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| |caption= | | |caption= |
| |name=Going Up! | | |name=Going Up! |
| |input=LKLK | | |input=LPLK |
| |data= | | |data= |
| {{AttackData-MF | | {{AttackData-MF |
Revision as of 20:02, 14 April 2024
Story
Give a quick summary of the character's role in the game's narrative, setting the scene for their story mode and giving the interesting facts like 'is trying to overthrow and kill god.'
Gameplay
Give a quick pitch for the character's overall gameplan.
Strengths |
Weaknesses
|
- Put a strength of the character that is a reason to pick them.
- Copying text from other wikis on this site speeds things up.
|
- Detail the weakpoints of a character, what they can't do and why people might not click with them.
- When you copy text from another wiki you might not understand the code you're working with and you need to prune all references to the other game.
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Moveset
Normal Moves
Standing Normals
5LP
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Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Adv Hit
|
Adv Block
|
Wipeout
|
30
|
High
|
4
|
2
|
8
|
-
|
-
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10
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Describe how the move is used generally and any distinct properties it might have.
|
|
5HP
|
Damage
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Guard
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Startup
|
Active
|
Recovery
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Adv Hit
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Adv Block
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Wipeout
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60
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High
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6
|
2
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12
|
-
|
-
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10
|
|
5LK
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Damage
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Guard
|
Startup
|
Active
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Recovery
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Adv Hit
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Adv Block
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Wipeout
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30
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Mid
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5
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2
|
11
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-
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-
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10
|
|
5HK
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Damage
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Guard
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Startup
|
Active
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Recovery
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Adv Hit
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Adv Block
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Wipeout
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60
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High
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8
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2
|
10
|
-
|
-
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20
|
|
Crouching Normals
2LP
|
Damage
|
Guard
|
Startup
|
Active
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Recovery
|
Adv Hit
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Adv Block
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Wipeout
|
?
|
?
|
?
|
?
|
?
|
-
|
-
|
?
|
Describe how the move is used generally and any distinct properties it might have.
|
|
2HP
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Damage
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Guard
|
Startup
|
Active
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Recovery
|
Adv Hit
|
Adv Block
|
Wipeout
|
?
|
?
|
?
|
?
|
?
|
-
|
-
|
?
|
Describe how the move is used generally and any distinct properties it might have.
|
|
2LK
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Adv Hit
|
Adv Block
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Wipeout
|
?
|
?
|
?
|
?
|
?
|
-
|
-
|
?
|
Describe how the move is used generally and any distinct properties it might have.
|
|
2HK
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Damage
|
Guard
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Startup
|
Active
|
Recovery
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Adv Hit
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Adv Block
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Wipeout
|
?
|
?
|
?
|
?
|
?
|
-
|
-
|
?
|
Describe how the move is used generally and any distinct properties it might have.
|
|
Jumping Normals
j.LP
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Damage
|
Guard
|
Startup
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Active
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Recovery
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Adv Hit
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Adv Block
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Wipeout
|
?
|
?
|
?
|
?
|
?
|
-
|
-
|
?
|
Describe how the move is used generally and any distinct properties it might have.
|
|
j.HP
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Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Adv Hit
|
Adv Block
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Wipeout
|
?
|
?
|
?
|
?
|
?
|
-
|
-
|
?
|
Describe how the move is used generally and any distinct properties it might have.
|
|
j.LK
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Adv Hit
|
Adv Block
|
Wipeout
|
?
|
?
|
?
|
?
|
?
|
-
|
-
|
?
|
Describe how the move is used generally and any distinct properties it might have.
|
|
j.HK
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Adv Hit
|
Adv Block
|
Wipeout
|
?
|
?
|
?
|
?
|
?
|
-
|
-
|
?
|
Describe how the move is used generally and any distinct properties it might have.
|
|
Universal Commands
Going Up! LPLK
|
Damage
|
Guard
|
Startup
|
Active
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Recovery
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Adv Hit
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Adv Block
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Wipeout
|
?
|
?
|
?
|
?
|
?
|
-
|
-
|
?
|
Describe how the move is used generally and any distinct properties it might have.
|
|
Sea Ya! 4LPLK
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
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Adv Hit
|
Adv Block
|
Wipeout
|
?
|
?
|
?
|
?
|
?
|
-
|
-
|
?
|
Describe how the move is used generally and any distinct properties it might have.
|
|
Angler Flip HPHK
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Damage
|
Guard
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Startup
|
Active
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Recovery
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Adv Hit
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Adv Block
|
Wipeout
|
?
|
?
|
?
|
?
|
?
|
-
|
-
|
?
|
Describe how the move is used generally and any distinct properties it might have.
|
|
Esca Flash PP
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Damage
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Guard
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Startup
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Active
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Recovery
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Adv Hit
|
Adv Block
|
Wipeout
|
?
|
?
|
?
|
?
|
?
|
-
|
-
|
?
|
Describe how the move is used generally and any distinct properties it might have.
|
|
Puddle Hop KK
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Damage
|
Guard
|
Startup
|
Active
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Recovery
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Adv Hit
|
Adv Block
|
Wipeout
|
?
|
?
|
?
|
?
|
?
|
-
|
-
|
?
|
Describe how the move is used generally and any distinct properties it might have.
|
|
Grabs, universal overheads, and stances go here.
Specials
Esca Beam 236P (Air OK) Grounded LP version. Grounded LP version. Grounded HP version. Grounded HP version. Air LP version. Air LP version. Air HP version. Air HP version.
|
Version
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Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Adv Hit
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Adv Block
|
Wipeout
|
236LP
|
?
|
?
|
?
|
?
|
?
|
-
|
-
|
?
|
Describe how the move is used generally and any distinct properties it might have.
|
Version
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Adv Hit
|
Adv Block
|
Wipeout
|
236HP
|
?
|
?
|
?
|
?
|
?
|
-
|
-
|
?
|
Describe how the move is used generally and any distinct properties it might have.
|
Version
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Adv Hit
|
Adv Block
|
Wipeout
|
j.236LP
|
?
|
?
|
?
|
?
|
?
|
-
|
-
|
?
|
Describe how the move is used generally and any distinct properties it might have.
|
Version
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Adv Hit
|
Adv Block
|
Wipeout
|
j.236HP
|
?
|
?
|
?
|
?
|
?
|
-
|
-
|
?
|
Describe how the move is used generally and any distinct properties it might have.
|
|
Angler Kick 623K LK version. LK version. HK version. HK version.
|
Version
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Adv Hit
|
Adv Block
|
Wipeout
|
623LK
|
?
|
?
|
?
|
?
|
?
|
-
|
-
|
?
|
Describe how the move is used generally and any distinct properties it might have.
|
Version
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Adv Hit
|
Adv Block
|
Wipeout
|
623HK
|
?
|
?
|
?
|
?
|
?
|
-
|
-
|
?
|
Describe how the move is used generally and any distinct properties it might have.
|
|
Illium Fist 214LP
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Adv Hit
|
Adv Block
|
Wipeout
|
?
|
?
|
?
|
?
|
?
|
-
|
-
|
?
|
Describe how the move is used generally and any distinct properties it might have.
|
|
Illium Chop 214HP
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Adv Hit
|
Adv Block
|
Wipeout
|
?
|
?
|
?
|
?
|
?
|
-
|
-
|
?
|
Describe how the move is used generally and any distinct properties it might have.
|
|
Angler Dive j.236K LK version. LK version. HK version. HK version.
|
Version
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Adv Hit
|
Adv Block
|
Wipeout
|
j.236LK
|
?
|
?
|
?
|
?
|
?
|
-
|
-
|
?
|
Describe how the move is used generally and any distinct properties it might have.
|
Version
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Adv Hit
|
Adv Block
|
Wipeout
|
j.236HP
|
?
|
?
|
?
|
?
|
?
|
-
|
-
|
?
|
Describe how the move is used generally and any distinct properties it might have.
|
|
Supers
Blinding Esca Beam 236PP Grounded version. Grounded version. Air version. Air version.
|
Version
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Adv Hit
|
Adv Block
|
Wipeout
|
236PP
|
?
|
?
|
?
|
?
|
?
|
-
|
-
|
?
|
Describe how the move is used generally and any distinct properties it might have.
|
Version
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Adv Hit
|
Adv Block
|
Wipeout
|
j.236PP
|
?
|
?
|
?
|
?
|
?
|
-
|
-
|
?
|
Describe how the move is used generally and any distinct properties it might have.
|
|
Illium Fist Combination 214PP
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Adv Hit
|
Adv Block
|
Wipeout
|
?
|
?
|
?
|
?
|
?
|
-
|
-
|
?
|
Describe how the move is used generally and any distinct properties it might have.
|
|
Typhoon Geyser 623KK
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Adv Hit
|
Adv Block
|
Wipeout
|
?
|
?
|
?
|
?
|
?
|
-
|
-
|
?
|
Describe how the move is used generally and any distinct properties it might have.
|
|
Typhoon Dive j.236KK
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Adv Hit
|
Adv Block
|
Wipeout
|
?
|
?
|
?
|
?
|
?
|
-
|
-
|
?
|
Describe how the move is used generally and any distinct properties it might have.
|
|
Combos
Combo Theory
Tell people the key to making combos with the character, like how characters with rekkas have to account for the heavy scaling.
BNB Combos
"Maximum Gigi!"
j.HK > 5HK > 623HK > 88 Pop Cancel > j.HP > j.236HK > 5HP > 623LK > 88 Pop Cancel > j.LK > 236LK > 5LK > 623LK > 88 Pop Cancel > j.HK > 236HK
Other Combos
Put your combos that don't work half the time and require strict input timing here.
Strategy
General Gameplan
Talk about how to actually go about an entire match as a character, like how to approach neutral or disadvantage. Leave things only relevant for one match up to the Matchup part.
Matchups
Gigi (Mirror) [character page]
|
- Meow
- Give details for how to go about this specific match up.
|
Atlas (Even) [character page]
|
- Meow
- Give details for how to go about this specific match up.
|
Odon (Even) [character page]
|
- Meow
- Give details for how to go about this specific match up.
|
Naeco (Even) [character page]
|
- Meow
- Give details for how to go about this specific match up.
|
Strike (Even) [character page]
|
- Meow
- Give details for how to go about this specific match up.
|
Bolt (Even) [character page]
|
- Meow
- Give details for how to go about this specific match up.
|
Gamma (Even) [character page]
|
- Meow
- Give details for how to go about this specific match up.
|
Octonia (Even) [character page]
|
- Meow
- Give details for how to go about this specific match up.
|
Enjellique (Even) [character page]
|
- Meow
- Give details for how to go about this specific match up.
|
Drargos (Even) [character page]
|
- Meow
- Give details for how to go about this specific match up.
|
Arctina (Even) [character page]
|
- Meow
- Give details for how to go about this specific match up.
|
Rho (Even) [character page]
|
- Meow
- Give details for how to go about this specific match up.
|
Alternate Costumes
Starting Costumes
Just put images of the alt costumes here.
Unlockable Costumes
Mention the unlock requirement for each one beneath the picture.