MerFight: Curse of the Arctic Prince/Gigi: Difference between revisions
(Gathered all variants of moves together. Added names to all applicable moves.) |
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|image=MF_Gigi_Grab.png | |image=MF_Gigi_Grab.png | ||
|caption= | |caption= | ||
|name= | |name=Going Up! | ||
|input=LKLK | |input=LKLK | ||
|data= | |data= | ||
Line 250: | Line 250: | ||
|image=MF_Gigi_BackGrab.png | |image=MF_Gigi_BackGrab.png | ||
|caption= | |caption= | ||
|name= | |name=Sea Ya! | ||
|input=4LPLK | |input=4LPLK | ||
|data= | |data= | ||
Line 267: | Line 267: | ||
|image=MF_Gigi_UOV.png | |image=MF_Gigi_UOV.png | ||
|caption= | |caption= | ||
|name= | |name=Angler Flip | ||
|input=HPHK | |input=HPHK | ||
|data= | |data= | ||
Line 284: | Line 284: | ||
|image=MF_Gigi_PP.png | |image=MF_Gigi_PP.png | ||
|caption= | |caption= | ||
|name= | |name=Esca Flash | ||
|input=PP | |input=PP | ||
|data= | |data= | ||
Line 301: | Line 301: | ||
|image=MF_Gigi_KK.png | |image=MF_Gigi_KK.png | ||
|caption= | |caption= | ||
|name= | |name=Puddle Hop | ||
|input=KK | |input=KK | ||
|data= | |data= | ||
Line 320: | Line 320: | ||
{{MoveData | {{MoveData | ||
|image=MF_Gigi_236LP.png | |image=MF_Gigi_236LP.png | ||
|caption= | |caption=Grounded LP version. | ||
|name= | |image2=MF_Gigi_236HP.png | ||
|input= | |caption2=Grounded HP version. | ||
|image3=MF_Gigi_j.236LP.png | |||
|caption3=Air LP version. | |||
|image4=MF_Gigi_j.236HP.png | |||
|caption4=Air HP version. | |||
|name=Esca Beam | |||
|input=236P (Air OK) | |||
|data= | |data= | ||
{{AttackData-MF | {{AttackData-MF | ||
|version=236LP | |||
|damage=? | |damage=? | ||
|guard=? | |guard=? | ||
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|description=Describe how the move is used generally and any distinct properties it might have. | |description=Describe how the move is used generally and any distinct properties it might have. | ||
}} | }} | ||
{{AttackData-MF | {{AttackData-MF | ||
|version=236HP | |||
|damage=? | |damage=? | ||
|guard=? | |guard=? | ||
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|description=Describe how the move is used generally and any distinct properties it might have. | |description=Describe how the move is used generally and any distinct properties it might have. | ||
}} | }} | ||
{{AttackData-MF | {{AttackData-MF | ||
|version=j.236LP | |||
|damage=? | |damage=? | ||
|guard=? | |guard=? | ||
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|description=Describe how the move is used generally and any distinct properties it might have. | |description=Describe how the move is used generally and any distinct properties it might have. | ||
}} | }} | ||
{{AttackData-MF | {{AttackData-MF | ||
|version=j.236HP | |||
|damage=? | |damage=? | ||
|guard=? | |guard=? | ||
Line 392: | Line 378: | ||
{{MoveData | {{MoveData | ||
|image=MF_Gigi_623LK.png | |image=MF_Gigi_623LK.png | ||
|caption= | |caption=LK version. | ||
|name= | |image2=MF_Gigi_623HK.png | ||
|input= | |caption2=HK version. | ||
|name=Angler Kick | |||
|input=623K | |||
|data= | |data= | ||
{{AttackData-MF | {{AttackData-MF | ||
|version=623LK | |||
|damage=? | |damage=? | ||
|guard=? | |guard=? | ||
Line 406: | Line 395: | ||
|description=Describe how the move is used generally and any distinct properties it might have. | |description=Describe how the move is used generally and any distinct properties it might have. | ||
}} | }} | ||
{{AttackData-MF | {{AttackData-MF | ||
|version=623HK | |||
|damage=? | |damage=? | ||
|guard=? | |guard=? | ||
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|image=MF_Gigi_214LP.png | |image=MF_Gigi_214LP.png | ||
|caption= | |caption= | ||
|name= | |name=Illium Fist | ||
|input=214LP | |input=214LP | ||
|data= | |data= | ||
Line 447: | Line 429: | ||
|image=MF_Gigi_214HP.png | |image=MF_Gigi_214HP.png | ||
|caption= | |caption= | ||
|name= | |name=Illium Chop | ||
|input=214HP | |input=214HP | ||
|data= | |data= | ||
Line 464: | Line 446: | ||
{{MoveData | {{MoveData | ||
|image=MF_Gigi_j.236LK.png | |image=MF_Gigi_j.236LK.png | ||
|caption= | |caption=LK version. | ||
|name= | |image2=MF_Gigi_j.236HK.png | ||
|input=j. | |caption2=HK version. | ||
|name=Angler Dive | |||
|input=j.236K | |||
|data= | |data= | ||
{{AttackData-MF | {{AttackData-MF | ||
|version=j.236LK | |||
|damage=? | |damage=? | ||
|guard=? | |guard=? | ||
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|description=Describe how the move is used generally and any distinct properties it might have. | |description=Describe how the move is used generally and any distinct properties it might have. | ||
}} | }} | ||
{{AttackData-MF | {{AttackData-MF | ||
|version=j.236HP | |||
|damage=? | |damage=? | ||
|guard=? | |guard=? | ||
Line 502: | Line 480: | ||
{{MoveData | {{MoveData | ||
|image=MF_Gigi_236PP.png | |image=MF_Gigi_236PP.png | ||
|caption= | |caption=Grounded version. | ||
|name= | |image2=MF_Gigi_j.236PP.png | ||
|caption2=Air version. | |||
|name=Blinding Esca Beam | |||
|input=236PP | |input=236PP | ||
|data= | |data= | ||
{{AttackData-MF | {{AttackData-MF | ||
|version=236PP | |||
|damage=? | |damage=? | ||
|guard=? | |guard=? | ||
Line 516: | Line 497: | ||
|description=Describe how the move is used generally and any distinct properties it might have. | |description=Describe how the move is used generally and any distinct properties it might have. | ||
}} | }} | ||
{{AttackData-MF | {{AttackData-MF | ||
|version=j.236PP | |||
|damage=? | |damage=? | ||
|guard=? | |guard=? | ||
Line 537: | Line 511: | ||
{{MoveData | {{MoveData | ||
|image= | |image=MF_Gigi_214PP.png | ||
|caption= | |caption= | ||
|name= | |name=Illium Fist Combination | ||
|input= | |input=214PP | ||
|data= | |data= | ||
{{AttackData-MF | {{AttackData-MF | ||
Line 555: | Line 529: | ||
{{MoveData | {{MoveData | ||
|image= | |image=MF_Gigi_623KK.png | ||
|caption= | |caption= | ||
|name= | |name=Typhoon Geyser | ||
|input= | |input=623KK | ||
|data= | |data= | ||
{{AttackData-MF | {{AttackData-MF | ||
Line 575: | Line 549: | ||
|image=MF_Gigi_j.236KK.png | |image=MF_Gigi_j.236KK.png | ||
|caption= | |caption= | ||
|name= | |name=Typhoon Dive | ||
|input=j.236KK | |input=j.236KK | ||
|data= | |data= |
Revision as of 15:12, 13 April 2024
Story
Give a quick summary of the character's role in the game's narrative, setting the scene for their story mode and giving the interesting facts like 'is trying to overthrow and kill god.'
Gameplay
Give a quick pitch for the character's overall gameplan.
Strengths | Weaknesses |
---|---|
|
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Moveset
Normal Moves
Standing Normals
5LP
|
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5HP
|
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5LK
|
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5HK
|
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Crouching Normals
2LP
|
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2HP
|
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2LK
|
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2HK
|
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Jumping Normals
j.LP
|
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j.HP
|
---|
j.LK
|
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j.HK
|
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Universal Commands
Going Up!
LKLK |
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Sea Ya!
4LPLK |
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Angler Flip
HPHK |
---|
Esca Flash
PP |
---|
Puddle Hop
KK |
---|
Grabs, universal overheads, and stances go here.
Specials
Esca Beam
236P (Air OK) |
---|
Angler Kick
623K |
---|
Illium Fist
214LP |
---|
Illium Chop
214HP |
---|
Angler Dive
j.236K |
---|
Supers
Blinding Esca Beam
236PP |
---|
Illium Fist Combination
214PP |
---|
Typhoon Geyser
623KK |
---|
Typhoon Dive
j.236KK |
---|
Combos
Combo Theory
Tell people the key to making combos with the character, like how characters with rekkas have to account for the heavy scaling.
BNB Combos
"Maximum Gigi!" j.HK > 5HK > 623HK > 88 Pop Cancel > j.HP > j.236HK > 5HP > 623LK > 88 Pop Cancel > j.LK > 236LK > 5LK > 623LK > 88 Pop Cancel > j.HK > 236HK
Other Combos
Put your combos that don't work half the time and require strict input timing here.
Strategy
General Gameplan
Talk about how to actually go about an entire match as a character, like how to approach neutral or disadvantage. Leave things only relevant for one match up to the Matchup part.
Matchups
Gigi (Mirror) [character page] |
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|
Atlas (Even) [character page] |
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|
Odon (Even) [character page] |
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|
Naeco (Even) [character page] |
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|
Strike (Even) [character page] |
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|
Bolt (Even) [character page] |
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|
Gamma (Even) [character page] |
---|
|
Octonia (Even) [character page] |
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|
Enjellique (Even) [character page] |
---|
|
Drargos (Even) [character page] |
---|
|
Arctina (Even) [character page] |
---|
|
Rho (Even) [character page] |
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|
Alternate Costumes
Starting Costumes
Just put images of the alt costumes here.
Unlockable Costumes
Mention the unlock requirement for each one beneath the picture.