MerFight: Curse of the Arctic Prince/Atlas: Difference between revisions

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|active=2
|active=2
|recovery=7
|recovery=7
|adv hit=5
|advHit=5
|adv block=1
|advBlock=1
|wipeout=10
|wipeout=10
|description=
|description=
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|active=3
|active=3
|recovery=16
|recovery=16
|adv hit=3
|advHit=3
|adv block=-3
|advBlock=-3
|wipeout=20
|wipeout=20
|description=
|description=
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|active=3
|active=3
|recovery=13
|recovery=13
|adv hit=4
|advHit=4
|adv block=-2
|advBlock=-2
|wipeout=10
|wipeout=10
|description=
|description=
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|active=2
|active=2
|recovery=20
|recovery=20
|adv hit=2
|advHit=2
|adv block=2
|advBlock=2
|wipeout=20
|wipeout=20
|description=
|description=
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|active=2
|active=2
|recovery=9
|recovery=9
|adv hit=3
|advHit=3
|adv block=0
|advBlock=0
|wipeout=10
|wipeout=10
|description=
|description=
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|active=3
|active=3
|recovery=20
|recovery=20
|adv hit=-
|advHit=-
|adv block=-8
|advBlock=-8
|wipeout=20
|wipeout=20
|description=Low, Launches
|description=Low, Launches
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|active=2
|active=2
|recovery=14
|recovery=14
|adv hit=4
|advHit=4
|adv block=-5
|advBlock=-5
|wipeout=10
|wipeout=10
|description=Low
|description=Low
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|active=5
|active=5
|recovery=24
|recovery=24
|adv hit=-
|advHit=-
|adv block=-10
|advBlock=-10
|wipeout=20
|wipeout=20
|description=Low, Launches
|description=Low, Launches
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|active=6
|active=6
|recovery=-
|recovery=-
|adv hit=-
|advHit=-
|adv block=-
|advBlock=-
|wipeout=10
|wipeout=10
|description=Overhead
|description=Overhead
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|active=8
|active=8
|recovery=-
|recovery=-
|adv hit=-
|advHit=-
|adv block=-
|advBlock=-
|wipeout=20
|wipeout=20
|description=Overhead
|description=Overhead
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|active=6
|active=6
|recovery=-
|recovery=-
|adv hit=-
|advHit=-
|adv block=-
|advBlock=-
|wipeout=10
|wipeout=10
|description=Overhead
|description=Overhead
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|active=5
|active=5
|recovery=-
|recovery=-
|adv hit=-
|advHit=-
|adv block=-
|advBlock=-
|wipeout=20
|wipeout=20
|description=Overhead, aerial launch
|description=Overhead, aerial launch
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|active=2
|active=2
|recovery=20
|recovery=20
|adv hit=-
|advHit=-
|adv block=-
|advBlock=-
|wipeout=0
|wipeout=0
|description=Normal throw, causes wipeout
|description=Normal throw, causes wipeout
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|active=2
|active=2
|recovery=20
|recovery=20
|adv hit=-
|advHit=-
|adv block=-
|advBlock=-
|wipeout=0
|wipeout=0
|description=Normal throw, causes wipeout
|description=Normal throw, causes wipeout
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|active=2
|active=2
|recovery=19
|recovery=19
|adv hit=4
|advHit=4
|adv block=-8
|advBlock=-8
|wipeout=20
|wipeout=20
|description=Overhead
|description=Overhead
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|active=-
|active=-
|recovery=26
|recovery=26
|adv hit=-
|advHit=-
|adv block=-
|advBlock=-
|wipeout=0
|wipeout=0
|description=Heals both players
|description=Heals both players
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|active=10
|active=10
|recovery=10
|recovery=10
|adv hit=-
|advHit=-
|adv block=-3
|advBlock=-3
|wipeout=10
|wipeout=10
|description=Launches
|description=Launches
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|active=6
|active=6
|recovery=17
|recovery=17
|adv hit=5
|advHit=5
|adv block=3
|advBlock=3
|wipeout=20
|wipeout=20
|description=Low, Aerial Launches
|description=Low, Aerial Launches
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|active=-
|active=-
|recovery=31
|recovery=31
|adv hit=-
|advHit=-
|adv block=-10
|advBlock=-10
|wipeout=20
|wipeout=20
|description=Low, Launches
|description=Low, Launches
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|active=10
|active=10
|recovery=25
|recovery=25
|adv hit=-
|advHit=-
|adv block=-16
|advBlock=-16
|wipeout=20
|wipeout=20
|description=I. frames 1-5, Launches
|description=I. frames 1-5, Launches
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|active=4 (2) 4
|active=4 (2) 4
|recovery=30
|recovery=30
|adv hit=-
|advHit=-
|adv block=-18
|advBlock=-18
|wipeout=5
|wipeout=5
|description=I. Frames 1-5, Launches
|description=I. Frames 1-5, Launches
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|active=6
|active=6
|recovery=30
|recovery=30
|adv hit=5
|advHit=5
|adv block=-10
|advBlock=-10
|wipeout=20
|wipeout=20
|description=Aerial launch
|description=Aerial launch
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|active=8
|active=8
|recovery=21
|recovery=21
|adv hit=4
|advHit=4
|adv block=-8
|advBlock=-8
|wipeout=20
|wipeout=20
|description=Aerial wall bounce
|description=Aerial wall bounce
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|active=5
|active=5
|recovery=22
|recovery=22
|adv hit=-
|advHit=-
|adv block=-12
|advBlock=-12
|wipeout=20
|wipeout=20
|description=Low, launches
|description=Low, launches
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|active=5
|active=5
|recovery=22
|recovery=22
|adv hit=4
|advHit=4
|adv block=-9
|advBlock=-9
|wipeout=20
|wipeout=20
|description=Overhead, aerial groundbounces
|description=Overhead, aerial groundbounces
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|active=3 (2) 3 (2) 3 (7) 3 (2) 3
|active=3 (2) 3 (2) 3 (7) 3 (2) 3
|recovery=40
|recovery=40
|adv hit=0
|advHit=0
|adv block=-23
|advBlock=-23
|wipeout=0
|wipeout=0
|description=I. Frames 1-13, Launches, Hits 5 Times
|description=I. Frames 1-13, Launches, Hits 5 Times
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|active=12
|active=12
|recovery=43
|recovery=43
|adv hit=-
|advHit=-
|adv block=-28
|advBlock=-28
|wipeout=1
|wipeout=1
|description=I. Frames 1-9, Launches, Hits 6 Times
|description=I. Frames 1-9, Launches, Hits 6 Times
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|active=15
|active=15
|recovery=40
|recovery=40
|adv hit=-
|advHit=-
|adv block=-35
|advBlock=-35
|wipeout=2
|wipeout=2
|description=I. Frames 1-5, Launches, Hits 5 times
|description=I. Frames 1-5, Launches, Hits 5 times
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|active=-
|active=-
|recovery=211
|recovery=211
|adv hit=-
|advHit=-
|adv block=-
|advBlock=-
|wipeout=0
|wipeout=0
|description=Can exit after frame 26, I. frames 1-8
|description=Can exit after frame 26, I. frames 1-8
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|active=10
|active=10
|recovery=10
|recovery=10
|adv hit=-
|advHit=-
|adv block=-12
|advBlock=-12
|wipeout=10
|wipeout=10
|description=I. Frames, 1-6, Launches
|description=I. Frames, 1-6, Launches

Latest revision as of 18:32, 7 June 2024

Atlas


Story

Give a quick summary of the character's role in the game's narrative, setting the scene for their story mode and giving the interesting facts like 'is trying to overthrow and kill god.'

Gameplay

Give a quick pitch for the character's overall gameplan.


Strengths Weaknesses
  • Put a strength of the character that is a reason to pick them.
  • Copying text from other wikis on this site speeds things up.
  • Detail the weakpoints of a character, what they can't do and why people might not click with them.
  • When you copy text from another wiki you might not understand the code you're working with and you need to prune all references to the other game.

Moveset

Normal Moves

Standing Normals

Standing Light Punch
5LP
Damage Guard Startup Active Recovery Adv Hit Adv Block Wipeout
30 High 4 2 7 5 1 10
Standing Heavy Punch
5HP
Damage Guard Startup Active Recovery Adv Hit Adv Block Wipeout
60 High 8 3 16 3 -3 20
Standing Light Kick
5LK
Damage Guard Startup Active Recovery Adv Hit Adv Block Wipeout
35 High 6 3 13 4 -2 10
Standing Heavy Kick
5HK
Damage Guard Startup Active Recovery Adv Hit Adv Block Wipeout
60 High 10 2 20 2 2 20

Crouching Normals

Crouching Light Punch
2LP
Damage Guard Startup Active Recovery Adv Hit Adv Block Wipeout
30 Mid 4 2 9 3 0 10
Crouching Heavy Punch
2HP
Damage Guard Startup Active Recovery Adv Hit Adv Block Wipeout
60 Low 9 3 20 - -8 20

Low, Launches

Crouching Light Kick
2LK
Damage Guard Startup Active Recovery Adv Hit Adv Block Wipeout
35 Low 6 2 14 4 -5 10

Low

Crouching Heavy Kick
2HK
Damage Guard Startup Active Recovery Adv Hit Adv Block Wipeout
60 Low 10 5 24 - -10 20

Low, Launches

Jumping Normals

Jumping Light Punch
j.LP
Damage Guard Startup Active Recovery Adv Hit Adv Block Wipeout
30 Overhead 4 6 - - - 10

Overhead

Jumping Heavy Punch
j.HP
Damage Guard Startup Active Recovery Adv Hit Adv Block Wipeout
60 Overhead 7 8 - - - 20

Overhead

Jumping Light Kick
j.LK
Damage Guard Startup Active Recovery Adv Hit Adv Block Wipeout
30 Overhead 6 6 - - - 10

Overhead

Jumping Heavy Kick
j.HK
Damage Guard Startup Active Recovery Adv Hit Adv Block Wipeout
60 Overhead 9 5 - - - 20

Overhead, aerial launch

Universal Commands

Leptochariidae Stab
LPLK
Damage Guard Startup Active Recovery Adv Hit Adv Block Wipeout
25 GroundOnly 5 2 20 - - 0

Normal throw, causes wipeout

Leptochariidae Stab (Back Throw)
4LPLK
Damage Guard Startup Active Recovery Adv Hit Adv Block Wipeout
25 GroundOnly 5 2 20 - - 0

Normal throw, causes wipeout

Oxynotus Kick
HPHK
Damage Guard Startup Active Recovery Adv Hit Adv Block Wipeout
70 Overhead 22 2 19 4 -8 20

Overhead

Blessing
PP
Damage Guard Startup Active Recovery Adv Hit Adv Block Wipeout
-1 Mid 16 - 26 - - 0

Heals both players

Punishment
During Blessing, PP
Damage Guard Startup Active Recovery Adv Hit Adv Block Wipeout
60 Mid 8 10 10 - -3 10

Launches

Specials

Prionace Stomp
214LK
Version Damage Guard Startup Active Recovery Adv Hit Adv Block Wipeout
214LK 70 Low 16 6 17 5 3 20

Low, Aerial Launches

Version Damage Guard Startup Active Recovery Adv Hit Adv Block Wipeout
214HK 60 Low 13 - 31 - -10 20

Low, Launches

Scymnodon Kick
623LK
Version Damage Guard Startup Active Recovery Adv Hit Adv Block Wipeout
623LK 75 High 6 10 25 - -16 20

I. frames 1-5, Launches

Version Damage Guard Startup Active Recovery Adv Hit Adv Block Wipeout
623HK 40 High 6 4 (2) 4 30 - -18 5

I. Frames 1-5, Launches

Glyphis Spear
236LP
Version Damage Guard Startup Active Recovery Adv Hit Adv Block Wipeout
236LP 70 Mid 5 6 30 5 -10 20

Aerial launch

Version Damage Guard Startup Active Recovery Adv Hit Adv Block Wipeout
236HP 70 Mid 7 8 21 4 -8 20

Aerial wall bounce

Carcharias Sweep
214LP
Version Damage Guard Startup Active Recovery Adv Hit Adv Block Wipeout
214LP 70 Low 22 5 22 - -12 20

Low, launches

Version Damage Guard Startup Active Recovery Adv Hit Adv Block Wipeout
214HP 70 Overhead 22 5 22 4 -9 20

Overhead, aerial groundbounces

Supers

Apex Scymnodon Kick
623KK
Damage Guard Startup Active Recovery Adv Hit Adv Block Wipeout
41 Mid 12 3 (2) 3 (2) 3 (7) 3 (2) 3 40 0 -23 0

I. Frames 1-13, Launches, Hits 5 Times

Apex Glyphis Drill
236PP
Damage Guard Startup Active Recovery Adv Hit Adv Block Wipeout
34 Mid 7 12 43 - -28 1

I. Frames 1-9, Launches, Hits 6 Times

Apex Prionace Stomp
214KK
Damage Guard Startup Active Recovery Adv Hit Adv Block Wipeout
41 Mid 10 15 40 - -35 2

I. Frames 1-5, Launches, Hits 5 times

Final Blessing
214PP
Damage Guard Startup Active Recovery Adv Hit Adv Block Wipeout
-2 Mid 8 - 211 - - 0

Can exit after frame 26, I. frames 1-8

Final Punishment
214PP
Damage Guard Startup Active Recovery Adv Hit Adv Block Wipeout
250 Mid 4 10 10 - -12 10

I. Frames, 1-6, Launches

Combos

Combo Theory

Tell people the key to making combos with the character, like how characters with rekkas have to account for the heavy scaling.

BNB Combos

Put the basic combos that can be done easily and consistently here.

Other Combos

Put your combos that don't work half the time and require strict input timing here.

Strategy

General Gameplan

Talk about how to actually go about an entire match as a character, like how to approach neutral or disadvantage. Leave things only relevant for one match up to the Matchup part.

Matchups

MF-Gigi-icon.png
Gigi
(Mirror)
[character page]
  • Meow
  • Give details for how to go about this specific match up.
MF-Atlas-icon.png
Atlas
(Mirror)
[character page]
  • Meow
  • Give details for how to go about this specific match up.
MF-Odon-icon.png
Odon
(Mirror)
[character page]
  • Meow
  • Give details for how to go about this specific match up.
MF-Naeco-icon.png
Naeco
(Mirror)
[character page]
  • Meow
  • Give details for how to go about this specific match up.
MF-Strike-icon.png
Strike
(Mirror)
[character page]
  • Meow
  • Give details for how to go about this specific match up.
MF-Bolt-icon.png
Bolt
(Mirror)
[character page]
  • Meow
  • Give details for how to go about this specific match up.
MF-Gamma-icon.png
Gamma
(Mirror)
[character page]
  • Meow
  • Give details for how to go about this specific match up.
MF-Octonia-icon.png
Octonia
(Mirror)
[character page]
  • Meow
  • Give details for how to go about this specific match up.
MF-Enjellique-icon.png
Enjellique
(Mirror)
[character page]
  • Meow
  • Give details for how to go about this specific match up.
MF-Drargos-icon.png
Drargos
(Mirror)
[character page]
  • Meow
  • Give details for how to go about this specific match up.
MF-Arctina-icon.png
Arctina
(Mirror)
[character page]
  • Meow
  • Give details for how to go about this specific match up.
MF-Rho-icon.png
Rho
(Mirror)
[character page]
  • Meow
  • Give details for how to go about this specific match up.

Alternate Costumes

Starting Costumes

Just put images of the alt costumes here.

Unlockable Costumes

Mention the unlock requirement for each one beneath the picture.


General
FAQ
Controls
Menus
HUD
Glossary
Links
Patches
Characters
Gigi
Atlas
Odon
Naeco
Strike
Bolt
Gamma
Octonia
Enjellique
Drargos
Arctina
Rho