YomiHustle/Ninja: Difference between revisions
(→Dive Kick: split up/down dive kick into different versions for readability) |
(Made categories into level 2 headings, and moves into level 3, making them appear on the table of contents. Should help if someone wants to go to a specific move.) |
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==Move List== | ==Move List== | ||
==Movement== | |||
===<font style="visibility:hidden; float:right">Dash</font>=== | |||
{{MoveData | {{MoveData | ||
|image=YH_Ninja_Dash.png | |image=YH_Ninja_Dash.png | ||
Line 59: | Line 59: | ||
}} | }} | ||
===<font style="visibility:hidden; float:right">Back Dash</font>=== | |||
{{MoveData | {{MoveData | ||
|image=YH_Ninja_BackDash.png | |image=YH_Ninja_BackDash.png | ||
Line 80: | Line 80: | ||
}} | }} | ||
===<font style="visibility:hidden; float:right">Super Dash</font>=== | |||
{{MoveData | {{MoveData | ||
|image=YH_Ninja_SuperDash.png | |image=YH_Ninja_SuperDash.png | ||
Line 99: | Line 99: | ||
}} | }} | ||
===<font style="visibility:hidden; float:right">Jump</font>=== | |||
{{MoveData | {{MoveData | ||
|image=YH_Ninja_Jump.png | |image=YH_Ninja_Jump.png | ||
Line 121: | Line 121: | ||
}} | }} | ||
===<font style="visibility:hidden; float:right">Super Jump</font>=== | |||
{{MoveData | {{MoveData | ||
|image=YH_Ninja_SuperJump.png | |image=YH_Ninja_SuperJump.png | ||
Line 141: | Line 141: | ||
}} | }} | ||
===<font style="visibility:hidden; float:right">Super Fall</font>=== | |||
{{MoveData | {{MoveData | ||
|image=YH_Ninja_SuperDash.png | |image=YH_Ninja_SuperDash.png | ||
Line 160: | Line 160: | ||
}} | }} | ||
===<font style="visibility:hidden; float:right">Airdash</font>=== | |||
{{MoveData | {{MoveData | ||
|image=YH_Ninja_Dash.png | |image=YH_Ninja_Dash.png | ||
Line 183: | Line 183: | ||
}} | }} | ||
==Grounded Normals== | |||
{{YomiHustleFrameAdvantage}} | {{YomiHustleFrameAdvantage}} | ||
===<font style="visibility:hidden; float:right">Punch</font>=== | |||
{{MoveData | {{MoveData | ||
|image=YH_Ninja_Punch.png|caption= A really fast and useful jab. | |image=YH_Ninja_Punch.png|caption= A really fast and useful jab. | ||
Line 210: | Line 210: | ||
}} | }} | ||
===<font style="visibility:hidden; float:right">Kick</font>=== | |||
{{MoveData | {{MoveData | ||
|image=YH_Ninja_Kick.png | |image=YH_Ninja_Kick.png | ||
Line 236: | Line 236: | ||
}} | }} | ||
===<font style="visibility:hidden; float:right">Sweep</font>=== | |||
{{MoveData | {{MoveData | ||
|image=YH_Ninja_Sweep.png | |image=YH_Ninja_Sweep.png | ||
Line 264: | Line 264: | ||
}} | }} | ||
===<font style="visibility:hidden; float:right">SlideKick</font>=== | |||
{{MoveData | {{MoveData | ||
|image=YH_Ninja_SlideKick2.gif | |image=YH_Ninja_SlideKick2.gif | ||
Line 301: | Line 301: | ||
}} | }} | ||
===<font style="visibility:hidden; float:right">NunChuk</font>=== | |||
{{MoveData | {{MoveData | ||
|input=[[Image:YH_Icon_NunChuk.png]][[Image:YH_Icon_ChukHeavy.png]][[Image:YH_Icon_ChukJump.png]] | |input=[[Image:YH_Icon_NunChuk.png]][[Image:YH_Icon_ChukHeavy.png]][[Image:YH_Icon_ChukJump.png]] | ||
Line 438: | Line 438: | ||
}} | }} | ||
===<font style="visibility:hidden; float:right">Drop Kick</font>=== | |||
{{MoveData | {{MoveData | ||
|image=YH_Ninja_DropKick.png | |image=YH_Ninja_DropKick.png | ||
Line 469: | Line 469: | ||
}} | }} | ||
===<font style="visibility:hidden; float:right">Dive Kick</font>=== | |||
{{MoveData | {{MoveData | ||
|image=YH_Ninja_DiveKick.png | |image=YH_Ninja_DiveKick.png | ||
Line 516: | Line 516: | ||
}} | }} | ||
===<font style="visibility:hidden; float:right">Stomp</font>=== | |||
{{MoveData | {{MoveData | ||
|image=YH_Ninja_Stomp2.webp | |image=YH_Ninja_Stomp2.webp | ||
Line 543: | Line 543: | ||
}} | }} | ||
===<font style="visibility:hidden; float:right">Throw</font>=== | |||
{{MoveData | {{MoveData | ||
|image=YH_Throw.png | |image=YH_Throw.png | ||
Line 576: | Line 576: | ||
}} | }} | ||
==Aerials== | |||
{{YomiHustleFrameAdvantage}} | {{YomiHustleFrameAdvantage}} | ||
===<font style="visibility:hidden; float:right">Punch</font>=== | |||
{{MoveData | {{MoveData | ||
|image=YH_Ninja_jPunch.png | |image=YH_Ninja_jPunch.png | ||
Line 606: | Line 606: | ||
}} | }} | ||
===<font style="visibility:hidden; float:right">Kick</font>=== | |||
{{MoveData | {{MoveData | ||
|image=YH_Ninja_jKick.png | |image=YH_Ninja_jKick.png | ||
Line 636: | Line 636: | ||
}} | }} | ||
===<font style="visibility:hidden; float:right">Chuk Spin</font>=== | |||
{{MoveData | {{MoveData | ||
|image=YH_Ninja_ChukSpin.png | |image=YH_Ninja_ChukSpin.png | ||
Line 670: | Line 670: | ||
}} | }} | ||
==Specials== | |||
{{YomiHustleFrameAdvantage}} | {{YomiHustleFrameAdvantage}} | ||
===<font style="visibility:hidden; float:right">Shuriken</font>=== | |||
{{MoveData | {{MoveData | ||
|image=YH_Ninja_Shuriken1.png | |image=YH_Ninja_Shuriken1.png | ||
Line 711: | Line 711: | ||
}} | }} | ||
===<font style="visibility:hidden; float:right">Grappling Hook</font>=== | |||
{{MoveData | {{MoveData | ||
|image=YH_Ninja_GrapplingHook2.png | |image=YH_Ninja_GrapplingHook2.png | ||
Line 747: | Line 747: | ||
}} | }} | ||
===<font style="visibility:hidden; float:right">Uppercut</font>=== | |||
{{MoveData | {{MoveData | ||
|image=YH_Ninja_Uppercut1.png | |image=YH_Ninja_Uppercut1.png | ||
Line 802: | Line 802: | ||
}} | }} | ||
===<font style="visibility:hidden; float:right">Jump Kick</font>=== | |||
{{MoveData | {{MoveData | ||
|image=YH_Ninja_JumpKick.png | |image=YH_Ninja_JumpKick.png | ||
Line 835: | Line 835: | ||
}} | }} | ||
===<font style="visibility:hidden; float:right">Sticky Bomb</font>=== | |||
{{MoveData | {{MoveData | ||
|image=YH_Ninja_StickyBomb1.png | |image=YH_Ninja_StickyBomb1.png | ||
Line 881: | Line 881: | ||
}} | }} | ||
===<font style="visibility:hidden; float:right">Summon</font>=== | |||
{{MoveData | {{MoveData | ||
|image=YH_Ninja_SummonUF.png | |image=YH_Ninja_SummonUF.png | ||
Line 988: | Line 988: | ||
}} | }} | ||
===<font style="visibility:hidden; float:right">Store/Release Momentum</font>=== | |||
{{MoveData | {{MoveData | ||
|image=YH_Ninja_StoreMomentum.png | |image=YH_Ninja_StoreMomentum.png | ||
Line 1,016: | Line 1,016: | ||
}} | }} | ||
===<font style="visibility:hidden; float:right">Whip Wave</font>=== | |||
{{MoveData | {{MoveData | ||
|image=YH_Ninja_WhipWave1.png | |image=YH_Ninja_WhipWave1.png | ||
Line 1,048: | Line 1,048: | ||
}} | }} | ||
===<font style="visibility:hidden; float:right">Backsway</font>=== | |||
{{MoveData | {{MoveData | ||
|name=Backsway | |name=Backsway | ||
Line 1,096: | Line 1,096: | ||
}} | }} | ||
===<font style="visibility:hidden; float:right">Skull Shaker</font>=== | |||
{{MoveData | {{MoveData | ||
|image=YH_Ninja_SkullShaker.png | |image=YH_Ninja_SkullShaker.png | ||
Line 1,127: | Line 1,127: | ||
}} | }} | ||
==Supers== | |||
{{YomiHustleFrameAdvantage}} | {{YomiHustleFrameAdvantage}} | ||
===<font style="visibility:hidden; float:right">Store Momentum/Boost</font>=== | |||
{{MoveData | {{MoveData | ||
|image=YH_Ninja_StoreMomentum.png | |image=YH_Ninja_StoreMomentum.png | ||
Line 1,175: | Line 1,175: | ||
===<font style="visibility:hidden; float:right">Quick Slash</font>=== | |||
{{MoveData | {{MoveData | ||
|image=YH_Ninja_QuickSlash.png | |image=YH_Ninja_QuickSlash.png | ||
Line 1,223: | Line 1,223: | ||
}} | }} | ||
===<font style="visibility:hidden; float:right">Caltrops</font>=== | |||
{{MoveData | {{MoveData | ||
|image=YH_Ninja_Caltrops1.png | |image=YH_Ninja_Caltrops1.png | ||
Line 1,253: | Line 1,253: | ||
}} | }} | ||
===<font style="visibility:hidden; float:right">Hustle</font>=== | |||
{{MoveData | {{MoveData | ||
|image=YH_Ninja_Taunt.png | |image=YH_Ninja_Taunt.png | ||
Line 1,275: | Line 1,275: | ||
}} | }} | ||
==Navigation== | |||
{{Navbox-YH}} | {{Navbox-YH}} | ||
[[Category:YomiHustle]] | [[Category:YomiHustle]] | ||
[[Category:Ninja]] | [[Category:Ninja]] |
Revision as of 07:39, 24 May 2024
Under Construction
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Profile
Ninja is a mix-up heavy generalist, capable of using her superior movement abilities and high number of options to force highly advantageous situations, while almost always having an escape option. As the only character with a projectile invincible attack, an invincible "reversal" in the form of Uppercut, and Boost's instant, unpredictable kick of momentum, Ninja is capable of using her superior tools to alternate between forcing her opponent's hand, and explosive offense and punishes.
Please enable Dark Mode in the top right corner in order to see the character sprites.
Move List
Movement
Dash
Toggle Hitboxes Toggle Hitboxes
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Back Dash
Toggle Hitboxes Toggle Hitboxes
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Super Dash
Toggle Hitboxes Toggle Hitboxes
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Jump
Toggle Hitboxes Toggle Hitboxes
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Super Jump
Toggle Hitboxes Toggle Hitboxes
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Super Fall
Toggle Hitboxes Toggle Hitboxes
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Airdash
Toggle Hitboxes Toggle Hitboxes
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Grounded Normals
* Frame advantage is assuming no restands, knockdowns, wall bounces, or wall splats on the first time the move used during the combo. In game frame advantage WILL vary. See Combo Mechanics for more detail.
Punch
Toggle Hitboxes Toggle Hitboxes
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Kick
Toggle Hitboxes Toggle Hitboxes
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Sweep
Toggle Hitboxes Toggle Hitboxes
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SlideKick
Toggle Hitboxes Toggle Hitboxes
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NunChuk
Toggle Hitboxes Toggle Hitboxes
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Drop Kick
Toggle Hitboxes Toggle Hitboxes
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Dive Kick
Toggle Hitboxes Toggle Hitboxes
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Stomp
Toggle Hitboxes Toggle Hitboxes
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Throw
Toggle Hitboxes Toggle Hitboxes
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Aerials
* Frame advantage is assuming no restands, knockdowns, wall bounces, or wall splats on the first time the move used during the combo. In game frame advantage WILL vary. See Combo Mechanics for more detail.
Punch
Toggle Hitboxes Toggle Hitboxes
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Kick
Toggle Hitboxes Toggle Hitboxes
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Chuk Spin
Toggle Hitboxes Toggle Hitboxes
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Specials
* Frame advantage is assuming no restands, knockdowns, wall bounces, or wall splats on the first time the move used during the combo. In game frame advantage WILL vary. See Combo Mechanics for more detail.
Shuriken
Toggle Hitboxes Toggle Hitboxes
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Grappling Hook
Toggle Hitboxes Toggle Hitboxes
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Uppercut
Toggle Hitboxes Toggle Hitboxes
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Jump Kick
Toggle Hitboxes Toggle Hitboxes
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Sticky Bomb
Toggle Hitboxes Toggle Hitboxes
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Summon
Toggle Hitboxes Toggle Hitboxes
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Store/Release Momentum
Toggle Hitboxes Toggle Hitboxes
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Whip Wave
Toggle Hitboxes Toggle Hitboxes
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Backsway
Toggle Hitboxes Toggle Hitboxes
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Skull Shaker
Toggle Hitboxes Toggle Hitboxes
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Supers
* Frame advantage is assuming no restands, knockdowns, wall bounces, or wall splats on the first time the move used during the combo. In game frame advantage WILL vary. See Combo Mechanics for more detail.
Store Momentum/Boost
Toggle Hitboxes Toggle Hitboxes
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Quick Slash
Toggle Hitboxes Toggle Hitboxes
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Caltrops
Toggle Hitboxes Toggle Hitboxes
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Hustle
Toggle Hitboxes Toggle Hitboxes
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