Template:AttackDataHeader-BBBR: Difference between revisions

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{{#if:{{{version|}}}|! Version }}
{{#if:{{{version|}}}|! Version }}
! height="25px" |<span style="color: purple; cursor:help" title="How much damage this move does assuming no scaling.&#010;Tested vs Otto">Damage</span>
! height="25px" |<span style="color: purple; cursor:help" title="How much damage this move does assuming no scaling.&#010;Tested vs full health Rouga.">Damage</span>
! <span style="color: purple; cursor:help" title="Denotes whether high guard (H), low guard (L) or air guard (A) is required to block this attack.">Guard</span>
! <span style="color: purple; cursor:help" title="Denotes whether high guard (High), low guard (Low) or air guard (Air) is required to block this attack. Attacks that can be blocked in all situations (All) will be labeled as such.">Guard</span>
! <span style="color: purple; cursor:help" title="If the move is invulnerable I or has Guard Point GP.">Property</span>
! <span style="color: purple; cursor:help" title="If the move is invulnerable I or has Guard Point GP.">Property</span>
! <span style="color: purple; cursor:help" title="Startup represents how many frames it takes before the move will be active. &#010;This includes the first active frame of the attack.">Startup</span>
! <span style="color: purple; cursor:help" title="Represents how many frames it takes before the move will be active. &#010;This includes the first active frame of the attack.">Startup</span>
! <span style="color: purple; cursor:help" title="How long the hitboxes will be active on screen.">Active</span>
! <span style="color: purple; cursor:help" title="How long the hitboxes will be active on screen.">Active</span>
! <span style="color: purple; cursor:help" title="How many frames it takes to go back neutral on whiff.">Recovery</span>
! <span style="color: purple; cursor:help" title="How many frames it takes to go back neutral on whiff.">Recovery</span>
! <span style="color: purple; cursor:help" title="How many frames the Attacker can act before the Defender. If negative, Defender can act first.">Block Adv</span>
! <span style="color: purple; cursor:help" title="How many frames the Attacker can act before the Defender. If negative, Defender can act first.">Block Adv</span>
! <span style="color: purple; cursor:help" title="S= Self Cancel &#010;J= Jump Cancel &#010;N= Normal Cancel &#040;A&gt;B&gt;C&gt;V&#041; &#010;Sp= Special Cancel &#010;Su = Super Cancel &#010;U = Unique Cancel&#010;NC= No Cancel &#010;">Cancel</span>
! <span style="color: purple; cursor:help" title="S= Self Cancel &#010;J= Jump Cancel &#010;N= Normal Cancel &#040;A&gt;B&gt;C&#041; &#010;Sp= Special Cancel &#010;Su = Super Cancel &#010;U = Unique Cancel&#010;NC= No Cancel &#010;">Cancel</span>
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==Usage==
==Usage==

Latest revision as of 18:33, 11 June 2024

! height="25px" |Damage ! Guard ! Property ! Startup ! Active ! Recovery ! Block Adv ! Cancel

Usage

Determines the columns to be used for Big Bang Beat Revolve move lists.