YomiHustle/Cowboy: Difference between revisions
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m (Typo again. Also added another tidbit for stinger.) |
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* Guard breakes | * Guard breakes | ||
** It is very useful in block strings to open the opponent up, similar to impale | ** It is very useful in block strings to open the opponent up, similar to impale | ||
Sometimes useful as a last resort movement option due to the forward lunge Cowboy does when using this move. In round start, you can use this move flipped and draw cancel to get some distance from your opponent, wile entering the gun stance. And then, you can choose to shoot or | * Can't follow up with a combo if the opponent DIs down | ||
Sometimes useful as a last resort movement option due to the forward lunge Cowboy does when using this move. In round start, you can use this move flipped and draw cancel to get some distance from your opponent, wile entering the gun stance. And then, you can choose to shoot or setting up foresight for later use | |||
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|description= | |description= | ||
* Has a frame 9 sweetspot that deals 1600 damage | * Has a frame 9 sweetspot that deals 1600 damage | ||
* Puts you at a frame disadvantage if your opponent softblocks the first hitbox | |||
* Very predictable, expect your opponent to try and parry it when they're above you | |||
Your dedicated anti-air button | |||
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Revision as of 04:34, 21 April 2024
Under Construction
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Profile
Cowboy is the Your Only Move Is Hustle's Sword, Gun and Teleport Master. Sporting a well rounded moveset, Cowboy has a bit of everything for everyone at all levels of play - being it for you or your opponent.
Strengths | Weaknesses |
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Move List
Movement
Walk
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Back Walk
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Super Dash
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Dash
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Jump
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Super Jump
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Teleport
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Spot Dodge
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Normals
Pommel
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Horiz. Slash
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Vert. Slash
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Upward Swipe
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Stinger
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Ankle Cutter
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Downward Cleave
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Throw
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Specials
Lightning Slice
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Impale
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BackSlash
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3Combo
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Quickdraw
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Lasso
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Foresight
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Gun Throw
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Supers
Temporal Round
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1000Cuts
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Taunt
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