MerFight: Curse of the Arctic Prince/Gigi: Difference between revisions
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|data= | |data= | ||
{{AttackData-MF | {{AttackData-MF | ||
|damage=30 | |||
|guard=High | |||
|startup=4 | |||
|active=2 | |||
|recovery=8 | |||
|advHit=5 | |||
|advBlock=0 | |||
|wipeout=10 | |||
|description=Describe how the move is used generally and any distinct properties it might have. | |||
}} | }} | ||
}} | }} | ||
Line 46: | Line 47: | ||
|data= | |data= | ||
{{AttackData-MF | {{AttackData-MF | ||
|damage= | |damage=60 | ||
|guard= | |guard=High | ||
|startup= | |startup=6 | ||
|active= | |active=2 | ||
|recovery= | |recovery=12 | ||
| | |advHit=5 | ||
| | |advBlock=2 | ||
|description= | |wipeout=10 | ||
|description= | |||
}} | }} | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
|image=MF_Gigi_5LK.png | |image=MF_Gigi_5LK.png | ||
Line 63: | Line 66: | ||
|data= | |data= | ||
{{AttackData-MF | {{AttackData-MF | ||
|damage= | |damage=30 | ||
|guard= | |guard=Mid | ||
|startup= | |startup=5 | ||
|active= | |active=2 | ||
|recovery= | |recovery=11 | ||
| | |advHit=3 | ||
| | |advBlock=2 | ||
|description= | |wipeout=10 | ||
|description= | |||
}} | }} | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
|image=MF_Gigi_5HK.png | |image=MF_Gigi_5HK.png | ||
Line 80: | Line 85: | ||
|data= | |data= | ||
{{AttackData-MF | {{AttackData-MF | ||
|damage= | |damage=60 | ||
|guard= | |guard=High | ||
|startup= | |startup=8 | ||
|active= | |active=2 | ||
|recovery= | |recovery=10 | ||
| | |advHit=3 | ||
| | |advBlock=-3 | ||
|description= | |wipeout=20 | ||
|description= | |||
}} | }} | ||
}} | }} | ||
==== Crouching Normals ==== | ==== Crouching Normals ==== | ||
{{MoveData | {{MoveData | ||
|image=MF_Gigi_2LP.png | |image=MF_Gigi_2LP.png | ||
Line 103: | Line 111: | ||
|active=? | |active=? | ||
|recovery=? | |recovery=? | ||
| | |advHit=? | ||
| | |advBlock=? | ||
|wipeout=? | |||
|description=Describe how the move is used generally and any distinct properties it might have. | |description=Describe how the move is used generally and any distinct properties it might have. | ||
}} | }} | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
|image=MF_Gigi_2HP.png | |image=MF_Gigi_2HP.png | ||
Line 120: | Line 130: | ||
|active=? | |active=? | ||
|recovery=? | |recovery=? | ||
| | |advHit=? | ||
| | |advBlock=? | ||
|wipeout=? | |||
|description=Describe how the move is used generally and any distinct properties it might have. | |description=Describe how the move is used generally and any distinct properties it might have. | ||
}} | }} | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
|image=MF_Gigi_2LK.png | |image=MF_Gigi_2LK.png | ||
Line 137: | Line 149: | ||
|active=? | |active=? | ||
|recovery=? | |recovery=? | ||
| | |advHit=? | ||
| | |advBlock=? | ||
|wipeout=? | |||
|description=Describe how the move is used generally and any distinct properties it might have. | |description=Describe how the move is used generally and any distinct properties it might have. | ||
}} | }} | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
|image=MF_Gigi_2HK.png | |image=MF_Gigi_2HK.png | ||
Line 154: | Line 168: | ||
|active=? | |active=? | ||
|recovery=? | |recovery=? | ||
| | |advHit=? | ||
| | |advBlock=? | ||
|wipeout=? | |||
|description=Describe how the move is used generally and any distinct properties it might have. | |description=Describe how the move is used generally and any distinct properties it might have. | ||
}} | }} | ||
}} | }} | ||
==== Jumping Normals ==== | ==== Jumping Normals ==== | ||
{{MoveData | {{MoveData | ||
|image=MF_Gigi_j.LP.png | |image=MF_Gigi_j.LP.png | ||
Line 172: | Line 189: | ||
|active=? | |active=? | ||
|recovery=? | |recovery=? | ||
| | |advHit=? | ||
| | |advBlock=? | ||
|wipeout=? | |||
|description=Describe how the move is used generally and any distinct properties it might have. | |description=Describe how the move is used generally and any distinct properties it might have. | ||
}} | }} | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
|image=MF_Gigi_j.HP.png | |image=MF_Gigi_j.HP.png | ||
Line 189: | Line 208: | ||
|active=? | |active=? | ||
|recovery=? | |recovery=? | ||
| | |advHit=? | ||
| | |advBlock=? | ||
|wipeout=? | |||
|description=Describe how the move is used generally and any distinct properties it might have. | |description=Describe how the move is used generally and any distinct properties it might have. | ||
}} | }} | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
|image=MF_Gigi_j.LK.png | |image=MF_Gigi_j.LK.png | ||
Line 206: | Line 227: | ||
|active=? | |active=? | ||
|recovery=? | |recovery=? | ||
| | |advHit=? | ||
| | |advBlock=? | ||
|wipeout=? | |||
|description=Describe how the move is used generally and any distinct properties it might have. | |description=Describe how the move is used generally and any distinct properties it might have. | ||
}} | }} | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
|image=MF_Gigi_j.HK.png | |image=MF_Gigi_j.HK.png | ||
Line 223: | Line 246: | ||
|active=? | |active=? | ||
|recovery=? | |recovery=? | ||
| | |advHit=? | ||
| | |advBlock=? | ||
|wipeout=? | |||
|description=Describe how the move is used generally and any distinct properties it might have. | |description=Describe how the move is used generally and any distinct properties it might have. | ||
}} | }} | ||
}} | }} | ||
=== Universal Commands === | === Universal Commands === | ||
Line 233: | Line 258: | ||
|image=MF_Gigi_Grab.png | |image=MF_Gigi_Grab.png | ||
|caption= | |caption= | ||
|name= | |name=Going Up! | ||
|input= | |input=LPLK | ||
|data= | |data= | ||
{{AttackData-MF | {{AttackData-MF | ||
Line 242: | Line 267: | ||
|active=? | |active=? | ||
|recovery=? | |recovery=? | ||
| | |advHit=? | ||
| | |advBlock=? | ||
|wipeout=? | |||
|description=Describe how the move is used generally and any distinct properties it might have. | |description=Describe how the move is used generally and any distinct properties it might have. | ||
}} | }} | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
|image=MF_Gigi_BackGrab.png | |image=MF_Gigi_BackGrab.png | ||
|caption= | |caption= | ||
|name= | |name=Sea Ya! | ||
|input=4LPLK | |input=4LPLK | ||
|data= | |data= | ||
Line 259: | Line 286: | ||
|active=? | |active=? | ||
|recovery=? | |recovery=? | ||
| | |advHit=? | ||
| | |advBlock=? | ||
|wipeout=? | |||
|description=Describe how the move is used generally and any distinct properties it might have. | |description=Describe how the move is used generally and any distinct properties it might have. | ||
}} | }} | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
|image=MF_Gigi_UOV.png | |image=MF_Gigi_UOV.png | ||
|caption= | |caption= | ||
|name= | |name=Angler Flip | ||
|input=HPHK | |input=HPHK | ||
|data= | |data= | ||
Line 276: | Line 305: | ||
|active=? | |active=? | ||
|recovery=? | |recovery=? | ||
| | |advHit=? | ||
| | |advBlock=? | ||
|wipeout=? | |||
|description=Describe how the move is used generally and any distinct properties it might have. | |description=Describe how the move is used generally and any distinct properties it might have. | ||
}} | }} | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
|image=MF_Gigi_PP.png | |image=MF_Gigi_PP.png | ||
|caption= | |caption= | ||
|name= | |name=Esca Flash | ||
|input=PP | |input=PP | ||
|data= | |data= | ||
Line 293: | Line 324: | ||
|active=? | |active=? | ||
|recovery=? | |recovery=? | ||
| | |advHit=? | ||
| | |advBlock=? | ||
|wipeout=? | |||
|description=Describe how the move is used generally and any distinct properties it might have. | |description=Describe how the move is used generally and any distinct properties it might have. | ||
}} | }} | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
|image=MF_Gigi_KK.png | |image=MF_Gigi_KK.png | ||
|caption= | |caption= | ||
|name= | |name=Puddle Hop | ||
|input=KK | |input=KK | ||
|data= | |data= | ||
Line 310: | Line 343: | ||
|active=? | |active=? | ||
|recovery=? | |recovery=? | ||
| | |advHit=? | ||
| | |advBlock=? | ||
|wipeout=? | |||
|description=Describe how the move is used generally and any distinct properties it might have. | |description=Describe how the move is used generally and any distinct properties it might have. | ||
}} | }} | ||
Line 318: | Line 352: | ||
=== Specials === | === Specials === | ||
{{MoveData | {{MoveData | ||
|image=MF_Gigi_236LP.png | |image=MF_Gigi_236LP.png | ||
|caption= | |caption=Grounded LP version. | ||
|name= | |image2=MF_Gigi_236HP.png | ||
|input= | |caption2=Grounded HP version. | ||
|image3=MF_Gigi_j.236LP.png | |||
|caption3=Air LP version. | |||
|image4=MF_Gigi_j.236HP.png | |||
|caption4=Air HP version. | |||
|name=Esca Beam | |||
|input=236P (Air OK) | |||
|data= | |data= | ||
{{AttackData-MF | {{AttackData-MF | ||
|version=236LP | |||
|damage=? | |damage=? | ||
|guard=? | |guard=? | ||
Line 330: | Line 372: | ||
|active=? | |active=? | ||
|recovery=? | |recovery=? | ||
| | |advHit=? | ||
| | |advBlock=? | ||
|wipeout=? | |||
|description=Describe how the move is used generally and any distinct properties it might have. | |description=Describe how the move is used generally and any distinct properties it might have. | ||
}} | }} | ||
{{AttackData-MF | {{AttackData-MF | ||
|version=236HP | |||
|damage=? | |damage=? | ||
|guard=? | |guard=? | ||
Line 348: | Line 384: | ||
|active=? | |active=? | ||
|recovery=? | |recovery=? | ||
| | |advHit=? | ||
| | |advBlock=? | ||
|wipeout=? | |||
|description=Describe how the move is used generally and any distinct properties it might have. | |description=Describe how the move is used generally and any distinct properties it might have. | ||
}} | }} | ||
{{AttackData-MF | {{AttackData-MF | ||
|version=j.236LP | |||
|damage=? | |damage=? | ||
|guard=? | |guard=? | ||
Line 366: | Line 396: | ||
|active=? | |active=? | ||
|recovery=? | |recovery=? | ||
| | |advHit=? | ||
| | |advBlock=? | ||
|wipeout=? | |||
|description=Describe how the move is used generally and any distinct properties it might have. | |description=Describe how the move is used generally and any distinct properties it might have. | ||
}} | }} | ||
{{AttackData-MF | {{AttackData-MF | ||
|version=j.236HP | |||
|damage=? | |damage=? | ||
|guard=? | |guard=? | ||
Line 384: | Line 408: | ||
|active=? | |active=? | ||
|recovery=? | |recovery=? | ||
| | |advHit=? | ||
| | |advBlock=? | ||
|wipeout=? | |||
|description=Describe how the move is used generally and any distinct properties it might have. | |description=Describe how the move is used generally and any distinct properties it might have. | ||
}} | }} | ||
Line 392: | Line 417: | ||
{{MoveData | {{MoveData | ||
|image=MF_Gigi_623LK.png | |image=MF_Gigi_623LK.png | ||
|caption= | |caption=LK version. | ||
|name= | |image2=MF_Gigi_623HK.png | ||
|input= | |caption2=HK version. | ||
|name=Angler Kick | |||
|input=623K | |||
|data= | |data= | ||
{{AttackData-MF | {{AttackData-MF | ||
|version=623LK | |||
|damage=? | |damage=? | ||
|guard=? | |guard=? | ||
Line 402: | Line 430: | ||
|active=? | |active=? | ||
|recovery=? | |recovery=? | ||
| | |advHit=? | ||
| | |advBlock=? | ||
|wipeout=? | |||
|description=Describe how the move is used generally and any distinct properties it might have. | |description=Describe how the move is used generally and any distinct properties it might have. | ||
}} | }} | ||
{{AttackData-MF | {{AttackData-MF | ||
|version=623HK | |||
|damage=? | |damage=? | ||
|guard=? | |guard=? | ||
Line 420: | Line 442: | ||
|active=? | |active=? | ||
|recovery=? | |recovery=? | ||
| | |advHit=? | ||
| | |advBlock=? | ||
|wipeout=? | |||
|description=Describe how the move is used generally and any distinct properties it might have. | |description=Describe how the move is used generally and any distinct properties it might have. | ||
}} | }} | ||
Line 429: | Line 452: | ||
|image=MF_Gigi_214LP.png | |image=MF_Gigi_214LP.png | ||
|caption= | |caption= | ||
|name= | |name=Illium Fist | ||
|input=214LP | |input=214LP | ||
|data= | |data= | ||
Line 438: | Line 461: | ||
|active=? | |active=? | ||
|recovery=? | |recovery=? | ||
| | |advHit=? | ||
| | |advBlock=? | ||
|wipeout=? | |||
|description=Describe how the move is used generally and any distinct properties it might have. | |description=Describe how the move is used generally and any distinct properties it might have. | ||
}} | }} | ||
Line 447: | Line 471: | ||
|image=MF_Gigi_214HP.png | |image=MF_Gigi_214HP.png | ||
|caption= | |caption= | ||
|name= | |name=Illium Chop | ||
|input=214HP | |input=214HP | ||
|data= | |data= | ||
Line 456: | Line 480: | ||
|active=? | |active=? | ||
|recovery=? | |recovery=? | ||
| | |advHit=? | ||
| | |advBlock=? | ||
|wipeout=? | |||
|description=Describe how the move is used generally and any distinct properties it might have. | |description=Describe how the move is used generally and any distinct properties it might have. | ||
}} | }} | ||
Line 464: | Line 489: | ||
{{MoveData | {{MoveData | ||
|image=MF_Gigi_j.236LK.png | |image=MF_Gigi_j.236LK.png | ||
|caption= | |caption=LK version. | ||
|name= | |image2=MF_Gigi_j.236HK.png | ||
|input=j. | |caption2=HK version. | ||
|name=Angler Dive | |||
|input=j.236K | |||
|data= | |data= | ||
{{AttackData-MF | {{AttackData-MF | ||
|version=j.236LK | |||
|damage=? | |damage=? | ||
|guard=? | |guard=? | ||
Line 474: | Line 502: | ||
|active=? | |active=? | ||
|recovery=? | |recovery=? | ||
| | |advHit=? | ||
| | |advBlock=? | ||
|wipeout=? | |||
|description=Describe how the move is used generally and any distinct properties it might have. | |description=Describe how the move is used generally and any distinct properties it might have. | ||
}} | }} | ||
{{AttackData-MF | {{AttackData-MF | ||
|version=j.236HP | |||
|damage=? | |damage=? | ||
|guard=? | |guard=? | ||
Line 492: | Line 514: | ||
|active=? | |active=? | ||
|recovery=? | |recovery=? | ||
| | |advHit=? | ||
| | |advBlock=? | ||
|wipeout=? | |||
|description=Describe how the move is used generally and any distinct properties it might have. | |description=Describe how the move is used generally and any distinct properties it might have. | ||
}} | }} | ||
Line 502: | Line 525: | ||
{{MoveData | {{MoveData | ||
|image=MF_Gigi_236PP.png | |image=MF_Gigi_236PP.png | ||
|caption= | |caption=Grounded version. | ||
|name= | |image2=MF_Gigi_j.236PP.png | ||
|caption2=Air version. | |||
|name=Blinding Esca Beam | |||
|input=236PP | |input=236PP | ||
|data= | |data= | ||
{{AttackData-MF | {{AttackData-MF | ||
|version=236PP | |||
|damage=? | |damage=? | ||
|guard=? | |guard=? | ||
Line 512: | Line 538: | ||
|active=? | |active=? | ||
|recovery=? | |recovery=? | ||
| | |advHit=? | ||
| | |advBlock=? | ||
|wipeout=? | |||
|description=Describe how the move is used generally and any distinct properties it might have. | |description=Describe how the move is used generally and any distinct properties it might have. | ||
}} | }} | ||
{{AttackData-MF | {{AttackData-MF | ||
|version=j.236PP | |||
|damage=? | |damage=? | ||
|guard=? | |guard=? | ||
Line 530: | Line 550: | ||
|active=? | |active=? | ||
|recovery=? | |recovery=? | ||
| | |advHit=? | ||
| | |advBlock=? | ||
|wipeout=? | |||
|description=Describe how the move is used generally and any distinct properties it might have. | |description=Describe how the move is used generally and any distinct properties it might have. | ||
}} | }} | ||
Line 537: | Line 558: | ||
{{MoveData | {{MoveData | ||
|image= | |image=MF_Gigi_214PP.png | ||
|caption= | |caption= | ||
|name= | |name=Illium Fist Combination | ||
|input= | |input=214PP | ||
|data= | |data= | ||
{{AttackData-MF | {{AttackData-MF | ||
Line 548: | Line 569: | ||
|active=? | |active=? | ||
|recovery=? | |recovery=? | ||
| | |advHit=? | ||
| | |advBlock=? | ||
|wipeout=? | |||
|description=Describe how the move is used generally and any distinct properties it might have. | |description=Describe how the move is used generally and any distinct properties it might have. | ||
}} | }} | ||
Line 555: | Line 577: | ||
{{MoveData | {{MoveData | ||
|image= | |image=MF_Gigi_623KK.png | ||
|caption= | |caption= | ||
|name= | |name=Typhoon Geyser | ||
|input= | |input=623KK | ||
|data= | |data= | ||
{{AttackData-MF | {{AttackData-MF | ||
Line 566: | Line 588: | ||
|active=? | |active=? | ||
|recovery=? | |recovery=? | ||
| | |advHit=? | ||
| | |advBlock=? | ||
|wipeout=? | |||
|description=Describe how the move is used generally and any distinct properties it might have. | |description=Describe how the move is used generally and any distinct properties it might have. | ||
}} | }} | ||
Line 575: | Line 598: | ||
|image=MF_Gigi_j.236KK.png | |image=MF_Gigi_j.236KK.png | ||
|caption= | |caption= | ||
|name= | |name=Typhoon Dive | ||
|input=j.236KK | |input=j.236KK | ||
|data= | |data= | ||
Line 584: | Line 607: | ||
|active=? | |active=? | ||
|recovery=? | |recovery=? | ||
| | |advHit=? | ||
| | |advBlock=? | ||
|wipeout=? | |||
|description=Describe how the move is used generally and any distinct properties it might have. | |description=Describe how the move is used generally and any distinct properties it might have. | ||
}} | }} |
Latest revision as of 18:33, 7 June 2024
Story
Give a quick summary of the character's role in the game's narrative, setting the scene for their story mode and giving the interesting facts like 'is trying to overthrow and kill god.'
Gameplay
Give a quick pitch for the character's overall gameplan.
Strengths | Weaknesses |
---|---|
|
|
Moveset
Normal Moves
Standing Normals
5LP
|
---|
5HP
|
---|
5LK
|
---|
5HK
|
---|
Crouching Normals
2LP
|
---|
2HP
|
---|
2LK
|
---|
2HK
|
---|
Jumping Normals
j.LP
|
---|
j.HP
|
---|
j.LK
|
---|
j.HK
|
---|
Universal Commands
Going Up!
LPLK |
---|
Sea Ya!
4LPLK |
---|
Angler Flip
HPHK |
---|
Esca Flash
PP |
---|
Puddle Hop
KK |
---|
Grabs, universal overheads, and stances go here.
Specials
Esca Beam
236P (Air OK) |
---|
Angler Kick
623K |
---|
Illium Fist
214LP |
---|
Illium Chop
214HP |
---|
Angler Dive
j.236K |
---|
Supers
Blinding Esca Beam
236PP |
---|
Illium Fist Combination
214PP |
---|
Typhoon Geyser
623KK |
---|
Typhoon Dive
j.236KK |
---|
Combos
Combo Theory
Tell people the key to making combos with the character, like how characters with rekkas have to account for the heavy scaling.
BNB Combos
"Maximum Gigi!" j.HK > 5HK > 623HK > 88 Pop Cancel > j.HP > j.236HK > 5HP > 623LK > 88 Pop Cancel > j.LK > 236LK > 5LK > 623LK > 88 Pop Cancel > j.HK > 236HK
Other Combos
Put your combos that don't work half the time and require strict input timing here.
Strategy
General Gameplan
Talk about how to actually go about an entire match as a character, like how to approach neutral or disadvantage. Leave things only relevant for one match up to the Matchup part.
Matchups
Gigi (Mirror) [character page] |
---|
|
Atlas (Even) [character page] |
---|
|
Odon (Even) [character page] |
---|
|
Naeco (Even) [character page] |
---|
|
Strike (Even) [character page] |
---|
|
Bolt (Even) [character page] |
---|
|
Gamma (Even) [character page] |
---|
|
Octonia (Even) [character page] |
---|
|
Enjellique (Even) [character page] |
---|
|
Drargos (Even) [character page] |
---|
|
Arctina (Even) [character page] |
---|
|
Rho (Even) [character page] |
---|
|
Alternate Costumes
Starting Costumes
Just put images of the alt costumes here.
Unlockable Costumes
Mention the unlock requirement for each one beneath the picture.