MerFight: Curse of the Arctic Prince/Gigi: Difference between revisions

From Mizuumi Wiki
Jump to navigation Jump to search
No edit summary
 
(5 intermediate revisions by 2 users not shown)
Line 28: Line 28:
|data=
|data=
  {{AttackData-MF
  {{AttackData-MF
|damage=?
|damage=30
|guard=?
|guard=High
|startup=?
|startup=4
|active=?
|active=2
|recovery=?
|recovery=8
|adv hit=?
|advHit=5
|adv block=?
|advBlock=0
|description=Describe how the move is used generally and any distinct properties it might have.
|wipeout=10
|description=Describe how the move is used generally and any distinct properties it might have.
  }}
  }}
}}
}}
Line 46: Line 47:
|data=
|data=
{{AttackData-MF
{{AttackData-MF
|damage=?
|damage=60
|guard=?
|guard=High
|startup=?
|startup=6
|active=?
|active=2
|recovery=?
|recovery=12
|adv hit=?
|advHit=5
|adv block=?
|advBlock=2
|description=Describe how the move is used generally and any distinct properties it might have.
|wipeout=10
|description=
}}
}}
}}
}}
{{MoveData
{{MoveData
|image=MF_Gigi_5LK.png
|image=MF_Gigi_5LK.png
Line 63: Line 66:
|data=
|data=
{{AttackData-MF
{{AttackData-MF
|damage=?
|damage=30
|guard=?
|guard=Mid
|startup=?
|startup=5
|active=?
|active=2
|recovery=?
|recovery=11
|adv hit=?
|advHit=3
|adv block=?
|advBlock=2
|description=Describe how the move is used generally and any distinct properties it might have.
|wipeout=10
|description=
}}
}}
}}
}}
{{MoveData
{{MoveData
|image=MF_Gigi_5HK.png
|image=MF_Gigi_5HK.png
Line 80: Line 85:
|data=
|data=
{{AttackData-MF
{{AttackData-MF
|damage=?
|damage=60
|guard=?
|guard=High
|startup=?
|startup=8
|active=?
|active=2
|recovery=?
|recovery=10
|adv hit=?
|advHit=3
|adv block=?
|advBlock=-3
|description=Describe how the move is used generally and any distinct properties it might have.
|wipeout=20
|description=
}}
}}
}}
}}
==== Crouching Normals ====
==== Crouching Normals ====
{{MoveData
{{MoveData
|image=MF_Gigi_2LP.png
|image=MF_Gigi_2LP.png
Line 103: Line 111:
|active=?
|active=?
|recovery=?
|recovery=?
|adv hit=?
|advHit=?
|adv block=?
|advBlock=?
|wipeout=?
|description=Describe how the move is used generally and any distinct properties it might have.
|description=Describe how the move is used generally and any distinct properties it might have.
}}
}}
}}
}}
{{MoveData
{{MoveData
|image=MF_Gigi_2HP.png
|image=MF_Gigi_2HP.png
Line 120: Line 130:
|active=?
|active=?
|recovery=?
|recovery=?
|adv hit=?
|advHit=?
|adv block=?
|advBlock=?
|wipeout=?
|description=Describe how the move is used generally and any distinct properties it might have.
|description=Describe how the move is used generally and any distinct properties it might have.
}}
}}
}}
}}
{{MoveData
{{MoveData
|image=MF_Gigi_2LK.png
|image=MF_Gigi_2LK.png
Line 137: Line 149:
|active=?
|active=?
|recovery=?
|recovery=?
|adv hit=?
|advHit=?
|adv block=?
|advBlock=?
|wipeout=?
|description=Describe how the move is used generally and any distinct properties it might have.
|description=Describe how the move is used generally and any distinct properties it might have.
}}
}}
}}
}}
{{MoveData
{{MoveData
|image=MF_Gigi_2HK.png
|image=MF_Gigi_2HK.png
Line 154: Line 168:
|active=?
|active=?
|recovery=?
|recovery=?
|adv hit=?
|advHit=?
|adv block=?
|advBlock=?
|wipeout=?
|description=Describe how the move is used generally and any distinct properties it might have.
|description=Describe how the move is used generally and any distinct properties it might have.
}}
}}
}}
}}
==== Jumping Normals ====
==== Jumping Normals ====
{{MoveData
{{MoveData
|image=MF_Gigi_j.LP.png
|image=MF_Gigi_j.LP.png
Line 172: Line 189:
|active=?
|active=?
|recovery=?
|recovery=?
|adv hit=?
|advHit=?
|adv block=?
|advBlock=?
|wipeout=?
|description=Describe how the move is used generally and any distinct properties it might have.
|description=Describe how the move is used generally and any distinct properties it might have.
}}
}}
}}
}}
{{MoveData
{{MoveData
|image=MF_Gigi_j.HP.png
|image=MF_Gigi_j.HP.png
Line 189: Line 208:
|active=?
|active=?
|recovery=?
|recovery=?
|adv hit=?
|advHit=?
|adv block=?
|advBlock=?
|wipeout=?
|description=Describe how the move is used generally and any distinct properties it might have.
|description=Describe how the move is used generally and any distinct properties it might have.
}}
}}
}}
}}
{{MoveData
{{MoveData
|image=MF_Gigi_j.LK.png
|image=MF_Gigi_j.LK.png
Line 206: Line 227:
|active=?
|active=?
|recovery=?
|recovery=?
|adv hit=?
|advHit=?
|adv block=?
|advBlock=?
|wipeout=?
|description=Describe how the move is used generally and any distinct properties it might have.
|description=Describe how the move is used generally and any distinct properties it might have.
}}
}}
}}
}}
{{MoveData
{{MoveData
|image=MF_Gigi_j.HK.png
|image=MF_Gigi_j.HK.png
Line 223: Line 246:
|active=?
|active=?
|recovery=?
|recovery=?
|adv hit=?
|advHit=?
|adv block=?
|advBlock=?
|wipeout=?
|description=Describe how the move is used generally and any distinct properties it might have.
|description=Describe how the move is used generally and any distinct properties it might have.
}}
}}
}}
}}
=== Universal Commands ===
=== Universal Commands ===


Line 233: Line 258:
|image=MF_Gigi_Grab.png
|image=MF_Gigi_Grab.png
|caption=
|caption=
|name=Throw
|name=Going Up!
|input=LKLK
|input=LPLK
|data=
|data=
{{AttackData-MF
{{AttackData-MF
Line 242: Line 267:
|active=?
|active=?
|recovery=?
|recovery=?
|adv hit=?
|advHit=?
|adv block=?
|advBlock=?
|wipeout=?
|description=Describe how the move is used generally and any distinct properties it might have.
|description=Describe how the move is used generally and any distinct properties it might have.
}}
}}
}}
}}
{{MoveData
{{MoveData
|image=MF_Gigi_BackGrab.png
|image=MF_Gigi_BackGrab.png
|caption=
|caption=
|name=Back Throw
|name=Sea Ya!
|input=4LPLK
|input=4LPLK
|data=
|data=
Line 259: Line 286:
|active=?
|active=?
|recovery=?
|recovery=?
|adv hit=?
|advHit=?
|adv block=?
|advBlock=?
|wipeout=?
|description=Describe how the move is used generally and any distinct properties it might have.
|description=Describe how the move is used generally and any distinct properties it might have.
}}
}}
}}
}}
{{MoveData
{{MoveData
|image=MF_Gigi_UOV.png
|image=MF_Gigi_UOV.png
|caption=
|caption=
|name=Universal Overhead
|name=Angler Flip
|input=HPHK
|input=HPHK
|data=
|data=
Line 276: Line 305:
|active=?
|active=?
|recovery=?
|recovery=?
|adv hit=?
|advHit=?
|adv block=?
|advBlock=?
|wipeout=?
|description=Describe how the move is used generally and any distinct properties it might have.
|description=Describe how the move is used generally and any distinct properties it might have.
}}
}}
}}
}}
{{MoveData
{{MoveData
|image=MF_Gigi_PP.png
|image=MF_Gigi_PP.png
|caption=
|caption=
|name=Stance 1
|name=Esca Flash
|input=PP
|input=PP
|data=
|data=
Line 293: Line 324:
|active=?
|active=?
|recovery=?
|recovery=?
|adv hit=?
|advHit=?
|adv block=?
|advBlock=?
|wipeout=?
|description=Describe how the move is used generally and any distinct properties it might have.
|description=Describe how the move is used generally and any distinct properties it might have.
}}
}}
}}
}}
{{MoveData
{{MoveData
|image=MF_Gigi_KK.png
|image=MF_Gigi_KK.png
|caption=
|caption=
|name=Stance 2
|name=Puddle Hop
|input=KK
|input=KK
|data=
|data=
Line 310: Line 343:
|active=?
|active=?
|recovery=?
|recovery=?
|adv hit=?
|advHit=?
|adv block=?
|advBlock=?
|wipeout=?
|description=Describe how the move is used generally and any distinct properties it might have.
|description=Describe how the move is used generally and any distinct properties it might have.
}}
}}
Line 318: Line 352:


=== Specials ===
=== Specials ===
{{MoveData
{{MoveData
|image=MF_Gigi_236LP.png
|image=MF_Gigi_236LP.png
|caption=
|caption=Grounded LP version.
|name=Special 1
|image2=MF_Gigi_236HP.png
|input=236LP
|caption2=Grounded HP version.
|image3=MF_Gigi_j.236LP.png
|caption3=Air LP version.
|image4=MF_Gigi_j.236HP.png
|caption4=Air HP version.
|name=Esca Beam
|input=236P (Air OK)
|data=
|data=
{{AttackData-MF
{{AttackData-MF
|version=236LP
|damage=?
|damage=?
|guard=?
|guard=?
Line 330: Line 372:
|active=?
|active=?
|recovery=?
|recovery=?
|adv hit=?
|advHit=?
|adv block=?
|advBlock=?
|wipeout=?
|description=Describe how the move is used generally and any distinct properties it might have.
|description=Describe how the move is used generally and any distinct properties it might have.
}}
}}
}}
{{MoveData
|image=MF_Gigi_236HP.png
|caption=
|name=Special 2
|input=236HP
|data=
{{AttackData-MF
{{AttackData-MF
|version=236HP
|damage=?
|damage=?
|guard=?
|guard=?
Line 348: Line 384:
|active=?
|active=?
|recovery=?
|recovery=?
|adv hit=?
|advHit=?
|adv block=?
|advBlock=?
|wipeout=?
|description=Describe how the move is used generally and any distinct properties it might have.
|description=Describe how the move is used generally and any distinct properties it might have.
}}
}}
}}
{{MoveData
|image=MF_Gigi_j.236LP.png
|caption=
|name=Special 3
|input=j.236LP
|data=
{{AttackData-MF
{{AttackData-MF
|version=j.236LP
|damage=?
|damage=?
|guard=?
|guard=?
Line 366: Line 396:
|active=?
|active=?
|recovery=?
|recovery=?
|adv hit=?
|advHit=?
|adv block=?
|advBlock=?
|wipeout=?
|description=Describe how the move is used generally and any distinct properties it might have.
|description=Describe how the move is used generally and any distinct properties it might have.
}}
}}
}}
{{MoveData
|image=MF_Gigi_j.236HP.png
|caption=
|name=Special 4
|input=j.236HP
|data=
{{AttackData-MF
{{AttackData-MF
|version=j.236HP
|damage=?
|damage=?
|guard=?
|guard=?
Line 384: Line 408:
|active=?
|active=?
|recovery=?
|recovery=?
|adv hit=?
|advHit=?
|adv block=?
|advBlock=?
|wipeout=?
|description=Describe how the move is used generally and any distinct properties it might have.
|description=Describe how the move is used generally and any distinct properties it might have.
}}
}}
Line 392: Line 417:
{{MoveData
{{MoveData
|image=MF_Gigi_623LK.png
|image=MF_Gigi_623LK.png
|caption=
|caption=LK version.
|name=Special 5
|image2=MF_Gigi_623HK.png
|input=623LK
|caption2=HK version.
|name=Angler Kick
|input=623K
|data=
|data=
{{AttackData-MF
{{AttackData-MF
|version=623LK
|damage=?
|damage=?
|guard=?
|guard=?
Line 402: Line 430:
|active=?
|active=?
|recovery=?
|recovery=?
|adv hit=?
|advHit=?
|adv block=?
|advBlock=?
|wipeout=?
|description=Describe how the move is used generally and any distinct properties it might have.
|description=Describe how the move is used generally and any distinct properties it might have.
}}
}}
}}
{{MoveData
|image=MF_Gigi_623HK.png
|caption=
|name=Special 6
|input=623HK
|data=
{{AttackData-MF
{{AttackData-MF
|version=623HK
|damage=?
|damage=?
|guard=?
|guard=?
Line 420: Line 442:
|active=?
|active=?
|recovery=?
|recovery=?
|adv hit=?
|advHit=?
|adv block=?
|advBlock=?
|wipeout=?
|description=Describe how the move is used generally and any distinct properties it might have.
|description=Describe how the move is used generally and any distinct properties it might have.
}}
}}
Line 429: Line 452:
|image=MF_Gigi_214LP.png
|image=MF_Gigi_214LP.png
|caption=
|caption=
|name=Special 7
|name=Illium Fist
|input=214LP
|input=214LP
|data=
|data=
Line 438: Line 461:
|active=?
|active=?
|recovery=?
|recovery=?
|adv hit=?
|advHit=?
|adv block=?
|advBlock=?
|wipeout=?
|description=Describe how the move is used generally and any distinct properties it might have.
|description=Describe how the move is used generally and any distinct properties it might have.
}}
}}
Line 447: Line 471:
|image=MF_Gigi_214HP.png
|image=MF_Gigi_214HP.png
|caption=
|caption=
|name=Special 8
|name=Illium Chop
|input=214HP
|input=214HP
|data=
|data=
Line 456: Line 480:
|active=?
|active=?
|recovery=?
|recovery=?
|adv hit=?
|advHit=?
|adv block=?
|advBlock=?
|wipeout=?
|description=Describe how the move is used generally and any distinct properties it might have.
|description=Describe how the move is used generally and any distinct properties it might have.
}}
}}
Line 464: Line 489:
{{MoveData
{{MoveData
|image=MF_Gigi_j.236LK.png
|image=MF_Gigi_j.236LK.png
|caption=
|caption=LK version.
|name=Special 8
|image2=MF_Gigi_j.236HK.png
|input=j.236LK
|caption2=HK version.
|name=Angler Dive
|input=j.236K
|data=
|data=
{{AttackData-MF
{{AttackData-MF
|version=j.236LK
|damage=?
|damage=?
|guard=?
|guard=?
Line 474: Line 502:
|active=?
|active=?
|recovery=?
|recovery=?
|adv hit=?
|advHit=?
|adv block=?
|advBlock=?
|wipeout=?
|description=Describe how the move is used generally and any distinct properties it might have.
|description=Describe how the move is used generally and any distinct properties it might have.
}}
}}
}}
{{MoveData
|image=MF_Gigi_j.236HK.png
|caption=
|name=Special 9
|input=j.236HK
|data=
{{AttackData-MF
{{AttackData-MF
|version=j.236HP
|damage=?
|damage=?
|guard=?
|guard=?
Line 492: Line 514:
|active=?
|active=?
|recovery=?
|recovery=?
|adv hit=?
|advHit=?
|adv block=?
|advBlock=?
|wipeout=?
|description=Describe how the move is used generally and any distinct properties it might have.
|description=Describe how the move is used generally and any distinct properties it might have.
}}
}}
Line 502: Line 525:
{{MoveData
{{MoveData
|image=MF_Gigi_236PP.png
|image=MF_Gigi_236PP.png
|caption=
|caption=Grounded version.
|name=Super 1
|image2=MF_Gigi_j.236PP.png
|caption2=Air version.
|name=Blinding Esca Beam
|input=236PP
|input=236PP
|data=
|data=
{{AttackData-MF
{{AttackData-MF
|version=236PP
|damage=?
|damage=?
|guard=?
|guard=?
Line 512: Line 538:
|active=?
|active=?
|recovery=?
|recovery=?
|adv hit=?
|advHit=?
|adv block=?
|advBlock=?
|wipeout=?
|description=Describe how the move is used generally and any distinct properties it might have.
|description=Describe how the move is used generally and any distinct properties it might have.
}}
}}
}}
{{MoveData
|image=MF_Gigi_214PP.png
|caption=
|name=Super 2
|input=214PP
|data=
{{AttackData-MF
{{AttackData-MF
|version=j.236PP
|damage=?
|damage=?
|guard=?
|guard=?
Line 530: Line 550:
|active=?
|active=?
|recovery=?
|recovery=?
|adv hit=?
|advHit=?
|adv block=?
|advBlock=?
|wipeout=?
|description=Describe how the move is used generally and any distinct properties it might have.
|description=Describe how the move is used generally and any distinct properties it might have.
}}
}}
Line 537: Line 558:


{{MoveData
{{MoveData
|image=MF_Gigi_623KK.png
|image=MF_Gigi_214PP.png
|caption=
|caption=
|name=Super 3
|name=Illium Fist Combination
|input=623KK
|input=214PP
|data=
|data=
{{AttackData-MF
{{AttackData-MF
Line 548: Line 569:
|active=?
|active=?
|recovery=?
|recovery=?
|adv hit=?
|advHit=?
|adv block=?
|advBlock=?
|wipeout=?
|description=Describe how the move is used generally and any distinct properties it might have.
|description=Describe how the move is used generally and any distinct properties it might have.
}}
}}
Line 555: Line 577:


{{MoveData
{{MoveData
|image=MF_Gigi_j.236PP.png
|image=MF_Gigi_623KK.png
|caption=
|caption=
|name=Super 4
|name=Typhoon Geyser
|input=j.236PP
|input=623KK
|data=
|data=
{{AttackData-MF
{{AttackData-MF
Line 566: Line 588:
|active=?
|active=?
|recovery=?
|recovery=?
|adv hit=?
|advHit=?
|adv block=?
|advBlock=?
|wipeout=?
|description=Describe how the move is used generally and any distinct properties it might have.
|description=Describe how the move is used generally and any distinct properties it might have.
}}
}}
Line 575: Line 598:
|image=MF_Gigi_j.236KK.png
|image=MF_Gigi_j.236KK.png
|caption=
|caption=
|name=Super 5
|name=Typhoon Dive
|input=j.236KK
|input=j.236KK
|data=
|data=
Line 584: Line 607:
|active=?
|active=?
|recovery=?
|recovery=?
|adv hit=?
|advHit=?
|adv block=?
|advBlock=?
|wipeout=?
|description=Describe how the move is used generally and any distinct properties it might have.
|description=Describe how the move is used generally and any distinct properties it might have.
}}
}}
Line 597: Line 621:
===BNB Combos===
===BNB Combos===


"Maximum Gigi!" j.HK > 5HK > 623HK > 88 Pop Cancel > j.HP > j.236HK > 5HP > 623LK > 88 Pop Cancel > j.LK > 236LK > 5LK > 623LK > 88 Pop Cancel > j.HK > 236HK
"Maximum Gigi!"
j.HK > 5HK > 623HK > 88 Pop Cancel > j.HP > j.236HK > 5HP > 623LK > 88 Pop Cancel > j.LK > 236LK > 5LK > 623LK > 88 Pop Cancel > j.HK > 236HK


===Other Combos===
===Other Combos===

Latest revision as of 18:33, 7 June 2024

Gigi


Story

Give a quick summary of the character's role in the game's narrative, setting the scene for their story mode and giving the interesting facts like 'is trying to overthrow and kill god.'

Gameplay

Give a quick pitch for the character's overall gameplan.


Strengths Weaknesses
  • Put a strength of the character that is a reason to pick them.
  • Copying text from other wikis on this site speeds things up.
  • Detail the weakpoints of a character, what they can't do and why people might not click with them.
  • When you copy text from another wiki you might not understand the code you're working with and you need to prune all references to the other game.

Moveset

Normal Moves

Standing Normals

5LP
MF Gigi 5LP.png
Damage Guard Startup Active Recovery Adv Hit Adv Block Wipeout
30 High 4 2 8 5 0 10

Describe how the move is used generally and any distinct properties it might have.

5HP
MF Gigi 5HP.png
Damage Guard Startup Active Recovery Adv Hit Adv Block Wipeout
60 High 6 2 12 5 2 10
5LK
MF Gigi 5LK.png
Damage Guard Startup Active Recovery Adv Hit Adv Block Wipeout
30 Mid 5 2 11 3 2 10
5HK
MF Gigi 5HK.png
Damage Guard Startup Active Recovery Adv Hit Adv Block Wipeout
60 High 8 2 10 3 -3 20

Crouching Normals

2LP
MF Gigi 2LP.png
Damage Guard Startup Active Recovery Adv Hit Adv Block Wipeout
? ? ? ? ? ? ? ?

Describe how the move is used generally and any distinct properties it might have.

2HP
MF Gigi 2HP.png
Damage Guard Startup Active Recovery Adv Hit Adv Block Wipeout
? ? ? ? ? ? ? ?

Describe how the move is used generally and any distinct properties it might have.

2LK
MF Gigi 2LK.png
Damage Guard Startup Active Recovery Adv Hit Adv Block Wipeout
? ? ? ? ? ? ? ?

Describe how the move is used generally and any distinct properties it might have.

2HK
MF Gigi 2HK.png
Damage Guard Startup Active Recovery Adv Hit Adv Block Wipeout
? ? ? ? ? ? ? ?

Describe how the move is used generally and any distinct properties it might have.

Jumping Normals

j.LP
MF Gigi j.LP.png
Damage Guard Startup Active Recovery Adv Hit Adv Block Wipeout
? ? ? ? ? ? ? ?

Describe how the move is used generally and any distinct properties it might have.

j.HP
MF Gigi j.HP.png
Damage Guard Startup Active Recovery Adv Hit Adv Block Wipeout
? ? ? ? ? ? ? ?

Describe how the move is used generally and any distinct properties it might have.

j.LK
MF Gigi j.LK.png
Damage Guard Startup Active Recovery Adv Hit Adv Block Wipeout
? ? ? ? ? ? ? ?

Describe how the move is used generally and any distinct properties it might have.

j.HK
MF Gigi j.HK.png
Damage Guard Startup Active Recovery Adv Hit Adv Block Wipeout
? ? ? ? ? ? ? ?

Describe how the move is used generally and any distinct properties it might have.

Universal Commands

Going Up!
LPLK
MF Gigi Grab.png
Damage Guard Startup Active Recovery Adv Hit Adv Block Wipeout
? ? ? ? ? ? ? ?

Describe how the move is used generally and any distinct properties it might have.

Sea Ya!
4LPLK
MF Gigi BackGrab.png
Damage Guard Startup Active Recovery Adv Hit Adv Block Wipeout
? ? ? ? ? ? ? ?

Describe how the move is used generally and any distinct properties it might have.

Angler Flip
HPHK
MF Gigi UOV.png
Damage Guard Startup Active Recovery Adv Hit Adv Block Wipeout
? ? ? ? ? ? ? ?

Describe how the move is used generally and any distinct properties it might have.

Esca Flash
PP
MF Gigi PP.png
Damage Guard Startup Active Recovery Adv Hit Adv Block Wipeout
? ? ? ? ? ? ? ?

Describe how the move is used generally and any distinct properties it might have.

Puddle Hop
KK
MF Gigi KK.png
Damage Guard Startup Active Recovery Adv Hit Adv Block Wipeout
? ? ? ? ? ? ? ?

Describe how the move is used generally and any distinct properties it might have.

Grabs, universal overheads, and stances go here.

Specials

Esca Beam
236P (Air OK)
MF Gigi 236LP.png
Grounded LP version.
Grounded LP version.
MF Gigi 236HP.png
Grounded HP version.
Grounded HP version.
MF Gigi j.236LP.png
Air LP version.
Air LP version.
MF Gigi j.236HP.png
Air HP version.
Air HP version.
Version Damage Guard Startup Active Recovery Adv Hit Adv Block Wipeout
236LP ? ? ? ? ? ? ? ?

Describe how the move is used generally and any distinct properties it might have.

Version Damage Guard Startup Active Recovery Adv Hit Adv Block Wipeout
236HP ? ? ? ? ? ? ? ?

Describe how the move is used generally and any distinct properties it might have.

Version Damage Guard Startup Active Recovery Adv Hit Adv Block Wipeout
j.236LP ? ? ? ? ? ? ? ?

Describe how the move is used generally and any distinct properties it might have.

Version Damage Guard Startup Active Recovery Adv Hit Adv Block Wipeout
j.236HP ? ? ? ? ? ? ? ?

Describe how the move is used generally and any distinct properties it might have.

Angler Kick
623K
MF Gigi 623LK.png
LK version.
LK version.
MF Gigi 623HK.png
HK version.
HK version.
Version Damage Guard Startup Active Recovery Adv Hit Adv Block Wipeout
623LK ? ? ? ? ? ? ? ?

Describe how the move is used generally and any distinct properties it might have.

Version Damage Guard Startup Active Recovery Adv Hit Adv Block Wipeout
623HK ? ? ? ? ? ? ? ?

Describe how the move is used generally and any distinct properties it might have.

Illium Fist
214LP
MF Gigi 214LP.png
Damage Guard Startup Active Recovery Adv Hit Adv Block Wipeout
? ? ? ? ? ? ? ?

Describe how the move is used generally and any distinct properties it might have.

Illium Chop
214HP
MF Gigi 214HP.png
Damage Guard Startup Active Recovery Adv Hit Adv Block Wipeout
? ? ? ? ? ? ? ?

Describe how the move is used generally and any distinct properties it might have.

Angler Dive
j.236K
MF Gigi j.236LK.png
LK version.
LK version.
MF Gigi j.236HK.png
HK version.
HK version.
Version Damage Guard Startup Active Recovery Adv Hit Adv Block Wipeout
j.236LK ? ? ? ? ? ? ? ?

Describe how the move is used generally and any distinct properties it might have.

Version Damage Guard Startup Active Recovery Adv Hit Adv Block Wipeout
j.236HP ? ? ? ? ? ? ? ?

Describe how the move is used generally and any distinct properties it might have.

Supers

Blinding Esca Beam
236PP
MF Gigi 236PP.png
Grounded version.
Grounded version.
MF Gigi j.236PP.png
Air version.
Air version.
Version Damage Guard Startup Active Recovery Adv Hit Adv Block Wipeout
236PP ? ? ? ? ? ? ? ?

Describe how the move is used generally and any distinct properties it might have.

Version Damage Guard Startup Active Recovery Adv Hit Adv Block Wipeout
j.236PP ? ? ? ? ? ? ? ?

Describe how the move is used generally and any distinct properties it might have.

Illium Fist Combination
214PP
MF Gigi 214PP.png
Damage Guard Startup Active Recovery Adv Hit Adv Block Wipeout
? ? ? ? ? ? ? ?

Describe how the move is used generally and any distinct properties it might have.

Typhoon Geyser
623KK
MF Gigi 623KK.png
Damage Guard Startup Active Recovery Adv Hit Adv Block Wipeout
? ? ? ? ? ? ? ?

Describe how the move is used generally and any distinct properties it might have.

Typhoon Dive
j.236KK
MF Gigi j.236KK.png
Damage Guard Startup Active Recovery Adv Hit Adv Block Wipeout
? ? ? ? ? ? ? ?

Describe how the move is used generally and any distinct properties it might have.

Combos

Combo Theory

Tell people the key to making combos with the character, like how characters with rekkas have to account for the heavy scaling.

BNB Combos

"Maximum Gigi!" j.HK > 5HK > 623HK > 88 Pop Cancel > j.HP > j.236HK > 5HP > 623LK > 88 Pop Cancel > j.LK > 236LK > 5LK > 623LK > 88 Pop Cancel > j.HK > 236HK

Other Combos

Put your combos that don't work half the time and require strict input timing here.

Strategy

General Gameplan

Talk about how to actually go about an entire match as a character, like how to approach neutral or disadvantage. Leave things only relevant for one match up to the Matchup part.

Matchups

MF-Gigi-icon.png
Gigi
(Mirror)
[character page]
  • Meow
  • Give details for how to go about this specific match up.
MF-Atlas-icon.png
Atlas
(Even)
[character page]
  • Meow
  • Give details for how to go about this specific match up.
MF-Odon-icon.png
Odon
(Even)
[character page]
  • Meow
  • Give details for how to go about this specific match up.
MF-Naeco-icon.png
Naeco
(Even)
[character page]
  • Meow
  • Give details for how to go about this specific match up.
MF-Strike-icon.png
Strike
(Even)
[character page]
  • Meow
  • Give details for how to go about this specific match up.
MF-Bolt-icon.png
Bolt
(Even)
[character page]
  • Meow
  • Give details for how to go about this specific match up.
MF-Gamma-icon.png
Gamma
(Even)
[character page]
  • Meow
  • Give details for how to go about this specific match up.
MF-Octonia-icon.png
Octonia
(Even)
[character page]
  • Meow
  • Give details for how to go about this specific match up.
MF-Enjellique-icon.png
Enjellique
(Even)
[character page]
  • Meow
  • Give details for how to go about this specific match up.
MF-Drargos-icon.png
Drargos
(Even)
[character page]
  • Meow
  • Give details for how to go about this specific match up.
MF-Arctina-icon.png
Arctina
(Even)
[character page]
  • Meow
  • Give details for how to go about this specific match up.
MF-Rho-icon.png
Rho
(Even)
[character page]
  • Meow
  • Give details for how to go about this specific match up.

Alternate Costumes

Starting Costumes

Just put images of the alt costumes here.

Unlockable Costumes

Mention the unlock requirement for each one beneath the picture.


General
FAQ
Controls
Menus
HUD
Glossary
Links
Patches
Characters
Gigi
Atlas
Odon
Naeco
Strike
Bolt
Gamma
Octonia
Enjellique
Drargos
Arctina
Rho