YomiHustle/Cowboy: Difference between revisions
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====<font style="visibility:hidden; float:right">Walk</font>==== | ====<font style="visibility:hidden; float:right">Walk</font>==== | ||
{{MoveData | {{MoveData | ||
|image= | |image=YH_Cowboy_Shuffle.gif | ||
|hitbox=YH_Cowboy_WalkHB.png | |hitbox=YH_Cowboy_WalkHB.png | ||
|input=[[Image:YH_Icon_Dash.png]] | |input=[[Image:YH_Icon_Dash.png]] | ||
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====<font style="visibility:hidden; float:right">Back Walk</font>==== | ====<font style="visibility:hidden; float:right">Back Walk</font>==== | ||
{{MoveData | {{MoveData | ||
|image= | |image=YH_Cowboy_Shuffle.gif | ||
|hitbox=YH_Cowboy_WalkHB.png | |hitbox=YH_Cowboy_WalkHB.png | ||
|input=[[Image:YH_Icon_DashBack.png]] | |input=[[Image:YH_Icon_DashBack.png]] | ||
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====<font style="visibility:hidden; float:right">Teleport</font>==== | ====<font style="visibility:hidden; float:right">Teleport</font>==== | ||
{{MoveData | {{MoveData | ||
|image= | |image=YH_Cowboy_Telepatate.gif | ||
|hitbox=YH_Cowboy_TeleportHB.png | |hitbox=YH_Cowboy_TeleportHB.png | ||
|input=[[Image:YH_Icon_Teleport.png]] | |input=[[Image:YH_Icon_Teleport.png]] | ||
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====<font style="visibility:hidden; float:right">Spot Dodge</font>==== | ====<font style="visibility:hidden; float:right">Spot Dodge</font>==== | ||
{{MoveData | {{MoveData | ||
|image= | |image=YH_Cowboy_Telepatate.gif | ||
|hitbox=YH_Cowboy_SpotDodgeHB.png | |hitbox=YH_Cowboy_SpotDodgeHB.png | ||
|input=[[Image:YH_Icon_SpotDodge.png]] | |input=[[Image:YH_Icon_SpotDodge.png]] | ||
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{{MoveData | {{MoveData | ||
|input=[[Image:YH_Icon_HSlash.png]] | |input=[[Image:YH_Icon_HSlash.png]] | ||
|caption= | |caption=Grounded version | ||
|image= | |caption2=Grounded Version up-angle | ||
|caption3=Air version | |||
|image=YH_Cowboy_HorizontalSlashH.gif | |||
|hitbox=YH_Cowboy_HSlashF1HB.png | |hitbox=YH_Cowboy_HSlashF1HB.png | ||
|hitbox2=YH_Cowboy_HSlashF2HB.png | |hitbox2=YH_Cowboy_HSlashF2HB.png | ||
|hitbox3=YH_Cowboy_HSlashU1HB.png | |hitbox3=YH_Cowboy_HSlashU1HB.png | ||
|hitbox4=YH_Cowboy_HSlashU2HB.png | |hitbox4=YH_Cowboy_HSlashU2HB.png | ||
| | |image2=YH_Cowboy_HorizontalSlashUp.gif | ||
|image3=YH_Cowboy_HorizontalSlashAir.gif | |||
|hitbox5=YH_Cowboy_AirHSlashHB.png | |hitbox5=YH_Cowboy_AirHSlashHB.png | ||
|name=Horiz. Slash | |name=Horiz. Slash | ||
Line 279: | Line 279: | ||
====<font style="visibility:hidden; float:right">Vert. Slash</font>==== | ====<font style="visibility:hidden; float:right">Vert. Slash</font>==== | ||
{{MoveData | {{MoveData | ||
|image= | |image=YH_Cowboy_VerticalSlash.gif | ||
|caption=Ground version | |||
|hitbox=YH_Cowboy_VertSlashHB.png | |hitbox=YH_Cowboy_VertSlashHB.png | ||
|image2= | |image2=YH_Cowboy_VAirSlash.gif|caption2=Air version | ||
|hitbox2=YH_Cowboy_AirVSlashHB.png | |hitbox2=YH_Cowboy_AirVSlashHB.png | ||
|input=[[Image:YH_Icon_VSlash.png]] | |input=[[Image:YH_Icon_VSlash.png]] | ||
Line 320: | Line 321: | ||
====<font style="visibility:hidden; float:right">Upward Swipe</font>==== | ====<font style="visibility:hidden; float:right">Upward Swipe</font>==== | ||
{{MoveData | {{MoveData | ||
|image= | |image=YH_Cowboy_UpSwipe.gif | ||
|hitbox=YH_Cowboy_USwipeHB.png | |hitbox=YH_Cowboy_USwipeHB.png | ||
|input=[[Image:YH_Icon_UpwardSwipe.png]] | |input=[[Image:YH_Icon_UpwardSwipe.png]] | ||
Line 366: | Line 367: | ||
* Guard breakes | * Guard breakes | ||
** It is very useful in block strings to open the opponent up, similar to impale | ** It is very useful in block strings to open the opponent up, similar to impale | ||
Sometimes useful as a last resort movement option due to the forward lunge Cowboy does when using this move. In round start, you can use this move flipped and draw cancel to get some distance from your opponent, wile entering the gun stance. And then, you can choose to shoot or | * Can't follow up with a combo if the opponent DIs down | ||
Sometimes useful as a last resort movement option due to the forward lunge Cowboy does when using this move. In round start, you can use this move flipped and draw cancel to get some distance from your opponent, wile entering the gun stance. And then, you can choose to shoot or setting up foresight for later use | |||
}} | }} | ||
}} | }} | ||
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====<font style="visibility:hidden; float:right">Ankle Cutter</font>==== | ====<font style="visibility:hidden; float:right">Ankle Cutter</font>==== | ||
{{MoveData | {{MoveData | ||
|image= | |image=YH_Cowboy_AnklCutter.gif | ||
|hitbox=YH_Cowboy_ACutterHB.png | |hitbox=YH_Cowboy_ACutterHB.png | ||
|input=[[Image:YH_Icon_AnkleCutter.png]] | |input=[[Image:YH_Icon_AnkleCutter.png]] | ||
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====<font style="visibility:hidden; float:right">Downward Cleave</font>==== | ====<font style="visibility:hidden; float:right">Downward Cleave</font>==== | ||
{{MoveData | {{MoveData | ||
|image= | |image=YH_Cowboy_DownCleave.gif | ||
|hitbox=YH_Cowboy_DCleaveHB.png | |hitbox=YH_Cowboy_DCleaveHB.png | ||
|input=[[Image:YH_Icon_DownwardCleave.png]] | |input=[[Image:YH_Icon_DownwardCleave.png]] | ||
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====<font style="visibility:hidden; float:right">Lightning Slice</font>==== | ====<font style="visibility:hidden; float:right">Lightning Slice</font>==== | ||
{{MoveData | {{MoveData | ||
|image= | |image=YH_Cowboy_LightSlice.gif | ||
|image2=YH_Cowboy_LightSliceAtk.gif | |||
|hitbox=YH_Cowboy_LSliceHB.png | |hitbox=YH_Cowboy_LSliceHB.png | ||
|input=[[Image:YH_Icon_LightningSlice.png]] | |input=[[Image:YH_Icon_LightningSlice.png]] | ||
| | |caption2=Neutral Skip Detected | ||
|name=Lightning Slice | |name=Lightning Slice | ||
|data= | |data= | ||
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====<font style="visibility:hidden; float:right">Impale</font>==== | ====<font style="visibility:hidden; float:right">Impale</font>==== | ||
{{MoveData | {{MoveData | ||
|image= | |image=YH_Cowboy_ImpaleA.gif | ||
|hitbox=YH_Cowboy_ImpaleHB.png | |hitbox=YH_Cowboy_ImpaleHB.png | ||
|input=[[Image:YH_Icon_Impale.png]] | |input=[[Image:YH_Icon_Impale.png]] | ||
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====<font style="visibility:hidden; float:right">BackSlash</font>==== | ====<font style="visibility:hidden; float:right">BackSlash</font>==== | ||
{{MoveData | {{MoveData | ||
|image= | |image=YH_Cowboy_BackSlash!.gif | ||
|hitbox=YH_Cowboy_BackSlash1HB.png | |hitbox=YH_Cowboy_BackSlash1HB.png | ||
|hitbox2=YH_Cowboy_BackSlash3HB.png | |hitbox2=YH_Cowboy_BackSlash3HB.png | ||
|hitbox3=YH_Cowboy_BackSlash2HB.png | |hitbox3=YH_Cowboy_BackSlash2HB.png | ||
|input=[[Image:YH_Icon_BackSlash.png]] | |input=[[Image:YH_Icon_BackSlash.png]] | ||
|caption | |caption= HUGE hitbox goes brrrrrr | ||
|name=BackSlash | |name=BackSlash | ||
|data= | |data= | ||
Line 529: | Line 529: | ||
|description= | |description= | ||
* Has a frame 9 sweetspot that deals 1600 damage | * Has a frame 9 sweetspot that deals 1600 damage | ||
* Puts you at a severe frame disadvantage if your opponent softblocks the first hitbox, potentially leading to a combo | |||
Puts you at a frame disadvantage if your opponent softblocks the first hitbox | Your dedicated anti-air button. Very strong, but also very predictable | ||
}} | }} | ||
}} | }} | ||
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====<font style="visibility:hidden; float:right">3Combo</font>==== | ====<font style="visibility:hidden; float:right">3Combo</font>==== | ||
{{MoveData | {{MoveData | ||
|image= | |image=YH_Cowboy_TripleAssSmacker.gif | ||
|image2=YH_Cowboy_TripleAssSmackerDown.gif | |||
|hitbox=YH_Cowboy_3ComboU1HB.png | |hitbox=YH_Cowboy_3ComboU1HB.png | ||
|hitbox2=YH_Cowboy_3ComboU2HB.png | |hitbox2=YH_Cowboy_3ComboU2HB.png | ||
|hitbox3=YH_Cowboy_3ComboU3HB.png | |hitbox3=YH_Cowboy_3ComboU3HB.png | ||
|hitbox4=YH_Cowboy_3ComboD1HB.png | |hitbox4=YH_Cowboy_3ComboD1HB.png | ||
|hitbox5=YH_Cowboy_3ComboD2HB.png | |hitbox5=YH_Cowboy_3ComboD2HB.png | ||
|hitbox6=YH_Cowboy_3ComboD3HB.png | |hitbox6=YH_Cowboy_3ComboD3HB.png | ||
|input=[[Image:YH_Icon_3Combo.png]][[Image:YH_Icon_3ComboDown.png]] | |input=[[Image:YH_Icon_3Combo.png]][[Image:YH_Icon_3ComboDown.png]] | ||
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* Last hit has min damage 500 | * Last hit has min damage 500 | ||
* The last hit is your highest damage option besides Izuna Drop, but it's easy to DI out of if you get the first two hits in. With enough frame advantage, you can try and set up to only land the third hit | * The last hit is your highest damage option besides Izuna Drop, but it's easy to DI out of if you get the first two hits in. With enough frame advantage, you can try and set up to only land the third hit | ||
* Known as 'triple_ass_smacker' in the game files | |||
}} | }} | ||
{{AttackData-YH | {{AttackData-YH | ||
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====<font style="visibility:hidden; float:right">Quickdraw</font>==== | ====<font style="visibility:hidden; float:right">Quickdraw</font>==== | ||
{{MoveData | {{MoveData | ||
|image= | |image=YH_Cowboy_GunSpin.gif | ||
|caption=Quickdraw | |||
|hitbox=YH_Cowboy_QuickDrawHB.png | |hitbox=YH_Cowboy_QuickDrawHB.png | ||
|image2= | |image2=YH_Cowboy_SlowHolster.gif|caption2=Holster | ||
|hitbox2=YH_Cowboy_HolsterHB.png | |hitbox2=YH_Cowboy_HolsterHB.png | ||
|image3= | |image3=YH_Cowboy_ShootPistol.gif|caption3=Shoot Gun | ||
|hitbox3=YH_Cowboy_ShootGunHB.png | |hitbox3=YH_Cowboy_ShootGunHB.png | ||
|image4= | |image4=YH_Cowboy_ShootDodge.gif|caption4=Shoot Dodge | ||
|hitbox4=YH_Cowboy_ShootDodgeHB.png | |hitbox4=YH_Cowboy_ShootDodgeHB.png | ||
|image5=YH_Cowboy_ShootHit.png|caption5=Shoot Hitbox | |image5=YH_Cowboy_ShootHit.png|caption5=Shoot Hitbox | ||
|hitbox5=YH_Cowboy_ShootHitHB.png | |hitbox5=YH_Cowboy_ShootHitHB.png | ||
|image6=YH_Cowboy_AmmoVisualiser.gif|caption6=Ammo Visualiser | |||
|input=[[Image:YH_Icon_Quickdraw.png]][[Image:YH_Icon_Shoot.png]][[Image:YH_Icon_ShootDodge.png]][[Image:YH_Icon_Holster.png]] | |input=[[Image:YH_Icon_Quickdraw.png]][[Image:YH_Icon_Shoot.png]][[Image:YH_Icon_ShootDodge.png]][[Image:YH_Icon_Holster.png]] | ||
|name=Quickdraw | |name=Quickdraw | ||
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====<font style="visibility:hidden; float:right">Lasso</font>==== | ====<font style="visibility:hidden; float:right">Lasso</font>==== | ||
{{MoveData | {{MoveData | ||
|image=YH_Cowboy_Lasso1.png | |image=YH_Cowboy_LassoAttack.gif | ||
|image2=YH_Cowboy_Lasso1.png | |||
|hitbox=YH_Cowboy_Lasso1HB.png | |hitbox=YH_Cowboy_Lasso1HB.png | ||
|caption= | |caption= | ||
Line 710: | Line 710: | ||
====<font style="visibility:hidden; float:right">Foresight</font>==== | ====<font style="visibility:hidden; float:right">Foresight</font>==== | ||
{{MoveData | {{MoveData | ||
|image= | |image=YH_Cowboy_Foresight.gif | ||
|caption=Foresight | |||
|hitbox=YH_Cowboy_Foresight1HB.png | |hitbox=YH_Cowboy_Foresight1HB.png | ||
|image2= | |image2=YH_Cowboy_Telepatate.gif | ||
|caption2=Shift | |||
|hitbox2=YH_Cowboy_TeleportHB.png | |hitbox2=YH_Cowboy_TeleportHB.png | ||
|image3= | |image3=YH_Cowboy_ForesightRift.gif | ||
|caption3=Rift | |||
|hitbox3=YH_Cowboy_RiftHB.png | |hitbox3=YH_Cowboy_RiftHB.png | ||
|name=Foresight | |||
|input=[[Image:YH_Icon_Foresight.png]][[Image:YH_Icon_Shift.png]][[Image:YH_Icon_Rift.png]] | |input=[[Image:YH_Icon_Foresight.png]][[Image:YH_Icon_Shift.png]][[Image:YH_Icon_Rift.png]] | ||
|data= | |data= | ||
{{AttackData-YH | {{AttackData-YH | ||
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====<font style="visibility:hidden; float:right">Gun Throw</font>==== | ====<font style="visibility:hidden; float:right">Gun Throw</font>==== | ||
{{MoveData | {{MoveData | ||
|image= | |image=YH_Cowboy_GunToss.gif | ||
|image2=YH_Cowboy_ThrownGun.png | |||
|hitbox=YH_Cowboy_GunThrowHB.png | |hitbox=YH_Cowboy_GunThrowHB.png | ||
|input=[[Image:YH_Icon_GunThrow.png]] | |input=[[Image:YH_Icon_GunThrow.png]] | ||
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|image3=YH_Cowboy_1KCuts3.png | |image3=YH_Cowboy_1KCuts3.png | ||
|hitbox3=YH_Cowboy_1KCuts3HB.png | |hitbox3=YH_Cowboy_1KCuts3HB.png | ||
|image4=YH_Cowboy_1000cutsA.gif | |||
|input=[[Image:YH_Icon_1000Cuts.png]] | |input=[[Image:YH_Icon_1000Cuts.png]] | ||
|caption= | |caption= | ||
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====<font style="visibility:hidden; float:right">Taunt</font>==== | ====<font style="visibility:hidden; float:right">Taunt</font>==== | ||
{{MoveData | {{MoveData | ||
|image= | |image=YH_Cowboy_GunTrick.gif | ||
|hitbox=YH_Cowboy_HustleHB.png | |hitbox=YH_Cowboy_HustleHB.png | ||
|caption=I am the gun | |caption=I am the gun | ||
Line 895: | Line 898: | ||
* Builds 1 bar of super on frame 45 | * Builds 1 bar of super on frame 45 | ||
Useful to pressure your opponent into approaching, or to build meter after a combo when your opponent is in a lot of hitstun or if they are far away. It also has a hitbox, which makes it an incredible BM tool if you can fit it into a combo | Useful to pressure your opponent into approaching, or to build meter after a combo when your opponent is in a lot of hitstun or if they are far away. It also has a hitbox, which makes it an incredible BM tool if you can fit it into a combo | ||
Due to it being cancellable into anything, this can also be used similarly to Robot's Step, as a weighted 50/50 on reset or (hard)knockdown, as long as you have the time to set it up | |||
}} | }} | ||
}} | }} |
Revision as of 16:31, 12 June 2024
Under Construction
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Profile
Cowboy is the Your Only Move Is Hustle's Sword, Gun and Teleport Master. Sporting a well rounded moveset, Cowboy has a bit of everything for everyone at all levels of play - being it for you or your opponent.
Strengths | Weaknesses |
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Move List
Movement
Walk
Toggle Hitboxes Toggle Hitboxes
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Back Walk
Toggle Hitboxes Toggle Hitboxes
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Super Dash
Toggle Hitboxes Toggle Hitboxes
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Dash
Toggle Hitboxes Toggle Hitboxes
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Jump
Toggle Hitboxes Toggle Hitboxes
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Super Jump
Toggle Hitboxes Toggle Hitboxes
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Teleport
Toggle Hitboxes Toggle Hitboxes
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Spot Dodge
Toggle Hitboxes Toggle Hitboxes
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Normals
Pommel
Toggle Hitboxes Toggle Hitboxes
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Horiz. Slash
Toggle Hitboxes Toggle Hitboxes
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Vert. Slash
Toggle Hitboxes Toggle Hitboxes
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Upward Swipe
Toggle Hitboxes Toggle Hitboxes
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Stinger
Toggle Hitboxes Toggle Hitboxes
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Ankle Cutter
Toggle Hitboxes Toggle Hitboxes
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Downward Cleave
Toggle Hitboxes Toggle Hitboxes
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Throw
Toggle Hitboxes Toggle Hitboxes
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Specials
Lightning Slice
Toggle Hitboxes Toggle Hitboxes
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Impale
Toggle Hitboxes Toggle Hitboxes
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BackSlash
Toggle Hitboxes Toggle Hitboxes
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3Combo
Toggle Hitboxes Toggle Hitboxes
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Quickdraw
Toggle Hitboxes Toggle Hitboxes
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Lasso
Toggle Hitboxes Toggle Hitboxes
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Foresight
Toggle Hitboxes Toggle Hitboxes
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Gun Throw
Toggle Hitboxes Toggle Hitboxes
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Supers
Temporal Round
Toggle Hitboxes Toggle Hitboxes
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1000Cuts
Toggle Hitboxes Toggle Hitboxes
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Taunt
Toggle Hitboxes Toggle Hitboxes
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