YomiHustle/Cowboy: Difference between revisions
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* Recoils up and shoots a bullet if it hits. | * Recoils up and shoots a bullet if it hits. | ||
* Causes Cowboy to lose access to Quick Draw,Gun Throw and Lasso until they pick up their Gun. | * Causes Cowboy to lose access to Quick Draw, Gun Throw and Lasso until they pick up their Gun. | ||
* The gun projectile is totally independent to cowboy | * The gun projectile is totally independent to cowboy | ||
The gun has the lasso tied to it, causing it to go back to you like a boomerang, | The gun has the lasso tied to it, causing it to go back to you like a boomerang, useful for a lot of things such as: | ||
* Block strings | * Block strings | ||
the gun cannot be parried, so if you | the gun cannot be parried, so if you throw it behind the opponent it will go back in their direction, and as it accelerates it will be harder to avoid it forcing them to block | ||
* Neutral control | * Neutral control | ||
if you and | if you and your opponent are in the long range, throwing you gun forward prevents them from running in your direction, but now you have lost your ability to shoot, so it is kinda useless if you don't have a Temporal Round already set up | ||
* Comboing | * Comboing | ||
it can be a great combo extender | it can be a great combo extender because of the shoot it does after a successful hit, that does 30 frames of hitstun | ||
}} | }} | ||
}} | }} |
Revision as of 07:13, 11 April 2024
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Under Construction
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Profile
Cowboy is the Your Only Move Is Hustle's Sword, Gun and Teleport Master. Sporting a well rounded moveset, Cowboy has a bit of everything for everyone at all levels of play - being it for you or your opponent.
Strengths | Weaknesses |
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Move List
Movement
Walk
Toggle Hitboxes Toggle Hitboxes
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Back Walk
Toggle Hitboxes Toggle Hitboxes
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Super Dash
very anime very anime
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Toggle Hitboxes Toggle Hitboxes
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Dash
Will get you over some lows and mids. Will get you over some lows and mids.
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Toggle Hitboxes Toggle Hitboxes
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Jump
Toggle Hitboxes Toggle Hitboxes
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Super Jump
Toggle Hitboxes Toggle Hitboxes
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Teleport
For holding forward with maximum efficiency. For holding forward with maximum efficiency.
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Toggle Hitboxes Toggle Hitboxes
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Spot Dodge
Toggle Hitboxes Toggle Hitboxes
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Normals
Pommel
The closest you can get to a 5P in YH The closest you can get to a 5P in YH
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Toggle Hitboxes Toggle Hitboxes
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Horiz. Slash
Grounded versions Grounded versions Air version Air version
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Toggle Hitboxes Toggle Hitboxes
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Vert. Slash
Ground version Ground version Air version Air version
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Toggle Hitboxes Toggle Hitboxes
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Upward Swipe
Looks like a DP. Is not a DP. Looks like a DP. Is not a DP.
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Toggle Hitboxes Toggle Hitboxes
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Stinger
round start flip draw cancel stinger is my favorite opener round start flip draw cancel stinger is my favorite opener
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Toggle Hitboxes Toggle Hitboxes
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Ankle Cutter
"Round start low disjoint?" "Round start low disjoint?"
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Toggle Hitboxes Toggle Hitboxes
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Downward Cleave
Toggle Hitboxes Toggle Hitboxes
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Throw
You're landing this after tp aren't you? You're landing this after tp aren't you?
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Toggle Hitboxes Toggle Hitboxes
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Specials
Lightning Slice
Neutral Skip Detected Neutral Skip Detected
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Toggle Hitboxes Toggle Hitboxes
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Impale
nothing personal, kid nothing personal, kid
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Toggle Hitboxes Toggle Hitboxes
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BackSlash
HUGE hitbox goes brrrrrr HUGE hitbox goes brrrrrr
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Toggle Hitboxes Toggle Hitboxes
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3Combo
3 Combo 3 Combo 3 Combo Down 3 Combo Down
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Toggle Hitboxes Toggle Hitboxes
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Quickdraw
Quickdraw Quickdraw Holster Holster Shoot Gun Shoot Gun Shoot Dodge Shoot Dodge Shoot Hitbox Shoot Hitbox
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Toggle Hitboxes Toggle Hitboxes
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Lasso
Toggle Hitboxes Toggle Hitboxes
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Foresight
Toggle Hitboxes Toggle Hitboxes
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Gun Throw
try doing the "i will not pick up my gun" challenge try doing the "i will not pick up my gun" challenge
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Toggle Hitboxes Toggle Hitboxes
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Supers
Temporal Round
Toggle Hitboxes Toggle Hitboxes
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1000Cuts
Toggle Hitboxes Toggle Hitboxes
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Taunt
I am the gun. I am the gun.
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Toggle Hitboxes Toggle Hitboxes
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