YomiHustle/Ninja: Difference between revisions
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(→Airdash: horrible dustpoop captions aside there ARE five characters now) |
(→Store/Release Momentum: Updated this to match the move's current function. that being a stored and decaying toggle boost that can be shored up with more store momentums.) |
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====<font style="visibility:hidden; float:right">Store/ | ====<font style="visibility:hidden; float:right">Store Momentum/Boost</font>==== | ||
{{MoveData | {{MoveData | ||
|image=YH_Ninja_StoreMomentum.png | |image=YH_Ninja_StoreMomentum.png | ||
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|caption=The flex tape of the ninja community | |caption=The flex tape of the ninja community | ||
|input=[[Image:YH_Icon_StoreMomentum.png]][[Image:YH_Icon_ReleaseMomentum.png]] | |input=[[Image:YH_Icon_StoreMomentum.png]][[Image:YH_Icon_ReleaseMomentum.png]] | ||
|name=Store/ | |name=Store Momentum/Boost | ||
|data= | |data= | ||
{{AttackData-YH | {{AttackData-YH | ||
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|description= | |description= | ||
* Air OK. | * Air OK. | ||
Saves your current speed and direction, and halts your movement. Occasionally useful to stop yourself from getting into a terrible spot or to get a better combo extension, because, being a special move, it can be cancelled into. However, this move's greatness is not what it does, but | Saves your current speed and direction, and halts your movement. Can be used again to increase the total stored speed. This stored speed will decay, increasing in decay with higher amounts. There is no cap to this storage. Stored speed is reduced by 3.0 every time Ninja blocks or is hit. Occasionally useful to stop yourself from getting into a terrible spot or to get a better combo extension, because, being a special move, it can be cancelled into. However, this move's greatness is not what it does, but the toggle it unlocks. | ||
}} | }} | ||
{{AttackData-YH | {{AttackData-YH | ||
|version= | |version=Boost | ||
|damage=N/A | |damage=N/A | ||
|startup=1 | |startup=1 | ||
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|description= | |description= | ||
* Air OK. | * Air OK. | ||
* Toggle | |||
* Costs 1 bar. | * Costs 1 bar. | ||
* Only usable after Store Momentum | * Only usable after Store Momentum | ||
Boost is a toggle unlocked when any speed is stored via Store Momentum, allowing you to apply the storage from Stored Momentum to any non-defensive or movement option at the cost of 1 bar of meter. Direction of momentum can be nudged from (0.71, -0.71) to (0.91, 0.42) when facing right or (-0.71, -0.71) to (0.91, -0.42) when facing left. This is an incredibly useful tool to keep in any situation, allowing Ninja to escape nearly any dangerous situation through the speed gained, as well as opening up new combo routes and reads from the increases stickiness and chase this inherently gives Ninja. Its constant drain can be an issue, so keeping it relatively high without wasting the meter is important. | |||
}} | }} | ||
}} | }} |
Revision as of 22:10, 8 April 2024
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Under Construction
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Profile
Ninja is a mix-up heavy rushdown character, capable of using her superior movement abilities and high number of options to force highly advantageous situations, while almost always having an escape option. As the only character with a projectile invincible attack, an invincible "reversal" in the form of Uppercut, and a frame 4 interruptible movement option, Ninja is capable of using her superior tools to alternate between forcing her opponent's hand, and explosive offense and punishes.
Please enable Dark Mode in the top right corner in order to see the character sprites.
Move List
Movement
Dash
Toggle Hitboxes Toggle Hitboxes
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Back Dash
Toggle Hitboxes Toggle Hitboxes
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Super Dash
Toggle Hitboxes Toggle Hitboxes
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Jump
Toggle Hitboxes Toggle Hitboxes
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Super Jump
Toggle Hitboxes Toggle Hitboxes
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Airdash
The other four wish they had something like this The other four wish they had something like this
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Toggle Hitboxes Toggle Hitboxes
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Attack
Punch
Ground version. A really fast and useful jab. Ground version. A really fast and useful jab. Air version. A situational air-to-air, or a combo extender. Air version. A situational air-to-air, or a combo extender.
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Toggle Hitboxes Toggle Hitboxes
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Kick
Ground version Ground version Air version Air version
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Toggle Hitboxes Toggle Hitboxes
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Sweep
Damn he's gonna be in hitstun for years, huh? Damn he's gonna be in hitstun for years, huh?
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Toggle Hitboxes Toggle Hitboxes
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SlideKick
The Leg The Leg
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Toggle Hitboxes Toggle Hitboxes
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NunChuk
NunChuk NunChuk NunChuk (High) NunChuk (High) Red Wave Red Wave Chuk Heavy Chuk Heavy Chuk Jump Chuk Jump
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Toggle Hitboxes Toggle Hitboxes
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Chuk Spin
Toggle Hitboxes Toggle Hitboxes
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Drop Kick
A live demonstration of why you should respect Ninja's grab game. Always. A live demonstration of why you should respect Ninja's grab game. Always.
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Toggle Hitboxes Toggle Hitboxes
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Dive Kick
Possibly inspired by the hit ps3 game, Divekick. Possibly inspired by the hit ps3 game, Divekick.
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Toggle Hitboxes Toggle Hitboxes
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Stomp
Toggle Hitboxes Toggle Hitboxes
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Universal Mechanics
Throw
Toggle Hitboxes Toggle Hitboxes
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Special
Shuriken
The shoto fireball, but now with angles and controllable speed! The shoto fireball, but now with angles and controllable speed!
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Toggle Hitboxes Toggle Hitboxes
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Grappling Hook
The cornerstone of the Ninja Space Program™ The cornerstone of the Ninja Space Program™
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Toggle Hitboxes Toggle Hitboxes
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Uppercut
The only DP in the game The only DP in the game
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Toggle Hitboxes Toggle Hitboxes
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Jump Kick
"Block this overhead" "Block this overhead"
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Toggle Hitboxes Toggle Hitboxes
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Sticky Bomb
"Hey wanna think about another option in neutral?" "Hey wanna think about another option in neutral?"
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Toggle Hitboxes Toggle Hitboxes
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Summon
Up Forward Up Forward Forward Forward Down Forward Down Forward Slide Slide
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Toggle Hitboxes Toggle Hitboxes
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Store Momentum/Boost
The flex tape of the ninja community The flex tape of the ninja community
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Toggle Hitboxes Toggle Hitboxes
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Store/Release Momentum
So like, imagine Cowboy's teleport, except the commitment is gone. Yeah. So like, imagine Cowboy's teleport, except the commitment is gone. Yeah.
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Toggle Hitboxes Toggle Hitboxes
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Whip Wave
I'm not gonna sugarcoat it! I'm not gonna sugarcoat it!
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Toggle Hitboxes Toggle Hitboxes
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Backsway
Backsway Backsway Palm Strike a.k.a Pilebunker Palm Strike a.k.a Pilebunker
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Toggle Hitboxes Toggle Hitboxes
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Skull Shaker
Toggle Hitboxes Toggle Hitboxes
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Super
Quick Slash
THIS UGLY SON OF A #@!%$ IS USING 1 BAR TO COMPLETELY SKIP NEUTRAL. HOW? ...JUST WATCH. THIS UGLY SON OF A #@!%$ IS USING 1 BAR TO COMPLETELY SKIP NEUTRAL. HOW? ...JUST WATCH.
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Toggle Hitboxes Toggle Hitboxes
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Caltrops
These are the gray X of pain These are the gray X of pain
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Toggle Hitboxes Toggle Hitboxes
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Hustle
Look at which finger i'm holding up. Look at which finger i'm holding up.
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Toggle Hitboxes Toggle Hitboxes
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