Hyper Dragon Ball Z/SSJ Goku/Data: Difference between revisions
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|frameAdv=N/A | |frameAdv=N/A | ||
|onHit=N/A | |onHit=N/A | ||
|invul= | |||
}} | |||
===Supers=== | |||
===== <span class="invisible-header">Kamehameha</span> ===== | |||
{{FrameData-HDBZ | character = SSJ Goku | moveId = ssjgoku_236236p | |||
|input=236236P | |||
|name=Kamehameha | |||
|subtitle= | |||
|images= HDBZ SSJGoku 236236P.png | |||
|hitboxes= | |||
|damage=- | |||
|mindamage= | |||
|guard=- | |||
|cancel=- | |||
|property= | |||
|cost=1000 Power | |||
<!------------> | |||
|startup=- | |||
|active=- | |||
|recovery=- | |||
|landing= | |||
|overall=- | |||
|frameAdv=- | |||
|onHit=- | |||
|invul= | |invul= | ||
}} | }} |
Revision as of 19:30, 15 June 2024
Normal Moves
Standing Normals
5LP
c.LP
5MP
5HP
5HP ~ HP
5LK
5MK
c.MK
5HK
5HK~HK
5HK~HK~HK
Crouching Normals
2LP
2MP
2HP
2LK
2MK
2HK
Jumping Normals
j.LP
j.MP
j.HP
j.LK
j.MK
j.HK
Command Normals
66HK
System Mechanics
Throw
Ground Zetto P
Ground Zetto K
Air Zetto P