User:Theheartgold101/Summers Universal Fighter/Bryce (Unarmed): Difference between revisions

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(Don't worry, I'll finish up the rest of the moves later.)
 
 
(One intermediate revision by the same user not shown)
Line 30: Line 30:
  |invuln=
  |invuln=
  |description=
  |description=
*  
* A standard jab.
  }}
  }}
}}
}}
Line 50: Line 50:
  |invuln=
  |invuln=
  |description=
  |description=
*  
* Bryce does a short ranged kick.
  }}
  }}
}}
}}
Line 70: Line 70:
  |invuln=
  |invuln=
  |description=
  |description=
*  
* Bryce's longest ranged normal, a hard-hitting kick attack.
  }}
  }}
}}
}}
Line 80: Line 80:
  {{AttackData-AUA
  {{AttackData-AUA
  |damage=50
  |damage=50
  |startup=
  |startup=5
  |active=
  |active=2
  |recovery=
  |recovery=4
  |onhit=
  |onhit=+5
  |onblock=
  |onblock=-1
  |guard=Mid
  |guard=Mid
  |chip=
  |chip=
Line 90: Line 90:
  |invuln=
  |invuln=
  |description=
  |description=
*  
* Another standard jab. Has the same frame data as 5A but a lower hitbox.
  }}
  }}
}}
}}
Line 100: Line 100:
  {{AttackData-AUA
  {{AttackData-AUA
  |damage=50
  |damage=50
  |startup=
  |startup=7
  |active=
  |active=2
  |recovery=
  |recovery=8
  |onhit=
  |onhit=+4
  |onblock=
  |onblock=0
  |guard=Mid
  |guard=Low
  |chip=
  |chip=
  |property=N/A
  |property=N/A
  |invuln=
  |invuln=
  |description=
  |description=
*  
* A crouching kick. Your go-to combo starter in neutral.
  }}
  }}
}}
}}
Line 120: Line 120:
  {{AttackData-AUA
  {{AttackData-AUA
  |damage=80
  |damage=80
  |startup=
  |startup=13
  |active=
  |active=4
  |recovery=
  |recovery=13
  |onhit=
  |onhit=KD
  |onblock=
  |onblock=-11
  |guard=Mid
  |guard=Low
  |chip=
  |chip=
  |property=N/A
  |property=N/A
  |invuln=
  |invuln=
  |description=
  |description=
*  
* A low sweep.
  }}
  }}
}}
}}
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  {{AttackData-AUA
  {{AttackData-AUA
  |damage=40
  |damage=40
  |startup=
  |startup=5
  |active=
  |active=~
  |recovery=
  |recovery=
  |onhit=
  |onhit=
  |onblock=
  |onblock=
  |guard=Mid
  |guard=High
  |chip=
  |chip=
  |property=N/A
  |property=N/A
  |invuln=
  |invuln=
  |description=
  |description=
*  
* Your standard air-to-air.
  }}
  }}
}}
}}
Line 160: Line 160:
  {{AttackData-AUA
  {{AttackData-AUA
  |damage=60
  |damage=60
  |startup=
  |startup=8
  |active=
  |active=~
  |recovery=
  |recovery=
  |onhit=
  |onhit=
  |onblock=
  |onblock=
  |guard=Mid
  |guard=High
  |chip=
  |chip=
  |property=N/A
  |property=N/A
  |invuln=
  |invuln=
  |description=
  |description=
*  
* An air-to-ground kick.
  }}
  }}
}}
}}
Line 180: Line 180:
  {{AttackData-AUA
  {{AttackData-AUA
  |damage=80
  |damage=80
  |startup=
  |startup=10
  |active=
  |active=~
  |recovery=
  |recovery=
  |onhit=
  |onhit=
  |onblock=
  |onblock=
  |guard=Mid
  |guard=High
  |chip=
  |chip=
  |property=N/A
  |property=N/A
  |invuln=
  |invuln=
  |description=
  |description=
*  
* A downward stomping attack.
  }}
  }}
}}
}}
Line 200: Line 200:
  {{AttackData-AUA
  {{AttackData-AUA
  |damage=100
  |damage=100
  |startup=
  |startup=5
  |active=
  |active=1
  |recovery=
  |recovery=25
  |onhit=
  |onhit=KD
  |onblock=
  |onblock=
  |guard=Mid
  |guard=Unblockable
  |chip=
  |chip=
  |property=N/A
  |property=N/A
  |invuln=
  |invuln=
  |description=
  |description=
*  
* Your standard throw. Gives average oki.
  }}
  }}
}}
}}
Line 220: Line 220:
  {{AttackData-AUA
  {{AttackData-AUA
  |damage=120
  |damage=120
  |startup=
  |startup=24
  |active=
  |active=4
  |recovery=
  |recovery=35
  |onhit=
  |onhit=KD
  |onblock=
  |onblock=-13
  |guard=Mid
  |guard=Mid
  |chip=
  |chip=
Line 230: Line 230:
  |invuln=
  |invuln=
  |description=
  |description=
*  
* Bryce jumps forward with a roundhouse kick.
  }}
  }}
}}
}}
Line 240: Line 240:
  {{AttackData-AUA
  {{AttackData-AUA
  |damage=80
  |damage=80
  |startup=
  |startup=11
  |active=
  |active=5
  |recovery=
  |recovery=24
  |onhit=
  |onhit=Launch
  |onblock=
  |onblock=-5
  |guard=Mid
  |guard=Mid
  |chip=
  |chip=
Line 250: Line 250:
  |invuln=
  |invuln=
  |description=
  |description=
*  
* A simple launcher.
  }}
  }}
}}{{MoveData
}}{{MoveData
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  {{AttackData-AUA
  {{AttackData-AUA
  |damage=100
  |damage=100
  |startup=
  |startup=11
  |active=
  |active=6
  |recovery=
  |recovery=26
  |onhit=
  |onhit=KD
  |onblock=
  |onblock=-16
  |guard=Mid
  |guard=Mid
  |chip=
  |chip=
Line 269: Line 269:
  |invuln=
  |invuln=
  |description=
  |description=
*  
* A dropkick with good range. This is Bryce's longest ranged attack that knocks down.
  }}
  }}
}}
}}
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  {{AttackData-AUA
  {{AttackData-AUA
  |damage=30
  |damage=30
  |startup=
  |startup=2
  |active=
  |active=1
  |recovery=
  |recovery=33
  |onhit=
  |onhit=
  |onblock=
  |onblock=
  |guard=Mid
  |guard=Unblockable
  |chip=
  |chip=
  |property=N/A
  |property=N/A
  |invuln=
  |invuln=
  |description=
  |description=
*  
* A command grab that swings the opponent into the air, allowing for follow-ups to make up for its low damage.
  }}
  }}
}}
}}
Line 295: Line 295:
|caption=
|caption=
|name= Bluster Slam
|name= Bluster Slam
|input= j.63214B
|input= 63214B
|data=
|data=
  {{AttackData-AUA
  {{AttackData-AUA
  |damage=150
  |damage=150
  |startup=
  |startup=2
  |active=
  |active=1
  |recovery=
  |recovery=33
  |onhit=
  |onhit=
  |onblock=
  |onblock=
  |guard=Mid
  |guard=Unblockable
  |chip=
  |chip=
  |property=N/A
  |property=N/A
  |invuln=
  |invuln=
  |description=
  |description=
*  
* A grab followed by a knee to the face. This is your best choice if you want to get some good oki.
  }}
  }}
}}
}}
Line 315: Line 315:
|caption=
|caption=
|name= Bluster Smash
|name= Bluster Smash
|input= j.63214C
|input= 63214C
|data=
|data=
  {{AttackData-AUA
  {{AttackData-AUA
  |damage=200
  |damage=200
  |startup=
  |startup=2
  |active=
  |active=1
  |recovery=
  |recovery=33
  |onhit=
  |onhit=
  |onblock=
  |onblock=
  |guard=Mid
  |guard=Unblockable
  |chip=
  |chip=
  |property=N/A
  |property=N/A
  |invuln=
  |invuln=
  |description=
  |description=
*  
* Smashes the opponent into the ground. While the damage is great, its oki is considerably worse than 63214B.
  }}
  }}
}}
}}
Line 340: Line 340:
  |version=A
  |version=A
  |damage=70
  |damage=70
  |startup=
  |startup=13
  |active=
  |active=10
  |recovery=
  |recovery=10
  |onhit=
  |onhit=+3
  |onblock=
  |onblock=-4
  |guard=Mid
  |guard=Mid
  |chip=
  |chip=14
  |property=N/A
  |property=1 Hit Projectile Armor
  |invuln=
  |invuln=
  |description=
  |description=
*  
* Bryce's main tool for getting in. The A version is the safest by far.
  }}
  }}
  {{AttackData-AUA
  {{AttackData-AUA
  |version=B
  |version=B
  |damage=70
  |damage=70
  |startup=
  |startup=13
  |active=
  |active=30
  |recovery=
  |recovery=10
  |onhit=
  |onhit=0
  |onblock=
  |onblock=-8
  |guard=Mid
  |guard=Mid
  |chip=
  |chip=14
  |property=N/A
  |property=1 Hit Projectile Armor
  |invuln=
  |invuln=
  |description=
  |description=
*  
* The B version is middle of the road.
  }}
  }}
  {{AttackData-AUA
  {{AttackData-AUA
  |version=C
  |version=C
  |damage=70
  |damage=70
  |startup=
  |startup=13
  |active=
  |active=50
  |recovery=
  |recovery=10
  |onhit=
  |onhit=0
  |onblock=
  |onblock=-28
  |guard=Mid
  |guard=Mid
  |chip=
  |chip=14
  |property=N/A
  |property=1 Hit Projectile Armor
  |invuln=
  |invuln=
  |description=
  |description=
*  
* The C version travels the furthest but is massively minus on block (although it's safer if spaced properly).
  }}
  }}
}}
}}
Line 389: Line 389:
|data=
|data=
  {{AttackData-AUA
  {{AttackData-AUA
  |damage=
|version=A
  |startup=
|damage=80
  |active=
|startup=4
  |recovery=
|active=5
  |onhit=
|recovery=33
  |onblock=
|onhit=KD
|onblock=-32
|guard=Mid
|chip=16
|property=N/A
|invuln=1-4
|description=
* Bryce's reversal and fastest move. Shouldn't be spammed because of how minus it is.
}}
{{AttackData-AUA
|version=B
|damage=90
|startup=4
|active=5
|recovery=41
|onhit=KD
|onblock=-40
|guard=Mid
|chip=18
|property=N/A
|invuln=1-6
|description=
* The B version's use cases are situational at best, as the A version is the safest (faint praise that may be) and the C version gives the biggest reward.
}}
{{AttackData-AUA
|version=C
  |damage=100
  |startup=4
  |active=5
  |recovery=50
  |onhit=KD
  |onblock=-48
  |guard=Mid
  |guard=Mid
  |chip=
  |chip=20
  |property=N/A
  |property=N/A
  |invuln=
  |invuln=1-8
  |description=
  |description=
*  
* The C version does the most damage, but is very easy to punish if used improperly.
  }}
  }}
}}
}}
Line 410: Line 441:
  {{AttackData-AUA
  {{AttackData-AUA
  |damage=
  |damage=
  |startup=
  |startup=12
  |active=
  |active=
  |recovery=
  |recovery=
Line 420: Line 451:
  |invuln=
  |invuln=
  |description=
  |description=
*  
* A mid-air jump. The button pressed determines the angle.
  }}
  }}
}}
}}
Line 429: Line 460:
|data=
|data=
  {{AttackData-AUA
  {{AttackData-AUA
  |damage=
  |damage=100
  |startup=
  |startup=5
  |active=
  |active=1
  |recovery=
  |recovery=~
  |onhit=
  |onhit=
  |onblock=
  |onblock=
Line 440: Line 471:
  |invuln=
  |invuln=
  |description=
  |description=
*  
* A series of air command grabs. All versions are mostly identical, but have different hitboxes.
  }}
  }}
}}
}}
Line 450: Line 481:
  {{AttackData-AUA
  {{AttackData-AUA
  |damage=
  |damage=
  |startup=
  |startup=5
  |active=
  |active=~
  |recovery=
  |recovery=
  |onhit=
  |onhit=
Line 460: Line 491:
  |invuln=
  |invuln=
  |description=
  |description=
*  
* A divekick. The button pressed determines the angle.
  }}
  }}
}}
}}
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  |startup=
  |startup=
  |active=
  |active=
  |recovery=
  |recovery=36f Total
  |onhit=
  |onhit=
  |onblock=
  |onblock=
Line 480: Line 511:
  |invuln=
  |invuln=
  |description=
  |description=
*  
* Powers up the next 214A by 20% and increases the amount of hitstun.
  }}
  }}
}}
}}
Line 492: Line 523:
  |startup=
  |startup=
  |active=
  |active=
  |recovery=
  |recovery=36f Total
  |onhit=
  |onhit=
  |onblock=
  |onblock=
Line 500: Line 531:
  |invuln=
  |invuln=
  |description=
  |description=
*  
* Spends half a bar of meter to power up the next normal by 30% and give it the launcher property.
  }}
  }}
}}
}}
Line 509: Line 540:
|data=
|data=
  {{AttackData-AUA
  {{AttackData-AUA
  |damage=
  |damage=250
  |startup=
  |startup=3
  |active=
  |active=87
  |recovery=
  |recovery=54
  |onhit=
  |onhit=KD
  |onblock=
  |onblock=-127
  |guard=Mid
  |guard=Mid
  |chip=
  |chip=
  |property=N/A
  |property=N/A
  |invuln=
  |invuln=1-15
  |description=
  |description=
*  
* Bryce's reversal super. High risk, but equally high reward.
  }}
  }}
}}
}}
Line 529: Line 560:
|data=
|data=
  {{AttackData-AUA
  {{AttackData-AUA
  |damage=
  |damage=300
  |startup=
  |startup=1
  |active=
  |active=1
  |recovery=
  |recovery=36
  |onhit=
  |onhit=KD
  |onblock=
  |onblock=
  |guard=Mid
  |guard=Unblockable
  |chip=
  |chip=
  |property=N/A
  |property=N/A
  |invuln=
  |invuln=
  |description=
  |description=
*  
* Bryce's command grab super.
  }}
  }}
}}
}}
== Notes ==
Once I'm done with other characters, I may look back and see Bryce as...of a different strength from other characters, but that day has yet to come.

Latest revision as of 18:47, 20 April 2024

Overview

Bryce Alburg is the protagonist spot of Beast's Blessing, although it may surprise you to learn that his moveset is that of a fast grappler.

Stats

Health: 1000

Movement Speed: Average

Fastest Normals: 5A and 2A (5f)

Move List

5A
Damage Startup Active Recovery On Hit On Block Guard Chip Property Invuln
50 5 2 4 +5 +1 Mid - N/A -
  • A standard jab.
5B
Damage Startup Active Recovery On Hit On Block Guard Chip Property Invuln
70 8 3 7 +3 -1 Low - N/A -
  • Bryce does a short ranged kick.
5C
Damage Startup Active Recovery On Hit On Block Guard Chip Property Invuln
110 11 5 16 +4 -8 Mid - N/A -
  • Bryce's longest ranged normal, a hard-hitting kick attack.
2A
Damage Startup Active Recovery On Hit On Block Guard Chip Property Invuln
50 5 2 4 +5 -1 Mid - N/A -
  • Another standard jab. Has the same frame data as 5A but a lower hitbox.
2B
Damage Startup Active Recovery On Hit On Block Guard Chip Property Invuln
50 7 2 8 +4 0 Low - N/A -
  • A crouching kick. Your go-to combo starter in neutral.
2C
Damage Startup Active Recovery On Hit On Block Guard Chip Property Invuln
80 13 4 13 KD -11 Low - N/A -
  • A low sweep.
j.A
Damage Startup Active Recovery On Hit On Block Guard Chip Property Invuln
40 5 ~ - - - High - N/A -
  • Your standard air-to-air.
j.B
Damage Startup Active Recovery On Hit On Block Guard Chip Property Invuln
60 8 ~ - - - High - N/A -
  • An air-to-ground kick.
j.C
Damage Startup Active Recovery On Hit On Block Guard Chip Property Invuln
80 10 ~ - - - High - N/A -
  • A downward stomping attack.
Throw
AB
Damage Startup Active Recovery On Hit On Block Guard Chip Property Invuln
100 5 1 25 KD - Unblockable - N/A -
  • Your standard throw. Gives average oki.
Twist Kick
4C
Damage Startup Active Recovery On Hit On Block Guard Chip Property Invuln
120 24 4 35 KD -13 Mid - N/A -
  • Bryce jumps forward with a roundhouse kick.
Bryce Upper
3C
Damage Startup Active Recovery On Hit On Block Guard Chip Property Invuln
80 11 5 24 Launch -5 Mid - N/A -
  • A simple launcher.
Dropper
66C
Damage Startup Active Recovery On Hit On Block Guard Chip Property Invuln
100 11 6 26 KD -16 Mid - N/A -
  • A dropkick with good range. This is Bryce's longest ranged attack that knocks down.
Bluster Swing
63214A
Damage Startup Active Recovery On Hit On Block Guard Chip Property Invuln
30 2 1 33 - - Unblockable - N/A -
  • A command grab that swings the opponent into the air, allowing for follow-ups to make up for its low damage.
Bluster Slam
63214B
Damage Startup Active Recovery On Hit On Block Guard Chip Property Invuln
150 2 1 33 - - Unblockable - N/A -
  • A grab followed by a knee to the face. This is your best choice if you want to get some good oki.
Bluster Smash
63214C
Damage Startup Active Recovery On Hit On Block Guard Chip Property Invuln
200 2 1 33 - - Unblockable - N/A -
  • Smashes the opponent into the ground. While the damage is great, its oki is considerably worse than 63214B.
Stormy Slide
(j.)214x
Version Damage Startup Active Recovery On Hit On Block Guard Chip Property Invuln
A 70 13 10 10 +3 -4 Mid 14 1 Hit Projectile Armor -
  • Bryce's main tool for getting in. The A version is the safest by far.
Version Damage Startup Active Recovery On Hit On Block Guard Chip Property Invuln
B 70 13 30 10 0 -8 Mid 14 1 Hit Projectile Armor -
  • The B version is middle of the road.
Version Damage Startup Active Recovery On Hit On Block Guard Chip Property Invuln
C 70 13 50 10 0 -28 Mid 14 1 Hit Projectile Armor -
  • The C version travels the furthest but is massively minus on block (although it's safer if spaced properly).
Tornado Flip
623x
Version Damage Startup Active Recovery On Hit On Block Guard Chip Property Invuln
A 80 4 5 33 KD -32 Mid 16 N/A 1-4
  • Bryce's reversal and fastest move. Shouldn't be spammed because of how minus it is.
Version Damage Startup Active Recovery On Hit On Block Guard Chip Property Invuln
B 90 4 5 41 KD -40 Mid 18 N/A 1-6
  • The B version's use cases are situational at best, as the A version is the safest (faint praise that may be) and the C version gives the biggest reward.
Version Damage Startup Active Recovery On Hit On Block Guard Chip Property Invuln
C 100 4 5 50 KD -48 Mid 20 N/A 1-8
  • The C version does the most damage, but is very easy to punish if used improperly.
Wind Rider
j.623x
Damage Startup Active Recovery On Hit On Block Guard Chip Property Invuln
- 12 - - - - Mid - N/A -
  • A mid-air jump. The button pressed determines the angle.
Twister Slam
j.623x->x
Damage Startup Active Recovery On Hit On Block Guard Chip Property Invuln
100 5 1 ~ - - Mid - N/A -
  • A series of air command grabs. All versions are mostly identical, but have different hitboxes.
Hailstorm Kick
j.623x->2x
Damage Startup Active Recovery On Hit On Block Guard Chip Property Invuln
- 5 ~ - - - Mid - N/A -
  • A divekick. The button pressed determines the angle.
Thunderbolt Charge
D
Damage Startup Active Recovery On Hit On Block Guard Chip Property Invuln
- - - 36f Total - - Mid - N/A -
  • Powers up the next 214A by 20% and increases the amount of hitstun.
Super Thunderbolt Charge
[D]
Damage Startup Active Recovery On Hit On Block Guard Chip Property Invuln
- - - 36f Total - - Mid - N/A -
  • Spends half a bar of meter to power up the next normal by 30% and give it the launcher property.
Hurricane Flip
23623x
Damage Startup Active Recovery On Hit On Block Guard Chip Property Invuln
250 3 87 54 KD -127 Mid - N/A 1-15
  • Bryce's reversal super. High risk, but equally high reward.
Lightningrod Clutch
2141236x
Damage Startup Active Recovery On Hit On Block Guard Chip Property Invuln
300 1 1 36 KD - Unblockable - N/A -
  • Bryce's command grab super.

Notes

Once I'm done with other characters, I may look back and see Bryce as...of a different strength from other characters, but that day has yet to come.