Template:AttackDataHeader-ASBR: Difference between revisions
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! {{Tooltip |color=purple | text=Recovery | hovertext=How many frames it takes for the character to return to a neutral state after this attack's active period ends. If a given move does not possess hitboxes, its total duration in frames will be listed instead.}} | ! {{Tooltip |color=purple | text=Recovery | hovertext=How many frames it takes for the character to return to a neutral state after this attack's active period ends. If a given move does not possess hitboxes, its total duration in frames will be listed instead.}} | ||
! {{Tooltip |color=purple | text=Block Adv. | hovertext=The difference in frames between a blocked attack and the defender. A positive value indicates that the attacker recovers first, while a negative value indicates that the defender recovers first.}} | ! {{Tooltip |color=purple | text=Block Adv. | hovertext=The difference in frames between a blocked attack and the defender. A positive value indicates that the attacker recovers first, while a negative value indicates that the defender recovers first.}} | ||
! {{Tooltip |color=purple | text=Hit Adv. | hovertext=The difference in frames between an attack that hits a grounded opponent and the victim. A positive value indicates that the attacker recovers first, while a negative value indicates that the victim recovers first. If this attack carries a hit effect, it may replace this value.

・KD - Launches opponents, leading to a soft knockdown.
・HKD - Leads into a hard knockdown.
 | ! {{Tooltip |color=purple | text=Hit Adv. | hovertext=The difference in frames between an attack that hits a grounded opponent and the victim. A positive value indicates that the attacker recovers first, while a negative value indicates that the victim recovers first. If this attack carries a hit effect, it may replace this value.

・KD - Launches opponents, leading to a soft knockdown.
・HKD - Leads into a hard knockdown.
・Groundbounce - Causes opponents to bounce off the ground.
・Bind - Causes opponents to be restrained. Does not affect Mounted characters when on their horse.
・Crumple - Causes grounded opponents to crumple. Does not affect Mounted characters when on their horse.}} | ||
<noinclude> | <noinclude> | ||
==Usage== | ==Usage== |
Latest revision as of 17:30, 27 April 2024
! height="25px" |Damage ! Guard ! Startup ! Active ! Recovery ! Block Adv. ! Hit Adv.
Usage
Determines the columns to be used for JoJo's Bizarre Adventure: All-Star Battle R move lists.