Hyper Dragon Ball Z/SSJ Goku/Data: Difference between revisions
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(→ETC) |
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}} | }} | ||
=== | ===Command Normals=== | ||
===== <span class="invisible-header">66HK</span> ===== | ===== <span class="invisible-header">66HK</span> ===== | ||
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|invul= | |invul= | ||
}} | }} | ||
===System Mechanics=== | |||
===== <span class="invisible-header">Throw</span> ===== | ===== <span class="invisible-header">Throw</span> ===== | ||
{{FrameData-HDBZ | character = SSJ Goku | moveId = ssjgoku_throw | {{FrameData-HDBZ | character = SSJ Goku | moveId = ssjgoku_throw | ||
Line 749: | Line 749: | ||
|invul=1-68 Armor | |invul=1-68 Armor | ||
}} | }} | ||
===Specials=== | |||
===== <span class="invisible-header">236P</span> ===== | ===== <span class="invisible-header">236P</span> ===== | ||
{{FrameData-HDBZ | character = SSJ Goku | moveId = ssjgoku_236p | {{FrameData-HDBZ | character = SSJ Goku | moveId = ssjgoku_236p |
Revision as of 16:26, 15 June 2024
Normal Moves
Standing Normals
5LP
c.LP
5MP
5HP
5HP ~ HP
5LK
5MK
c.MK
5HK
5HK~HK
5HK~HK~HK
Crouching Normals
2LP
2MP
2HP
2LK
2MK
2HK
Jumping Normals
j.LP
j.MP
j.HP
j.LK
j.MK
j.HK
Command Normals
66HK
System Mechanics
Throw
Ground Zetto P
Ground Zetto K
Air Zetto P