YomiHustle/Robot: Difference between revisions
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ToxicTophats (talk | contribs) m (Updated LOIC page to better reflect its current state, updated Pros/Cons section (Updated armor to include autoguard and Super Armor, moved 20% knockback reduction into 'Cons' under the moniker 'Combo Food').) |
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(15 intermediate revisions by 2 users not shown) | |||
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|pros= | |pros= | ||
*'''Tank''': Robot takes | *'''Tank''': Robot takes 15% less damage. | ||
*'''Strong Blows''': Robot has high-power strikes that can rack up damage without long combos. | *'''Strong Blows''': Robot has high-power strikes that can rack up damage without long combos. | ||
*'''Grappler''': Robot has advanced throw options, including a grapple that is grab-safe. | *'''Grappler''': Robot has advanced throw options, including a grapple that is grab-safe. | ||
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|cons= | |cons= | ||
*'''Clumsy''': Robot's basic movement options lack agility and require commitment. | *'''Clumsy''': Robot's basic movement options lack agility and require commitment. | ||
*'''Melee-oriented''': Robot has | *'''Melee-oriented''': Robot has limited, unwieldy and oftentimes extremely telegraphed projectiles, requiring it to close the distance to deal substantial damage. | ||
*''' | *'''Large''': Robot is noticeably larger than the other hustlers, so much so that moves that can safely glide over the rest of the cast can cause problems with Robot. | ||
}} | }} | ||
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====<font style="visibility:hidden; float:right">STEP</font>==== | ====<font style="visibility:hidden; float:right">STEP</font>==== | ||
{{MoveData | {{MoveData | ||
|image= | |image=Step.gif | ||
|hitbox=YH_Robot_StepHB.png | |hitbox=YH_Robot_StepHB.png | ||
|input=[[Image:YH_Icon_Step.png]] | |input=[[Image:YH_Icon_Step.png]] | ||
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|image=YH_Robot_Return.png | |image=YH_Robot_Return.png | ||
|hitbox=YH_Robot_ReturnHB.png | |hitbox=YH_Robot_ReturnHB.png | ||
|input=[[Image:YH_Icon_Step.png]] | |input=[[Image:YH_Icon_Step.png]] | ||
|caption= | |caption= | ||
|name=RETURN | |name=RETURN | ||
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}} | }} | ||
====<font style="visibility:hidden; float:right"> | ====<font style="visibility:hidden; float:right">Fly</font>==== | ||
{{MoveData | {{MoveData | ||
|image=YH_Robot_Jump.png | |image=YH_Robot_Jump.png | ||
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|hitstun= | |hitstun= | ||
|description= | |description= | ||
* Instead of jump, allows Robot to fly in 9 directions (all 8 Directions, as well as hover in place). | * Instead of jump, allows Robot to fly in 9 directions (all 8 Directions, as well as hover in place), independent of attacks/moves. | ||
* Can perform every air action normally available while in flight. | * Can perform every air action normally available while in flight. | ||
* Instead of air options, Fly uses Robot's unique mechanic, Fuel Tank, which lasts for 50 frames before depleting. | |||
* Fuel Tank fully replenishes when Robot lands the first successful hit in a combo, similarly to Armor. | |||
}} | }} | ||
}} | }} | ||
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====<font style="visibility:hidden; float:right">Dash</font>==== | ====<font style="visibility:hidden; float:right">Dash</font>==== | ||
{{MoveData | {{MoveData | ||
|image=YH_Robot_DriveForward.png|caption=FORWARD | |image=YH_Robot_DriveForward.png | ||
|caption=FORWARD | |||
|hitbox=YH_Robot_DriveForwardHB.png | |hitbox=YH_Robot_DriveForwardHB.png | ||
|image2=YH_Robot_Drive1.png|caption2=BACKWARD | |image2=YH_Robot_Drive1.png | ||
|caption2=BACKWARD | |||
|hitbox2=YH_Robot_DriveHB.png | |hitbox2=YH_Robot_DriveHB.png | ||
|input=[[Image:YH_Icon_Dash.png]][[Image:YH_Icon_DashBack.png]] | |input=[[Image:YH_Icon_Dash.png]][[Image:YH_Icon_DashBack.png]] | ||
|name=DRIVE Movement | |name=DRIVE Movement | ||
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A Toggle Switch that grants nearly every button Robot can perform an additional defensive benefit | A Toggle Switch that grants nearly every button Robot can perform an additional defensive benefit | ||
Often Referred to as 'Autoguard', but referred to as Armor ingame | Often Referred to as 'Autoguard', but referred to as Armor ingame | ||
* Robot starts the game with 1 charge of Armor. After using it, Robot needs to either land a hit or be within 20 horizontal units of the fire effect of LOIC | * Robot starts the game with 1 charge of Armor. After using it, Robot needs to either land a hit or be within 20 horizontal units of the fire effect of LOIC to gain the charge back. | ||
* Armor lasts for the entirety of the move you attach it to until the next time you are actionable, but has a 3f Startup before it becomes Active (5f Startup if used on a move from Whiff Cancel) | * Armor lasts for the entirety of the move you attach it to until the next time you are actionable, but has a 3f Startup before it becomes Active (5f Startup if used on a move from Whiff Cancel) | ||
* If Robot is hit whilst Armor is active, they immediately cancel into Blocking, as if they had blocked the move normally. Henceforth known as 'Softblocking' | * If Robot is hit whilst Armor is active, they immediately cancel into Blocking, as if they had blocked the move normally. Henceforth known as 'Softblocking' | ||
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====<font style="visibility:hidden; float:right">Dash</font>==== | ====<font style="visibility:hidden; float:right">Dash</font>==== | ||
{{MoveData | {{MoveData | ||
|image= | |image=Ground pound active.gif|caption=Animation that plays when ground pound is active. | ||
| | |hitbox=YH_Robot_JumpHB.png | ||
| | |image2=shockwave.png|caption2=Shockwave | ||
| | |hitbox2= | ||
|name= | |input=[[File:Ground pound indicator.png]] | ||
|name=Ground Pound | |||
|data= | |data= | ||
{{AttackData-YH | {{AttackData-YH | ||
|damage= | |damage=225-550 | ||
|startup= | |startup= | ||
|active= | |active= | ||
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|firstactionable= | |firstactionable= | ||
|hitstun=18 | |hitstun=18 | ||
|blockadvantage=+ | |blockadvantage=+0 | ||
|description= | |description= | ||
* When landing after jumping from a large height, | * When landing after jumping from a large height, indicated by the Ground Pound image on the UI lighting up, a bleeping sound, and a short particle animation on Robot, Robot will create a shockwave upon landing, launching two unparryable projectiles on either side of it. | ||
}} | }} | ||
}} | }} | ||
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====<font style="visibility:hidden; float:right">KEYPUNCH</font>==== | ====<font style="visibility:hidden; float:right">KEYPUNCH</font>==== | ||
{{MoveData | {{MoveData | ||
|image= | |image=Keypunch.gif | ||
|caption=Fist Bump! | |caption=Fist Bump! | ||
|hitbox=YH_Robot_KeyPunchHB.png | |hitbox=YH_Robot_KeyPunchHB.png | ||
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====<font style="visibility:hidden; float:right">OPTICAL BEAM</font>==== | ====<font style="visibility:hidden; float:right">OPTICAL BEAM</font>==== | ||
{{MoveData | {{MoveData | ||
|image= | |image=YH_Robot_OpticalBeam.gif|caption=Grounded | ||
|hitbox=YH_Robot_OBeamHB.png | |hitbox=YH_Robot_OBeamHB.png | ||
|image2= | |image2=YH_Robot_OpticalBeamAir.gif|caption2=Aerial | ||
|hitbox2=YH_Robot_OBeamAirHB.png | |hitbox2=YH_Robot_OBeamAirHB.png | ||
|input=[[Image:YH_Robot_Icon_OPTICAL_BEAM.png]] | |input=[[Image:YH_Robot_Icon_OPTICAL_BEAM.png]] | ||
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====<font style="visibility:hidden; float:right">KICK USER</font>==== | ====<font style="visibility:hidden; float:right">KICK USER</font>==== | ||
{{MoveData | {{MoveData | ||
|image= | |image=YH_Robot_KickUserA.gif | ||
|hitbox=YH_Robot_KickUserHB.png | |hitbox=YH_Robot_KickUserHB.png | ||
|input=[[Image:YH_Robot_Icon_KICK_USER_grounded.png]] | |input=[[Image:YH_Robot_Icon_KICK_USER_grounded.png]] | ||
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====<font style="visibility:hidden; float:right">PING</font>==== | ====<font style="visibility:hidden; float:right">PING</font>==== | ||
{{MoveData | {{MoveData | ||
|image= | |image=YH_Robot_PingA.gif | ||
|hitbox=YH_Robot_PingHB.png | |hitbox=YH_Robot_PingHB.png | ||
|input=[[Image:YH_Robot_Icon_PING.png]] | |input=[[Image:YH_Robot_Icon_PING.png]] | ||
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====<font style="visibility:hidden; float:right">EARTHQUAKE</font>==== | ====<font style="visibility:hidden; float:right">EARTHQUAKE</font>==== | ||
{{MoveData | {{MoveData | ||
|image= | |image=YH Robot EarthquakeA.gif | ||
|hitbox=YH_Robot_EQ1HB.png | |hitbox=YH_Robot_EQ1HB.png | ||
|image2=YH Robot EarthquakeThrow.gif | |||
|input=[[Image:YH_Robot_Icon_EARTHQUAKE.png]] | |input=[[Image:YH_Robot_Icon_EARTHQUAKE.png]] | ||
|caption=GET UP | |caption=GET UP | ||
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====<font style="visibility:hidden; float:right">SPIN CYCLE</font>==== | ====<font style="visibility:hidden; float:right">SPIN CYCLE</font>==== | ||
{{MoveData | {{MoveData | ||
|image= | |image=YH_Robot_SpinCycleA.gif | ||
|caption=Take 'em for a spin | |caption=Take 'em for a spin | ||
|hitbox=YH_Robot_SpinCycleHB.png | |hitbox=YH_Robot_SpinCycleHB.png | ||
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====<font style="visibility:hidden; float:right">SAW BLADE</font>==== | ====<font style="visibility:hidden; float:right">SAW BLADE</font>==== | ||
{{MoveData | {{MoveData | ||
|image= | |image=YH_Robot_SawbladeA.gif | ||
|caption=Remember Path of Pain? | |caption=Remember Path of Pain? | ||
|hitbox=YH_Robot_SawbladeHB.png | |hitbox=YH_Robot_SawbladeHB.png | ||
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====<font style="visibility:hidden; float:right">BOOT</font>==== | ====<font style="visibility:hidden; float:right">BOOT</font>==== | ||
{{MoveData | {{MoveData | ||
|image= | |image=YH_Robot_BootA.gif | ||
|hitbox=YH_Robot_BootHB.png | |hitbox=YH_Robot_BootHB.png | ||
|input=[[Image:YH_Robot_Icon_KICK_USER_aerial.png]] | |input=[[Image:YH_Robot_Icon_KICK_USER_aerial.png]] | ||
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|description= | |description= | ||
* Causes a Groundbounce on hit | * Causes a Groundbounce on hit | ||
* Flat initial velocity; your momentum does not affect your initial velocity. Fly will still influence velocity after initial if active. | |||
Great option for corner pressure and just a good general punish tool for its repeatability. | Great option for corner pressure and just a good general punish tool for its repeatability. | ||
}} | }} | ||
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====<font style="visibility:hidden; float:right">Grab</font>==== | ====<font style="visibility:hidden; float:right">Grab</font>==== | ||
{{MoveData | {{MoveData | ||
|image= | |image=YH_Robot_BasicGrab.gif | ||
|image2=YH_Robot_Throw.gif|caption2=Throw | |||
|hitbox=YH_Robot_Grab1HB.png | |hitbox=YH_Robot_Grab1HB.png | ||
|input=[[Image:YH_Icon_Grab.png]] | |input=[[Image:YH_Icon_Grab.png]] | ||
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|hitstun= | |hitstun= | ||
|proration= | |proration= | ||
|blockadvantage=Grab | |blockadvantage=Grab | ||
|description= | |description= | ||
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====<font style="visibility:hidden; float:right">TRY-CATCH</font>==== | ====<font style="visibility:hidden; float:right">TRY-CATCH</font>==== | ||
{{MoveData | {{MoveData | ||
|image= | |image=YH_Robot_TryCatchFail.gif|caption=Whiff | ||
|hitbox=YH_Robot_TryCatchHB.png | |hitbox=YH_Robot_TryCatchHB.png | ||
|image2=YH_Robot_TryCatchHit.gif|caption2=RoyceDI Check | |||
|image3=YH_Robot_TryCatchBack.gif | |||
|input=[[Image:YH_Robot_Icon_TRY-CATCH.png]] | |input=[[Image:YH_Robot_Icon_TRY-CATCH.png]] | ||
|name=TRY-CATCH | |name=TRY-CATCH | ||
|data= | |data= | ||
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|hitstun=14 | |hitstun=14 | ||
|proration= | |proration= | ||
|blockadvantage=Grab | |blockadvantage=Grab | ||
|description= | |description= | ||
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====<font style="visibility:hidden; float:right">BOUNDS CHECK</font>==== | ====<font style="visibility:hidden; float:right">BOUNDS CHECK</font>==== | ||
{{MoveData | {{MoveData | ||
|image= | |image=YH_Robot_BoundsCheckFail.gif | ||
|hitbox=YH_Robot_BoundsCheckHB.png | |hitbox=YH_Robot_BoundsCheckHB.png | ||
|image2=YH_Robot_BoundsCheckToss.gif | |||
|caption2=KAKAROT! | |||
|input=[[Image:YH_Robot_Icon_BOUNDS_CHECK.png]] | |input=[[Image:YH_Robot_Icon_BOUNDS_CHECK.png]] | ||
|name=BOUNDS CHECK | |name=BOUNDS CHECK | ||
|data= | |data= | ||
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====<font style="visibility:hidden; float:right">COMMAND: GRAB</font>==== | ====<font style="visibility:hidden; float:right">COMMAND: GRAB</font>==== | ||
{{MoveData | {{MoveData | ||
|image= | |image=YH_Robot_CommandGrabWhiff.gif | ||
|hitbox=YH_Robot_CommandGrab1HB.png | |hitbox=YH_Robot_CommandGrab1HB.png | ||
|image2= | |image2=YH_Robot_CommandGrabHit.gif | ||
|hitbox2=YH_Robot_CommandGrab2HB.png | |hitbox2=YH_Robot_CommandGrab2HB.png | ||
|input=[[Image:YH_Robot_Icon_COMMAND_GRAB.png]] | |input=[[Image:YH_Robot_Icon_COMMAND_GRAB.png]] | ||
| | |caption2=INEPT USER DETECTED: ACTIVATING COMMAND 'PSYCHOLOGICAL_DAMAGE.DLL' | ||
|name=COMMAND: GRAB | |name=COMMAND: GRAB | ||
|data= | |data= | ||
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* Cannot grab aerial opponents | * Cannot grab aerial opponents | ||
Surprisingly niche given the speed and range. It's beaten out by any jab and it's very easily avoided by shorthop, possibly backdash as well depending on distance. Also can't combo unless you're or you're up against a corner, but the damage makes up for this. | Surprisingly niche given the speed and range. It's beaten out by any jab and it's very easily avoided by shorthop, possibly backdash as well depending on distance. Also can't combo unless you're or you're up against a corner, but the damage, and consequently the respect the opponent has to give the move, lest they get a mouthful of dirt, makes up for this. | ||
}} | }} | ||
}} | }} | ||
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====<font style="visibility:hidden; float:right">THUNDER CLAP</font>==== | ====<font style="visibility:hidden; float:right">THUNDER CLAP</font>==== | ||
{{MoveData | {{MoveData | ||
|image= | |image=YH_Robot_ThunderClap.gif | ||
|hitbox=YH_Robot_TClapHB.png | |hitbox=YH_Robot_TClapHB.png | ||
|input=[[Image:YH_Robot_Icon_THUNDER_CLAP.png]] | |input=[[Image:YH_Robot_Icon_THUNDER_CLAP.png]] | ||
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====<font style="visibility:hidden; float:right">FLAME THROWER</font>==== | ====<font style="visibility:hidden; float:right">FLAME THROWER</font>==== | ||
{{MoveData | {{MoveData | ||
|image= | |image=YH_Robot_FlamethrowerA.gif | ||
|hitbox=YH_Robot_FlamethrowerHB.png | |hitbox=YH_Robot_FlamethrowerHB.png | ||
|input=[[Image:YH_Robot_Icon_FLAME_THROWER.png]] | |input=[[Image:YH_Robot_Icon_FLAME_THROWER.png]] | ||
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====<font style="visibility:hidden; float:right">CHAINSAW</font>==== | ====<font style="visibility:hidden; float:right">CHAINSAW</font>==== | ||
{{MoveData | {{MoveData | ||
|image= | |image=YH_Robot_ChainsawA.gif | ||
|hitbox=YH_Robot_ChainsawHB.png | |hitbox=YH_Robot_ChainsawHB.png | ||
|caption=god I hate trees | |caption=god I hate trees | ||
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====<font style="visibility:hidden; float:right">VACUUM</font>==== | ====<font style="visibility:hidden; float:right">VACUUM</font>==== | ||
{{MoveData | {{MoveData | ||
|image= | |image=YH_Robot_VacuumA.gif | ||
|hitbox=YH_Robot_VacuumHB.png | |hitbox=YH_Robot_VacuumHB.png | ||
|input=[[Image:YH_Robot_Icon_VACUUM.png]] | |input=[[Image:YH_Robot_Icon_VACUUM.png]] | ||
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====<font style="visibility:hidden; float:right">DRIVE</font>==== | ====<font style="visibility:hidden; float:right">DRIVE</font>==== | ||
{{MoveData | {{MoveData | ||
|image= | |image=YH_Robot_DriveTransform.gif | ||
|hitbox=YH_Robot_DriveHB.png | |hitbox=YH_Robot_DriveHB.png | ||
|input=[[Image:YH_Robot_Icon_DRIVE.png]] | |input=[[Image:YH_Robot_Icon_DRIVE.png]] | ||
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|image=YH_Robot_RBomb1.png | |image=YH_Robot_RBomb1.png | ||
|hitbox=YH_Robot_RBomb1HB.png | |hitbox=YH_Robot_RBomb1HB.png | ||
|image2= | |image2=YH_Robot_RBombBoom.gif | ||
|hitbox2=YH_Robot_RBomb2HB.png | |hitbox2=YH_Robot_RBomb2HB.png | ||
|input= | |input= | ||
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I'd suggest looking into the Robot Discord (available in the Links section of homepage) to find all the intricacies. | I'd suggest looking into the Robot Discord (available in the Links section of homepage) to find all the intricacies. | ||
}} | |||
}} | |||
====<font style="visibility:hidden; float:right">OVERFLOW</font>==== | |||
{{MoveData | |||
|image=YH_Robot_OverflowFail.gif | |||
|image2=YH_Robot_OverflowHit.gif | |||
|input=[[image:YH_Robot_Icon_OVERFLOW.png]] | |||
|caption2=Yoink. | |||
|name=OVERFLOW | |||
|data= | |||
{{AttackData-YH | |||
|damage= 1300 | |||
|startup=7 | |||
|active=2 | |||
|recovery= | |||
|onhit= | |||
|guard=Grab | |||
|firstactionable=23 | |||
|hitstun= | |||
|proration= | |||
|blockadvantage=Grab | |||
|description= | |||
* Only hits grounded opponents. | |||
}} | }} | ||
}} | }} | ||
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====<font style="visibility:hidden; float:right">DRIFT</font>==== | ====<font style="visibility:hidden; float:right">DRIFT</font>==== | ||
{{MoveData | {{MoveData | ||
|image= | |image=YH_Robot_Drift.gif | ||
|hitbox=YH_Robot_DriveDriftHB.png | |hitbox=YH_Robot_DriveDriftHB.png | ||
|input=[[Image:YH_Robot_Icon_DRIFT.png]] | |input=[[Image:YH_Robot_Icon_DRIFT.png]] | ||
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====<font style="visibility:hidden; float:right">WHEELIE</font>==== | ====<font style="visibility:hidden; float:right">WHEELIE</font>==== | ||
{{MoveData | {{MoveData | ||
|image= | |image=YH_Robot_Wheelie.gif | ||
|hitbox=YH_Robot_DriveWheelie1HB.png | |hitbox=YH_Robot_DriveWheelie1HB.png | ||
|hitbox2=YH_Robot_DriveWheelie2HB.png | |hitbox2=YH_Robot_DriveWheelie2HB.png | ||
|input=[[Image:YH_Robot_Icon_WHEELIE.png]] | |input=[[Image:YH_Robot_Icon_WHEELIE.png]] | ||
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====<font style="visibility:hidden; float:right">CLUTCH</font>==== | ====<font style="visibility:hidden; float:right">CLUTCH</font>==== | ||
{{MoveData | {{MoveData | ||
|image= | |image=YH_Robot_Clutch.gif | ||
|hitbox=YH_Robot_DriveClutchHB.png | |hitbox=YH_Robot_DriveClutchHB.png | ||
|input=[[Image:YH_Icon_Grab.png]] | |input=[[Image:YH_Icon_Grab.png]] | ||
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====<font style="visibility:hidden; float:right">BOOST</font>==== | ====<font style="visibility:hidden; float:right">BOOST</font>==== | ||
{{MoveData | {{MoveData | ||
|image= | |image=YH_Robot_Wheelie.gif | ||
|hitbox=YH_Robot_DriveBoost1HB.png | |hitbox=YH_Robot_DriveBoost1HB.png | ||
|hitbox2=YH_Robot_DriveBoost2HB.png | |hitbox2=YH_Robot_DriveBoost2HB.png | ||
|input=[[Image:YH_Icon_Boost.png]] | |input=[[Image:YH_Icon_Boost.png]] | ||
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====<font style="visibility:hidden; float:right">KILL PROCESS</font>==== | ====<font style="visibility:hidden; float:right">KILL PROCESS</font>==== | ||
{{MoveData | {{MoveData | ||
|image= | |image=YH_Robot_KillProcessSnatch.gif|caption=Heavenly...! | ||
|image2=YH_Robot_KillProcessBlender.gif|caption2=Potemkin...! | |||
|image3=YH_Robot_KillProcessSlam.png.png|caption3=BUSTAAAAAAHHHHHH! | |||
|hitbox=YH_Robot_KillProcessHB.png | |hitbox=YH_Robot_KillProcessHB.png | ||
|input=[[Image:YH_Robot_Icon_KILL_PROCESS.png]] | |input=[[Image:YH_Robot_Icon_KILL_PROCESS.png]] | ||
|name=KILL PROCESS | |name=KILL PROCESS | ||
|data= | |data= | ||
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====<font style="visibility:hidden; float:right">LOIC</font>==== | ====<font style="visibility:hidden; float:right">LOIC</font>==== | ||
{{MoveData | {{MoveData | ||
|image=YH_Robot_Loic.png | |image=YH_Robot_LoicCall.gif | ||
|image2=YH_Robot_Loic.png|caption2=How does the laser shoot through the ceiling | |||
|hitbox=YH_Robot_LoicHB.png | |hitbox=YH_Robot_LoicHB.png | ||
|input=[[Image:YH_Robot_Icon_LOIC.png]] | |input=[[Image:YH_Robot_Icon_LOIC.png]] | ||
? | |||
|name=LOIC | |name=LOIC | ||
|data= | |data= | ||
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* Takes 165 Frames to charge | * Takes 165 Frames to charge | ||
* The LOIC can be aimed with a free toggle while actionable. | * The LOIC can be aimed with a free toggle while actionable. | ||
* Charge is drained upon calling LOIC. When the charge meter empties, the beam is active. | * Charge is drained upon calling LOIC. When the charge meter empties, the beam is active. | ||
* The delay between using LOIC and the beam firing can be adjusted from 30f to 95f, slowing how quickly the charge drains. | * The delay between using LOIC and the beam firing can be adjusted from 30f to 95f, slowing how quickly the charge drains. | ||
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* You gain armor if you're within 20 horizontal units of the fire effect of LOIC. | * You gain armor if you're within 20 horizontal units of the fire effect of LOIC. | ||
* The LOIC beam leaves behind fire where it touches, having the same properties as FLAMETHROWER/BOOST fire. | * The LOIC beam leaves behind fire where it touches, having the same properties as FLAMETHROWER/BOOST fire. | ||
}} | |||
}} | |||
====<font style="visibility:hidden; float:right">SHUTDOWN</font>==== | |||
{{MoveData | |||
|image=LOIC-cancel.gif | |||
|hitbox= | |||
|input=[[File:Disable loic.png]] | |||
|caption=When LOIC doesn't work. | |||
|name=SHUTDOWN | |||
|data= | |||
{{AttackData-YH | |||
|damage= | |||
|startup=1 | |||
|active= | |||
|recovery= | |||
|onhit= | |||
|guard= | |||
|firstactionable=13 | |||
|hitstun= | |||
|proration= | |||
|blockadvantage= | |||
|description= | |||
* Prematurely cancels LOIC before it can strike. | |||
* Does not use meter. | |||
* Charge lost before SHUTDOWN is not regained - it must be recharged. | |||
* Interruptible on the opponent's turn. | |||
}} | |||
}} | |||
====<font style="visibility:hidden; float:right">LAUNCH</font>==== | |||
{{MoveData | |||
|image2=YH_Robot_LaunchMissiles.gif | |||
|image3=YH_Robot_LaunchMissilesParticles.gif|caption3=The particles, apparently. | |||
|hitbox= | |||
|input= | |||
|caption2=A rocket. | |||
|name=LAUNCH | |||
|data= | |||
{{AttackData-YH | |||
|damage=650(3x) | |||
|startup= | |||
|active= | |||
|recovery= | |||
|onhit= | |||
|guard= | |||
|firstactionable=15 | |||
|hitstun= | |||
|proration= | |||
|blockadvantage= | |||
|description= | |||
* Fires 3 missiles. Missiles come out slow and start gaining speed. | |||
* Missiles pierce all other projectiles. | |||
* Costs a meter and 25% of your fuel. | |||
* It exists. | |||
}} | }} | ||
}} | }} | ||
Line 1,123: | Line 1,207: | ||
}} | }} | ||
}} | }} | ||
==Unused Sprites== | |||
* As of Update 1.9.0, Robot possesses two unused sprites: | |||
* An animation for a grenade throw, creatively named 'grenade' in the game files. Robot's REMOTE BOMB has replaced this. | |||
[[File:YH_Robot_Grenade.gif]] | |||
* An animation for a backhand slap. Named 'slap' in the game files. | |||
[[File:YH_Robot_Slap.gif]] | |||
==Trivia== | ==Trivia== |
Latest revision as of 16:41, 12 June 2024
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Under Construction
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Profile
Robot is a grappler character. Robot is a large threat with their plethora of threatening attacks and high damage, especially at close ranges.
Please enable Dark Mode in the top right corner in order to see the character sprites.
Strengths | Weaknesses |
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Move List
Movement
STEP
The most iconic OSC in the game The most iconic OSC in the game
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Toggle Hitboxes Toggle Hitboxes
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RETURN
Toggle Hitboxes Toggle Hitboxes
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Super Dash
Toggle Hitboxes Toggle Hitboxes
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Jump
Toggle Hitboxes Toggle Hitboxes
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Super Jump
Toggle Hitboxes Toggle Hitboxes
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Fly
Its a bird, its a plane, Its a killing machine Its a bird, its a plane, Its a killing machine
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Toggle Hitboxes Toggle Hitboxes
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Dash
FORWARD FORWARD BACKWARD BACKWARD
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Toggle Hitboxes Toggle Hitboxes
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Unique Mechanics
Dash
Armor Just slap this on any move and you just win. Yeah. Just slap this on any move and you just win. Yeah.
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Toggle Hitboxes Toggle Hitboxes
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Dash
(KILL PROCESS) Armor You're as beautiful as the day I lost you You're as beautiful as the day I lost you
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Toggle Hitboxes Toggle Hitboxes
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Dash
Animation that plays when ground pound is active. Animation that plays when ground pound is active. Shockwave Shockwave
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Toggle Hitboxes Toggle Hitboxes
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Normal Attacks
KEYPUNCH
Fist Bump! Fist Bump!
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Toggle Hitboxes Toggle Hitboxes
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CONCUSSIVE BLAST
Tome Slap at home: Tome Slap at home:
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Toggle Hitboxes Toggle Hitboxes
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OPTICAL BEAM
Grounded Grounded Aerial Aerial
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Toggle Hitboxes Toggle Hitboxes
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KICK USER
Here's the kicker Here's the kicker
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Toggle Hitboxes Toggle Hitboxes
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PING
Shake my hand! Shake my hand!
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Toggle Hitboxes Toggle Hitboxes
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EARTHQUAKE
GET UP GET UP
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Toggle Hitboxes Toggle Hitboxes
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SPIN CYCLE
Take 'em for a spin Take 'em for a spin
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Toggle Hitboxes Toggle Hitboxes
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SAW BLADE
Remember Path of Pain? Remember Path of Pain?
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Toggle Hitboxes Toggle Hitboxes
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BOOT
Here's the kicker 2: Electric Boogaloo Here's the kicker 2: Electric Boogaloo
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Toggle Hitboxes Toggle Hitboxes
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CRASH
butt slam butt slam
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Toggle Hitboxes Toggle Hitboxes
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Grab
they never expect the normal grab on Robot they never expect the normal grab on Robot Throw Throw
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Toggle Hitboxes Toggle Hitboxes
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Special Attacks
TRY-CATCH
Whiff Whiff RoyceDI Check RoyceDI Check
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Toggle Hitboxes Toggle Hitboxes
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BOUNDS CHECK
KAKAROT! KAKAROT!
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Toggle Hitboxes Toggle Hitboxes
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COMMAND: GRAB
INEPT USER DETECTED: ACTIVATING COMMAND 'PSYCHOLOGICAL_DAMAGE.DLL' INEPT USER DETECTED: ACTIVATING COMMAND 'PSYCHOLOGICAL_DAMAGE.DLL'
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Toggle Hitboxes Toggle Hitboxes
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THUNDER CLAP
clap those cheeks clap those cheeks
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Toggle Hitboxes Toggle Hitboxes
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FLAME THROWER
hold on, let them cook hold on, let them cook
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Toggle Hitboxes Toggle Hitboxes
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CHAINSAW
god I hate trees god I hate trees
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Toggle Hitboxes Toggle Hitboxes
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VACUUM
Fuck you, no more neutral Fuck you, no more neutral
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Toggle Hitboxes Toggle Hitboxes
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DRIVE
Transformers, roll out. Transformers, roll out.
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Toggle Hitboxes Toggle Hitboxes
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REMOTE BOMB
REMOTE BOMB Hot potato! Hot potato!
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Toggle Hitboxes Toggle Hitboxes
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OVERFLOW
Yoink. Yoink.
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Drive Mode Attacks
JUMPSTART
Won't you fly high, free bird, yeah Won't you fly high, free bird, yeah
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Toggle Hitboxes Toggle Hitboxes
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DRIFT
insert phonk joke here insert phonk joke here
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Toggle Hitboxes Toggle Hitboxes
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WHEELIE
You expect me to go forward? nuh uh You expect me to go forward? nuh uh
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Toggle Hitboxes Toggle Hitboxes
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CLUTCH
You know what? Fuck you. *overrides your grab* You know what? Fuck you. *overrides your grab*
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Toggle Hitboxes Toggle Hitboxes
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BOOST
I don't care if you hit me, eat this rubber I don't care if you hit me, eat this rubber
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Toggle Hitboxes Toggle Hitboxes
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Super Attacks
KILL PROCESS
Heavenly...! Heavenly...! Potemkin...! Potemkin...! BUSTAAAAAAHHHHHH! BUSTAAAAAAHHHHHH!
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Toggle Hitboxes Toggle Hitboxes
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LOIC
How does the laser shoot through the ceiling How does the laser shoot through the ceiling
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Toggle Hitboxes Toggle Hitboxes
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SHUTDOWN
When LOIC doesn't work. When LOIC doesn't work.
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LAUNCH
LAUNCH A rocket. A rocket. The particles, apparently. The particles, apparently.
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Hustle
Rebooting... Rebooting...
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Toggle Hitboxes Toggle Hitboxes
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Unused Sprites
- As of Update 1.9.0, Robot possesses two unused sprites:
- An animation for a grenade throw, creatively named 'grenade' in the game files. Robot's REMOTE BOMB has replaced this.
- An animation for a backhand slap. Named 'slap' in the game files.
Trivia
- All attacks specific to Robot are romanized in ALL CAPS.
- Robot's KILL PROCESS is a reference to the fact they will kill you, this is best observed with 9 bars of super.
- Robot is named "ivys-pc-518b04f2-7586-11ed-a1eb-0242ac120002" (https://discord.com/channels/1034428516919418880/1035687349465645157/1049729993359491172)