a given move.}}''' | ||
{{!}} {{{chipdmg|}}} }} | {{!}} {{{chipdmg|}}} }} | ||
{{!}}-<!-- | {{!}}-<!-- | ||
-->{{#if: {{{unsub|}}} | <nowiki /> | -->{{#if: {{{unsub|}}} | <nowiki /> | ||
{{!}}- | {{!}}- | ||
{{!}} style="background-color:#E6E6FA; color:#000;" {{!}} '''Unsubbable''' | {{!}} style="background-color:#E6E6FA; color:#000;" {{!}} '''{{Tooltip |color=purple | text=Unsubbable | hovertext=Notes if a given move has the Unsubbable Property.}}''' | ||
{{!}} {{{unsub|}}} }} | {{!}} {{{unsub|}}} }} | ||
{{!}}-<!-- | {{!}}-<!-- | ||
-->{{#if: {{{meterdrain|}}} | <nowiki /> | -->{{#if: {{{meterdrain|}}} | <nowiki /> | ||
{{!}}- | {{!}}- | ||
{{!}} style="background-color:#E6E6FA; color:#000;" {{!}} ''' | {{!}} style="background-color:#E6E6FA; color:#000;" {{!}} '''{{Tooltip |color=purple | text=Chakra Drain | hovertext=Notes the amount of Chakra stolen by a given move on hit (measured in units; for context, a full Chakra Gauge has 15,360 units.)}}''' | ||
{{!}} {{{meterdrain|}}} }} | {{!}} {{{meterdrain|}}} }} | ||
{{!}}-<!-- | {{!}}-<!-- | ||
-->{{#if: {{{throwinvul|}}} | <nowiki /> | -->{{#if: {{{throwinvul|}}} | <nowiki /> | ||
{{!}}- | {{!}}- | ||
{{!}} style="background-color:#E6E6FA; color:#000;" {{!}} '''Throw Immunity''' | {{!}} style="background-color:#E6E6FA; color:#000;" {{!}} '''{{Tooltip |color=purple | text=Throw Immunity | hovertext=Notes if an opponent can throw the character during this attack.}}''' | ||
{{!}} {{{throwinvul|}}} }} | {{!}} {{{throwinvul|}}} }} | ||
{{!}}-<!-- | {{!}}-<!-- | ||
-->{{#if: {{{techallow|}}} | <nowiki /> | -->{{#if: {{{techallow|}}} | <nowiki /> | ||
{{!}}- | {{!}}- | ||
{{!}} style="background-color:#E6E6FA; color:#000;" {{!}} '''Allows Ground Tech''' | {{!}} style="background-color:#E6E6FA; color:#000;" {{!}} '''{{Tooltip |color=purple | text=Allows Ground Tech | hovertext=Notes if an opponent can perform a tech upon touching the ground after being hit by this attack.}}''' | ||
{{!}} {{{techallow|}}} }} | {{!}} {{{techallow|}}} }} | ||
{{!}}-<!-- | {{!}}-<!-- | ||
-->{{#if: {{{ | -->{{#if: {{{throwlock|}}} | <nowiki /> | ||
{{!}}- | {{!}}- | ||
{{!}} style="background-color:#E6E6FA; color:#000;" {{!}} ''' | {{!}} style="background-color:#E6E6FA; color:#000;" {{!}} '''{{Tooltip |color=purple | text=Throw Escape Lockout | hovertext=Notes the period of time during this attack (measured in frames) in which a character cannot escape the opponent's throw.}}''' | ||
{{!}} {{{ | {{!}} {{{throwlock|}}} }} | ||
{{!}}- | {{!}}- | ||
|} | |} | ||
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{{FlagData-SCON4 | {{FlagData-SCON4 | ||
|stanceflip = Notes if the move changes the orientation of the character's idle stance. | |stanceflip = Notes if the move changes the orientation of the character's idle stance. | ||
|highcrush = | |highcrush = Notes the amount of time (measured in frames) where a given move has the High Crush Property. | ||
|midcrush = | |midcrush = Notes the amount of time (measured in frames) where a given move has the Mid Crush Property. | ||
|lowcrush = | |lowcrush = Notes the amount of time (measured in frames) where a given move has the Low Crush Property. | ||
|autoguard = | |autoguard = Notes the amount of time (measured in frames) where a character will automatically block incoming attacks during a given move. | ||
|chipdmg = | |chipdmg = Notes the amount of Chip Damage dealt by a given move. | ||
|unsub = Notes if a move has the Unsubbable Property. | |unsub = Notes if a given move has the Unsubbable Property. | ||
|meterdrain = | |meterdrain = Notes the amount of Chakra stolen by a given move on hit (measured in units). | ||
|throwinvul = Notes if an opponent can throw the character during this attack. | |throwinvul = Notes if an opponent can throw the character during this attack. | ||
|techallow = Notes if an opponent can perform a tech upon touching the ground after being hit by this attack. | |techallow = Notes if an opponent can perform a tech upon touching the ground after being hit by this attack. | ||
| | |throwlock = Notes the period of time during this attack (measured in frames) in which a character cannot escape the opponent's throw. | ||
}} | }} | ||
</pre> | </pre> | ||
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|throwinvul = | |throwinvul = | ||
|techallow = | |techallow = | ||
| | |throwlock = | ||
}} | }} | ||
</pre> | </pre> | ||
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|throwinvul = Yes | |throwinvul = Yes | ||
|techallow = Yes | |techallow = Yes | ||
| | |throwlock = Frames 3-14 | ||
}} | }} | ||
}} | }} |
Latest revision as of 09:04, 26 March 2024
Explanation
{{FlagData-SCON4 |stanceflip = Notes if the move changes the orientation of the character's idle stance. |highcrush = Notes the amount of time (measured in frames) where a given move has the High Crush Property. |midcrush = Notes the amount of time (measured in frames) where a given move has the Mid Crush Property. |lowcrush = Notes the amount of time (measured in frames) where a given move has the Low Crush Property. |autoguard = Notes the amount of time (measured in frames) where a character will automatically block incoming attacks during a given move. |chipdmg = Notes the amount of Chip Damage dealt by a given move. |unsub = Notes if a given move has the Unsubbable Property. |meterdrain = Notes the amount of Chakra stolen by a given move on hit (measured in units). |throwinvul = Notes if an opponent can throw the character during this attack. |techallow = Notes if an opponent can perform a tech upon touching the ground after being hit by this attack. |throwlock = Notes the period of time during this attack (measured in frames) in which a character cannot escape the opponent's throw. }}
Usage
{{FlagData-SCON4 |stanceflip = |highcrush = |lowcrush = |midcrush = |autoguard = |chipdmg = |unsub = |meterdrain = |throwinvul = |techallow = |throwlock = }}