Melty Blood/MBTL/Kohaku/Data: Difference between revisions

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(→‎Special Moves: added missing multihit totals)
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(142 intermediate revisions by 13 users not shown)
Line 12: Line 12:
<!------------>
<!------------>
| startup = 5
| startup = 5
| active =  
| active = 2
| recovery =  
| recovery = 11
| overall =  
| overall = 17
| frameAdv = -1
| frameAdv = -1
}}
}}
Line 21: Line 21:
{{FrameData-MBTL | character = Kohaku| moveId = ko_5b
{{FrameData-MBTL | character = Kohaku| moveId = ko_5b
| input = 5B
| input = 5B
| images = MBTL_Kohaku_5B.png
| images = MBTL_Kohaku_5B_1.png, MBTL_Kohaku_5B_2.png, MBTL_Kohaku_5B_3.png
| hitboxes = placeholder.png, placeholder.png
| hitboxes = MBTL_Kohaku_5B_1_hb.png, MBTL_Kohaku_5B_2_hb.png, MBTL_Kohaku_5B_3_hb.png
| damage = 480
| damage = 480
| guard = LH
| guard = LH
Line 30: Line 30:
<!------------>
<!------------>
| startup = 9
| startup = 9
| active =  
| active = 5
| recovery =  
| recovery = 16
| overall =  
| overall = 29
| frameAdv = -6
| frameAdv = {{Tooltip | text=-6| hovertext=Close (All Hitboxes hit)}}/{{Tooltip | text=-3| hovertext=Far/crouchers (only the last 2 hitboxes hit)}}
}}
}}
===== 5C =====
===== 5C =====
{{FrameData-MBTL | character = Kohaku| moveId = ko_5c
{{FrameData-MBTL | character = Kohaku| moveId = ko_5c
| input = 5C
| input = 5C
| images = MBTL_Kohaku_5C.png, MBTL_Kohaku_5C_2.png
| images = MBTL_Kohaku_5C.png, MBTL_Kohaku_5C_2.png
| hitboxes = placeholder.png, placeholder.png
| hitboxes = MBTL_Kohaku_5C_hb.png, MBTL_Kohaku_5C_2_hb.png
| damage = 400, 200*4 (1126)
| damage = 400, 200*4 (1126)
| guard = LH
| guard = LH
Line 47: Line 48:
<!------------>
<!------------>
| startup = 8
| startup = 8
| active =  
| active = 4 ({{Tooltip | text=6| hovertext=Gap without Hitbox.}}) 8
| recovery =  
| recovery = 23
| overall =  
| overall = 48
| frameAdv = -8
| frameAdv = {{Tooltip | text=-8| hovertext=Close (All Hitboxes hit)}}/{{Tooltip | text=-12| hovertext=Far (Only late Hitboxes hit)}}
}}
}}


Line 66: Line 67:
<!------------>
<!------------>
| startup = 5
| startup = 5
| active =  
| active = 2
| recovery =  
| recovery = 11
| overall =  
| overall = 17
| frameAdv = -1
| frameAdv = -1
}}
}}
Line 76: Line 77:
| input = 2B
| input = 2B
| images = MBTL_Kohaku_2B.png, MBTL_Kohaku_2B_2.png
| images = MBTL_Kohaku_2B.png, MBTL_Kohaku_2B_2.png
| hitboxes = placeholder.png, placeholder.png
| hitboxes = MBTL_Kohaku_2B_hb.png, MBTL_Kohaku_2B_2_hb.png
| damage = 230*2 (448)
| damage = 230*2 (448)
| guard = LH, L
| guard = LH, L
Line 84: Line 85:
<!------------>
<!------------>
| startup = 8
| startup = 8
| active =  
| active = 4 ({{Tooltip | text=4| hovertext=Gap without Hitbox.}}) 7
| recovery =  
| recovery = 10
| overall =  
| overall = 32
| frameAdv = -2
| frameAdv = -2
}}
}}
Line 94: Line 95:
| input = 2C
| input = 2C
| images = MBTL_Kohaku_2C.png
| images = MBTL_Kohaku_2C.png
| hitboxes = placeholder.png, placeholder.png
| hitboxes = MBTL_Kohaku_2C_hb.png,MBTL_Kohaku_2C_lowhb.png
| damage = 620
| damage = 620
| guard = L
| guard = L
Line 102: Line 103:
<!------------>
<!------------>
| startup = 9
| startup = 9
| active =  
| active = 4
| recovery =  
| recovery = 26
| overall =  
| overall = 38
| frameAdv = -13
| frameAdv = -13
}}
}}
===== 2C~2C =====
===== 2C~2C =====
{{FrameData-MBTL | character = Kohaku| moveId = ko_2c2c
{{FrameData-MBTL | character = Kohaku| moveId = ko_2c2c
| input = 2C~2C
| input = 2C~2C
| images = MBTL_Kohaku_2C2C.png
| images = MBTL_Kohaku_2C2C.png
| hitboxes = placeholder.png, placeholder.png
| hitboxes = MBTL_Kohaku_2C2C_hb.png
| damage = 740
| damage = 740
| guard = LH
| guard = LH
Line 118: Line 120:
| attribute =  
| attribute =  
<!------------>
<!------------>
| startup =  
| startup = 13
| active =  
| active = 3
| recovery =  
| recovery = 23
| overall =  
| overall = 38
| frameAdv = -9
| frameAdv = -9
}}
}}


==== Jumping Normals ====
==== Jumping Normals ====
===== j.A =====
===== jA =====
{{FrameData-MBTL | character = Kohaku| moveId = ko_ja
{{FrameData-MBTL | character = Kohaku| moveId = ko_ja
| input = jA
| input = jA
| images = MBTL_Kohaku_jA.png
| images = MBTL_Kohaku_jA.png
| hitboxes = placeholder.png, placeholder.png
| hitboxes = MBTL_Kohaku_jA_hb.png
| damage = 130
| damage = 130
| guard = HA
| guard = HA
Line 138: Line 140:
<!------------>
<!------------>
| startup = 5
| startup = 5
| active =  
| active = 4
| recovery =  
| recovery =  
| overall =  
| overall =  
| frameAdv =  
| frameAdv =  
}}
}}
===== j.B =====
===== jB =====
{{FrameData-MBTL | character = Kohaku| moveId = ko_jb
{{FrameData-MBTL | character = Kohaku| moveId = ko_jb
| input = jB
| input = jB
| images = MBTL_Kohaku_jB.png
| images = MBTL_Kohaku_jB.png
| hitboxes = placeholder.png, placeholder.png
| hitboxes = MBTL_Kohaku_jB_hb.png
| damage = 400
| damage = 400
| guard = HA
| guard = HA
Line 155: Line 157:
<!------------>
<!------------>
| startup = 9
| startup = 9
| active =  
| active = 4
| recovery =  
| recovery =  
| overall =  
| overall =  
| frameAdv =  
| frameAdv =  
}}
}}
===== j.C =====
===== jC =====
{{FrameData-MBTL | character = Kohaku| moveId = ko_jc
{{FrameData-MBTL | character = Kohaku| moveId = ko_jc
| input = jC
| input = jC
| images = MBTL_Kohaku_jC.png
| images = MBTL_Kohaku_jC.png
| hitboxes = placeholder.png, placeholder.png
| hitboxes = MBTL_Kohaku_jC_hb.png
| damage = 560
| damage = 560
| guard = HA
| guard = HA
Line 171: Line 173:
| attribute =  
| attribute =  
<!------------>
<!------------>
| startup = 10
| startup = 10 ~ {{Tooltip | text=17| hovertext=Max Half-Charge}}
| active =  
| active = 4
| recovery =  
| recovery =  
| overall =  
| overall =  
| frameAdv =  
| frameAdv =  
}}
}}
===== j.[C] =====
 
===== j[C] =====
{{FrameData-MBTL | character = Kohaku| moveId = ko_j[c]
{{FrameData-MBTL | character = Kohaku| moveId = ko_j[c]
| input = j[C]
| input = j[C]
| images = MBTL_Kohaku_j[C].png
| images = MBTL_Kohaku_jC.png
| hitboxes = placeholder.png, placeholder.png
| hitboxes = MBTL_Kohaku_jC_be_hb.png
| damage = 900
| damage = 900
| guard = HA
| guard = HA
Line 187: Line 190:
| property =  
| property =  
| attribute =  
| attribute =  
| invul = Clash 16-19
<!------------>
<!------------>
| startup = 20
| startup = 20
| active =  
| active = 4
| recovery =  
| recovery =  
| overall =  
| overall =  
Line 200: Line 204:
| input = 6C
| input = 6C
| images = MBTL_Kohaku_6C.png
| images = MBTL_Kohaku_6C.png
| hitboxes = placeholder.png, placeholder.png
| hitboxes = MBTL_Kohaku_6C_hb.png
| damage = 700
| damage = 700
| guard = LH
| guard = LH
Line 208: Line 212:
<!------------>
<!------------>
| startup = 10
| startup = 10
| active =  
| active = 3
| recovery =  
| recovery = 22
| overall =  
| overall = 34
| frameAdv = -8
| frameAdv = -8
}}
===== 3C =====
{{FrameData-MBTL | character = Kohaku| moveId = ko_3c
| input = 3C
| images = MBTL_Kohaku_3C.png
| hitboxes = placeholder.png, placeholder.png
| damage = 700
| guard = LH
| cancel = LH
| cancel = (SP, MS, EX)On Block
| property =
| attribute =
<!------------>
| startup = 12
| active =
| recovery =
| overall =
| frameAdv = -11
}}
}}


=== Universal Mechanics ===
=== Universal Mechanics ===
===== rapid 2 =====
===== rapid 1 =====
{{FrameData-MBTL | character = Kohaku| moveId = ko_rapid2
{{FrameData-MBTL | character = Kohaku| moveId = ko_rapid1
| input = rapid2
| input = rapid 1
| images = MBTL_Kohaku_rapid2.png
| images = MBTL_Kohaku_rapid1.png
| hitboxes = placeholder.png, placeholder.png
| hitboxes = MBTL_Kohaku_rapid1_hb.png
| damage = 400
| damage = 400
| guard = LH
| guard = LH
Line 244: Line 230:
| attribute =  
| attribute =  
<!------------>
<!------------>
| startup =  
| startup = 9
| active =  
| active = 3
| recovery =  
| recovery = 23
| overall =  
| overall = 34
| frameAdv = -10
| frameAdv = -10
}}
}}
===== rapid 3 =====
 
{{FrameData-MBTL | character = Kohaku| moveId = ko_rapid3
===== 3C =====
| input = rapid3
{{FrameData-MBTL | character = Kohaku| moveId = ko_3c
| images = MBTL_Kohaku_rapid3.png
| input = 3C
| hitboxes = placeholder.png, placeholder.png
| images = MBTL_Kohaku_3C.png
| hitboxes = MBTL_Kohaku_3C_hb.png, MBTL_Kohaku_3C_2_hb.png
| damage = 700
| damage = 700
| guard = LH
| guard = LH
Line 261: Line 248:
| attribute =  
| attribute =  
<!------------>
<!------------>
| startup =  
| startup = 10
| active =  
| active = 3
| recovery =  
| recovery = 25
| overall =  
| overall = 37
| frameAdv = -11
| frameAdv = -11
| invul = Air 5-12
}}
}}
===== ground throw =====
 
===== 4/6AD =====
{{FrameData-MBTL | character = Kohaku| moveId = ko_throw
{{FrameData-MBTL | character = Kohaku| moveId = ko_throw
| input = 4/6AD
| input = 4/6AD
| images = MBTL_Kohaku_throw.png
| images = MBTL_Kohaku_throw.png
| hitboxes = placeholder.png, placeholder.png
| hitboxes = MBTL_Kohaku_throw_hb.png
| damage = 1500
| damage = 1500/{{Tooltip | text=1875| hovertext=Damage on Fatal Counter Hit (e.g. shielding opponent)}}
| guard = U
| guard = U
| cancel =  
| cancel =  
Line 278: Line 267:
| attribute =  
| attribute =  
<!------------>
<!------------>
| startup =  
| startup = 4
| active =  
| active = 3
| recovery =  
| recovery = 19
| overall =  
| overall = 25
| frameAdv =  
| frameAdv = {{Tooltip | text=+62| hovertext=On successful grab.}}
}}
}}
===== air throw =====
 
===== j4/6AD =====
{{FrameData-MBTL | character = Kohaku| moveId = ko_airthrow
{{FrameData-MBTL | character = Kohaku| moveId = ko_airthrow
| input = j.4/6AD
| input = j4/6AD
| images = MBTL_Kohaku_airthrow.png
| images = MBTL_Kohaku_airthrow.png
| hitboxes = placeholder.png, placeholder.png
| hitboxes = MBTL_Kohaku_airthrow_hb.png
| damage = 1200
| damage = 1200/{{Tooltip | text=1500| hovertext=Damage on Fatal Counter Hit (e.g. shielding opponent)}}
| guard = U
| guard = U
| cancel =  
| cancel =  
Line 295: Line 285:
| attribute =  
| attribute =  
<!------------>
<!------------>
| startup =  
| startup = 1
| active =  
| active = 3
| recovery =  
| recovery = {{Tooltip | text=12L| hovertext=Landing Lag on whiff.}}
| overall =  
| overall =  
| frameAdv =  
| frameAdv = {{Tooltip | text=+31~| hovertext=On successful throw.}}
}}
}}


Line 307: Line 297:
| input = 236A
| input = 236A
| images = MBTL_Kohaku_236A.png
| images = MBTL_Kohaku_236A.png
| hitboxes = placeholder.png, placeholder.png
| hitboxes = MBTL_Kohaku_236A_hb.png
| damage = 1200
| damage = 1200
| guard = L
| guard = L
Line 314: Line 304:
| attribute =  
| attribute =  
<!------------>
<!------------>
| startup = 10
| startup = 10 ~ {{Tooltip | text=14| hovertext=Max Half-Charge}}
| active =  
| active = 1
| recovery =  
| recovery = {{Tooltip | text=26| hovertext=On Hit/Block}}/{{Tooltip | text=31| hovertext=On whiff}}
| overall =  
| overall = {{Tooltip | text=36 ~ 40| hovertext=On Hit/Block}}/{{Tooltip | text=41 ~ 45| hovertext=On whiff}}
| frameAdv = -4
| frameAdv = -4
}}
}}
===== 236[A] =====
===== 236[A] =====
{{FrameData-MBTL | character = Kohaku| moveId = ko_236[a]
{{FrameData-MBTL | character = Kohaku| moveId = ko_236[a]
| input = 236[A]
| input = 236[A]
| images = MBTL_Kohaku_236[A].png
| images = MBTL_Kohaku_236A_be.png
| hitboxes = placeholder.png, placeholder.png
| hitboxes = MBTL_Kohaku_236A_be_hb.png
| damage =  
| damage =  
| guard =  
| guard =  
Line 334: Line 325:
| active =  
| active =  
| recovery =  
| recovery =  
| overall =  
| overall = 21
| frameAdv =  
| frameAdv =  
}}
}}
Line 341: Line 332:
| input = 236B
| input = 236B
| images = MBTL_Kohaku_236B.png
| images = MBTL_Kohaku_236B.png
| hitboxes = placeholder.png, placeholder.png
| hitboxes = MBTL_Kohaku_236B_hb.png
| damage = 1200
| damage = 1200
| guard = LH
| guard = LH
Line 348: Line 339:
| attribute =  
| attribute =  
<!------------>
<!------------>
| startup = 10
| startup = 10 ~ {{Tooltip | text=17| hovertext=Max Half-Charge}}
| active =  
| active = 1
| recovery =  
| recovery = {{Tooltip | text=33| hovertext=On Hit/Block}}/{{Tooltip | text=34| hovertext=On whiff}}
| overall =  
| overall = {{Tooltip | text=43 ~ 50| hovertext=On Hit/Block}}/{{Tooltip | text=44 ~ 51| hovertext=On whiff}}
| frameAdv = -11
| frameAdv = -11
}}
}}
===== 236[B] =====
===== 236[B] =====
{{FrameData-MBTL | character = Kohaku| moveId = ko_236[b]
{{FrameData-MBTL | character = Kohaku| moveId = ko_236[b]
| input = 236[B]
| input = 236[B]
| images = MBTL_Kohaku_236[B].png
| images = MBTL_Kohaku_236B_be.png
| hitboxes = placeholder.png, placeholder.png
| hitboxes = MBTL_Kohaku_236B_be_hb.png
| damage = 1400
| damage = 1400
| guard = LH
| guard = LH
Line 366: Line 358:
<!------------>
<!------------>
| startup = 21
| startup = 21
| active =  
| active = 1
| recovery =  
| recovery = 31
| overall =  
| overall = 52
| frameAdv = -9
| frameAdv = -9
}}
}}
===== 236C =====
===== 236C =====
{{FrameData-MBTL | character = Kohaku| moveId = ko_236c
{{FrameData-MBTL | character = Kohaku| moveId = ko_236c
| input = 236C
| input = 236C
| images = MBTL_Kohaku_236C.png
| images = MBTL_Kohaku_236C.png
| hitboxes = placeholder.png, placeholder.png
| hitboxes = MBTL_Kohaku_236C_1_hb.png, MBTL_Kohaku_236C_2_hb.png, MBTL_Kohaku_236C_3_hb.png
| damage = 1100, 1440
| damage = 1100, 1280
| guard = LH
| guard = LH
| cancel =  
| cancel =  
Line 382: Line 375:
| attribute =  
| attribute =  
<!------------>
<!------------>
| startup =  
| startup = 4+4
| active =  
| active = 6
| recovery =  
| recovery = 28
| overall =  
| overall = 41
| frameAdv = -11
| frameAdv = {{Tooltip | text=-7| hovertext=Blocking close hitbox}}/{{Tooltip | text=-5| hovertext=Blocking second, far hitbox}}
}}
}}
===== 236X > X =====
 
===== 236X~X =====
{{FrameData-MBTL | character = Kohaku| moveId = ko_236xx
{{FrameData-MBTL | character = Kohaku| moveId = ko_236xx
| input = 236X~X
| input = 236X~X
| images = MBTL_Kohaku_236XX.png
| images = MBTL_Kohaku_236XX.png
| hitboxes = placeholder.png, placeholder.png
| hitboxes = MBTL_Kohaku_236XX_hb.png
| damage = 900
| damage = 900
| guard = LH
| guard = LH
Line 399: Line 393:
| attribute =  
| attribute =  
<!------------>
<!------------>
| startup =  
| startup = 12
| active =  
| active = 3
| recovery =  
| recovery = 29
| overall =  
| overall = 43
| frameAdv = -13
| frameAdv = -13
}}
}}
===== 214A =====
===== 214A =====
{{FrameData-MBTL | character = Kohaku| moveId = ko_214a
{{FrameData-MBTL | character = Kohaku| moveId = ko_214a
| input = 214A
| input = 214A
| images = MBTL_Kohaku_214A.png
| images = MBTL_Kohaku_214A.png
| hitboxes = placeholder.png, placeholder.png
| hitboxes = MBTL_Kohaku_214A_hb.png
| damage =  
| damage =  
| guard =  
| guard =  
Line 416: Line 411:
| attribute =  
| attribute =  
<!------------>
<!------------>
| startup =  
| startup = {{Tooltip | text=15| hovertext=First frame to register cancel options}}
| active =  
| active = {{Tooltip | text=18| hovertext=Window to input cancel options}}
| recovery =  
| recovery = 19A + {{Tooltip | text=8L| hovertext=Landing Lag}} (27 Total)
| overall =  
| overall = 59
| frameAdv =  
| frameAdv =  
| invul        = 9 - 32 Strike
}}
}}
===== 214B =====
===== 214B =====
{{FrameData-MBTL | character = Kohaku| moveId = ko_214b
{{FrameData-MBTL | character = Kohaku| moveId = ko_214b
| input = 214B
| input = 214B
| images = MBTL_Kohaku_214B.png
| images = MBTL_Kohaku_214B.png
| hitboxes = placeholder.png, placeholder.png
| hitboxes = MBTL_Kohaku_214B_hb.png
| damage =  
| damage =  
| guard =  
| guard =  
Line 433: Line 430:
| attribute =  
| attribute =  
<!------------>
<!------------>
| startup =  
| startup = {{Tooltip | text=15| hovertext=First frame to register cancel options}}
| active =  
| active = {{Tooltip | text=21| hovertext=Window to input cancel options}}
| recovery =  
| recovery = 19A + {{Tooltip | text=8L| hovertext=Landing Lag}} (27 Total)
| overall =  
| overall = 62
| frameAdv =  
| frameAdv =  
| invul        = 9 - 35 Strike
}}
}}
===== 214C =====
===== 214C =====
{{FrameData-MBTL | character = Kohaku| moveId = ko_214c
{{FrameData-MBTL | character = Kohaku| moveId = ko_214c
| input = 214C
| input = 214C
| images = MBTL_Kohaku_214C.png
| images = MBTL_Kohaku_214C.png
| hitboxes = placeholder.png, placeholder.png
| hitboxes = MBTL_Kohaku_214C_hb.png
| damage = [100, 250*3] * 4 (2011)
| damage = [170, 310*3] * 4 (2593)
| guard = LHA
| guard = LHA
| cancel =  
| cancel =  
Line 450: Line 449:
| attribute =  
| attribute =  
<!------------>
<!------------>
| startup =  
| startup = 4+{{Tooltip | text=7/17/28| hovertext=Initial/Standing Hit Height/Explosion}}
| active =  
| active = {{Tooltip | text=93| hovertext=Frames at least 1 Molotov Hitbox is active on screen}}
| recovery =  
| recovery = 15A + 12L
| overall =  
| overall = 129
| frameAdv =  
| frameAdv = {{Tooltip | text=+6 ~ -12| hovertext=Depending on where and how the Molotov explosions hit the opponent}}
| invul = 1 - 6 All, 7 - 84 Strike
}}
}}
===== 214X > X =====
 
===== 214X~X =====
{{FrameData-MBTL | character = Kohaku| moveId = ko_214xx
{{FrameData-MBTL | character = Kohaku| moveId = ko_214xx
| input = 214X~X
| input = 214X~X
| images = MBTL_Kohaku_214XX.png
| images = MBTL_Kohaku_214XX.png
| hitboxes = placeholder.png, placeholder.png
| hitboxes = MBTL_Kohaku_214XX_hb.png
| damage = 460, 630 (951)
| damage = 460, 1000 (1240)
| guard = LHA
| guard = LHA
| cancel =
| property =
| attribute =
<!------------>
| startup = {{Tooltip | text=7/23| hovertext=Molotov Itself/Explosion}}
| active = {{Tooltip | text=16/8| hovertext=Molotov Itself/Explosion}}
| recovery = 33A + 8L
| overall = 48
| frameAdv = {{Tooltip | text=+8 ~ +4/+5/-12| hovertext=Molotov + Explosion/Explosion Only/Molotov Only}}
| invul        = 1 - 21 Strike
}}
===== 214X~4A =====
{{FrameData-MBTL | character = Kohaku| moveId = ko_214x4a
| input = 214X~4A
| images = MBTL_Kohaku_214X4A.png
| hitboxes = MBTL_Kohaku_214X4A_hb.png
| damage =
| guard =
| cancel =  
| cancel =  
| property =  
| property =  
Line 469: Line 489:
| startup =  
| startup =  
| active =  
| active =  
| recovery =  
| recovery =
| overall =  
| overall = {{Tooltip | text=35/46| hovertext=Jump Cancel/No Jump Cancel}}
| frameAdv =  
| frameAdv =  
| invul        = 1-20 Strike
}}
===== 214X~4B =====
{{FrameData-MBTL | character = Kohaku| moveId = ko_214x4b
| input = 214X~4B
| images = MBTL_Kohaku_214X4B.png
| hitboxes = MBTL_Kohaku_214X4B_hb.png
| damage = 420*2, 630*2 (1632)
| guard = LHA
| cancel =
| property =
| attribute =
<!------------>
| startup = {{Tooltip | text=14/36/47| hovertext=Initial/Hits Standing/Hits Ground(Explosion)}}
| active = {{Tooltip | text=53| hovertext=Frames with any of the two Molotov/Explosion Hitboxes active}}
| recovery = 45/{{Tooltip | text=3| hovertext=Frames after the 2nd Molotov Toss/Frames spent in Recovery without a Molotov Hitbox active}}
| overall = 69
| frameAdv = {{Tooltip | text=+22 ~ +18 ~ +5| hovertext=Last Explosion hits/ONLY first Molotov Hits}}
| invul        =
}}
}}
===== 22A =====
===== 22A =====
{{FrameData-MBTL | character = Kohaku| moveId = ko_22a
{{FrameData-MBTL | character = Kohaku| moveId = ko_22a
| input = 22A
| input = 22A
| images = MBTL_Kohaku_22A.png
| images = MBTL_Kohaku_22A.png
| hitboxes = placeholder.png, placeholder.png
| hitboxes = MBTL_Kohaku_22A_hb.png
| damage = 330*6 (1640)
| damage = 330*6 (1640)
| guard = LHA
| guard = LHA
Line 485: Line 526:
<!------------>
<!------------>
| startup = 15
| startup = 15
| active =  
| active = 22~
| recovery =  
| recovery = 22
| overall =  
| overall = 37
| frameAdv = -2
| frameAdv = {{Tooltip | text= +6 ~ -2| hovertext=Advantage depends on spacing, with far spacing usually being minus 2 and close plus ~5}}
}}
}}
===== 22B =====
===== 22B =====
{{FrameData-MBTL | character = Kohaku| moveId = ko_22b
{{FrameData-MBTL | character = Kohaku| moveId = ko_22b
| input = 22B
| input = 22B
| images = MBTL_Kohaku_22B.png
| images = MBTL_Kohaku_22B.png
| hitboxes = placeholder.png, placeholder.png
| hitboxes = MBTL_Kohaku_22B_hb.png
| damage = 180*10 (1553)
| damage = 160*10 (1313)
| guard = LHA
| guard = LHA
| cancel =  
| cancel =  
Line 501: Line 543:
| attribute =  
| attribute =  
<!------------>
<!------------>
| startup =  
| startup = {{Tooltip | text=15 ~ 24| hovertext=Plant Spawn/Max half charge}} / {{Tooltip | text=61 ~ 70| hovertext=Frames it takes for plant to attack/Max half charge}}
| active =  
| active = 40
| recovery =
| overall = 34 ~ {{Tooltip | text=43| hovertext=Max Half-Charge}}
| frameAdv = +81 ~ +79
}}
 
===== 22[B] =====
{{FrameData-MBTL | character = Kohaku| moveId = ko_22b_be
| input = 22[B]
| images = MBTL_Kohaku_22B_be.png
| hitboxes = MBTL_Kohaku_22B_be_hb.png
| damage = 170*10 (1466)
| guard = LHA
| cancel =
| property =
| attribute =
<!------------>
| startup = {{Tooltip | text= 25/63| hovertext=Frames it takes for plant to spawn/Frames it takes for plant to attack}}
| active = 41
| recovery =  
| recovery =  
| overall =  
| overall = 44
| frameAdv =  
| frameAdv = +88
}}
}}
===== 22C =====
===== 22C =====
{{FrameData-MBTL | character = Kohaku| moveId = ko_22c
{{FrameData-MBTL | character = Kohaku| moveId = ko_22c
| input = 22C
| input = 22C
| images = MBTL_Kohaku_22C.png
| images = MBTL_Kohaku_22C.png
| hitboxes = placeholder.png, placeholder.png
| hitboxes = MBTL_Kohaku_22C_hb.png
| damage = 590*4 (1781)
| damage = 590*4 (1781)
| guard = LHA
| guard = LHA
Line 518: Line 579:
| attribute =  
| attribute =  
<!------------>
<!------------>
| startup =  
| startup = 4+{{Tooltip | text= 89| hovertext=First Fireball Hitbox}}
| active =  
| active = {{Tooltip | text= (UT (25))* 4| hovertext=Until reaching target with a gap of 25 between each of the 4 shots}}
| recovery =  
| recovery =  
| overall =  
| overall = 34
| frameAdv =  
| frameAdv = +24*4
}}
}}
===== j.214A =====
 
===== j214A =====
{{FrameData-MBTL | character = Kohaku| moveId = ko_j214a
{{FrameData-MBTL | character = Kohaku| moveId = ko_j214a
| input = j214A
| input = j214A
| images = MBTL_Kohaku_j214A.png
| images = MBTL_Kohaku_214A.png
| hitboxes = placeholder.png, placeholder.png
| hitboxes = MBTL_Kohaku_j214A_hb.png
| damage = 460, 630 (951)
| damage = 460, 700 (1006)
| guard = LHA
| guard = LHA
| cancel = -EX-
| cancel = -EX-
Line 535: Line 597:
| attribute =  
| attribute =  
<!------------>
<!------------>
| startup =  
| startup = 25
| active =  
| active = {{Tooltip | text= UL + 8| hovertext=Molotov Hitbox active until it lands on the ground, then 8 frames of explosion hitbox}}
| recovery =  
| recovery = {{Tooltip | text= 29 + UL + 12L| hovertext=29 Minimum air recovery, Frames it takes until landing, Frames of Landing Lag}}
| overall =  
| overall = {{Tooltip | text= 65 + UL | hovertext=65 minimum duration + additional frames spent in air if move performed higher up than minimum height.}}
| frameAdv =  
| frameAdv = {{Tooltip | text= +9 ~ +5 ~ +1 | hovertext=Plus 9 to Plus 5 when performed at minimum height, plus 5 to plus 1 when performed at normal jump height, all depending on if Molotov, Explosion, or both hit.}}
| invul        = 10 - 36 Strike
}}
}}
===== j.214B =====
 
===== j214B =====
{{FrameData-MBTL | character = Kohaku| moveId = ko_j214b
{{FrameData-MBTL | character = Kohaku| moveId = ko_j214b
| input = j214B
| input = j214B
| images = MBTL_Kohaku_j214B.png
| images = MBTL_Kohaku_j214B.png
| hitboxes = placeholder.png, placeholder.png
| hitboxes = MBTL_Kohaku_j214B_hb.png
| damage = 460, 630 (951)
| damage = 460, 700 (1006)
| guard = LHA
| guard = LHA
| cancel = -EX-
| cancel = -EX-
Line 552: Line 616:
| attribute =  
| attribute =  
<!------------>
<!------------>
| startup =  
| startup = 29
| active =  
| active = {{Tooltip | text= UL + 8| hovertext=Molotov Hitbox active until it lands on the ground, then 8 frames of explosion hitbox}}
| recovery =  
| recovery = {{Tooltip | text= 32 + UL + 12L| hovertext=32 Minimum air recovery, Frames it takes until landing, Frames of Landing Lag}}
| overall =  
| overall = {{Tooltip | text= 72 + UL | hovertext=72 minimum duration + additional frames spent in air if move performed higher up than minimum height.}}
| frameAdv =  
| frameAdv = {{Tooltip | text= +6 ~ +2 ~ -2 | hovertext=Plus 6 to Plus 2 when performed at minimum height, plus 2 to minus 2 when performed at normal jump height, all depending on if Molotov, Explosion, or both hit.}}
| invul        = 10 - 42 Strike
}}
}}
===== j.214C =====
 
===== j214C =====
{{FrameData-MBTL | character = Kohaku| moveId = ko_j214c
{{FrameData-MBTL | character = Kohaku| moveId = ko_j214c
| input = j214C
| input = j214C
| images = MBTL_Kohaku_j214C.png
| images = MBTL_Kohaku_j214C.png
| hitboxes = placeholder.png, placeholder.png
| hitboxes = MBTL_Kohaku_j214C_hb.png
| damage = [100, 250*3] * 4 (2011)
| damage = [100, 250*3] * 4 (~2011)
| guard = LHA
| guard = LHA
| cancel =  
| cancel =  
Line 569: Line 635:
| attribute =  
| attribute =  
<!------------>
<!------------>
| startup =  
| startup = 4+5
| active =  
| active = {{Tooltip | text= (UL + 9)*4| hovertext=Molotov Hitbox active until it lands on the ground, then 9 frames of explosion hitbox}}
| recovery =  
| recovery = {{Tooltip | text= 30 + UL + 12L| hovertext=30 Minimum air recovery, Frames it takes until landing, Frames of Landing Lag}}
| overall =  
| overall = {{Tooltip | text= 104 + UL | hovertext=104 minimum duration + additional frames spent in air if move performed higher up than minimum height.}}
| frameAdv =  
| frameAdv = {{Tooltip | text= +8 ~ +2 | hovertext=Roughly plus 8 when performed at minimum height, plus 2 when performed at double jump height. Result varies based on spacing, but usually in favor of Kohaku.}}
| invul        = 1 - 6 All, 7 - 77 Strike
}}
}}


Line 581: Line 648:
| input = 6BC
| input = 6BC
| images = MBTL_Kohaku_6BC.png
| images = MBTL_Kohaku_6BC.png
| hitboxes = placeholder.png, placeholder.png
| hitboxes = MBTL_Kohaku_6BC_1_hb.png, MBTL_Kohaku_6BC_2_hb.png, MBTL_Kohaku_6BC_3_hb.png
| damage = 500*3 (1355)
| damage = 500*3 (1355)
| guard = LH
| guard = LH
Line 589: Line 656:
<!------------>
<!------------>
| startup = 10
| startup = 10
| active =  
| active = 6
| recovery =  
| recovery = 23
| overall =  
| overall = 38
| frameAdv = -2
| frameAdv = -2
| invul        = 1 - 8 MD Clash
}}
}}
===== 4BC =====
===== 4BC =====
{{FrameData-MBTL | character = Kohaku| moveId = ko_4bc
{{FrameData-MBTL | character = Kohaku| moveId = ko_4bc
| input = 4BC
| input = 4BC
| images = MBTL_Kohaku_4BC.png
| images = MBTL_Kohaku_214XX.png
| hitboxes = placeholder.png, placeholder.png
| hitboxes = MBTL_Kohaku_4BC_hb.png
| damage = [400, 570] * 2 (1431)
| damage = [400, 640] * 2 (1557)
| guard = LHA
| guard = LHA
| cancel = -J-
| cancel = -EX-, -J-
| property =  
| property =  
| attribute =  
| attribute =  
<!------------>
<!------------>
| startup = 24
| startup = 16
| active =  
| active = {{Tooltip | text= UL + 8| hovertext=Molotov Hitbox active until it lands on the ground, then 8 frames of explosion hitbox}}
| recovery =  
| recovery = {{Tooltip | text= 26/(37 + 8L)| hovertext=Jump Cancel Point on Whiff/No Jump Cancel}}
| overall =  
| overall = {{Tooltip | text= 56/75| hovertext=Jump Cancel Point on Whiff/No Jump Cancel}}
| frameAdv = +1
| frameAdv = +6
| invul        = 1 - 11 MD Clash
}}
}}
===== 2BC =====
===== 2BC =====
{{FrameData-MBTL | character = Kohaku| moveId = ko_2bc
{{FrameData-MBTL | character = Kohaku| moveId = ko_2bc
| input = 2BC
| input = 2BC
| images = MBTL_Kohaku_2BC.png
| images = MBTL_Kohaku_2BC.png
| hitboxes = placeholder.png, placeholder.png
| hitboxes = MBTL_Kohaku_2BC_hb.png
| damage = 230, 230*7 (1644)
| damage = 230, 230*7 (1414)
| guard = HA, LHA
| guard = HA, LHA
| cancel =  
| cancel =  
Line 623: Line 694:
<!------------>
<!------------>
| startup = 26
| startup = 26
| active =  
| active = 17 (10) [2 (11)]*6 (15) 4
| recovery =  
| recovery =  
| overall =  
| overall = 53
| frameAdv =  
| frameAdv = {{Tooltip | text=-11/+101/+28| hovertext=Overhead/Punch 1 to 6/Final Punch}}
| invul        = 1 - 10 MD Clash
}}
}}
===== j4BC =====
===== j4BC =====
{{FrameData-MBTL | character = Kohaku| moveId = ko_j4bc
{{FrameData-MBTL | character = Kohaku| moveId = ko_j4bc
| input = j4BC
| input = j4BC
| images = MBTL_Kohaku_j4BC.png
| images = MBTL_Kohaku_j4BC.png
| hitboxes = placeholder.png, placeholder.png
| hitboxes = MBTL_Kohaku_j4BC_hb.png
| damage = [400, 570] * 2 (1431)
| damage = [400, 640] * 2 (1557)
| guard = LHA
| guard = LHA
| cancel = -J-
| cancel = -J-
Line 639: Line 712:
| attribute =  
| attribute =  
<!------------>
<!------------>
| startup = 37
| startup = {{Tooltip | text=28/40/50| hovertext=Initial Hitbox/Hits Standing/Hits Ground(Explodes)}}
| active =  
| active = {{Tooltip | text=UL + 8| hovertext=Molotov Hitbox active until Landing plus 8 frames of explosion}}
| recovery =  
| recovery = {{Tooltip | text=25/35 + UL + 12L| hovertext=Whiff Jump Cancel/35 minimum airtime duration plus leftover airtime duration if not performed at min height plus 12 frames of landing lag}}
| overall =  
| overall = {{Tooltip | text=68/89| hovertext=Whiff Jump Cancel/No Whiff Jump Cancel}}
| frameAdv =  
| frameAdv = {{Tooltip | text=+4 ~ +0| hovertext=plus 4 at minimum height, 0 at almost stage ceiling}}
| invul        =  
}}
}}


=== Super Moves ===
=== Super Moves ===
==== 236BC (Arc Drive) ====
==== 236BC ====
{{FrameData-MBTL | character = Kohaku| moveId = ko_236bc
{{FrameData-MBTL | character = Kohaku| moveId = ko_236bc
| input = 236BC
| input = 236BC
| images = MBTL_Kohaku_236BC.png
| images = MBTL_Kohaku_236BC.png
| hitboxes = placeholder.png, placeholder.png
| hitboxes = MBTL_Kohaku_236BC_hb.png
| damage = 3500
| damage = 3500
| guard = LH
| guard = LH
Line 658: Line 732:
| attribute =  
| attribute =  
<!------------>
<!------------>
| startup =  
| startup = 1+9
| active =  
| active = {{Tooltip | text=12/UC| hovertext=Until Contact with either opponent or wall, 12 minimum active frames}}
| recovery =  
| recovery = {{Tooltip | text=66| hovertext=After hitting the wall}}
| overall =  
| overall = 10 + 12/UC + 66
| frameAdv =  
| frameAdv = -12
| invul        = {{Tooltip | text=1 - 12/UC All| hovertext=Fully Invulnerable until making contact with either opponent or wall, minimum 12}}
}}
}}
==== 236[BC]  ====
==== 236[BC]  ====
{{FrameData-MBTL | character = Kohaku| moveId = ko_236[bc]
{{FrameData-MBTL | character = Kohaku| moveId = ko_236[bc]
| input = 236[BC]
| input = 236[BC]
| images = MBTL_Kohaku_236[BC].png
| images = MBTL_Kohaku_236BC_be.png
| hitboxes = placeholder.png, placeholder.png
| hitboxes = MBTL_Kohaku_236BC_be_hb.png
| damage = 3500
| damage = 3500/{{Tooltip | text=3850| hovertext=Fatal Counter hit (e.g. vs. shielding opponent}}
| guard = U<br>(Whiffs vs Air.)
| guard = {{Tooltip | text=U| hovertext=Whiffs vs. air due to being a command grab now}}
| cancel =  
| cancel =  
| property =  
| property =  
| attribute =  
| attribute =  
<!------------>
<!------------>
| startup =  
| startup = 1+33
| active =  
| active = {{Tooltip | text=12/UC| hovertext=Until Contact with either opponent or wall, 12 minimum active frames}}
| recovery =  
| recovery = {{Tooltip | text=66| hovertext=After hitting the wall}}
| overall =  
| overall = 34 + 12/UC + 66
| frameAdv =  
| frameAdv = N/A
| invul        = {{Tooltip | text=1 - 12/UC All| hovertext=Fully Invulnerable until making contact with either opponent or wall, minimum 12}}
}}
}}


==== ABCD or D in blood heat(Last Arc) ====
==== ABCD ====
{{FrameData-MBTL | character = Kohaku| moveId = ko_abcd
{{FrameData-MBTL | character = Kohaku| moveId = ko_abcd
| input = ABCD
| input = ABCD
| images = MBTL_Kohaku_ABCD.png
| images = MBTL_Kohaku_ABCD.png
| hitboxes = placeholder.png, placeholder.png
| hitboxes = MBTL_Kohaku_ABCD_hb.png
| damage = 4800 (4800 - ~7000)
| damage = 4800 [4800 ~ 6960 in BH]
| guard = LH (U)
| guard = LH (U)
| cancel =  
| cancel =  
Line 693: Line 770:
| attribute =  
| attribute =  
<!------------>
<!------------>
| startup =  
| startup = 1+21
| active =  
| active = 4
| recovery =  
| recovery = 27
| overall =  
| overall = 52
| frameAdv =  
| frameAdv = -14
| invul        = 1 - 25 All
}}
}}

Latest revision as of 18:02, 12 June 2024

Standing Normals

5A
Kohaku
ko_5a

5A
5A

MBTL Kohaku 5A.png
MBTL Kohaku 5A Hitbox.png
Damage Guard Cancel Property Cost Attribute
160 LH -SE-, -N-, -RB-, -SP-, -MS-, -EX-, (J) - - -
Startup Active Recovery Overall Frame Advantage Invulnerability
5 2 11 17 -1 -
5B
Kohaku
ko_5b

5B
5B

MBTL Kohaku 5B 1.pngMBTL Kohaku 5B 2.pngMBTL Kohaku 5B 3.png
MBTL Kohaku 5B 1 hb.pngMBTL Kohaku 5B 2 hb.pngMBTL Kohaku 5B 3 hb.png
Damage Guard Cancel Property Cost Attribute
480 LH N, RB, SP, MS, EX, (J) - - -
Startup Active Recovery Overall Frame Advantage Invulnerability
9 5 16 29 -6/-3 -
5C
Kohaku
ko_5c

5C
5C

MBTL Kohaku 5C.pngMBTL Kohaku 5C 2.png
MBTL Kohaku 5C hb.pngMBTL Kohaku 5C 2 hb.png
Damage Guard Cancel Property Cost Attribute
400, 200*4 (1126) LH N, RB, SP, MS, EX, (J) - - -
Startup Active Recovery Overall Frame Advantage Invulnerability
8 4 (6) 8 23 48 -8/-12 -

Crouching Normals

2A
Kohaku
ko_2a

2A
2A

MBTL Kohaku 2A.png
MBTL Kohaku 2A Hitbox.png
Damage Guard Cancel Property Cost Attribute
140 L -SE-, -N-, -RB-, -SP-, -MS-, -EX-, (J) - - -
Startup Active Recovery Overall Frame Advantage Invulnerability
5 2 11 17 -1 -
2B
Kohaku
ko_2b

2B
2B

MBTL Kohaku 2B.pngMBTL Kohaku 2B 2.png
MBTL Kohaku 2B hb.pngMBTL Kohaku 2B 2 hb.png
Damage Guard Cancel Property Cost Attribute
230*2 (448) LH, L N, RB, SP, MS, EX, (J) - - -
Startup Active Recovery Overall Frame Advantage Invulnerability
8 4 (4) 7 10 32 -2 -
2C
Kohaku
ko_2c

2C
2C

MBTL Kohaku 2C.png
MBTL Kohaku 2C hb.pngMBTL Kohaku 2C lowhb.png
Damage Guard Cancel Property Cost Attribute
620 L N, RB, SP, MS, CH, EX, (J) - - -
Startup Active Recovery Overall Frame Advantage Invulnerability
9 4 26 38 -13 -
2C~2C
Kohaku
ko_2c2c

2C~2C
2C~2C

MBTL Kohaku 2C2C.png
MBTL Kohaku 2C2C hb.png
Damage Guard Cancel Property Cost Attribute
740 LH N, SP, MS, EX, (J) - - -
Startup Active Recovery Overall Frame Advantage Invulnerability
13 3 23 38 -9 -

Jumping Normals

jA
Kohaku
ko_ja

jA
jA

MBTL Kohaku jA.png
MBTL Kohaku jA hb.png
Damage Guard Cancel Property Cost Attribute
130 HA N, RB, SP, MS, EX, J - - -
Startup Active Recovery Overall Frame Advantage Invulnerability
5 4 - - - -
jB
Kohaku
ko_jb

jB
jB

MBTL Kohaku jB.png
MBTL Kohaku jB hb.png
Damage Guard Cancel Property Cost Attribute
400 HA N, RB, SP, MS, EX, J - - -
Startup Active Recovery Overall Frame Advantage Invulnerability
9 4 - - - -
jC
Kohaku
ko_jc

jC
jC

MBTL Kohaku jC.png
MBTL Kohaku jC hb.png
Damage Guard Cancel Property Cost Attribute
560 HA N, RB, SP, MS, EX, J - - -
Startup Active Recovery Overall Frame Advantage Invulnerability
10 ~ 17 4 - - - -
j[C]
Kohaku
ko_j[c]

jUNI Input Hold.png[C]
j[C]

MBTL Kohaku jC.png
MBTL Kohaku jC be hb.png
Damage Guard Cancel Property Cost Attribute
900 HA N, RB, SP, MS, EX, J - - -
Startup Active Recovery Overall Frame Advantage Invulnerability
20 4 - - - Clash 16-19

Command Normals

6C
Kohaku
ko_6c

6C
6C

MBTL Kohaku 6C.png
MBTL Kohaku 6C hb.png
Damage Guard Cancel Property Cost Attribute
700 LH SP, MS, EX - - -
Startup Active Recovery Overall Frame Advantage Invulnerability
10 3 22 34 -8 -

Universal Mechanics

rapid 1
Kohaku
ko_rapid1

(rapid)>1
rapid 1

MBTL Kohaku rapid1.png
MBTL Kohaku rapid1 hb.png
Damage Guard Cancel Property Cost Attribute
400 LH RB, SP, MS, EX - - -
Startup Active Recovery Overall Frame Advantage Invulnerability
9 3 23 34 -10 -
3C
Kohaku
ko_3c

3C
3C

MBTL Kohaku 3C.png
MBTL Kohaku 3C hb.pngMBTL Kohaku 3C 2 hb.png
Damage Guard Cancel Property Cost Attribute
700 LH (SP, MS, EX)On Block - - -
Startup Active Recovery Overall Frame Advantage Invulnerability
10 3 25 37 -11 Air 5-12
4/6AD
Kohaku
ko_throw

4/6AD
4/6AD

MBTL Kohaku throw.png
MBTL Kohaku throw hb.png
Damage Guard Cancel Property Cost Attribute
1500/1875 U - - - -
Startup Active Recovery Overall Frame Advantage Invulnerability
4 3 19 25 +62 -
j4/6AD
Kohaku
ko_airthrow

j4/6AD
j4/6AD

MBTL Kohaku airthrow.png
MBTL Kohaku airthrow hb.png
Damage Guard Cancel Property Cost Attribute
1200/1500 U - - - -
Startup Active Recovery Overall Frame Advantage Invulnerability
1 3 12L - +31~ -

Special Moves

236A
Kohaku
ko_236a

236A
236A

MBTL Kohaku 236A.png
MBTL Kohaku 236A hb.png
Damage Guard Cancel Property Cost Attribute
1200 L -CH-, -EX- - - -
Startup Active Recovery Overall Frame Advantage Invulnerability
10 ~ 14 1 26/31 36 ~ 40/41 ~ 45 -4 -
236[A]
Kohaku
ko_236[a]

236UNI Input Hold.png[A]
236[A]

File:MBTL Kohaku 236A be.png
File:MBTL Kohaku 236A be hb.png
Damage Guard Cancel Property Cost Attribute
- - - - - -
Startup Active Recovery Overall Frame Advantage Invulnerability
- - - 21 - -
236B
Kohaku
ko_236b

236B
236B

MBTL Kohaku 236B.png
MBTL Kohaku 236B hb.png
Damage Guard Cancel Property Cost Attribute
1200 LH -CH-, -EX- - - -
Startup Active Recovery Overall Frame Advantage Invulnerability
10 ~ 17 1 33/34 43 ~ 50/44 ~ 51 -11 -
236[B]
Kohaku
ko_236[b]

236UNI Input Hold.png[B]
236[B]

MBTL Kohaku 236B be.png
MBTL Kohaku 236B be hb.png
Damage Guard Cancel Property Cost Attribute
1400 LH -EX- - - -
Startup Active Recovery Overall Frame Advantage Invulnerability
21 1 31 52 -9 -
236C
Kohaku
ko_236c

236C
236C

MBTL Kohaku 236C.png
MBTL Kohaku 236C 1 hb.pngMBTL Kohaku 236C 2 hb.pngMBTL Kohaku 236C 3 hb.png
Damage Guard Cancel Property Cost Attribute
1100, 1280 LH - - - -
Startup Active Recovery Overall Frame Advantage Invulnerability
4+4 6 28 41 -7/-5 -
236X~X
Kohaku
ko_236xx

236X~X
236X~X

MBTL Kohaku 236XX.png
MBTL Kohaku 236XX hb.png
Damage Guard Cancel Property Cost Attribute
900 LH EX - - -
Startup Active Recovery Overall Frame Advantage Invulnerability
12 3 29 43 -13 -
214A
Kohaku
ko_214a

214A
214A

MBTL Kohaku 214A.png
MBTL Kohaku 214A hb.png
Damage Guard Cancel Property Cost Attribute
- - - - - -
Startup Active Recovery Overall Frame Advantage Invulnerability
15 18 19A + 8L (27 Total) 59 - 9 - 32 Strike
214B
Kohaku
ko_214b

214B
214B

File:MBTL Kohaku 214B.png
MBTL Kohaku 214B hb.png
Damage Guard Cancel Property Cost Attribute
- - - - - -
Startup Active Recovery Overall Frame Advantage Invulnerability
15 21 19A + 8L (27 Total) 62 - 9 - 35 Strike
214C
Kohaku
ko_214c

214C
214C

MBTL Kohaku 214C.png
MBTL Kohaku 214C hb.png
Damage Guard Cancel Property Cost Attribute
[170, 310*3] * 4 (2593) LHA - - - -
Startup Active Recovery Overall Frame Advantage Invulnerability
4+7/17/28 93 15A + 12L 129 +6 ~ -12 1 - 6 All, 7 - 84 Strike
214X~X
Kohaku
ko_214xx

214X~X
214X~X

MBTL Kohaku 214XX.png
MBTL Kohaku 214XX hb.png
Damage Guard Cancel Property Cost Attribute
460, 1000 (1240) LHA - - - -
Startup Active Recovery Overall Frame Advantage Invulnerability
7/23 16/8 33A + 8L 48 +8 ~ +4/+5/-12 1 - 21 Strike
214X~4A
Kohaku
ko_214x4a

214X~4A
214X~4A

File:MBTL Kohaku 214X4A.png
MBTL Kohaku 214X4A hb.png
Damage Guard Cancel Property Cost Attribute
- - - - - -
Startup Active Recovery Overall Frame Advantage Invulnerability
- - - 35/46 - 1-20 Strike
214X~4B
Kohaku
ko_214x4b

214X~4B
214X~4B

File:MBTL Kohaku 214X4B.png
File:MBTL Kohaku 214X4B hb.png
Damage Guard Cancel Property Cost Attribute
420*2, 630*2 (1632) LHA - - - -
Startup Active Recovery Overall Frame Advantage Invulnerability
14/36/47 53 45/3 69 +22 ~ +18 ~ +5 -
22A
Kohaku
ko_22a

22A
22A

MBTL Kohaku 22A.png
MBTL Kohaku 22A hb.png
Damage Guard Cancel Property Cost Attribute
330*6 (1640) LHA -EX- - - -
Startup Active Recovery Overall Frame Advantage Invulnerability
15 22~ 22 37 +6 ~ -2 -
22B
Kohaku
ko_22b

22B
22B

MBTL Kohaku 22B.png
MBTL Kohaku 22B hb.png
Damage Guard Cancel Property Cost Attribute
160*10 (1313) LHA - - - -
Startup Active Recovery Overall Frame Advantage Invulnerability
15 ~ 24 / 61 ~ 70 40 - 34 ~ 43 +81 ~ +79 -
22[B]
Kohaku
ko_22b_be

22UNI Input Hold.png[B]
22[B]

MBTL Kohaku 22B be.png
File:MBTL Kohaku 22B be hb.png
Damage Guard Cancel Property Cost Attribute
170*10 (1466) LHA - - - -
Startup Active Recovery Overall Frame Advantage Invulnerability
25/63 41 - 44 +88 -
22C
Kohaku
ko_22c

22C
22C

MBTL Kohaku 22C.png
MBTL Kohaku 22C hb.png
Damage Guard Cancel Property Cost Attribute
590*4 (1781) LHA - - - -
Startup Active Recovery Overall Frame Advantage Invulnerability
4+89 (UT (25))* 4 - 34 +24*4 -
j214A
Kohaku
ko_j214a

j214A
j214A

MBTL Kohaku 214A.png
MBTL Kohaku j214A hb.png
Damage Guard Cancel Property Cost Attribute
460, 700 (1006) LHA -EX- - - -
Startup Active Recovery Overall Frame Advantage Invulnerability
25 UL + 8 29 + UL + 12L 65 + UL +9 ~ +5 ~ +1 10 - 36 Strike
j214B
Kohaku
ko_j214b

j214B
j214B

MBTL Kohaku j214B.png
MBTL Kohaku j214B hb.png
Damage Guard Cancel Property Cost Attribute
460, 700 (1006) LHA -EX- - - -
Startup Active Recovery Overall Frame Advantage Invulnerability
29 UL + 8 32 + UL + 12L 72 + UL +6 ~ +2 ~ -2 10 - 42 Strike
j214C
Kohaku
ko_j214c

j214C
j214C

MBTL Kohaku j214C.png
MBTL Kohaku j214C hb.png
Damage Guard Cancel Property Cost Attribute
[100, 250*3] * 4 (~2011) LHA - - - -
Startup Active Recovery Overall Frame Advantage Invulnerability
4+5 (UL + 9)*4 30 + UL + 12L 104 + UL +8 ~ +2 1 - 6 All, 7 - 77 Strike

Moon Skills

6BC
Kohaku
ko_6bc

6BC
6BC

MBTL Kohaku 6BC.png
MBTL Kohaku 6BC 1 hb.pngMBTL Kohaku 6BC 2 hb.pngMBTL Kohaku 6BC 3 hb.png
Damage Guard Cancel Property Cost Attribute
500*3 (1355) LH EX - - -
Startup Active Recovery Overall Frame Advantage Invulnerability
10 6 23 38 -2 1 - 8 MD Clash
4BC
Kohaku
ko_4bc

4BC
4BC

MBTL Kohaku 214XX.png
MBTL Kohaku 4BC hb.png
Damage Guard Cancel Property Cost Attribute
[400, 640] * 2 (1557) LHA -EX-, -J- - - -
Startup Active Recovery Overall Frame Advantage Invulnerability
16 UL + 8 26/(37 + 8L) 56/75 +6 1 - 11 MD Clash
2BC
Kohaku
ko_2bc

2BC
2BC

MBTL Kohaku 2BC.png
MBTL Kohaku 2BC hb.png
Damage Guard Cancel Property Cost Attribute
230, 230*7 (1414) HA, LHA - - - -
Startup Active Recovery Overall Frame Advantage Invulnerability
26 17 (10) [2 (11)]*6 (15) 4 - 53 -11/+101/+28 1 - 10 MD Clash
j4BC
Kohaku
ko_j4bc

j4BC
j4BC

MBTL Kohaku j4BC.png
MBTL Kohaku j4BC hb.png
Damage Guard Cancel Property Cost Attribute
[400, 640] * 2 (1557) LHA -J- - - -
Startup Active Recovery Overall Frame Advantage Invulnerability
28/40/50 UL + 8 25/35 + UL + 12L 68/89 +4 ~ +0 -

Super Moves

236BC

Kohaku
ko_236bc

236BC
236BC

MBTL Kohaku 236BC.png
MBTL Kohaku 236BC hb.png
Damage Guard Cancel Property Cost Attribute
3500 LH - - - -
Startup Active Recovery Overall Frame Advantage Invulnerability
1+9 12/UC 66 10 + 12/UC + 66 -12 1 - 12/UC All

236[BC]

Kohaku
ko_236[bc]

236([BC])
236[BC]

File:MBTL Kohaku 236BC be.png
File:MBTL Kohaku 236BC be hb.png
Damage Guard Cancel Property Cost Attribute
3500/3850 U - - - -
Startup Active Recovery Overall Frame Advantage Invulnerability
1+33 12/UC 66 34 + 12/UC + 66 N/A 1 - 12/UC All

ABCD

Kohaku
ko_abcd

ABCD
ABCD

MBTL Kohaku ABCD.png
MBTL Kohaku ABCD hb.png
Damage Guard Cancel Property Cost Attribute
4800 [4800 ~ 6960 in BH] LH (U) - - - -
Startup Active Recovery Overall Frame Advantage Invulnerability
1+21 4 27 52 -14 1 - 25 All