Hyper Dragon Ball Z/SSJ Goku/Data: Difference between revisions
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Line 726: | Line 726: | ||
}} | }} | ||
===== <span class="invisible-header">Focus Attack</span> ===== | ===== <span class="invisible-header">Charged Focus Attack</span> ===== | ||
{{FrameData-HDBZ | character = SSJ Goku | moveId = ssjgoku_5[hp]+5[hk] | {{FrameData-HDBZ | character = SSJ Goku | moveId = ssjgoku_5[hp]+5[hk] | ||
|input=5[HP]+5[HK] | |input=5[HP]+5[HK] | ||
Line 740: | Line 740: | ||
|cost= | |cost= | ||
<!------------> | <!------------> | ||
|startup= | |startup=67 | ||
|active=3 | |active=3 | ||
|recovery=25 | |recovery=25 | ||
|landing= | |landing= | ||
|overall= | |overall=94 | ||
|frameAdv=N/A | |frameAdv=N/A | ||
|onHit=Dizzy (+??) | |onHit=Dizzy (+??) | ||
|invul=1-68 Armor | |invul=1-68 Armor | ||
}} | }} | ||
===Specials=== | ===Specials=== | ||
===== <span class="invisible-header">236P</span> ===== | ===== <span class="invisible-header">236P</span> ===== |
Revision as of 20:32, 15 June 2024
Normal Moves
Standing Normals
5LP
c.LP
5MP
5HP
5HP ~ HP
5LK
5MK
c.MK
5HK
5HK~HK
5HK~HK~HK
Crouching Normals
2LP
2MP
2HP
2LK
2MK
2HK
Jumping Normals
j.LP
j.MP
j.HP
j.LK
j.MK
j.HK
Command Normals
66HK
System Mechanics
Throw
Ground Zetto P
Ground Zetto K
Air Zetto P