Hyper Dragon Ball Z/SSJ Goku/Data: Difference between revisions
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|cost= | |cost= | ||
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|startup=6- | |startup=6-66 | ||
|active=3 | |active=3 | ||
|recovery=25 | |recovery=25 | ||
|landing= | |landing= | ||
|overall=33- | |overall=33-93 | ||
|frameAdv=-13 | |frameAdv=-13 | ||
|onHit=-6 | |onHit=-6 |
Revision as of 20:32, 15 June 2024
Normal Moves
Standing Normals
5LP
c.LP
5MP
5HP
5HP ~ HP
5LK
5MK
c.MK
5HK
5HK~HK
5HK~HK~HK
Crouching Normals
2LP
2MP
2HP
2LK
2MK
2HK
Jumping Normals
j.LP
j.MP
j.HP
j.LK
j.MK
j.HK
Command Normals
66HK
System Mechanics
Throw
Ground Zetto P
Ground Zetto K
Air Zetto P