Among Us Arena/Impostor: Difference between revisions
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Maraslumunus (talk | contribs) (adding EX moves to cancel sections) |
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|caption= | |caption= | ||
|name= Throw | |name= Throw | ||
|input= 4S | |input= 4S / 6S | ||
|data= | |data= | ||
{{AttackData-AUA | {{AttackData-AUA | ||
|damage= 500 | |damage= 500 | ||
|startup=8 | |startup=8 | ||
|active=5 | |active=5 | ||
|recovery= | |recovery=14 | ||
|onhit= | |onhit=Knockdown, +21 | ||
|onblock= | |onblock= | ||
|guard= | |guard= | ||
|chip= | |chip= | ||
|property= | |property=Grab | ||
|invuln= | |invuln= | ||
|description= | |description= | ||
* Instant knockdown | * Instant knockdown | ||
Large hitbox allows for tick throw setups from everything except Gun and Knife normals. | Large hitbox allows for tick throw setups from everything except Gun and Knife normals. | ||
Chunks a good portion of the health bar, instantly getting opponents antsy and hesitant. | Chunks a good portion of the health bar, instantly getting opponents antsy and hesitant. | ||
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|data= | |data= | ||
{{AttackData-AUA | {{AttackData-AUA | ||
|damage= | |damage=750 | ||
|startup= | |startup=4 | ||
|active= | |active=8 | ||
|recovery= | |recovery=13 | ||
|onhit= | |onhit= | ||
|onblock= | |onblock= | ||
|guard= | |guard= | ||
|chip= | |chip= | ||
|property= | |property=Knockdown | ||
|invuln=1- | |invuln=1-12 | ||
|description= | |description= | ||
* | * Values are for a successful counter. | ||
* Frame 1 counter | * Frame 1 counter, lasts until frame 11. 55 frames recovery. | ||
True reversal alongside super. Risky and easy to play around, but destroys meaty setups, lousy crossups, Supers and even works against far 5G/j.G, up to the tip of the muzzle flash. | True reversal alongside super. Risky and easy to play around, but destroys meaty setups, lousy crossups, Supers and even works against far 5G/j.G, up to the tip of the muzzle flash. | ||
}} | }} | ||
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|data= | |data= | ||
{{AttackData-AUA | {{AttackData-AUA | ||
|damage= | |damage= 0 | ||
|startup=7 | |startup=7 | ||
|active=5 | |active=5 | ||
|recovery= | |recovery=48 + 21 Landing | ||
|onhit=Launch | |onhit=Launch | ||
|onblock=-19 | |onblock=-19 | ||
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|chip=0 | |chip=0 | ||
|property=N/A | |property=N/A | ||
|invuln= | |invuln=1-15 | ||
|description= | |description= | ||
* Requires at least 50 meter | * Requires at least 50 meter | ||
* Consumes | * Consumes up to 75 meter on activation. | ||
* Can be done only while being hit | * Can be done only while being hit | ||
Your get out of combo button. Can be baited out at a distance, or blocked on jump cancellable moves, so be very careful with your timing. | Your get out of combo button. Can be baited out at a distance, or blocked on jump cancellable moves, so be very careful with your timing. |
Revision as of 14:32, 5 June 2024
Impostor | |
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Health | 3000 |
Profile
The Impostor from Innersloth's online multiplayer deduction game Among Us is the main (and only) character in Among Us Arena.
While there is only one playable character, you can select 30 different colors, each with their own dedicated Special move and unique Taunt, performed using the Sus button and quickly tapping down three times in a row respectively. Color special attacks have their own page.
Basics
Strengths | Weaknesses |
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Move List
Standing Normals
5L
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5H
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5K
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5G the G stands for gat the G stands for gat
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Crouching Normals
2L
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2H Second scariest move in the entire game Second scariest move in the entire game
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2K Scariest move in the entire game Scariest move in the entire game
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2G Poor Man's DP Poor Man's DP
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Jumping Normals
j.L the dumpy hit you the dumpy hit you
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j.H
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j.K
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j.G
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Universal Mechanics
Throw
4S / 6S |
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Counter 2S Spam 5L tickthrow :) Spam 5L tickthrow :)
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Burst
Any attack + S (While getting hit) |
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Supers
Super 1: RHM Laser
Any other attack button + S |
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Super 2: Sabotage Install
Any other attack button + S |
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Super 3: Report Cancel (Megaphone)
Any other attack button + S |
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Gatling Table
L | H | K | G | Cancel | |
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5L | 5L | 5H, 2H | 5K, 2K | 5G, 2G | Sus |
2L | 5L | 5H, 2H | 5K, 2K | 5G, 2G | Sus |
5H | - | 2H | 5K, 2K | 5G, 2G | Sus |
2H | - | - | 5K[-], 2K[-] | 5G[-], 2G[-] | Jump[-], Dash[-], Sus[-] |
5K | - | - | 2K[-] | 5G[-], 2G[-] | Sus[-] |
5[K] | - | 2H[-] | 2K[-] | 5G[-], 2G[-] | Sus[-] |
2K | - | - | - | 5G[-], 2G[-] | Jump[-], Dash[-],Sus[-] |
5G | - | - | 5K[1~2], 2K[1~2] | 2G[2] | Sus[1~2] |
2G | - | - | 5K[1~2], 2K[1~2] | 5G[2] | Jump[2],Dash[2],Sus[1~2] |
L | H | K | G | Cancel | |
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j.L | - | j.H[-] | j.K[-] | j.G[-] | Sus |
j.H | - | - | j.K[-] | j.G[-] | Sus |
j.K | - | - | - | - | Sus[-] |
j.G | - | j.H[-] | j.K[-] | - | Sus |
- X = X is available on hit or block
- X[-] = X is available only on hit
- X[#~#] = X is available only on hit between # hit and # hit (for multi-hit moves)