Hyper Dragon Ball Z/SSJ Goku: Difference between revisions

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==Story==
{{Navigation-HDBZ}}
To-Do
{{HDBZ-Character-infobox
 
|chara=SSJ Goku
|fastestAttack=5LP, 2LP, c.LP (5f)
|reversal=623PP (4f)
}}
==Overview==
==Overview==
To-do
To-do
Line 10: Line 13:
}}
}}


==Normal Moves==
===Standing Normals===
===== <span class="invisible-header">5LP</span> =====
{{MoveData
|name= 5LP
|input=
|linkname=5LP
|image = HDBZ SSJGoku 5LP.png
|hitbox =HDBZ SSJGoku hitbox LP.PNG
|data=
  {{AttackData-ANS
  | damage =
  | guard = LH
  | startup = -
  | active = -
  | recovery = -
  | hitstun = -
  | hitAdv = -
  | blockAdv = -
  | description = 5LP
  }}
}}
===== <span class="invisible-header">5MP</span> =====
{{MoveData
|name= 5MP
|input=
|linkname=5MP
|image = HDBZ SSJGoku 5MP.png
|hitbox =HDBZ SSJGoku hitbox 5MP.jpg
|data=
  {{AttackData-ANS
  | damage =
  | guard = LH
  | startup = -
  | active = -
  | recovery = -
  | hitstun = -
  | hitAdv = -
  | blockAdv = -
  | description = 5MP
  }}
}}
===== <span class="invisible-header">5HP</span> =====
{{MoveData
|name= 5HP
|input= Flurry Punch
|linkname=5HP
|image = HDBZ SSJGoku 5HP.png
|hitbox =HDBZ SSJGoku hitbox HP-1.JPG
|hitbox2 =HDBZ SSJGoku hitbox HP-2.JPG
|hitbox3 =HDBZ SSJGoku hitbox HP-3.JPG
|hitbox4 =HDBZ SSJGoku hitbox HP-4.JPG
|hitbox5 =HDBZ SSJGoku hitbox HP-5.JPG
|hitbox6 =HDBZ SSJGoku hitbox HP-6.JPG
|hitbox7 =HDBZ SSJGoku hitbox HP-7.JPG
|data=
  {{AttackData-ANS
  | damage =
  | guard = LH
  | startup = -
  | active = -
  | recovery = -
  | hitstun = -
  | hitAdv = -
  | blockAdv = -
  | description = 5HP
  }}
}}
===== <span class="invisible-header">5LK</span> =====
{{MoveData
|name= 5LK
|input=
|linkname=5LK
|image = HDBZ SSJGoku 5LK.png
|hitbox =HDBZ SSJGoku hitbox LK.PNG
|data=
  {{AttackData-ANS
  | damage =
  | guard = LH
  | startup = -
  | active = -
  | recovery = -
  | hitstun = -
  | hitAdv = -
  | blockAdv = -
  | description = 5LK
  }}
}}
===== <span class="invisible-header">5MK</span> =====
{{MoveData
|name= 5MK
|input=
|linkname=5MK
|image = HDBZ SSJGoku 5MK.png
|hitbox =HDBZ SSJGoku hitbox MK.PNG
|data=
  {{AttackData-ANS
  | damage =
  | guard = LH
  | startup = -
  | active = -
  | recovery = -
  | hitstun = -
  | hitAdv = -
  | blockAdv = -
  | description = 5MK
  }}
}}
===== <span class="invisible-header">5HK</span> =====
{{MoveData
|name= 5HK
|input=
|linkname=5HK
|image = HDBZ SSJGoku 5HK.png
|hitbox =HDBZ SSJGoku hitbox HK.PNG
|data=
  {{AttackData-ANS
  | damage =
  | guard = LH
  | startup = -
  | active = -
  | recovery = -
  | hitstun = -
  | hitAdv = -
  | blockAdv = -
  | description = 5HK
  }}
}}
===Crouching Normals===
===== <span class="invisible-header">2LP</span> =====
{{MoveData
|name= 2LP
|input=
|linkname=2LP
|image = HDBZ SSJGoku 2LP.png
|hitbox =HDBZ SSJGoku hitbox 2LP.PNG
|data=
  {{AttackData-ANS
  | damage =
  | guard = LH
  | startup = -
  | active = -
  | recovery = -
  | hitstun = -
  | hitAdv = -
  | blockAdv = -
  | description = 2LP
  }}
}}
===== <span class="invisible-header">2MP</span> =====
{{MoveData
|name= 2MP
|input=
|linkname=2MP
|image = HDBZ SSJGoku 2MP.png
|hitbox =HDBZ SSJGoku hitbox 2MP.jpg
|data=
  {{AttackData-ANS
  | damage =
  | guard = LH
  | startup = -
  | active = -
  | recovery = -
  | hitstun = -
  | hitAdv = -
  | blockAdv = -
  | description = 2MP
  }}
}}
===== <span class="invisible-header">2HP</span> =====
{{MoveData
|name= 2HP
|input= Uppercut
|linkname=2HP
|image = HDBZ SSJGoku 2HP.png
|hitbox =HDBZ SSJGoku hitbox 2HP.JPG
|data=
  {{AttackData-ANS
  | damage =
  | guard = LH
  | startup = -
  | active = -
  | recovery = -
  | hitstun = -
  | hitAdv = -
  | blockAdv = -
  | description = 2HP
  }}
}}
===== <span class="invisible-header">2LK</span> =====
{{MoveData
|name= 2LK
|input=
|linkname=2LK
|image = HDBZ SSJGoku 2LK.png
|hitbox =HDBZ SSJGoku hitbox 2LK.JPG
|data=
  {{AttackData-ANS
  | damage =
  | guard = L
  | startup = -
  | active = -
  | recovery = -
  | hitstun = -
  | hitAdv = -
  | blockAdv = -
  | description = 2LK
  }}
}}
===== <span class="invisible-header">2MK</span> =====
{{MoveData
|name= 2MK
|input=
|linkname=2MK
|image = HDBZ SSJGoku 2MK.png
|hitbox =HDBZ SSJGoku hitbox 2MK.JPG
|data=
  {{AttackData-ANS
  | damage =
  | guard = L
  | startup = -
  | active = -
  | recovery = -
  | hitstun = -
  | hitAdv = -
  | blockAdv = -
  | description = 2MK
  }}
}}
===== <span class="invisible-header">2HK</span> =====
{{MoveData
|name= 2HK
|input= 360 Splits Kick
|linkname=2HK
|image = HDBZ SSJGoku 2HK.png
|hitbox =HDBZ SSJGoku hitbox 2HK.JPG
|data=
  {{AttackData-ANS
  | damage =
  | guard = LH
  | startup = -
  | active = -
  | recovery = -
  | hitstun = -
  | hitAdv = -
  | blockAdv = -
  | description = 2HK
  }}
}}
===Air Normals===
===== <span class="invisible-header">j.LP</span> =====
{{MoveData
|name= j.LP
|input=
|linkname=j.LP
|image = HDBZ SSJGoku j.LP.png
|hitbox =HDBZ SSJGoku hitbox j.LP-1.JPG
|hitbox2 =HDBZ SSJGoku hitbox j.LP-2.JPG
|data=
  {{AttackData-ANS
  | damage =
  | guard = H
  | startup = -
  | active = -
  | recovery = -
  | hitstun = -
  | hitAdv = -
  | blockAdv = -
  | description = j.LP
  }}
}}
===== <span class="invisible-header">j.MP</span> =====
{{MoveData
|name= j.MP
|input=
|linkname=j.MP
|image = HDBZ SSJGoku j.MP.png
|hitbox =HDBZ SSJGoku hitbox j.MP-1.JPG
|hitbox2 =HDBZ SSJGoku hitbox j.MP-2.JPG
|data=
  {{AttackData-ANS
  | damage =
  | guard = H
  | startup = -
  | active = -
  | recovery = -
  | hitstun = -
  | hitAdv = -
  | blockAdv = -
  | description = j.MP
  }}
}}
===== <span class="invisible-header">j.HP</span> =====
{{MoveData
|name= j.HP
|input=
|linkname=j.HP
|image = HDBZ SSJGoku j.HP.png
|hitbox =HDBZ SSJGoku hitbox j.HP.JPG
|data=
  {{AttackData-ANS
  | damage =
  | guard = j.H
  | startup = -
  | active = -
  | recovery = -
  | hitstun = -
  | hitAdv = -
  | blockAdv = -
  | description = j.HP
  }}
}}
===== <span class="invisible-header">j.LK</span> =====
{{MoveData
|name= j.LK
|input=
|linkname=j.LK
|image = HDBZ SSJGoku j.LK.png
|hitbox =HDBZ SSJGoku hitbox j.LK.JPG
|data=
  {{AttackData-ANS
  | damage =
  | guard = H
  | startup = -
  | active = -
  | recovery = -
  | hitstun = -
  | hitAdv = -
  | blockAdv = -
  | description = j.LK
  }}
}}
===== <span class="invisible-header">j.MK</span> =====
{{MoveData
|name= j.MK
|input=
|linkname=j.MK
|image = HDBZ SSJGoku j.MK.png
|hitbox =HDBZ SSJGoku hitbox j.MK-1.JPG
|hitbox2 =HDBZ SSJGoku hitbox j.MK-2.JPG
|data=
  {{AttackData-ANS
  | damage =
  | guard = H
  | startup = -
  | active = -
  | recovery = -
  | hitstun = -
  | hitAdv = -
  | blockAdv = -
  | description = j.MK
  }}
}}
===== <span class="invisible-header">j.HK</span> =====
{{MoveData
|name= j.HK
|input= Boomerang Kick
|linkname=j.HK
|image = HDBZ SSJGoku j.HK.png
|hitbox =HDBZ SSJGoku hitbox j.HK-1.JPG
|hitbox2 =HDBZ SSJGoku hitbox j.HK-2.JPG
|data=
  {{AttackData-ANS
  | damage =
  | guard = H
  | startup = -
  | active = -
  | recovery = -
  | hitstun = -
  | hitAdv = -
  | blockAdv = -
  | description = j.HK
  }}
}}
===Command Normals===
===== <span class="invisible-header">5HP~5HP</span> =====
{{MoveData
|name= 5HP~5HP
|input= Fury Uppercut
|linkname=5HP~5HP
|image = HDBZ SSJGoku 5HP-followup.png
|hitbox =HDBZ SSJGoku hitbox HP-followup.JPG
|data=
  {{AttackData-ANS
  | damage =
  | guard = LH
  | startup = -
  | active = -
  | recovery = -
  | hitstun = -
  | hitAdv = -
  | blockAdv = -
  | description = 5HP followup
  }}
}}
===== <span class="invisible-header">5HK~5HK~5HK</span> =====
{{MoveData
|name= 5HK~5HK~5HK
|input=Blur Max Kick Combo
|linkname=5HK~5HK~5HK
|image = HDBZ SSJGoku 5HK-2.png
|hitbox =HDBZ SSJGoku hitbox HK-2.JPG
|caption= First
|image2 = HDBZ SSJGoku 2HK.png
|hitbox2 =HDBZ SSJGoku hitbox HK-3.JPG
|caption2= Second
|data=
  {{AttackData-ANS
  | damage =
  | guard = LH
  | startup = -
  | active = -
  | recovery = -
  | hitstun = -
  | hitAdv = -
  | blockAdv = -
  | description = 5HK~5HK
  }}
  {{AttackData-ANS
  | damage =
  | guard = LH
  | startup = -
  | active = -
  | recovery = -
  | hitstun = -
  | hitAdv = -
  | blockAdv = -
  | description = 5HK~5HK~5HK
  }}
}}
===Dash Normals===
===== <span class="invisible-header">66HK</span> =====
{{MoveData
|name= 66HK
|input= Wing Kick
|linkname=66HK
|image = HDBZ SSJGoku 66HK.png
|hitbox =HDBZ SSJGoku hitbox 66HK-1.JPG
|hitbox2 =HDBZ SSJGoku hitbox 66HK-2.JPG
|data=
  {{AttackData-ANS
  | damage =
  | guard = H
  | startup = -
  | active = -
  | recovery = -
  | hitstun = -
  | hitAdv = -
  | blockAdv = -
  | description = 66HK
  }}
}}
==Universal Mechanics==
===== <span class="invisible-header">Throw</span> =====
{{MoveData
|name= Throw
|input= LP+LK
|linkname=Throw
|image = HDBZ SSJGoku throw.png
|hitbox =HDBZ SSJGoku hitbox throw.JPG
|data=
  {{AttackData-ANS
  | damage =
  | guard =
  | startup = -
  | active = -
  | recovery = -
  | hitstun = -
  | hitAdv = -
  | blockAdv = -
  | description = Forward Throw
  }}
{{AttackData-ANS
  | damage =
  | guard =
  | startup = -
  | active = -
  | recovery = -
  | hitstun = -
  | hitAdv = -
  | blockAdv = -
  | description = Back Throw
  }}
}}
===== <span class="invisible-header">Focus</span> =====
{{MoveData
|name= Focus Attack
|input= HP+HK
|linkname=Throw
|image = HDBZ SSJGoku focus.png
|hitbox =HDBZ SSJGoku hitbox focus-startup.JPG
|caption = Startup
|hitbox2 =HDBZ SSJGoku hitbox focus.JPG
|caption2 = Attack
|data=
  {{AttackData-ANS
  | damage =
  | guard =
  | startup = -
  | active = -
  | recovery = -
  | hitstun = -
  | hitAdv = -
  | blockAdv = -
  | description = Focus Attack
  }}
}}
===Zetto Counters===
===== <span class="invisible-header">Zetto Counter Ground P</span> =====
{{MoveData
|name= Zetto Counter (Ground) Punch
|input= 6PP
|linkname=Zetto Counter (Ground) Punch
|image = HDBZ SSJGoku P-zetto-counter.png
|hitbox =HDBZ SSJGoku hitbox P-zetto-counter.JPG
|data=
  {{AttackData-ANS
  | damage =
  | guard =
  | startup = -
  | active = -
  | recovery = -
  | hitstun = -
  | hitAdv = -
  | blockAdv = -
  | description = Punch Zetto Counter (Ground)
  }}
}}
===== <span class="invisible-header">Zetto Counter Ground K</span> =====
{{MoveData
|name= Zetto Counter (Ground) Punch
|input= 6KK
|linkname=Zetto Counter (Ground) Punch
|image = HDBZ SSJGoku K-zetto-counter.png
|hitbox =HDBZ SSJGoku hitbox K-zetto-counter.JPG
|data=
  {{AttackData-ANS
  | damage =
  | guard =
  | startup = -
  | active = -
  | recovery = -
  | hitstun = -
  | hitAdv = -
  | blockAdv = -
  | description = Kick Zetto Counter (Ground)
  }}
}}
===== <span class="invisible-header">Zetto Counter Air P</span> =====
{{MoveData
|name= Zetto Counter (Air) Punch
|input= j.6PP
|linkname=Zetto Counter (Air) Punch
|image = HDBZ SSJGoku air-P-zetto-counter.png
|hitbox =HDBZ SSJGoku hitbox air-P-zetto-counter.JPG
|data=
  {{AttackData-ANS
  | damage =
  | guard =
  | startup = -
  | active = -
  | recovery = -
  | hitstun = -
  | hitAdv = -
  | blockAdv = -
  | description = Punch Zetto Counter (air)
  }}
}}
===== <span class="invisible-header">Zetto Counter Air K</span> =====
{{MoveData
|name= Zetto Counter (Air) Kick
|input= j.6KK
|linkname=Zetto Counter (Air) Kick
|image = HDBZ SSJGoku air-K-zetto-counter.png
|hitbox =HDBZ SSJGoku hitbox air-K-zetto-counter.JPG
|data=
  {{AttackData-ANS
  | damage =
  | guard =
  | startup = -
  | active = -
  | recovery = -
  | hitstun = -
  | hitAdv = -
  | blockAdv = -
  | description = Kick Zetto Counter (air)
  }}
}}
==Special Moves==
==Super Moves==
==Power Mode==
===== <span class="invisible-header">Justice Mode</span> =====
{{MoveData
|name= Justice Mode
|input= 22MP+MK
|linkname=Justice Mode
|image = HDBZ SSJGoku activate-emo.png
|hitbox =HDBZ SSJGoku hitbox activate.JPG
|data=
  {{AttackData-ANS
  | damage =
  | guard =
  | startup = -
  | active = -
  | recovery = -
  | hitstun = -
  | hitAdv = -
  | blockAdv = -
  | description = Kick Zetto Counter (air)
  }}
}}
===== <span class="invisible-header">Teleport Attacks</span> =====
{{MoveData
|name= Teleport Attacks / Pursue Attacks
|input=
|linkname=Teleport Attacks / Pursue Attacks
|image = HDBZ SSJGoku tattack-up.png
|hitbox =HDBZ SSJGoku hitbox 8MPMK.JPG
|caption = 8MP+MK
|image2 = HDBZ SSJGoku tattack-side.png
|hitbox2 =HDBZ SSJGoku hitbox 6MPMK.JPG
|caption2 = 4MP+MK, 6MP+MK
|image3 = HDBZ SSJGoku tattack-down.png
|hitbox3 =HDBZ SSJGoku hitbox 2MPMK.JPG
|caption3 = 2MP+MK
|data=
  {{AttackData-ANS
  | damage =
  | guard =
  | startup = -
  | active = -
  | recovery = -
  | hitstun = -
  | hitAdv = -
  | blockAdv = -
  | description = Teleport Attack Up
  }}
{{AttackData-ANS
  | damage =
  | guard =
  | startup = -
  | active = -
  | recovery = -
  | hitstun = -
  | hitAdv = -
  | blockAdv = -
  | description = Teleport Attack Side
  }}
{{AttackData-ANS
  | damage =
  | guard =
  | startup = -
  | active = -
  | recovery = -
  | hitstun = -
  | hitAdv = -
  | blockAdv = -
  | description = Teleport Attack Down
  }}
}}
===Emo Exit===


===== <span class="invisible-header">God Bind</span> =====
{{MoveData
|name= God Bind
|input= 22MP+MK
|linkname=God Bind
|image = HDBZ SSJGoku emo-exit.png
|hitbox =HDBZ SSJGoku hitbox exit.JPG
|hitbox2 =HDBZ SSJGoku hitbox exit-projectile.JPG
|data=
  {{AttackData-ANS
  | damage =
  | guard =
  | startup = -
  | active = -
  | recovery = -
  | hitstun = -
  | hitAdv = -
  | blockAdv = -
  | description = Emo Exit
  }}
}}


[[Category:Hyper Dragon Ball Z]]
[[Category:Hyper Dragon Ball Z]]
[[Category:SSJ Goku]]
[[Category:SSJ Goku]]

Latest revision as of 07:55, 17 June 2024

SSJ Goku

HDBZ SSJ Goku Profile.png
Health
900
Prejump
f
Unique Movement Options
-
Fastest Attack
5LP, 2LP, c.LP (5f)
Reversals
623PP (4f)

Overview

To-do


Strengths Weaknesses
  • Coming soon
  • Coming soon