Melty Blood/MBTL/Akiha Tohno/Data: Difference between revisions

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(→‎3C: updated for current patch)
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Line 9: Line 9:
| cancel =  
| cancel =  
| property =  
| property =  
| attribute =  
| attribute = {{P-MBTL|strike}}
<!------------>
<!------------>
| startup = 5
| startup = 5
Line 27: Line 27:
| cancel =  
| cancel =  
| property =  
| property =  
| attribute =  
| attribute = {{P-MBTL|strike}}
<!------------>
<!------------>
| startup = 8
| startup = 8
| active = 3
| active = 4
| recovery = 21
| recovery = 17
| overall = 31
| overall = 28
| frameAdv = -6
| frameAdv = -6
}}
}}
Line 43: Line 43:
| guard = LH
| guard = LH
| cancel =  
| cancel =  
| property =  
| property = {{P-MBTL|launch}}, {{P-MBTL|gb}}
| attribute =  
| attribute = {{P-MBTL|strike}}
| invul = Clash 12-20
| invul = Clash 12-20
<!------------>
<!------------>
| startup = 21
| startup = 21
| active = 4
| active = 4
| recovery = 18
| recovery = 17
| overall = 41
| overall = 41
| frameAdv = -5
| frameAdv = -2
}}
}}


Line 63: Line 63:
| cancel =  
| cancel =  
| property =  
| property =  
| attribute =  
| attribute = {{P-MBTL|strike}}
<!------------>
<!------------>
| startup = 8
| startup = 8
| active = 4
| active = 4
| recovery = 23
| recovery = 24
| overall = 34
| overall = 35
| frameAdv = -7
| frameAdv = -7
}}
}}
Line 82: Line 82:
| cancel =  
| cancel =  
| property =  
| property =  
| attribute =  
| attribute = {{P-MBTL|strike}}
<!------------>
<!------------>
| startup = 5
| startup = 5
Line 100: Line 100:
| cancel =  
| cancel =  
| property =  
| property =  
| attribute =  
| attribute = {{P-MBTL|strike}}
<!------------>
<!------------>
| startup = 8
| startup = 8
Line 117: Line 117:
| guard = L
| guard = L
| cancel =  
| cancel =  
| property =  
| property = {{P-MBTL|launch}}, {{P-MBTL|HK}}
| attribute =  
| attribute = {{P-MBTL|strike}}
<!------------>
<!------------>
| startup = 9
| startup = 9
| active = 5
| active = 5
| recovery = 21
| recovery = 22
| overall = 35
| overall = 35
| frameAdv = -10
| frameAdv = -10
Line 137: Line 137:
| cancel =  
| cancel =  
| property =  
| property =  
| attribute =  
| attribute = {{P-MBTL|strike}}, {{P-MBTL|head}}
<!------------>
<!------------>
| startup = 5
| startup = 5
Line 155: Line 155:
| cancel =  
| cancel =  
| property =  
| property =  
| attribute =  
| attribute = {{P-MBTL|strike}}, {{P-MBTL|head}}
<!------------>
<!------------>
| startup = 8
| startup = 8
| active = 4
| active = 4
| recovery = X
| recovery = X
| landing      = 2
| overall =  
| overall =  
| frameAdv =  
| frameAdv =  
Line 174: Line 173:
| cancel =  
| cancel =  
| property =  
| property =  
| attribute =  
| attribute = {{P-MBTL|strike}}, {{P-MBTL|head}}
<!------------>
<!------------>
| startup = 10
| startup = 10
| active = 4
| active = 5
| recovery = X
| recovery = X
| landing      = 2
| overall =  
| overall =  
| frameAdv =  
| frameAdv =  
Line 192: Line 190:
| guard = HA
| guard = HA
| cancel =  
| cancel =  
| property =  
| property = {{P-MBTL|launch}}, {{P-MBTL|gb}}
| attribute =  
| attribute = {{P-MBTL|strike}}, {{P-MBTL|head}}
| invul = Clash 16-19
| invul = Clash 16-19
<!------------>
<!------------>
Line 199: Line 197:
| active = 7
| active = 7
| recovery = X
| recovery = X
| landing      = 2
| overall =  
| overall =  
| frameAdv =  
| frameAdv =  
Line 213: Line 210:
| guard = LH
| guard = LH
| cancel =  
| cancel =  
| property =  
| property = {{P-MBTL|launch}}, {{P-MBTL|wb}}
| attribute =  
| attribute = {{P-MBTL|strike}}
<!------------>
<!------------>
| startup = 12
| startup = 12
Line 221: Line 218:
| overall = 36
| overall = 36
| frameAdv = -8
| frameAdv = -8
}}
===== 3C =====
{{FrameData-MBTL | character = Akiha Tohno| moveId = ak_3c
| input = 3C
| images = MBTL_Akiha_3C.png
| hitboxes = MBTL_Akiha_3C_hb.png
| damage = 700
| guard = LH
| cancel =
| property =
| attribute =
<!------------>
| startup = 10
| active = 3
| recovery = 25
| overall = 37
| frameAdv = -11
| invul = Air 5-12
}}
}}


=== Universal Mechanics ===
=== Universal Mechanics ===
===== rapid 2 =====
===== rapid 1 =====
{{FrameData-MBTL | character = Akiha Tohno| moveId = ak_rapid2
{{FrameData-MBTL | character = Akiha Tohno| moveId = ak_rapid1
| input = rapid 2
| input = rapid 1
| images = MBTL_Akiha_rapid2.png
| images = MBTL_Akiha_rapid1.png
| hitboxes = MBTL_Akiha_rapid2_hb.png
| hitboxes = MBTL_Akiha_rapid1_hb.png
| damage = 400
| damage = 400
| guard = LH
| guard = LH
| cancel =  
| cancel =  
| property =  
| property =  
| attribute =  
| attribute = {{P-MBTL|strike}}
<!------------>
<!------------>
| startup = 9
| startup = 9
Line 261: Line 239:
}}
}}


===== rapid 3 =====
===== 3C =====
{{FrameData-MBTL | character = Akiha Tohno| moveId = ak_rapid3
{{FrameData-MBTL | character = Akiha Tohno| moveId = ak_3c
| input = rapid 3
| input = 3C
| images = MBTL_Akiha_rapid3.png
| images = MBTL_Akiha_3C.png
| hitboxes = MBTL_Akiha_rapid3_hb.png
| hitboxes = MBTL_Akiha_3C_hb.png
| damage = 700
| damage = 700
| guard =  
| guard = LH
| cancel =  
| cancel =  
| property =  
| property = {{P-MBTL|launcher}}
| attribute =  
| attribute = {{P-MBTL|strike}}
<!------------>
<!------------>
| startup = 12
| startup = 10
| active = 3
| active = 3
| recovery = 26
| recovery = 25
| overall = 40
| overall = 37
| frameAdv = -12
| frameAdv = -11
| invul = Air 5-12
}}
}}


Line 285: Line 264:
| hitboxes = MBTL_Akiha_throw_hb.png
| hitboxes = MBTL_Akiha_throw_hb.png
| damage = 1500
| damage = 1500
| guard =  
| guard = U
| cancel =  
| cancel =  
| property =  
| property = {{P-MBTL|HK}}. {{P-MBTL|ab}}
| attribute =  
| attribute = {{P-MBTL|throw}}
<!------------>
<!------------>
| startup =  
| startup = 4
| active =  
| active = 3
| recovery =  
| recovery = 19
| overall =  
| overall = 25
| frameAdv = +55
| frameAdv = +55
}}
}}
Line 303: Line 282:
| hitboxes = MBTL_Akiha_airthrow_hb.png
| hitboxes = MBTL_Akiha_airthrow_hb.png
| damage = 800, 400 (1200)
| damage = 800, 400 (1200)
| guard =  
| guard = U
| cancel =  
| cancel =  
| property =  
| property = {{P-MBTL|HK}}, {{P-MBTL|ab}}
| attribute =  
| attribute = {{P-MBTL|throw}}
<!------------>
<!------------>
| startup =  
| startup = 1
| active =  
| active = 3
| recovery =  
| recovery = X
|landing = 12
| overall =  
| overall =  
| frameAdv =  
| frameAdv =  
Line 325: Line 305:
| cancel =  
| cancel =  
| property =  
| property =  
| attribute =  
| attribute = {{P-MBTL|projectile}}
<!------------>
<!------------>
| startup = 32
| startup = 32
Line 332: Line 312:
| overall = 38
| overall = 38
| frameAdv = +45
| frameAdv = +45
}}
===== 236A~4X =====
{{FrameData-MBTL | character = Akiha Tohno| moveId = ak_236a4x
| input = 236A~4X
| images = MBTL_Akiha_236A.png
| hitboxes = MBTL_Akiha_236A_hb.png
| damage = 320*3 (960)
| guard = LHA
| cancel =
| property = {{P-MBTL|vacuum}}
| attribute = {{P-MBTL|projectile}}
<!------------>
| startup = 35
| active = 20
| recovery = 4
| overall = 38
| frameAdv = +36
}}
}}


Line 343: Line 341:
| cancel =  
| cancel =  
| property =  
| property =  
| attribute =  
| attribute = {{P-MBTL|projectile}}
<!------------>
<!------------>
| startup = 40
| startup = 40
Line 349: Line 347:
| recovery = 0
| recovery = 0
| overall = 40
| overall = 40
| frameAdv = +50
| frameAdv = +51
}}
 
===== 236B~4X =====
{{FrameData-MBTL | character = Akiha Tohno| moveId = ak_236b4x
| input = 236B~4X
| images = MBTL_Akiha_236B.png
| hitboxes = MBTL_Akiha_236B_hb.png
| damage = 320*3 (960)
| guard = LHA
| cancel =
| property = {{P-MBTL|vacuum}}
| attribute = {{P-MBTL|projectile}}
<!------------>
| startup = 43
| active = 20
| recovery = {{Tooltip|text=0|hovertext=Recovers 3f before first active frame}}
| overall = 40
| frameAdv = +39
}}
}}


Line 360: Line 376:
| guard = LHA
| guard = LHA
| cancel =  
| cancel =  
| property =  
| property = {{P-MBTL|HK}}, {{P-MBTL|ab}}
| attribute =  
| cost = 1 {{P-MBTL|mc}}
| attribute = {{P-MBTL|projectile}}
<!------------>
<!------------>
| startup = 4+9
| startup = 4+10
| active = 120
| active = 120
| recovery = 15
| recovery = 15
| overall = 28
| overall = 28
| frameAdv = +49
| frameAdv = +49
| invul    = 1-4 Throw
}}
}}


Line 374: Line 392:
| input = 623A
| input = 623A
| images = MBTL_Akiha_623A.png
| images = MBTL_Akiha_623A.png
| hitboxes = MBTL_Akiha_623A_1_hb.png, MBTL_Akiha_623A_2_hb.png
| hitboxes = MBTL_Akiha_623A_0_hb.png,MBTL_Akiha_623A_1_hb.png, MBTL_Akiha_623A_2_hb.png
| damage = 1200
| damage = 1200
| guard = LH
| guard = LH
| cancel =  
| cancel =  
| property =  
| property = {{P-MBTL|launch}}
| attribute =  
| attribute = {{P-MBTL|projectile}}
<!------------>
<!------------>
| startup = 7
| startup = 7
| active = 13
| active = {{Tooltip | text=6, 7| hovertext=First and Second hitboxes}}
| recovery = 20
| recovery = 20
| overall = 39
| overall = 39
Line 396: Line 414:
| guard = LH
| guard = LH
| cancel =  
| cancel =  
| property =  
| property = {{P-MBTL|launch}}
| attribute =  
| attribute = {{P-MBTL|projectile}}
<!------------>
<!------------>
| startup = 13
| startup = 13
| active = 13
| active = {{Tooltip | text=6, 7| hovertext=First and Second hitboxes}}
| recovery = 12
| recovery = 12
| overall = 37
| overall = 37
Line 414: Line 432:
| guard = LH
| guard = LH
| cancel =  
| cancel =  
| property =  
| property = {{P-MBTL|launch}}, {{P-MBTL|HK}}, {{P-MBTL|ab}}
| attribute =  
| cost = 1 {{P-MBTL|mc}}
| attribute = {{P-MBTL|projectile}}
<!------------>
<!------------>
| startup = 4+3
| startup = 4+1
| active = 13
| active = 13
| recovery = 33
| recovery = 33
| overall = 52
| overall = 50
 
| frameAdv = -11
| frameAdv = -11
| invul         = 1-15 Full
| invul     = 1-13 Full
}}
}}


Line 431: Line 451:
| hitboxes = MBTL_Akiha_214A_hb.png
| hitboxes = MBTL_Akiha_214A_hb.png
| damage = 440*3 (1320)
| damage = 440*3 (1320)
| guard =  
| guard = LH
| cancel =  
| cancel =  
| property =  
| property = {{P-MBTL|launch}}
| attribute =  
| attribute =  
| invul = 4-28 {{P-MBTL|lc}}
<!------------>
<!------------>
| startup = 20
| startup = 20
Line 449: Line 470:
| hitboxes = MBTL_Akiha_214B_hb.png
| hitboxes = MBTL_Akiha_214B_hb.png
| damage = 440*3 (1320)
| damage = 440*3 (1320)
| guard =  
| guard = H
| cancel =  
| cancel =  
| property =  
| property = {{P-MBTL|launch}}
| attribute =  
| attribute =  
| invul = 3-34 {{P-MBTL|lc}}
<!------------>
<!------------>
| startup = 29
| startup = 29
Line 467: Line 489:
| hitboxes = MBTL_Akiha_214C_1_hb.png, MBTL_Akiha_214C_2_hb.png
| hitboxes = MBTL_Akiha_214C_1_hb.png, MBTL_Akiha_214C_2_hb.png
| damage = 490*5 (2450)
| damage = 490*5 (2450)
| guard =  
| guard = LH
| cancel =  
| cancel =  
| property =  
| property = {{P-MBTL|launch}}, {{P-MBTL|HK}}, {{P-MBTL|ab}}
| cost = 1 {{P-MBTL|mc}}
| attribute =  
| attribute =  
<!------------>
<!------------>
| startup = 4+4
| startup = 4+4
| active = 7,3
| active = 7(11)3
| recovery = 22
| recovery = 22
| overall = 51
| overall = 51
| frameAdv = -2
| frameAdv = -2
| invul         = 1-6 Throw
| invul     = 1-6 Throw, 4-29 {{P-MBTL|lc}}
}}
}}


Line 484: Line 507:
| input = 22A
| input = 22A
| images = MBTL_Akiha_22A.png
| images = MBTL_Akiha_22A.png
| hitboxes = MBTL_Akiha_22A_hb.png
| hitboxes = MBTL_Akiha_22A_hb.png, MBTL_Akiha_22A_hb(2).png
| damage = 640*2 (1320)
| damage = 640*2 (1320)
| guard = L
| guard = L
| cancel =  
| cancel =  
| property =  
| property = {{P-MBTL|launch}}, {{P-MBTL|SK}},
| attribute =  
| attribute = {{P-MBTL|projectile}}
<!------------>
<!------------>
| startup = 11
| startup = 11
Line 495: Line 518:
| recovery = 14
| recovery = 14
| overall = 35
| overall = 35
| frameAdv = -4
| frameAdv = -4~+3
}}
}}


Line 506: Line 529:
| guard = L
| guard = L
| cancel =  
| cancel =  
| property =  
| property = {{P-MBTL|launch}}, {{P-MBTL|SK}}
| attribute =  
| attribute = {{P-MBTL|projectile}}
<!------------>
<!------------>
| startup = 18
| startup = 18
Line 513: Line 536:
| recovery = 12
| recovery = 12
| overall = 40
| overall = 40
| frameAdv = 0
| frameAdv = 0~+7
}}
}}


Line 520: Line 543:
| input = 22C
| input = 22C
| images = MBTL_Akiha_22C.png
| images = MBTL_Akiha_22C.png
| hitboxes = MBTL_Akiha_22C_hb.png
| hitboxes = MBTL_Akiha_22C_hb.png, MBTL_Akiha_22C_hb(2).png
| damage = 520*5 (2600)
| damage = 520*5 (2600)
| guard = L
| guard = L
| cancel =  
| cancel =  
| property =  
| property = {{P-MBTL|launch}}, {{P-MBTL|GB}}, {{P-MBTL|HK}}, {{P-MBTL|ab}}
| attribute =  
| cost = 1 {{P-MBTL|mc}}
| attribute = {{P-MBTL|projectile}}
<!------------>
<!------------>
| startup = 4+4
| startup = 4+4
Line 531: Line 555:
| recovery = 10
| recovery = 10
| overall = 32
| overall = 32
| frameAdv = +2
| frameAdv = +2~+11
| invul    = 1-4 Throw
}}
}}


Line 540: Line 565:
| hitboxes = MBTL_Akiha_632146C_hb.png
| hitboxes = MBTL_Akiha_632146C_hb.png
| damage = 800, 520 (1320)
| damage = 800, 520 (1320)
| guard = Throw
| guard = U
| cancel =  
| cancel =  
| property =  
| property = {{P-MBTL|ab}}
| attribute =  
| cost = 1 {{P-MBTL|mc}}
| attribute = {{P-MBTL|throw}}
<!------------>
<!------------>
| startup = 4
| startup = 4+0
| active = 2
| active = 2
| recovery = 34
| recovery = 34
| overall = 39
| overall = 39
| frameAdv =  
| frameAdv =  
| invul         = 1-6 Throw
| invul     = 1-6 Throw
}}
}}


Line 562: Line 588:
| cancel =  
| cancel =  
| property =  
| property =  
| attribute =  
| attribute = {{P-MBTL|projectile}}
<!------------>
<!------------>
| startup = 26
| startup = 26
| active = 90
| active = 90
| recovery = X + 12L
| recovery = 14
| overall = 25 + X + 12
| landing      = 12
| overall = 39
| frameAdv = +30 (TK)
| frameAdv = +30 (TK)
}}
===== j236A~4X =====
{{FrameData-MBTL | character = Akiha Tohno| moveId = ak_j236a4x
| input = j236A~4X
| images = MBTL_Akiha_j236A.png
| hitboxes = MBTL_Akiha_j236A_hb.png
| damage = 320*3 (960)
| guard = LHA
| cancel =
| property = {{P-MBTL|vacuum}}
| attribute = {{P-MBTL|projectile}}
<!------------>
| startup = 29
| active = 20
| recovery = 11
| landing      = 12
| overall = 39
| frameAdv = +21 (TK)
}}
}}


Line 580: Line 626:
| cancel =  
| cancel =  
| property =  
| property =  
| attribute =  
| attribute = {{P-MBTL|Projectile}}
<!------------>
<!------------>
| startup = 32
| startup = 32
| active = 90
| active = 90
| recovery = X + 12L
| recovery = 8
| overall = 31 + X + 12
| landing = 12
| overall = 39
| frameAdv = +36 (TK)
| frameAdv = +36 (TK)
}}
===== j236B~4X =====
{{FrameData-MBTL | character = Akiha Tohno| moveId = ak_j236b4x
| input = j236B~4X
| images = MBTL_Akiha_j236B.png
| hitboxes = MBTL_Akiha_j236B_hb.png
| damage = 320*3 (960)
| guard = LHA
| cancel =
| property = {{P-MBTL|Vacuum}}
| attribute = {{P-MBTL|Projectile}}
<!------------>
| startup = 35
| active = 90
| recovery = 5
| landing = 12
| overall = 39
| frameAdv = +27 (TK)
}}
}}


Line 597: Line 663:
| guard = LHA
| guard = LHA
| cancel =  
| cancel =  
| property =  
| property = {{P-MBTL|HK}}, {{P-MBTL|AB}}
| attribute =  
| cost = 1 {{P-MBTL|mc}}
| attribute = {{P-MBTL|projectile}}
<!------------>
<!------------>
| startup = 4+8
| startup = 4+8
| active = 120
| active = 120
| recovery = X + 12L
| recovery = 13
| overall = 11 + X + 12
| landing = 12
| overall = 23
| frameAdv = +43 (TK)
| frameAdv = +43 (TK)
| invul    = 1-4 Throw
}}
}}


Line 617: Line 686:
| cancel =  
| cancel =  
| property =  
| property =  
| attribute =  
| cost = 3 {{P-MBTL|mi}}
| attribute = {{P-MBTL|projectile}}
<!------------>
<!------------>
| startup = 19
| startup = 19
| active = 90
| active = 90
| recovery = 23
| recovery = 24
| overall = 42
| overall = 42
| frameAdv = +18
| frameAdv = +18
| invul    = 1-11 {{P-MBTL|Clash}}
}}
}}


Line 633: Line 704:
| damage = 1200
| damage = 1200
| guard = LH
| guard = LH
| cancel =  
| cancel = (J)
| property =  
| property = {{P-MBTL|launch}}
| attribute =  
| cost = 3 {{P-MBTL|mi}}
| attribute = {{P-MBTL|projectile}}
<!------------>
<!------------>
| startup = 9
| startup = 10
| active = 13
| active = 13
| recovery = 20
| recovery = 18
| overall = 42
| overall = 40
| frameAdv = -6
| frameAdv = -4
| invul    = 1-5 {{P-MBTL|Clash}}
}}
}}


Line 648: Line 721:
| input = 4BC
| input = 4BC
| images = MBTL_Akiha_4BC.png
| images = MBTL_Akiha_4BC.png
| hitboxes = MBTL_Akiha_4BC_1_hb.png, MBTL_Akiha_4BC_2_hb.png, MBTL_Akiha_4BC_3_hb.png
| hitboxes = MBTL_Akiha_4BC_hb.png
| damage = 300*5 (1500)
| damage = 300*5 (1500)
| guard =  
| guard = LH, {{tooltip|text= H| hovertext = After blocking one overhead hit, the remaining hits become mid.}}
| cancel =  
| cancel = J
| property =  
| property = {{P-MBTL|launch}}, {{P-MBTL|gb}}
| cost = 3 {{P-MBTL|mi}}
| attribute =  
| attribute =  
<!------------>
<!------------>
Line 660: Line 734:
| overall = 53
| overall = 53
| frameAdv = -1 (+19 on jc)
| frameAdv = -1 (+19 on jc)
| invul    = 1-11 {{P-MBTL|Clash}}
}}
}}


Line 668: Line 743:
| hitboxes = MBTL_Akiha_2BC_hb.png
| hitboxes = MBTL_Akiha_2BC_hb.png
| damage = 600*3 (1800)
| damage = 600*3 (1800)
| guard = L
| guard = LA
| cancel =  
| cancel = (J)
| property =  
| property = {{P-MBTL|launch}}, {{P-MBTL|sk}}, {{P-MBTL|gb}}
| cost = 3 {{P-MBTL|mi}}
| attribute =  
| attribute =  
<!------------>
<!------------>
Line 677: Line 753:
| recovery = 12
| recovery = 12
| overall = 33
| overall = 33
| frameAdv = 0
| frameAdv = 0~+7
| invul    = 1-9 {{P-MBTL|Clash}}
}}
}}


Line 687: Line 764:
| damage = 440*3 (1320)
| damage = 440*3 (1320)
| guard = LHA
| guard = LHA
| cancel =  
| cancel = -J-
| property =  
| property =  
| attribute =  
| cost = 3 {{P-MBTL|mi}}
| attribute = {{P-MBTL|projectile}}
<!------------>
<!------------>
| startup = 19
| startup = 18
| active = 90
| active = 90
| recovery = X+12L
| recovery = 22
| overall = 19+X+12
| landing = 12
| overall = 39
| frameAdv = +12 (TK)
| frameAdv = +12 (TK)
}}
}}
Line 705: Line 784:
| hitboxes = MBTL_Akiha_236BC_hb.png
| hitboxes = MBTL_Akiha_236BC_hb.png
| damage = 3500
| damage = 3500
| guard = Throw, LHA
| guard = U, LHA
| cancel =  
| cancel =  
| property =  
| property = {{P-MBTL|HK}}, {{P-MBTL|AB}}
| attribute =  
| attribute = {{P-MBTL|Throw}}, {{P-MBTL|Strike}}
<!------------>
<!------------>
| startup = 5
| startup = 5+0 [5+18]
| active = 2,3
| active = 2(17)3
| recovery = 36
| recovery = 36
| overall = 61
| overall = 61
| frameAdv =  
| frameAdv = -23
| invul        = 1-24 Full
| invul        = 1-24 Full
}}
}}
Line 724: Line 803:
| hitboxes = MBTL_Akiha_ABCD_hb.png
| hitboxes = MBTL_Akiha_ABCD_hb.png
| damage = 4800 [4800 ~ 6960 in BH]
| damage = 4800 [4800 ~ 6960 in BH]
| guard =  
| guard = LH
| cancel =  
| cancel =  
| property =  
| property = {{P-MBTL|AB}}
| attribute =  
| attribute = {{P-MBTL|Strike}}
<!------------>
<!------------>
| startup = 9
| startup = 1+21
| active = 4
| active = 4
| recovery = 27
| recovery = 27
| overall = 39
| overall = 52
| frameAdv = -14
| frameAdv = -14
| invul        = 1-12 All
| invul        = 1-25 All
}}
}}

Latest revision as of 18:02, 12 June 2024

Standing Normals

5A
Akiha Tohno
ak_5a

5A
5A

MBTL Akiha 5A.png
MBTL Akiha 5A hb.png
Damage Guard Cancel Property Cost Attribute
180 L - - - Strike
Startup Active Recovery Overall Frame Advantage Invulnerability
5 2 11 17 -1 -
5B
Akiha Tohno
ak_5b

5B
5B

MBTL Akiha 5B.png
MBTL Akiha 5B hb.png
Damage Guard Cancel Property Cost Attribute
480 LH - - - Strike
Startup Active Recovery Overall Frame Advantage Invulnerability
8 4 17 28 -6 -
5[B]
Akiha Tohno
ak_5[b]

UNI Input Hold.png[B]
5[B]

File:MBTL Akiha 5B be.png
MBTL Akiha 5B be hb.png
Damage Guard Cancel Property Cost Attribute
290*3 (870) LH - L, GB - Strike
Startup Active Recovery Overall Frame Advantage Invulnerability
21 4 17 41 -2 Clash 12-20
5C
Akiha Tohno
ak_5c

5C
5C

MBTL Akiha 5C.png
MBTL Akiha 5C hb.png
Damage Guard Cancel Property Cost Attribute
610 LH - - - Strike
Startup Active Recovery Overall Frame Advantage Invulnerability
8 4 24 35 -7 -

Crouching Normals

2A
Akiha Tohno
ak_2a

2A
2A

MBTL Akiha 2A.png
MBTL Akiha 2A hb.png
Damage Guard Cancel Property Cost Attribute
150 L - - - Strike
Startup Active Recovery Overall Frame Advantage Invulnerability
5 2 11 17 -1 -
2B
Akiha Tohno
ak_2b

2B
2B

MBTL Akiha 2B.png
MBTL Akiha 2B hb.png
Damage Guard Cancel Property Cost Attribute
420 L - - - Strike
Startup Active Recovery Overall Frame Advantage Invulnerability
8 3 19 29 -7 -
2C
Akiha Tohno
ak_2c

2C
2C

MBTL Akiha 2C.png
MBTL Akiha 2C hb.png
Damage Guard Cancel Property Cost Attribute
620 L - L, HK - Strike
Startup Active Recovery Overall Frame Advantage Invulnerability
9 5 22 35 -10 -

Jumping Normals

jA
Akiha Tohno
ak_ja

jA
jA

MBTL Akiha jA.png
MBTL Akiha jA hb.png
Damage Guard Cancel Property Cost Attribute
140 HA - - - Strike, Air
Startup Active Recovery Overall Frame Advantage Invulnerability
5 4 11 19 - -
jB
Akiha Tohno
ak_jb

jB
jB

MBTL Akiha jB.png
MBTL Akiha jB hb.png
Damage Guard Cancel Property Cost Attribute
400 HA - - - Strike, Air
Startup Active Recovery Overall Frame Advantage Invulnerability
8 4 X - - -
jC
Akiha Tohno
ak_jc

jC
jC

MBTL Akiha jC.png
MBTL Akiha jC hb.png
Damage Guard Cancel Property Cost Attribute
560 HA - - - Strike, Air
Startup Active Recovery Overall Frame Advantage Invulnerability
10 5 X - - -
j[C]
Akiha Tohno
ak_j[c]

jUNI Input Hold.png[C]
j[C]

File:MBTL Akiha jC be.png
File:MBTL Akiha jC be hb.png
Damage Guard Cancel Property Cost Attribute
900 HA - L, GB - Strike, Air
Startup Active Recovery Overall Frame Advantage Invulnerability
20 7 X - - Clash 16-19

Command Normals

6C
Akiha Tohno
ak_6c

6C
6C

MBTL Akiha 6C.png
MBTL Akiha 6C hb.png
Damage Guard Cancel Property Cost Attribute
740 LH - L, WB - Strike
Startup Active Recovery Overall Frame Advantage Invulnerability
12 4 21 36 -8 -

Universal Mechanics

rapid 1
Akiha Tohno
ak_rapid1

(rapid)>1
rapid 1

MBTL Akiha rapid1.png
MBTL Akiha rapid1 hb.png
Damage Guard Cancel Property Cost Attribute
400 LH - - - Strike
Startup Active Recovery Overall Frame Advantage Invulnerability
9 3 23 34 -10 -
3C
Akiha Tohno
ak_3c

3C
3C

MBTL Akiha 3C.png
MBTL Akiha 3C hb.png
Damage Guard Cancel Property Cost Attribute
700 LH - LR - Strike
Startup Active Recovery Overall Frame Advantage Invulnerability
10 3 25 37 -11 Air 5-12
4/6AD
Akiha Tohno
ak_throw

4/6AD
4/6AD

MBTL Akiha throw.png
MBTL Akiha throw hb.png
Damage Guard Cancel Property Cost Attribute
1500 U - HK. AB - Throw
Startup Active Recovery Overall Frame Advantage Invulnerability
4 3 19 25 +55 -
j4/6AD
Akiha Tohno
ak_airthrow

j4/6AD
j4/6AD

MBTL Akiha airthrow.png
MBTL Akiha airthrow hb.png
Damage Guard Cancel Property Cost Attribute
800, 400 (1200) U - HK, AB - Throw
Startup Active Recovery Overall Frame Advantage Invulnerability
1 3 X
[12 on landing]
- - -

Special Moves

236A
Akiha Tohno
ak_236a

236A
236A

MBTL Akiha 236A.png
MBTL Akiha 236A hb.png
Damage Guard Cancel Property Cost Attribute
320*4 (1280) LHA - - - Projectile
Startup Active Recovery Overall Frame Advantage Invulnerability
32 90 6 38 +45 -
236A~4X
Akiha Tohno
ak_236a4x

236A~4X
236A~4X

MBTL Akiha 236A.png
MBTL Akiha 236A hb.png
Damage Guard Cancel Property Cost Attribute
320*3 (960) LHA - V - Projectile
Startup Active Recovery Overall Frame Advantage Invulnerability
35 20 4 38 +36 -
236B
Akiha Tohno
ak_236b

236B
236B

File:MBTL Akiha 236B.png
File:MBTL Akiha 236B hb.png
Damage Guard Cancel Property Cost Attribute
320*4 (1280) LHA - - - Projectile
Startup Active Recovery Overall Frame Advantage Invulnerability
40 90 0 40 +51 -
236B~4X
Akiha Tohno
ak_236b4x

236B~4X
236B~4X

File:MBTL Akiha 236B.png
File:MBTL Akiha 236B hb.png
Damage Guard Cancel Property Cost Attribute
320*3 (960) LHA - V - Projectile
Startup Active Recovery Overall Frame Advantage Invulnerability
43 20 0 40 +39 -
236C
Akiha Tohno
ak_236c

236C
236C

MBTL Akiha 236C.png
File:MBTL Akiha 236C hb.png
Damage Guard Cancel Property Cost Attribute
600, 510*4 (2640) LHA - HK, AB 1 Magic Circuit Projectile
Startup Active Recovery Overall Frame Advantage Invulnerability
4+10 120 15 28 +49 1-4 Throw
623A
Akiha Tohno
ak_623a

623A
623A

MBTL Akiha 623A.png
MBTL Akiha 623A 0 hb.pngMBTL Akiha 623A 1 hb.pngMBTL Akiha 623A 2 hb.png
Damage Guard Cancel Property Cost Attribute
1200 LH - L - Projectile
Startup Active Recovery Overall Frame Advantage Invulnerability
7 6, 7 20 39 -6 -
623B
Akiha Tohno
ak_623b

623B
623B

File:MBTL Akiha 623B.png
MBTL Akiha 623B hb.png
Damage Guard Cancel Property Cost Attribute
1200 LH - L - Projectile
Startup Active Recovery Overall Frame Advantage Invulnerability
13 6, 7 12 37 +2 -
623C
Akiha Tohno
ak_623c

623C
623C

File:MBTL Akiha 623C.png
MBTL Akiha 623C hb.png
Damage Guard Cancel Property Cost Attribute
430*5 (2150) LH - L, HK, AB 1 Magic Circuit Projectile
Startup Active Recovery Overall Frame Advantage Invulnerability
4+1 13 33 50 -11 1-13 Full
214A
Akiha Tohno
ak_214a

214A
214A

MBTL Akiha 214A.png
MBTL Akiha 214A hb.png
Damage Guard Cancel Property Cost Attribute
440*3 (1320) LH - L - -
Startup Active Recovery Overall Frame Advantage Invulnerability
20 6 19 44 -2 4-28 Low Crush
214B
Akiha Tohno
ak_214b

214B
214B

File:MBTL Akiha 214B.png
MBTL Akiha 214B hb.png
Damage Guard Cancel Property Cost Attribute
440*3 (1320) H - L - -
Startup Active Recovery Overall Frame Advantage Invulnerability
29 6 17 51 0 3-34 Low Crush
214C
Akiha Tohno
ak_214c

214C
214C

File:MBTL Akiha 214C.png
MBTL Akiha 214C 1 hb.pngMBTL Akiha 214C 2 hb.png
Damage Guard Cancel Property Cost Attribute
490*5 (2450) LH - L, HK, AB 1 Magic Circuit -
Startup Active Recovery Overall Frame Advantage Invulnerability
4+4 7(11)3 22 51 -2 1-6 Throw, 4-29 Low Crush
22A
Akiha Tohno
ak_22a

22A
22A

MBTL Akiha 22A.png
MBTL Akiha 22A hb.pngMBTL Akiha 22A hb(2).png
Damage Guard Cancel Property Cost Attribute
640*2 (1320) L - L, SK, - Projectile
Startup Active Recovery Overall Frame Advantage Invulnerability
11 11 14 35 -4~+3 -
22B
Akiha Tohno
ak_22b

22B
22B

File:MBTL Akiha 22B.png
File:MBTL Akiha 22B hb.png
Damage Guard Cancel Property Cost Attribute
640*2 (1320) L - L, SK - Projectile
Startup Active Recovery Overall Frame Advantage Invulnerability
18 11 12 40 0~+7 -
22C
Akiha Tohno
ak_22c

22C
22C

File:MBTL Akiha 22C.png
File:MBTL Akiha 22C hb.pngMBTL Akiha 22C hb(2).png
Damage Guard Cancel Property Cost Attribute
520*5 (2600) L - L, GB, HK, AB 1 Magic Circuit Projectile
Startup Active Recovery Overall Frame Advantage Invulnerability
4+4 15 10 32 +2~+11 1-4 Throw
632146C
Akiha Tohno
ak_632146c

632146C
632146C

MBTL Akiha 632146C.png
MBTL Akiha 632146C hb.png
Damage Guard Cancel Property Cost Attribute
800, 520 (1320) U - AB 1 Magic Circuit Throw
Startup Active Recovery Overall Frame Advantage Invulnerability
4+0 2 34 39 - 1-6 Throw
j236A
Akiha Tohno
ak_j236a

j236A
j236A

MBTL Akiha j236A.png
MBTL Akiha j236A hb.png
Damage Guard Cancel Property Cost Attribute
320*4 (1280) LHA - - - Projectile
Startup Active Recovery Overall Frame Advantage Invulnerability
26 90 14
[12 on landing]
39 +30 (TK) -
j236A~4X
Akiha Tohno
ak_j236a4x

j236A~4X
j236A~4X

MBTL Akiha j236A.png
MBTL Akiha j236A hb.png
Damage Guard Cancel Property Cost Attribute
320*3 (960) LHA - V - Projectile
Startup Active Recovery Overall Frame Advantage Invulnerability
29 20 11
[12 on landing]
39 +21 (TK) -
j236B
Akiha Tohno
ak_j236b

j236B
j236B

File:MBTL Akiha j236B.png
File:MBTL Akiha j236B hb.png
Damage Guard Cancel Property Cost Attribute
320*4 (1280) LHA - - - Projectile
Startup Active Recovery Overall Frame Advantage Invulnerability
32 90 8
[12 on landing]
39 +36 (TK) -
j236B~4X
Akiha Tohno
ak_j236b4x

j236B~4X
j236B~4X

File:MBTL Akiha j236B.png
File:MBTL Akiha j236B hb.png
Damage Guard Cancel Property Cost Attribute
320*3 (960) LHA - V - Projectile
Startup Active Recovery Overall Frame Advantage Invulnerability
35 90 5
[12 on landing]
39 +27 (TK) -
j236C
Akiha Tohno
ak_j236c

j236C
j236C

File:MBTL Akiha j236C.png
File:MBTL Akiha j236C hb.png
Damage Guard Cancel Property Cost Attribute
600+510*4 (2640) LHA - HK, AB 1 Magic Circuit Projectile
Startup Active Recovery Overall Frame Advantage Invulnerability
4+8 120 13
[12 on landing]
23 +43 (TK) 1-4 Throw

Moon Skills

6BC
Akiha Tohno
ak_6bc

6BC
6BC

MBTL Akiha 6BC.png
MBTL Akiha 6BC hb.png
Damage Guard Cancel Property Cost Attribute
440*3 (1320) LHA - - 3 Moon Icons Projectile
Startup Active Recovery Overall Frame Advantage Invulnerability
19 90 24 42 +18 1-11 Clash
3BC
Akiha Tohno
ak_3bc

3BC
3BC

MBTL Akiha 3BC.png
MBTL Akiha 3BC hb.png
Damage Guard Cancel Property Cost Attribute
1200 LH (J) L 3 Moon Icons Projectile
Startup Active Recovery Overall Frame Advantage Invulnerability
10 13 18 40 -4 1-5 Clash
4BC
Akiha Tohno
ak_4bc

4BC
4BC

MBTL Akiha 4BC.png
MBTL Akiha 4BC hb.png
Damage Guard Cancel Property Cost Attribute
300*5 (1500) LH, H J L, GB 3 Moon Icons -
Startup Active Recovery Overall Frame Advantage Invulnerability
15 9, (5), 6 19 53 -1 (+19 on jc) 1-11 Clash
2BC
Akiha Tohno
ak_2bc

2BC
2BC

MBTL Akiha 2BC.png
MBTL Akiha 2BC hb.png
Damage Guard Cancel Property Cost Attribute
600*3 (1800) LA (J) L, SK, GB 3 Moon Icons -
Startup Active Recovery Overall Frame Advantage Invulnerability
11 11 12 33 0~+7 1-9 Clash
j6BC
Akiha Tohno
ak_j6bc

j6BC
j6BC

MBTL Akiha j6BC.png
MBTL Akiha j6BC hb.png
Damage Guard Cancel Property Cost Attribute
440*3 (1320) LHA -J- - 3 Moon Icons Projectile
Startup Active Recovery Overall Frame Advantage Invulnerability
18 90 22
[12 on landing]
39 +12 (TK) -

Super Moves

236BC

Akiha Tohno
ak_236bc

236BC
236BC

MBTL Akiha 236BC.png
MBTL Akiha 236BC hb.png
Damage Guard Cancel Property Cost Attribute
3500 U, LHA - HK, AB - Throw, Strike
Startup Active Recovery Overall Frame Advantage Invulnerability
5+0 [5+18] 2(17)3 36 61 -23 1-24 Full

ABCD

Akiha Tohno
ak_abcd

ABCD
ABCD

MBTL Akiha ABCD.png
MBTL Akiha ABCD hb.png
Damage Guard Cancel Property Cost Attribute
4800 [4800 ~ 6960 in BH] LH - AB - Strike
Startup Active Recovery Overall Frame Advantage Invulnerability
1+21 4 27 52 -14 1-25 All