Talk:Eternal Fighter Zero: Difference between revisions

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:Right I remember, it was the float I added to try and get rid of the dead space. So I guess our current choice is between dead space or weird image/breaking wiki roadmap stuff?
:Right I remember, it was the float I added to try and get rid of the dead space. So I guess our current choice is between dead space or weird image/breaking wiki roadmap stuff?
Edit edit: Talking to myself on the talk page but I think I resolved it myself lol. We don't get the nice gameplay image so I'll keep this topic open in case anyone has a nice solution.


:[[User:Shimatora|Shimatora]] ([[User talk:Shimatora|talk]]) 13:16, 25 May 2024 (PDT)
:[[User:Shimatora|Shimatora]] ([[User talk:Shimatora|talk]]) 13:16, 25 May 2024 (PDT)

Revision as of 13:22, 25 May 2024

Character Select and Gameplay Images

I love these but they interact really poorly with the page at lower than 1080p resolution. With the gameplay image included, it often gets knocked below the character select images, or beside them caught below the navbox with a lot of blank space above it. Without the gameplay image, the wiki roadmap works fine at 1080p, but again starts to break at lower resolutions. This can be seen by simply changing the size of your browser.

I'm wondering, as nice as these are, are they actually beneficial for the page if they break when not fitting into specific resolution requirements? Perhaps there's a way to stop them from breaking with coding black magic? I am too much of a layperson to know.

Shimatora (talk) 13:00, 25 May 2024 (PDT)

Right I remember, it was the float I added to try and get rid of the dead space. So I guess our current choice is between dead space or weird image/breaking wiki roadmap stuff?

Edit edit: Talking to myself on the talk page but I think I resolved it myself lol. We don't get the nice gameplay image so I'll keep this topic open in case anyone has a nice solution.

Shimatora (talk) 13:16, 25 May 2024 (PDT)