Among Us Arena/Impostor: Difference between revisions
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(updated frame data and damage values for 5L, 5H and 5K, still need startup for 5K and 5{K}) |
Maraslumunus (talk | contribs) (Fixed missing and incorrect information.) |
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|description= | |description= | ||
* Cancels into itself. | * Cancels into itself. | ||
Devastating fast poke. Can cancel into anything on hit, locks your opponent in place allowing for mixups, lengthy pressure and tick throws. | Devastating fast poke. Can cancel into anything on hit or block, locks your opponent in place allowing for mixups, lengthy pressure and tick throws. | ||
When cancelled into itself, it becomes +2 on hit instead. It also gains more pushback on hit and block. | |||
<b>Hit Cancel Options:</b> 5L, 5H, 2H, 5K, 2K, 5G, 2G, Sus, Super. | |||
<b>Block Cancel Options:</b> 5L, 5H, 2H, 5K, 2K, 5G, 2G, Sus, Super. | |||
}} | }} | ||
}} | }} | ||
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Advancing punch, occasionally used to close the gap in extended pressure strings. Spammable, but potentially risky if used too often. Great for cancels into Sus button moves. | Advancing punch, occasionally used to close the gap in extended pressure strings. Spammable, but potentially risky if used too often. Great for cancels into Sus button moves. | ||
<b>Hit Cancel Options:</b> 2H, 5K, 2K, 5G, 2G, Sus, Super. | |||
<b>Block Cancel Options:</b> 2H, 5K, 2K, 5G, 2G, Sus, Super. | |||
}} | }} | ||
}} | }} | ||
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|version=5K | |version=5K | ||
|damage=175 | |damage=175 | ||
|startup= | |startup=7~16 | ||
|active=2 | |active=2 | ||
|recovery=16 | |recovery=16 | ||
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|version=5{K} | |version=5{K} | ||
|damage=250 | |damage=250 | ||
|startup= | |startup=16~39 | ||
|active=2 | |active=2 | ||
|recovery=16 | |recovery=16 | ||
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* Overhead if partially or fully charged. | * Overhead if partially or fully charged. | ||
* K input in the table above represents uncharged version; {K} input corresponds to partial charge and [K] to full charge | * K input in the table above represents uncharged version; {K} input corresponds to partial charge and [K] to full charge | ||
* If any version of the move hits a midair enemy, they will be grounded. | |||
Super-armored, holdable knife stab that becomes an overhead if you charge it. (It doesn't need to be fully charged to become overhead.) Fully charged, this does hefty damage but is slow. | Super-armored, holdable knife stab that becomes an overhead if you charge it. (It doesn't need to be fully charged to become overhead.) Fully charged, this does hefty damage but is slow. | ||
If your armor is hit once, you can cancel the startup of the move by dashing, allowing for the '''[https://www.youtube.com/watch?v=H5hSWst1YL4 KADC technique.]''' | If your armor is hit once, you can cancel the startup of the move by dashing, allowing for the '''[https://www.youtube.com/watch?v=H5hSWst1YL4 KADC technique.]''' | ||
<b>Hit Cancel Options:</b> 2K, 5G, 2G, Sus, Super. | |||
<b>Block Cancel Options:</b> Super. | |||
}} | }} | ||
}} | }} | ||
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|data= | |data= | ||
{{AttackData-AUA | {{AttackData-AUA | ||
|damage=30, | |damage=30, 145 {200} | ||
|startup= | |startup=29,38~[60] | ||
|active= | |active=1,1 | ||
|recovery= | |recovery=23 [22] | ||
|onhit=Launch | |onhit=Launch | ||
|onblock=- | |onblock=-13 [-17] | ||
|guard=Mid | |guard=Mid | ||
|chip=20,40 | |chip=20,40 {40} | ||
|property=Launch,Wallbounce | |property=Launch,Wallbounce, {Launch} | ||
|invuln= | |invuln= | ||
|description= | |description= | ||
* | * 2nd hit is a full screen projectile. 2nd hit can't hit the opponent if they are in the air and not in hitstun. | ||
* Wall bounces up close. | * Wall bounces up close. Knocks down from distance. | ||
* Can be held to delay the 2nd hit. Delayed shot is in [brackets]. | |||
* If only the 2nd hit hits the opponent, the properties {change}. | |||
* If 1st hit is blocked, then delayed 2nd hit will not hit. | |||
Zoning and combo tool with heavy damage. Long startup makes it very reactable, so only use it at range, or when you feel absolutely safe. Dangerous with Super 1. | Zoning and combo tool with heavy damage. Long startup makes it very reactable, so only use it at range, or when you feel absolutely safe. Dangerous with Super 1. | ||
<b>Hit Cancel Options:</b> 2K, 5G, 2G, Dash, Sus, Super. | |||
<b>Block Cancel Options:</b> Super. | |||
}} | }} | ||
}} | }} |
Revision as of 12:17, 5 June 2024
Impostor | |
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Health | 3000 |
Profile
The Impostor from Innersloth's online multiplayer deduction game Among Us is the main (and only) character in Among Us Arena.
While there is only one playable character, you can select 20 different colors, each with their own dedicated special move and unique taunt, performed using the Sus button and quickly tapping down three times in a row respectively.
Basics
Strengths | Weaknesses |
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Move List
Standing Normals
5L
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5H
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5K
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5G
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Crouching Normals
2L
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2H
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2K
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2G
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Jumping Normals
j.L
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j.H
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j.K
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j.G
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Universal Mechanics
Throw
4S |
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Counter
2S |
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Burst
Any attack + S (While getting hit) |
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Supers
Super 1: RHM Laser
Any other attack button + S |
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Super 2: Sabotage Install
Any other attack button + S |
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Super 3: Report Cancel (Megaphone)
Any other attack button + S |
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Gatling Table
L | H | K | G | Cancel | |
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5L | 5L | 5H, 2H | 5K, 2K | 5G, 2G | Sus |
2L | 5L | 5H, 2H | 5K, 2K | 5G, 2G | Sus |
5H | - | 2H | 5K, 2K | 5G, 2G | Sus |
2H | - | - | 5K[-], 2K[-] | 5G[-], 2G[-] | Jump[-], Dash[-], Sus[-] |
5K | - | - | 2K[-] | 5G[-], 2G[-] | Sus[-] |
5[K] | - | 2H[-] | 2K[-] | 5G[-], 2G[-] | Sus[-] |
2K | - | - | - | 5G[-], 2G[-] | Jump[-], Dash[-],Sus[-] |
5G | - | - | 5K[1~2], 2K[1~2] | 2G[2] | Sus[1~2] |
2G | - | - | 5K[1~2], 2K[1~2] | 5G[2] | Jump[2],Dash[2],Sus[1~2] |
L | H | K | G | Cancel | |
---|---|---|---|---|---|
j.L | - | j.H[-] | j.K[-] | j.G[-] | Sus |
j.H | - | - | j.K[-] | j.G[-] | Sus |
j.K | - | - | - | - | Sus[-] |
j.G | - | j.H[-] | j.K[-] | - | Sus |
- X = X is available on hit or block
- X[-] = X is available only on hit
- X[#~#] = X is available only on hit between # hit and # hit (for multi-hit moves)